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- NavMeshPathStatus
- UnityEngine
- NavMeshPath
- NavMeshObstacleShape
- NavMeshObstacle
- OffMeshLinkType
- OffMeshLinkData
- OffMeshLink
- ObstacleAvoidanceType
- NavMeshAgent
- NavMeshHit
- NavMeshTriangulation
- NavMesh
- AvatarMaskBodyPart
- UnityEditor
- Animations
- AvatarMask
- AnimationScriptPlayable
- UnityEngine
- Experimental
- TransformStreamHandle
- PropertyStreamHandle
- TransformSceneHandle
- PropertySceneHandle
- AnimationSceneHandleUtility
- AnimationStreamHandleUtility
- CustomStreamPropertyType
- AnimatorJobExtensions
- MuscleHandle
- AnimationHumanStream
- AnimationStream
- IAnimationJob
- IAnimationJobPlayable
- IAnimationWindowPreview
- PixelPerfectRendering
- UnityEngine
- Experimental
- U2D
- SpriteBone
- Profiler
- ConnectionTarget
- Networking
- PlayerConnection
- IConnectionState
- VertexAttribute
- Rendering
- RenderingThreadingMode
- PlayerLoopSystemInternal
- LowLevel
- PlayerLoopSystem
- PlayerLoop
- Initialization
- EarlyUpdate
- FixedUpdate
- PreUpdate
- Update
- PreLateUpdate
- PostLateUpdate
- LocalizationAsset
- UnityEditor
- SpriteShapeMetaData
- UnityEngine
- Experimental
- U2D
- ShapeControlPoint
- AngleRangeInfo
- SpriteShapeUtility
- SpriteShapeParameters
- SpriteShapeSegment
- SpriteShapeRenderer
- TerrainCallbacks
- UnityEngine
- Experimental
- TerrainAPI
- TerrainUtility
- PaintContext
- TerrainPaintUtility
- BrushTransform
- ProgressBar
- UnityEditor
- UIElements
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