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SkeletonTool.cs 9.4KB

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  1. using System;
  2. using UnityEditor.U2D.Layout;
  3. using UnityEngine;
  4. namespace UnityEditor.U2D.Animation
  5. {
  6. internal class SkeletonTool : BaseTool
  7. {
  8. [SerializeField]
  9. private SkeletonController m_SkeletonController;
  10. private SkeletonToolView m_SkeletonToolView;
  11. private RectBoneSelector m_RectBoneSelector = new RectBoneSelector();
  12. private RectSelectionTool<BoneCache> m_RectSelectionTool = new RectSelectionTool<BoneCache>();
  13. private UnselectTool<BoneCache> m_UnselectTool = new UnselectTool<BoneCache>();
  14. public bool enableBoneInspector { get; set; }
  15. public SkeletonMode mode
  16. {
  17. get { return m_SkeletonController.view.mode; }
  18. set { m_SkeletonController.view.mode = value; }
  19. }
  20. public bool editBindPose
  21. {
  22. get { return m_SkeletonController.editBindPose; }
  23. set { m_SkeletonController.editBindPose = value; }
  24. }
  25. public ISkeletonStyle skeletonStyle
  26. {
  27. get { return m_SkeletonController.styleOverride; }
  28. set { m_SkeletonController.styleOverride = value; }
  29. }
  30. public override int defaultControlID
  31. {
  32. get { return 0; }
  33. }
  34. public BoneCache hoveredBone
  35. {
  36. get { return m_SkeletonController.hoveredBone; }
  37. }
  38. public SkeletonCache skeleton
  39. {
  40. get { return m_SkeletonController.skeleton; }
  41. private set { m_SkeletonController.skeleton = value; }
  42. }
  43. internal override void OnCreate()
  44. {
  45. m_SkeletonController = new SkeletonController();
  46. m_SkeletonController.view = new SkeletonView(new GUIWrapper());
  47. m_SkeletonController.view.InvalidID = 0;
  48. m_SkeletonController.selection = skinningCache.skeletonSelection;
  49. m_SkeletonToolView = new SkeletonToolView();
  50. m_SkeletonToolView.onBoneNameChanged += BoneNameChanged;
  51. m_SkeletonToolView.onBoneDepthChanged += BoneDepthChanged;
  52. m_SkeletonToolView.onBonePositionChanged += BonePositionChanged;
  53. m_SkeletonToolView.onBoneRotationChanged += BoneRotationChanged;
  54. m_SkeletonToolView.onBoneColorChanged += BoneColorChanged;
  55. m_RectBoneSelector.selection = skinningCache.skeletonSelection;
  56. m_RectSelectionTool.rectSelector = m_RectBoneSelector;
  57. m_RectSelectionTool.cacheUndo = skinningCache;
  58. m_RectSelectionTool.onSelectionUpdate += () =>
  59. {
  60. skinningCache.events.boneSelectionChanged.Invoke();
  61. };
  62. m_UnselectTool.cacheUndo = skinningCache;
  63. m_UnselectTool.selection = skinningCache.skeletonSelection;
  64. m_UnselectTool.onUnselect += () =>
  65. {
  66. skinningCache.events.boneSelectionChanged.Invoke();
  67. };
  68. }
  69. public override void Initialize(LayoutOverlay layout)
  70. {
  71. m_SkeletonToolView.Initialize(layout);
  72. }
  73. protected override void OnActivate()
  74. {
  75. SetupSkeleton(skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite));
  76. UpdateBoneInspector();
  77. skinningCache.events.skeletonTopologyChanged.AddListener(SkeletonTopologyChanged);
  78. skinningCache.events.boneSelectionChanged.AddListener(BoneSelectionChanged);
  79. skinningCache.events.selectedSpriteChanged.AddListener(SelectedSpriteChanged);
  80. skinningCache.events.skinningModeChanged.AddListener(SkinningModeChanged);
  81. skinningCache.events.boneDepthChanged.AddListener(BoneDataChanged);
  82. skinningCache.events.boneNameChanged.AddListener(BoneDataChanged);
  83. skinningCache.events.boneColorChanged.AddListener(BoneDataChanged);
  84. skeletonStyle = null;
  85. }
  86. protected override void OnDeactivate()
  87. {
  88. m_SkeletonToolView.Hide();
  89. m_SkeletonController.Reset();
  90. skinningCache.events.skeletonTopologyChanged.RemoveListener(SkeletonTopologyChanged);
  91. skinningCache.events.boneSelectionChanged.RemoveListener(BoneSelectionChanged);
  92. skinningCache.events.selectedSpriteChanged.RemoveListener(SelectedSpriteChanged);
  93. skinningCache.events.skinningModeChanged.RemoveListener(SkinningModeChanged);
  94. skinningCache.events.boneDepthChanged.RemoveListener(BoneDataChanged);
  95. skinningCache.events.boneNameChanged.RemoveListener(BoneDataChanged);
  96. skinningCache.events.boneColorChanged.RemoveListener(BoneDataChanged);
  97. skeletonStyle = null;
  98. }
  99. void SkeletonTopologyChanged(SkeletonCache skeletonCache)
  100. {
  101. if (skeleton == skeletonCache && skeleton != null)
  102. m_RectBoneSelector.bones = skeleton.bones;
  103. }
  104. void BoneDataChanged(BoneCache bone)
  105. {
  106. if(m_SkeletonToolView.target == bone)
  107. m_SkeletonToolView.Update(bone.name, Mathf.RoundToInt(bone.depth), bone.position, bone.rotation.eulerAngles.z, bone.bindPoseColor);
  108. }
  109. private void SelectedSpriteChanged(SpriteCache sprite)
  110. {
  111. SetupSkeleton(skinningCache.GetEffectiveSkeleton(sprite));
  112. }
  113. private void BoneSelectionChanged()
  114. {
  115. UpdateBoneInspector();
  116. }
  117. private void UpdateBoneInspector()
  118. {
  119. var selectedBone = skinningCache.skeletonSelection.activeElement;
  120. var selectionCount = skinningCache.skeletonSelection.Count;
  121. m_SkeletonToolView.Hide();
  122. if (enableBoneInspector && selectedBone != null && selectionCount == 1)
  123. {
  124. m_SkeletonToolView.Update(selectedBone.name, Mathf.RoundToInt(selectedBone.depth), selectedBone.position, selectedBone.rotation.eulerAngles.z, selectedBone.bindPoseColor);
  125. bool isReadOnly = skinningCache.bonesReadOnly;
  126. m_SkeletonToolView.Show(selectedBone, isReadOnly);
  127. }
  128. }
  129. private void SkinningModeChanged(SkinningMode mode)
  130. {
  131. SetupSkeleton(skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite));
  132. }
  133. private void SetupSkeleton(SkeletonCache sk)
  134. {
  135. m_RectBoneSelector.bones = null;
  136. skeleton = sk;
  137. if (skeleton != null)
  138. m_RectBoneSelector.bones = skeleton.bones;
  139. }
  140. protected override void OnGUI()
  141. {
  142. m_SkeletonController.view.defaultControlID = 0;
  143. if (skeleton != null && mode != SkeletonMode.Disabled)
  144. {
  145. m_RectSelectionTool.OnGUI();
  146. m_SkeletonController.view.defaultControlID = m_RectSelectionTool.controlID;
  147. }
  148. m_SkeletonController.OnGUI();
  149. m_UnselectTool.OnGUI();
  150. }
  151. private void BoneColorChanged(BoneCache selectedBone, Color32 color)
  152. {
  153. if (selectedBone != null)
  154. {
  155. skinningCache.BeginUndoOperation(TextContent.colorBoneChanged);
  156. selectedBone.bindPoseColor = color;
  157. skinningCache.events.boneColorChanged.Invoke(selectedBone);
  158. }
  159. }
  160. private void BonePositionChanged(BoneCache selectedBone, Vector2 position)
  161. {
  162. if (selectedBone != null)
  163. {
  164. skinningCache.BeginUndoOperation(TextContent.moveBone);
  165. selectedBone.position = position;
  166. HandleUtility.Repaint();
  167. m_SkeletonController.InvokePoseChanged();
  168. }
  169. }
  170. private void BoneRotationChanged(BoneCache selectedBone, float rotation)
  171. {
  172. if (selectedBone != null)
  173. {
  174. var euler = selectedBone.rotation.eulerAngles;
  175. euler.z = rotation;
  176. skinningCache.BeginUndoOperation(TextContent.rotateBone);
  177. selectedBone.rotation = Quaternion.Euler(euler);
  178. HandleUtility.Repaint();
  179. m_SkeletonController.InvokePoseChanged();
  180. }
  181. }
  182. private void BoneNameChanged(BoneCache selectedBone, string name)
  183. {
  184. if (selectedBone != null)
  185. {
  186. if (string.Compare(selectedBone.name, name) == 0)
  187. return;
  188. if(string.IsNullOrEmpty(name) || string.IsNullOrWhiteSpace(name))
  189. m_SkeletonToolView.Update(selectedBone.name, Mathf.RoundToInt(selectedBone.depth), selectedBone.position, selectedBone.rotation.eulerAngles.z, selectedBone.bindPoseColor);
  190. else
  191. {
  192. using (skinningCache.UndoScope(TextContent.boneName))
  193. {
  194. selectedBone.name = name;
  195. skinningCache.events.boneNameChanged.Invoke(selectedBone);
  196. }
  197. }
  198. }
  199. }
  200. private void BoneDepthChanged(BoneCache selectedBone, int depth)
  201. {
  202. if (selectedBone != null)
  203. {
  204. if (Mathf.RoundToInt(selectedBone.depth) == depth)
  205. return;
  206. using (skinningCache.UndoScope(TextContent.boneDepth))
  207. {
  208. selectedBone.depth = depth;
  209. skinningCache.events.boneDepthChanged.Invoke(selectedBone);
  210. }
  211. }
  212. }
  213. }
  214. }