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UnityClassRegistration.cpp 14KB

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  1. extern "C" void RegisterStaticallyLinkedModulesGranular()
  2. {
  3. void RegisterModule_SharedInternals();
  4. RegisterModule_SharedInternals();
  5. void RegisterModule_Core();
  6. RegisterModule_Core();
  7. void RegisterModule_AI();
  8. RegisterModule_AI();
  9. void RegisterModule_AndroidJNI();
  10. RegisterModule_AndroidJNI();
  11. void RegisterModule_Animation();
  12. RegisterModule_Animation();
  13. void RegisterModule_Audio();
  14. RegisterModule_Audio();
  15. void RegisterModule_ImageConversion();
  16. RegisterModule_ImageConversion();
  17. void RegisterModule_InputLegacy();
  18. RegisterModule_InputLegacy();
  19. void RegisterModule_IMGUI();
  20. RegisterModule_IMGUI();
  21. void RegisterModule_JSONSerialize();
  22. RegisterModule_JSONSerialize();
  23. void RegisterModule_ParticleSystem();
  24. RegisterModule_ParticleSystem();
  25. void RegisterModule_Physics();
  26. RegisterModule_Physics();
  27. void RegisterModule_Physics2D();
  28. RegisterModule_Physics2D();
  29. void RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  30. RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  31. void RegisterModule_ScreenCapture();
  32. RegisterModule_ScreenCapture();
  33. void RegisterModule_Subsystems();
  34. RegisterModule_Subsystems();
  35. void RegisterModule_TextRendering();
  36. RegisterModule_TextRendering();
  37. void RegisterModule_TextCoreFontEngine();
  38. RegisterModule_TextCoreFontEngine();
  39. void RegisterModule_TextCoreTextEngine();
  40. RegisterModule_TextCoreTextEngine();
  41. void RegisterModule_TLS();
  42. RegisterModule_TLS();
  43. void RegisterModule_UI();
  44. RegisterModule_UI();
  45. void RegisterModule_UIElementsNative();
  46. RegisterModule_UIElementsNative();
  47. void RegisterModule_UIElements();
  48. RegisterModule_UIElements();
  49. void RegisterModule_UnityWebRequest();
  50. RegisterModule_UnityWebRequest();
  51. }
  52. template <typename T> void RegisterUnityClass(const char*);
  53. template <typename T> void RegisterStrippedType(int, const char*, const char*);
  54. void InvokeRegisterStaticallyLinkedModuleClasses()
  55. {
  56. // Do nothing (we're in stripping mode)
  57. }
  58. class NavMeshAgent; template <> void RegisterUnityClass<NavMeshAgent>(const char*);
  59. class NavMeshProjectSettings; template <> void RegisterUnityClass<NavMeshProjectSettings>(const char*);
  60. class NavMeshSettings; template <> void RegisterUnityClass<NavMeshSettings>(const char*);
  61. class Animation; template <> void RegisterUnityClass<Animation>(const char*);
  62. class Animator; template <> void RegisterUnityClass<Animator>(const char*);
  63. class AnimatorController; template <> void RegisterUnityClass<AnimatorController>(const char*);
  64. class AnimatorOverrideController; template <> void RegisterUnityClass<AnimatorOverrideController>(const char*);
  65. class RuntimeAnimatorController; template <> void RegisterUnityClass<RuntimeAnimatorController>(const char*);
  66. class AudioBehaviour; template <> void RegisterUnityClass<AudioBehaviour>(const char*);
  67. class AudioClip; template <> void RegisterUnityClass<AudioClip>(const char*);
  68. class AudioListener; template <> void RegisterUnityClass<AudioListener>(const char*);
  69. class AudioManager; template <> void RegisterUnityClass<AudioManager>(const char*);
  70. class SampleClip; template <> void RegisterUnityClass<SampleClip>(const char*);
  71. class Behaviour; template <> void RegisterUnityClass<Behaviour>(const char*);
  72. class BuildSettings; template <> void RegisterUnityClass<BuildSettings>(const char*);
  73. class Camera; template <> void RegisterUnityClass<Camera>(const char*);
  74. namespace Unity { class Component; } template <> void RegisterUnityClass<Unity::Component>(const char*);
  75. class ComputeShader; template <> void RegisterUnityClass<ComputeShader>(const char*);
  76. class Cubemap; template <> void RegisterUnityClass<Cubemap>(const char*);
  77. class CubemapArray; template <> void RegisterUnityClass<CubemapArray>(const char*);
  78. class DelayedCallManager; template <> void RegisterUnityClass<DelayedCallManager>(const char*);
  79. class EditorExtension; template <> void RegisterUnityClass<EditorExtension>(const char*);
  80. class GameManager; template <> void RegisterUnityClass<GameManager>(const char*);
  81. class GameObject; template <> void RegisterUnityClass<GameObject>(const char*);
  82. class GlobalGameManager; template <> void RegisterUnityClass<GlobalGameManager>(const char*);
  83. class GraphicsSettings; template <> void RegisterUnityClass<GraphicsSettings>(const char*);
  84. class InputManager; template <> void RegisterUnityClass<InputManager>(const char*);
  85. class LevelGameManager; template <> void RegisterUnityClass<LevelGameManager>(const char*);
  86. class Light; template <> void RegisterUnityClass<Light>(const char*);
  87. class LightingSettings; template <> void RegisterUnityClass<LightingSettings>(const char*);
  88. class LightmapSettings; template <> void RegisterUnityClass<LightmapSettings>(const char*);
  89. class LightProbes; template <> void RegisterUnityClass<LightProbes>(const char*);
  90. class LowerResBlitTexture; template <> void RegisterUnityClass<LowerResBlitTexture>(const char*);
  91. class Material; template <> void RegisterUnityClass<Material>(const char*);
  92. class Mesh; template <> void RegisterUnityClass<Mesh>(const char*);
  93. class MeshFilter; template <> void RegisterUnityClass<MeshFilter>(const char*);
  94. class MeshRenderer; template <> void RegisterUnityClass<MeshRenderer>(const char*);
  95. class MonoBehaviour; template <> void RegisterUnityClass<MonoBehaviour>(const char*);
  96. class MonoManager; template <> void RegisterUnityClass<MonoManager>(const char*);
  97. class MonoScript; template <> void RegisterUnityClass<MonoScript>(const char*);
  98. class NamedObject; template <> void RegisterUnityClass<NamedObject>(const char*);
  99. class Object; template <> void RegisterUnityClass<Object>(const char*);
  100. class PlayerSettings; template <> void RegisterUnityClass<PlayerSettings>(const char*);
  101. class PreloadData; template <> void RegisterUnityClass<PreloadData>(const char*);
  102. class QualitySettings; template <> void RegisterUnityClass<QualitySettings>(const char*);
  103. namespace UI { class RectTransform; } template <> void RegisterUnityClass<UI::RectTransform>(const char*);
  104. class ReflectionProbe; template <> void RegisterUnityClass<ReflectionProbe>(const char*);
  105. class Renderer; template <> void RegisterUnityClass<Renderer>(const char*);
  106. class RenderSettings; template <> void RegisterUnityClass<RenderSettings>(const char*);
  107. class RenderTexture; template <> void RegisterUnityClass<RenderTexture>(const char*);
  108. class ResourceManager; template <> void RegisterUnityClass<ResourceManager>(const char*);
  109. class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass<RuntimeInitializeOnLoadManager>(const char*);
  110. class Shader; template <> void RegisterUnityClass<Shader>(const char*);
  111. class ShaderNameRegistry; template <> void RegisterUnityClass<ShaderNameRegistry>(const char*);
  112. class Sprite; template <> void RegisterUnityClass<Sprite>(const char*);
  113. class SpriteAtlas; template <> void RegisterUnityClass<SpriteAtlas>(const char*);
  114. class SpriteRenderer; template <> void RegisterUnityClass<SpriteRenderer>(const char*);
  115. class TagManager; template <> void RegisterUnityClass<TagManager>(const char*);
  116. class TextAsset; template <> void RegisterUnityClass<TextAsset>(const char*);
  117. class Texture; template <> void RegisterUnityClass<Texture>(const char*);
  118. class Texture2D; template <> void RegisterUnityClass<Texture2D>(const char*);
  119. class Texture2DArray; template <> void RegisterUnityClass<Texture2DArray>(const char*);
  120. class Texture3D; template <> void RegisterUnityClass<Texture3D>(const char*);
  121. class TimeManager; template <> void RegisterUnityClass<TimeManager>(const char*);
  122. class Transform; template <> void RegisterUnityClass<Transform>(const char*);
  123. class ParticleSystem; template <> void RegisterUnityClass<ParticleSystem>(const char*);
  124. class ParticleSystemRenderer; template <> void RegisterUnityClass<ParticleSystemRenderer>(const char*);
  125. class CharacterController; template <> void RegisterUnityClass<CharacterController>(const char*);
  126. class Collider; template <> void RegisterUnityClass<Collider>(const char*);
  127. class PhysicsManager; template <> void RegisterUnityClass<PhysicsManager>(const char*);
  128. class Collider2D; template <> void RegisterUnityClass<Collider2D>(const char*);
  129. class Joint2D; template <> void RegisterUnityClass<Joint2D>(const char*);
  130. class Physics2DSettings; template <> void RegisterUnityClass<Physics2DSettings>(const char*);
  131. class Rigidbody2D; template <> void RegisterUnityClass<Rigidbody2D>(const char*);
  132. namespace TextRendering { class Font; } template <> void RegisterUnityClass<TextRendering::Font>(const char*);
  133. namespace UI { class Canvas; } template <> void RegisterUnityClass<UI::Canvas>(const char*);
  134. namespace UI { class CanvasGroup; } template <> void RegisterUnityClass<UI::CanvasGroup>(const char*);
  135. namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass<UI::CanvasRenderer>(const char*);
  136. void RegisterAllClasses()
  137. {
  138. void RegisterBuiltinTypes();
  139. RegisterBuiltinTypes();
  140. //Total: 78 non stripped classes
  141. //0. NavMeshAgent
  142. RegisterUnityClass<NavMeshAgent>("AI");
  143. //1. NavMeshProjectSettings
  144. RegisterUnityClass<NavMeshProjectSettings>("AI");
  145. //2. NavMeshSettings
  146. RegisterUnityClass<NavMeshSettings>("AI");
  147. //3. Animation
  148. RegisterUnityClass<Animation>("Animation");
  149. //4. Animator
  150. RegisterUnityClass<Animator>("Animation");
  151. //5. AnimatorController
  152. RegisterUnityClass<AnimatorController>("Animation");
  153. //6. AnimatorOverrideController
  154. RegisterUnityClass<AnimatorOverrideController>("Animation");
  155. //7. RuntimeAnimatorController
  156. RegisterUnityClass<RuntimeAnimatorController>("Animation");
  157. //8. AudioBehaviour
  158. RegisterUnityClass<AudioBehaviour>("Audio");
  159. //9. AudioClip
  160. RegisterUnityClass<AudioClip>("Audio");
  161. //10. AudioListener
  162. RegisterUnityClass<AudioListener>("Audio");
  163. //11. AudioManager
  164. RegisterUnityClass<AudioManager>("Audio");
  165. //12. SampleClip
  166. RegisterUnityClass<SampleClip>("Audio");
  167. //13. Behaviour
  168. RegisterUnityClass<Behaviour>("Core");
  169. //14. BuildSettings
  170. RegisterUnityClass<BuildSettings>("Core");
  171. //15. Camera
  172. RegisterUnityClass<Camera>("Core");
  173. //16. Component
  174. RegisterUnityClass<Unity::Component>("Core");
  175. //17. ComputeShader
  176. RegisterUnityClass<ComputeShader>("Core");
  177. //18. Cubemap
  178. RegisterUnityClass<Cubemap>("Core");
  179. //19. CubemapArray
  180. RegisterUnityClass<CubemapArray>("Core");
  181. //20. DelayedCallManager
  182. RegisterUnityClass<DelayedCallManager>("Core");
  183. //21. EditorExtension
  184. RegisterUnityClass<EditorExtension>("Core");
  185. //22. GameManager
  186. RegisterUnityClass<GameManager>("Core");
  187. //23. GameObject
  188. RegisterUnityClass<GameObject>("Core");
  189. //24. GlobalGameManager
  190. RegisterUnityClass<GlobalGameManager>("Core");
  191. //25. GraphicsSettings
  192. RegisterUnityClass<GraphicsSettings>("Core");
  193. //26. InputManager
  194. RegisterUnityClass<InputManager>("Core");
  195. //27. LevelGameManager
  196. RegisterUnityClass<LevelGameManager>("Core");
  197. //28. Light
  198. RegisterUnityClass<Light>("Core");
  199. //29. LightingSettings
  200. RegisterUnityClass<LightingSettings>("Core");
  201. //30. LightmapSettings
  202. RegisterUnityClass<LightmapSettings>("Core");
  203. //31. LightProbes
  204. RegisterUnityClass<LightProbes>("Core");
  205. //32. LowerResBlitTexture
  206. RegisterUnityClass<LowerResBlitTexture>("Core");
  207. //33. Material
  208. RegisterUnityClass<Material>("Core");
  209. //34. Mesh
  210. RegisterUnityClass<Mesh>("Core");
  211. //35. MeshFilter
  212. RegisterUnityClass<MeshFilter>("Core");
  213. //36. MeshRenderer
  214. RegisterUnityClass<MeshRenderer>("Core");
  215. //37. MonoBehaviour
  216. RegisterUnityClass<MonoBehaviour>("Core");
  217. //38. MonoManager
  218. RegisterUnityClass<MonoManager>("Core");
  219. //39. MonoScript
  220. RegisterUnityClass<MonoScript>("Core");
  221. //40. NamedObject
  222. RegisterUnityClass<NamedObject>("Core");
  223. //41. Object
  224. //Skipping Object
  225. //42. PlayerSettings
  226. RegisterUnityClass<PlayerSettings>("Core");
  227. //43. PreloadData
  228. RegisterUnityClass<PreloadData>("Core");
  229. //44. QualitySettings
  230. RegisterUnityClass<QualitySettings>("Core");
  231. //45. RectTransform
  232. RegisterUnityClass<UI::RectTransform>("Core");
  233. //46. ReflectionProbe
  234. RegisterUnityClass<ReflectionProbe>("Core");
  235. //47. Renderer
  236. RegisterUnityClass<Renderer>("Core");
  237. //48. RenderSettings
  238. RegisterUnityClass<RenderSettings>("Core");
  239. //49. RenderTexture
  240. RegisterUnityClass<RenderTexture>("Core");
  241. //50. ResourceManager
  242. RegisterUnityClass<ResourceManager>("Core");
  243. //51. RuntimeInitializeOnLoadManager
  244. RegisterUnityClass<RuntimeInitializeOnLoadManager>("Core");
  245. //52. Shader
  246. RegisterUnityClass<Shader>("Core");
  247. //53. ShaderNameRegistry
  248. RegisterUnityClass<ShaderNameRegistry>("Core");
  249. //54. Sprite
  250. RegisterUnityClass<Sprite>("Core");
  251. //55. SpriteAtlas
  252. RegisterUnityClass<SpriteAtlas>("Core");
  253. //56. SpriteRenderer
  254. RegisterUnityClass<SpriteRenderer>("Core");
  255. //57. TagManager
  256. RegisterUnityClass<TagManager>("Core");
  257. //58. TextAsset
  258. RegisterUnityClass<TextAsset>("Core");
  259. //59. Texture
  260. RegisterUnityClass<Texture>("Core");
  261. //60. Texture2D
  262. RegisterUnityClass<Texture2D>("Core");
  263. //61. Texture2DArray
  264. RegisterUnityClass<Texture2DArray>("Core");
  265. //62. Texture3D
  266. RegisterUnityClass<Texture3D>("Core");
  267. //63. TimeManager
  268. RegisterUnityClass<TimeManager>("Core");
  269. //64. Transform
  270. RegisterUnityClass<Transform>("Core");
  271. //65. ParticleSystem
  272. RegisterUnityClass<ParticleSystem>("ParticleSystem");
  273. //66. ParticleSystemRenderer
  274. RegisterUnityClass<ParticleSystemRenderer>("ParticleSystem");
  275. //67. CharacterController
  276. RegisterUnityClass<CharacterController>("Physics");
  277. //68. Collider
  278. RegisterUnityClass<Collider>("Physics");
  279. //69. PhysicsManager
  280. RegisterUnityClass<PhysicsManager>("Physics");
  281. //70. Collider2D
  282. RegisterUnityClass<Collider2D>("Physics2D");
  283. //71. Joint2D
  284. RegisterUnityClass<Joint2D>("Physics2D");
  285. //72. Physics2DSettings
  286. RegisterUnityClass<Physics2DSettings>("Physics2D");
  287. //73. Rigidbody2D
  288. RegisterUnityClass<Rigidbody2D>("Physics2D");
  289. //74. Font
  290. RegisterUnityClass<TextRendering::Font>("TextRendering");
  291. //75. Canvas
  292. RegisterUnityClass<UI::Canvas>("UI");
  293. //76. CanvasGroup
  294. RegisterUnityClass<UI::CanvasGroup>("UI");
  295. //77. CanvasRenderer
  296. RegisterUnityClass<UI::CanvasRenderer>("UI");
  297. }