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- using UnityEngine;
-
- namespace XCharts.Runtime
- {
- [UnityEngine.Scripting.Preserve]
- internal sealed class EffectScatterHandler : BaseScatterHandler<EffectScatter>
- {
- private float m_EffectScatterSpeed = 15;
-
- public override void Update()
- {
- base.Update();
- var symbolSize = serie.symbol.GetSize(null, chart.theme.serie.scatterSymbolSize);
- var deltaTime = serie.animation.unscaledTime? Time.unscaledDeltaTime : Time.deltaTime;
- for (int i = 0; i < serie.symbol.animationSize.Count; ++i)
- {
- serie.symbol.animationSize[i] += m_EffectScatterSpeed * deltaTime;
- if (serie.symbol.animationSize[i] > symbolSize)
- {
- serie.symbol.animationSize[i] = i * 5;
- }
- chart.RefreshPainter(serie);
- }
- }
- }
- }
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