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com.unity.2d.animation@7.0.9
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CHANGELOG.md
CHANGELOG.md
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Changelog
[7.0.9] - 2022-10-25
Fixed
Fixed a case where new bones are not selected after pasting them in the Skinning Editor and an exception is thrown. (DANB-211)
Fixed a case where the auto weight generation would associate incorrect bones to vertices. (case DANB-22)
Improved the Auto Geometry generation speed.
Fixed IK Manager 2D’s inspector slow downs. (case DANB-217)
Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn’t have a Sprite assigned to it.
Fixed a case where a .psd/.psb with a Main Skeleton assigned would generate incorrect bind poses. (Case DANB-225)
Fixed an issue where Sprite Skins would no longer deform when re-entering the camera frustum. (case DANB-223)
Fixed an issue where Sprite Resolver will not save selected Sprite hash. (case DANB-240)
Fixed an issue where Sprite Resolver selects incorrect Category and Label. (case DANB-284)
Changed
Expand and frame on bone selection.
[7.0.8] - 2022-09-07
Added
Added bone weight index validation in SpriteSkin’s validate method, to ensure valid data before continuing with deformation.
Fixed
Fixed a case where moving vertices forcefully in the Skinning editor could cause a quad reset of the mesh. (case DANB-7)
Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (case DANB-126)
Fixed a case where pasting bones in the Skinning Editor would move bones rather than copy them. (case DANB-181)
Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception. (case DANB-188)
Fixed a case where setting IKManager2D’s or Solver2D’s weight to ‘0’ doesn’t update solver’s effector position. (case DANB-189)
Changed
Updated Toolbar and Visibility tab buttons’ selection color.
[7.0.7] - 2022-06-28
Fixed
Fixed the isolate behavior in the Sprite tab in the Visibility panel. (case DANB-72)
Creating a new vertex or an edge outside of the main geometry is handled correctly. (case
1398541
)
When modifying Sprite Library’s Category name user presses apply, the changes to the name are saved. (case DANB-86)
Changed
Added dialog box to the Skinning Editor when entering Play Mode to allow saving unsaved changes.
Refactored internal triangulation and tessellation APIs.
[7.0.6] - 2022-05-12
Fixed
Fix Sprite Library Asset multi-editing in the Inspector window. (case
1417747
)
Changed
Updated Visibility Tab documentation page.
Removed the ‘Open’ button from Sprite Library Asset and Sprite Library Source Asset inspectors.
[7.0.5] - 2022-03-21
Fixed
Fixed an issue where moving vertices in the Skinning Editor might result in invalid edges. (case
1402637
)
Sprite Library cannot reference itself in the Main Library field or any asset that references it. (case
1402645
)
Fixed an issue where the SpriteSkin components would not get initialized on editor launch. (case
1403569
)
Fixed an issue when Skinning Editor will lose reference after exiting Play mode. (case
1405327
)
Fixed an issue where the Skinning Editor’s copy/paste tool would fail if two bones shared the same name. (case
1411596
)
[7.0.4] - 2022-02-07
Fixed
Deleting certain vertices in sprite mesh doesn’t leads to mesh being resetted to quad. (case
1386411
)
Fixed an issue where the animation window’s preview of IK targets would not be the same as in Play Mode. (case
1396082
)
[7.0.3] - 2021-11-24
Fixed
Sprite selection now reacts only to the left mouse button. (case
1378439
)
Added additional fallback for when the bursted tessellation step fails. (case
1382979
)
Fixed an issue where a Sprite Skin outside of the camera frustum enters the frustum, which could cause an editor and player crash. (case
1380228
)
Sprite Skin’s help button now leads to the correct documentation page. (case
1383768
)
[7.0.2] - 2021-11-05
Fixed
Fixed errors in the Sprite Skin section of documentation. (case
1368100
)
Quads are now generated at correct positions after removing all vertices from Sprite meshes. (case
1369724
)
Fixed an issue where removing an edge in the Skinning editor would result in the mesh falling back to a quad. (case
1369516
)
[7.0.1] - 2021-09-21
Fixed
Fixed render texture size error in the Skinning Editor. (
1357814
)
Fixed a case where quads generated in the Skinning Editor would be created with the wrong size and position. (case
1361500
)
Fixed an issue where IK Solvers would not be updated when previewing an animation clip. (
1364307
)
Fixed an issue where copying mesh and bone data from a .psb containing a single sprite would throw an exception. (case
1364619
)
Fixed an issue where an error would show up when destroying a Sprite Skin component while deep profling. (case
1364916
)
[7.0.0] - 2021-08-10
Fixed
Bone and Sprite influence lists are displayed correctly (case
1349041
)
Exception thrown when manually adding vertices in the Skinning Editor to a Sprite w/o mesh. (case
1348202
)
Sprite outline in the Skinning Editor is now rendered based on Sprite’s geometry. (case
1354798
)
[7.0.0-pre.3] - 2021-07-05
Fixed
Thumbnails in Sprite Library Asset flicker when the Library Asset contains many Categories and Labels. (case
1333228
)
SpriteLibraryAsset Category & Label does not generate hash in Inspector. (case
1340587
)
SpriteResolver inspector selects first element when failing to resolve. (case
1340070
)
IKManager2D does not detect classes inheriting from Solver2D. (case
1343260
)
Skinning Editor tooltips updated.
[7.0.0-pre.2] - 2021-05-19
Fixed
Fixed Sprite Resolver component not updated when new categories/labels are added into Sprite Library asset. (case
1321069
)
[7.0.0-pre.1] - 2021-05-05
Changed
Version bump for Unity 2021.2.
Moved Copy & Paste Rig buttons in the Skinning Editor into their own Rig category.
Moved Preview & Restore Pose button in the Skinning Editor into their own Pose category.
Replaced Triangle.Net with our own tessellation solution.
Added
Added shortcuts at the back of the Skinning Editor buttons tooltips for better discoverability.
Added a color picker for each bone in the Skinning Editor’s Visiblity tab.
Added the Sprite Influence panel that allows to change a bone influence on the selected Sprite.
Fixed
Fixed crash when disabling Sprite Skin when multithreaded rendering is enabled. (case
1296355
)
[6.0.0] - 2021-03-17
Changed
Update version for release
[6.0.0-pre.3] - 2021-03-15
Changed
Updated manual
Fixed
Deleting bones from a skeleton referenced by another character sometimes throws IndexOutOfRangeException (case
1304768
)
[6.0.0-pre.2] - 2021-01-16
Changed
Update license file
Added
Initial documentation update for new features for 6.0.0
Fixed
SpriteResolver resets to the current Sprite from SpriteRenderer if exist in Sprite Library
[6.0.0-pre.1] - 2020-11-02
Changed
Sprite Swap related features moved out of experimental namespace
Removed editing of Sprite Swap feature in Skinning Module
Updated Sprite Swap workflow focusing on Project Window and Inspector
Sprite Library Asset is created via AssetImporter
Added
Sprite Library Asset supports variant
Sprite Library supports override during editing
Supports sharing of bone structures in Skinning Module
Added position, rotation and bone color editing in Skinning Module
Fixed
Added missing tooltips in the Sprite Skin inspector (case
1285255
)
[5.0.3] - 2020-10-15
Fixed
Fixed Sprite with no animation data is being processed during AssetPostProcessor
Fixed properties under the Sprite Library Asset overlapping in inspector (case
1280017
)
Fixed vertical slider handle is not aligned and placed slightly to the right side in the Bone Influence window (case
1260568
)
[5.0.2] - 2020-08-31
Fixed
Fixed Visibility window overlaps with weights and geometry window when Sprite Editor Window resizes (case
1263353
)
Fixed ‘Depth’ column label gets clipped in Visibility Tool Window (case
1257991
)
Fixed ‘Invalid worldAABB’ error message when repeatedly pressing Pack Preview button (case
1270150
)
Fixed Null reference exception when changing values of a material while recording animation with Skinning Module enabled (case
1267300
)
Improved memory and speed of Animation SpritePostProcess for large sprite count
[5.0.1] - 2020-07-24
Fixed
Fixed Skinning module flickers when creating in category in Visibility Window (case
1244097
)
Fixed NullReferenceException when creating Preset for SpriteSkin component (case
1254873
)
Updated optional dependency support for Collections to 0.9.0-preview.6 and Burst 1.3.3 (case
1255839
)
[5.0.0] - 2020-05-11
Changed
Version bump for Unity 2020.2
Added
Combined 2D IK package with 2D Animation package
Fixed
Remove unused XR dependency (case
1249390
)
Fixed NullReferenceException when creating prefab with SpriteSkin component (case
1245149
)
[4.2.4] - 2020-05-19
Fixed
Fixed compilation error by depending on latest 2D Common package.
[4.2.3] - 2020-04-26
Changed
Improved performance by batching buffer submission when Collection and Burst package is installed
Fixed
Fix ‘ArgumentException’ when creating UXML Template Asset with 2D Animation package installed (case
1239680
)
[4.2.2] - 2020-03-26
Fixed
Fixed bone name field in weight slider does not display bone name (case
1226249
)
Fixed SpriteResolver’s Inspector not updated when GameObject is disabled
Changed
Improved deformation performance when Collection and Burst package is installed
Added
Allow reordering of bone order in Bone Influence window. This is to allow fine tuning of bone order when shown in SpriteSkin’s Inspector
[4.2.1] - 2020-03-20
Fixed
Fixed inconsistent line ending
[4.2.0] - 2020-03-11
Added
Add alwaysUpdate option to SpriteSkin to determine if SpriteSkin execution should occur even when the associated SpriteRenderer is culled
Added message to inform user on dependent packages when viewing certain sample Scenes
Added API to access deformed vertices from SpriteSkin
Changed
Improved SpriteSkinEditor UI
Adjust length of popup and value fields for Weight Slider Window
Removed
Remove Bounds Gizmo from SpriteSkin
Remove Reset Bounds button from SpriteSkinEditor
Fixed
Fixed Sprite asset used by SpriteSkin in Scene is being deleted
Fixed broken documentation links in inspectors
Fixed Sprite deformation not updated when GameObject is being enabled
Fixed exception after reverting from creating new vertices and edges
Fixed visual defect after undoing changes to Bone Transform properties in SpriteSkin’s Inspector
[4.1.1] - 2020-01-20
Fixed
Fix 2D Animation not working when reloading scene in runtime (case
1211100
)
Added
Bone visibility persist after apply
Sprite visibility persist after apply
Changed
Deformed Sprite’s bounds are now calculated and bounds property is removed from SpriteSkin’s inspector (case
1208712
)
[4.1.0] - 2019-12-18
Changed
Changed default shortcut key for “Animation/Create Vertex” from “Shift-D” to “Shift-J”
Changed default shortcut key for “Animation/Weight Brush” from “Shift-C” to “Shift-N”
Fixed
Fix visual glitch when using SpriteSwap with Multi-threaded rendering (case
1203380
)
Fix bone name misaligned under Weight Slider Inspector when a name contains more than 26 letters (case
1200873
)
Fix bones not chained correctly when splitting bone in certain cases
Fix ‘Label’ and ‘Sprite’ name overlaps with its input field when preset of “Sprite Library Asset” is created (case
1201061
)
Fix bone names can be empty (case
1200861
)
Fix bone gets created even though clicked on Visibility Panel (case
1200857
)
Fix NullReferenceException when using shortcut ‘Shift+1’ in certain cases (case
1200849
)
Added
Expose SpriteSkin component to be accessible from scripts.
[4.0.1] - 2019-11-26
Changed
Changed how Samples are imported into the user’s project
Updated Third Party Notices file
Fixed
Fix Animation Samples crashes when installing on certain machines (case
1185787
)
[4.0.0] - 2019-11-06
Changed
Version bump for Unity 2020.1
Improve optional performance boost by installing Burst and Collections package. Currently tested with
com.unity.collections 0.1.1-preview
com.unity.burst 1.1.2
Added
Skinning Module now persists the following state after Apply or Revert is clicked in Sprite Editor Window
Current view mode i.e. Character or Spritesheet Mode
Sprite Selection
Bone Selection
Preview Pose
Vertex Selection
Visibililty Tool Active State
Weight Brush Settings
Fixed
Update to use new UIElements ListView API
[3.0.7] - 2019-10-18
Fixed
Fix Search reset button is visible in Visibility tool when nothing is entered into the search field (case
1182627
)
Fix Sprite outline disappears when the Selected Outline Color alpha value is less than 255 (case
1186776
)
Fix button’s label spelling error in ‘Generate For All Visible’ (case
1188621
)
[3.0.6] - 2019-09-18
Changed
Remove usage of Resource folder for assets needed by package.
Fixed
Fix GC allocation when using Sprite Resolver.
[3.0.5] - 2019-09-06
Added
Optional performance boost by installing Burst package.
Samples showing different how to produce different outcomes
Changed
Sprite and Group in Sprite Visibility Window appear in same order as original art source file
Fixed
Fix missing bone data in Sprite when importing with AssetDatabase V2
[3.0.4] - 2019-08-09
Added
Add related test packages
Added tangent deform for lighting support
Fixed
Fixed Amount slider not working in Weight Slider Panel
Fixed exception when changing size to less than 0 in SpriteLibraryAssetInspector
Fixed Sprite visual corruption when swapping Sprite using SpriteResolver
Changed
Make Size property field in Weight Brush draggable for changing brush size
Rename SpriteLibraryAsset::GetCategorylabelNames to SpriteLibraryAsset::GetCategoryLabelNames
Change string hash for Category and Label name. This might break existing animation usage with SpriteResolver.
Add Experimental tag on Sprite Swap related features
[3.0.3] - 2019-07-17
Changed
Update documentation
Update to latest Mathematics package version
[3.0.2] - 2019-07-13
Changed
Mark package to support Unity 2019.3.0a10 onwards.
[3.0.1] - 2019-07-12
Changed
Fix path length due to validation failure.
[3.0.0] - 2019-06-17
Changed
Remove preview tag.
Remove experimental namespace
[2.2.0-preview.3] - 2019-06-06
Added
BoneGizmos can be toggled in the SceneView Gizmos dropdown
Scrollbar does not show for toolbar when required to scroll
Change Sprite Library implementation.
APIs redesigned. This will cause compilation errors if previous APIs are used
Data serialization change. Previous Asset and Component data will not be compatible
[2.2.0-preview.2] - 2019-05-10
Added
BoneGizmos will only show in selected hierarchies.
Associate nearest Bone to Sprite intead of root Bone when no Bones are overlapping the Sprite
Fixed Sprite not showing after it is being culled due to bone animation
Add icons for Sprite Library Asset, Sprite Library Component and Sprite Resolver Component
Fixed Sprite Library Asset Inspector Property Field text clipping
SpriteResolver will assign Sprite to SpriteRenderer even it resolves to a missing Sprite
Add visual feedback in SpriteResolver Inspector for missing Sprite
[2.2.0-preview.1] - 2019-05-09
Added
Upgrade for 2019.2
Copy and Paste rework
Visibility Window remains open when switching between tools
Reparent Bone tool removed and functionality moved into Bone Visibility Panel
Added Sprite Library feature
Add Layer Grouping support in Sprite Visibility Panel
[2.1.0-preview.4] - 2019-04-29
Added
Fix skinning not in sync with the rendering.
[2.1.0-preview.3] - 2019-04-24
Added
Set Burst compilation off for internal build
[2.1.0-preview.2] - 2019-02-25
Added
Fix enable skinning on add SpriteSkin component
Upgrade dependency package version for Unity 2019.1 support
Fix case
1118093
: SpriteSkin.onDrawGizmos() increases memory usage.
[2.1.0-preview.1] - 2019-01-25
Added
Update package to work with 2019.1
Improve animation runtime performance
Fix bone reparenting sibling order
Fix Sprite Visibility Tool in disabled state in certain cases
Update documents
[2.0.0-preview.1] - 2018-11-20
Added
Overhauled 2D Animation workflow.
Refer to updated documentation for workflow changes.
Single Sprite Editor Window module for 2D Sprite Rigging workflow
Unified Bone, Geometry and Weight tools in a single window
Supports Multiple Sprite Single Character rigging workflow through 2D PSD Importer Package.
SpriteSkin now uses user define bounds for renderer culling
[1.0.16-preview.2] - 2018-11-14
Added
Fix 2 Issues:
Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different.
The scene viewport shows the character without any bones applied, needing an re-import.
[1.0.16-preview.1] - 2018-07-18
Added
Fix error log about VertexAttribute
[1.0.16-preview] - 2018-06-20
Added
Fix Documentation warnings
Fix error log complaining about DidReloadScripts signature.
Fix issues with generate outline
[1.0.15-preview] - 2018-04-12
Added
New Version suffix (preview)
Improved Scene View gizmos for better manipulation of bone rotation and position
Added notification when Sprites are imported with incorrect weights
Fixed bug where textures with max texture size could not generate geometry