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UnityEngine.Physics2DModule.cpp 141KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. // System.Collections.Generic.List`1<System.Object>
  9. struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D;
  10. // System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
  11. struct List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324;
  12. // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
  13. struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76;
  14. // UnityEngine.ContactPoint2D[]
  15. struct ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949;
  16. // System.Object[]
  17. struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
  18. // UnityEngine.RaycastHit2D[]
  19. struct RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7;
  20. // UnityEngine.Rigidbody2D[]
  21. struct Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF;
  22. // UnityEngine.Collider2D
  23. struct Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52;
  24. // UnityEngine.Collision2D
  25. struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B;
  26. // UnityEngine.Component
  27. struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3;
  28. // UnityEngine.Joint2D
  29. struct Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843;
  30. // UnityEngine.Object
  31. struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
  32. // UnityEngine.Rigidbody2D
  33. struct Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F;
  34. // System.String
  35. struct String_t;
  36. // System.Void
  37. struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
  38. IL2CPP_EXTERN_C RuntimeClass* Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var;
  39. IL2CPP_EXTERN_C RuntimeClass* ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var;
  40. IL2CPP_EXTERN_C RuntimeClass* Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var;
  41. IL2CPP_EXTERN_C RuntimeClass* List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var;
  42. IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var;
  43. IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var;
  44. IL2CPP_EXTERN_C RuntimeClass* Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var;
  45. IL2CPP_EXTERN_C RuntimeClass* PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var;
  46. IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC;
  47. IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var;
  48. struct ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801;
  49. struct ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949;
  50. struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
  51. struct RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7;
  52. IL2CPP_EXTERN_C_BEGIN
  53. IL2CPP_EXTERN_C_END
  54. #ifdef __clang__
  55. #pragma clang diagnostic push
  56. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  57. #pragma clang diagnostic ignored "-Wunused-variable"
  58. #endif
  59. // <Module>
  60. struct U3CModuleU3E_t0643977EA9107777E6F2E30DC5F5326A467F5F6B
  61. {
  62. };
  63. // System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
  64. struct List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324 : public RuntimeObject
  65. {
  66. // T[] System.Collections.Generic.List`1::_items
  67. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ____items_1;
  68. // System.Int32 System.Collections.Generic.List`1::_size
  69. int32_t ____size_2;
  70. // System.Int32 System.Collections.Generic.List`1::_version
  71. int32_t ____version_3;
  72. // System.Object System.Collections.Generic.List`1::_syncRoot
  73. RuntimeObject* ____syncRoot_4;
  74. };
  75. // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
  76. struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76 : public RuntimeObject
  77. {
  78. // T[] System.Collections.Generic.List`1::_items
  79. Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF* ____items_1;
  80. // System.Int32 System.Collections.Generic.List`1::_size
  81. int32_t ____size_2;
  82. // System.Int32 System.Collections.Generic.List`1::_version
  83. int32_t ____version_3;
  84. // System.Object System.Collections.Generic.List`1::_syncRoot
  85. RuntimeObject* ____syncRoot_4;
  86. };
  87. // UnityEngine.Physics2D
  88. struct Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D : public RuntimeObject
  89. {
  90. };
  91. // System.String
  92. struct String_t : public RuntimeObject
  93. {
  94. // System.Int32 System.String::_stringLength
  95. int32_t ____stringLength_4;
  96. // System.Char System.String::_firstChar
  97. Il2CppChar ____firstChar_5;
  98. };
  99. // System.ValueType
  100. struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
  101. {
  102. };
  103. // Native definition for P/Invoke marshalling of System.ValueType
  104. struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
  105. {
  106. };
  107. // Native definition for COM marshalling of System.ValueType
  108. struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
  109. {
  110. };
  111. // System.Boolean
  112. struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
  113. {
  114. // System.Boolean System.Boolean::m_value
  115. bool ___m_value_0;
  116. };
  117. // System.Int32
  118. struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
  119. {
  120. // System.Int32 System.Int32::m_value
  121. int32_t ___m_value_0;
  122. };
  123. // System.IntPtr
  124. struct IntPtr_t
  125. {
  126. // System.Void* System.IntPtr::m_value
  127. void* ___m_value_0;
  128. };
  129. // UnityEngine.LayerMask
  130. struct LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB
  131. {
  132. // System.Int32 UnityEngine.LayerMask::m_Mask
  133. int32_t ___m_Mask_0;
  134. };
  135. // UnityEngine.PhysicsScene2D
  136. struct PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9
  137. {
  138. // System.Int32 UnityEngine.PhysicsScene2D::m_Handle
  139. int32_t ___m_Handle_0;
  140. };
  141. // System.Single
  142. struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
  143. {
  144. // System.Single System.Single::m_value
  145. float ___m_value_0;
  146. };
  147. // UnityEngine.Vector2
  148. struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7
  149. {
  150. // System.Single UnityEngine.Vector2::x
  151. float ___x_0;
  152. // System.Single UnityEngine.Vector2::y
  153. float ___y_1;
  154. };
  155. // UnityEngine.Vector3
  156. struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2
  157. {
  158. // System.Single UnityEngine.Vector3::x
  159. float ___x_2;
  160. // System.Single UnityEngine.Vector3::y
  161. float ___y_3;
  162. // System.Single UnityEngine.Vector3::z
  163. float ___z_4;
  164. };
  165. // System.Void
  166. struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
  167. {
  168. union
  169. {
  170. struct
  171. {
  172. };
  173. uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
  174. };
  175. };
  176. // UnityEngine.Collision2D
  177. struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B : public RuntimeObject
  178. {
  179. // System.Int32 UnityEngine.Collision2D::m_Collider
  180. int32_t ___m_Collider_0;
  181. // System.Int32 UnityEngine.Collision2D::m_OtherCollider
  182. int32_t ___m_OtherCollider_1;
  183. // System.Int32 UnityEngine.Collision2D::m_Rigidbody
  184. int32_t ___m_Rigidbody_2;
  185. // System.Int32 UnityEngine.Collision2D::m_OtherRigidbody
  186. int32_t ___m_OtherRigidbody_3;
  187. // UnityEngine.Vector2 UnityEngine.Collision2D::m_RelativeVelocity
  188. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_4;
  189. // System.Int32 UnityEngine.Collision2D::m_Enabled
  190. int32_t ___m_Enabled_5;
  191. // System.Int32 UnityEngine.Collision2D::m_ContactCount
  192. int32_t ___m_ContactCount_6;
  193. // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_ReusedContacts
  194. ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* ___m_ReusedContacts_7;
  195. // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_LegacyContacts
  196. ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* ___m_LegacyContacts_8;
  197. };
  198. // Native definition for P/Invoke marshalling of UnityEngine.Collision2D
  199. struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke
  200. {
  201. int32_t ___m_Collider_0;
  202. int32_t ___m_OtherCollider_1;
  203. int32_t ___m_Rigidbody_2;
  204. int32_t ___m_OtherRigidbody_3;
  205. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_4;
  206. int32_t ___m_Enabled_5;
  207. int32_t ___m_ContactCount_6;
  208. ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_ReusedContacts_7;
  209. ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_LegacyContacts_8;
  210. };
  211. // Native definition for COM marshalling of UnityEngine.Collision2D
  212. struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com
  213. {
  214. int32_t ___m_Collider_0;
  215. int32_t ___m_OtherCollider_1;
  216. int32_t ___m_Rigidbody_2;
  217. int32_t ___m_OtherRigidbody_3;
  218. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_4;
  219. int32_t ___m_Enabled_5;
  220. int32_t ___m_ContactCount_6;
  221. ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_ReusedContacts_7;
  222. ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_LegacyContacts_8;
  223. };
  224. // UnityEngine.ContactFilter2D
  225. struct ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14
  226. {
  227. // System.Boolean UnityEngine.ContactFilter2D::useTriggers
  228. bool ___useTriggers_0;
  229. // System.Boolean UnityEngine.ContactFilter2D::useLayerMask
  230. bool ___useLayerMask_1;
  231. // System.Boolean UnityEngine.ContactFilter2D::useDepth
  232. bool ___useDepth_2;
  233. // System.Boolean UnityEngine.ContactFilter2D::useOutsideDepth
  234. bool ___useOutsideDepth_3;
  235. // System.Boolean UnityEngine.ContactFilter2D::useNormalAngle
  236. bool ___useNormalAngle_4;
  237. // System.Boolean UnityEngine.ContactFilter2D::useOutsideNormalAngle
  238. bool ___useOutsideNormalAngle_5;
  239. // UnityEngine.LayerMask UnityEngine.ContactFilter2D::layerMask
  240. LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask_6;
  241. // System.Single UnityEngine.ContactFilter2D::minDepth
  242. float ___minDepth_7;
  243. // System.Single UnityEngine.ContactFilter2D::maxDepth
  244. float ___maxDepth_8;
  245. // System.Single UnityEngine.ContactFilter2D::minNormalAngle
  246. float ___minNormalAngle_9;
  247. // System.Single UnityEngine.ContactFilter2D::maxNormalAngle
  248. float ___maxNormalAngle_10;
  249. };
  250. // Native definition for P/Invoke marshalling of UnityEngine.ContactFilter2D
  251. struct ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke
  252. {
  253. int32_t ___useTriggers_0;
  254. int32_t ___useLayerMask_1;
  255. int32_t ___useDepth_2;
  256. int32_t ___useOutsideDepth_3;
  257. int32_t ___useNormalAngle_4;
  258. int32_t ___useOutsideNormalAngle_5;
  259. LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask_6;
  260. float ___minDepth_7;
  261. float ___maxDepth_8;
  262. float ___minNormalAngle_9;
  263. float ___maxNormalAngle_10;
  264. };
  265. // Native definition for COM marshalling of UnityEngine.ContactFilter2D
  266. struct ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com
  267. {
  268. int32_t ___useTriggers_0;
  269. int32_t ___useLayerMask_1;
  270. int32_t ___useDepth_2;
  271. int32_t ___useOutsideDepth_3;
  272. int32_t ___useNormalAngle_4;
  273. int32_t ___useOutsideNormalAngle_5;
  274. LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask_6;
  275. float ___minDepth_7;
  276. float ___maxDepth_8;
  277. float ___minNormalAngle_9;
  278. float ___maxNormalAngle_10;
  279. };
  280. // UnityEngine.ContactPoint2D
  281. struct ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801
  282. {
  283. // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Point
  284. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Point_0;
  285. // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Normal
  286. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Normal_1;
  287. // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_RelativeVelocity
  288. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_2;
  289. // System.Single UnityEngine.ContactPoint2D::m_Separation
  290. float ___m_Separation_3;
  291. // System.Single UnityEngine.ContactPoint2D::m_NormalImpulse
  292. float ___m_NormalImpulse_4;
  293. // System.Single UnityEngine.ContactPoint2D::m_TangentImpulse
  294. float ___m_TangentImpulse_5;
  295. // System.Int32 UnityEngine.ContactPoint2D::m_Collider
  296. int32_t ___m_Collider_6;
  297. // System.Int32 UnityEngine.ContactPoint2D::m_OtherCollider
  298. int32_t ___m_OtherCollider_7;
  299. // System.Int32 UnityEngine.ContactPoint2D::m_Rigidbody
  300. int32_t ___m_Rigidbody_8;
  301. // System.Int32 UnityEngine.ContactPoint2D::m_OtherRigidbody
  302. int32_t ___m_OtherRigidbody_9;
  303. // System.Int32 UnityEngine.ContactPoint2D::m_Enabled
  304. int32_t ___m_Enabled_10;
  305. };
  306. // UnityEngine.Object
  307. struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
  308. {
  309. // System.IntPtr UnityEngine.Object::m_CachedPtr
  310. intptr_t ___m_CachedPtr_0;
  311. };
  312. // Native definition for P/Invoke marshalling of UnityEngine.Object
  313. struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
  314. {
  315. intptr_t ___m_CachedPtr_0;
  316. };
  317. // Native definition for COM marshalling of UnityEngine.Object
  318. struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
  319. {
  320. intptr_t ___m_CachedPtr_0;
  321. };
  322. // UnityEngine.Ray
  323. struct Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00
  324. {
  325. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  326. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_0;
  327. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  328. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Direction_1;
  329. };
  330. // UnityEngine.RaycastHit2D
  331. struct RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA
  332. {
  333. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid
  334. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Centroid_0;
  335. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point
  336. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Point_1;
  337. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal
  338. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Normal_2;
  339. // System.Single UnityEngine.RaycastHit2D::m_Distance
  340. float ___m_Distance_3;
  341. // System.Single UnityEngine.RaycastHit2D::m_Fraction
  342. float ___m_Fraction_4;
  343. // System.Int32 UnityEngine.RaycastHit2D::m_Collider
  344. int32_t ___m_Collider_5;
  345. };
  346. // UnityEngine.Component
  347. struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
  348. {
  349. };
  350. // UnityEngine.Behaviour
  351. struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
  352. {
  353. };
  354. // UnityEngine.Rigidbody2D
  355. struct Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
  356. {
  357. };
  358. // UnityEngine.Collider2D
  359. struct Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
  360. {
  361. };
  362. // UnityEngine.Joint2D
  363. struct Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
  364. {
  365. };
  366. // <Module>
  367. // <Module>
  368. // System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
  369. struct List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324_StaticFields
  370. {
  371. // T[] System.Collections.Generic.List`1::s_emptyArray
  372. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___s_emptyArray_5;
  373. };
  374. // System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
  375. // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
  376. struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_StaticFields
  377. {
  378. // T[] System.Collections.Generic.List`1::s_emptyArray
  379. Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF* ___s_emptyArray_5;
  380. };
  381. // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
  382. // UnityEngine.Physics2D
  383. struct Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields
  384. {
  385. // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D> UnityEngine.Physics2D::m_LastDisabledRigidbody2D
  386. List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* ___m_LastDisabledRigidbody2D_0;
  387. };
  388. // UnityEngine.Physics2D
  389. // System.String
  390. struct String_t_StaticFields
  391. {
  392. // System.String System.String::Empty
  393. String_t* ___Empty_6;
  394. };
  395. // System.String
  396. // System.Boolean
  397. struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
  398. {
  399. // System.String System.Boolean::TrueString
  400. String_t* ___TrueString_5;
  401. // System.String System.Boolean::FalseString
  402. String_t* ___FalseString_6;
  403. };
  404. // System.Boolean
  405. // System.Int32
  406. // System.Int32
  407. // UnityEngine.LayerMask
  408. // UnityEngine.LayerMask
  409. // UnityEngine.PhysicsScene2D
  410. // UnityEngine.PhysicsScene2D
  411. // System.Single
  412. // System.Single
  413. // UnityEngine.Vector2
  414. struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields
  415. {
  416. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  417. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2;
  418. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  419. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3;
  420. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  421. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4;
  422. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  423. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5;
  424. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  425. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6;
  426. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  427. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7;
  428. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  429. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8;
  430. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  431. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9;
  432. };
  433. // UnityEngine.Vector2
  434. // UnityEngine.Vector3
  435. struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields
  436. {
  437. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  438. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5;
  439. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  440. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6;
  441. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  442. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7;
  443. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  444. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8;
  445. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  446. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9;
  447. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  448. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10;
  449. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  450. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11;
  451. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  452. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12;
  453. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  454. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13;
  455. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  456. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14;
  457. };
  458. // UnityEngine.Vector3
  459. // System.Void
  460. // System.Void
  461. // UnityEngine.Collision2D
  462. // UnityEngine.Collision2D
  463. // UnityEngine.ContactFilter2D
  464. // UnityEngine.ContactFilter2D
  465. // UnityEngine.ContactPoint2D
  466. // UnityEngine.ContactPoint2D
  467. // UnityEngine.Object
  468. struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
  469. {
  470. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  471. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  472. };
  473. // UnityEngine.Object
  474. // UnityEngine.Ray
  475. // UnityEngine.Ray
  476. // UnityEngine.RaycastHit2D
  477. // UnityEngine.RaycastHit2D
  478. // UnityEngine.Component
  479. // UnityEngine.Component
  480. // UnityEngine.Rigidbody2D
  481. // UnityEngine.Rigidbody2D
  482. // UnityEngine.Collider2D
  483. // UnityEngine.Collider2D
  484. // UnityEngine.Joint2D
  485. // UnityEngine.Joint2D
  486. #ifdef __clang__
  487. #pragma clang diagnostic pop
  488. #endif
  489. // System.Object[]
  490. struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray
  491. {
  492. ALIGN_FIELD (8) RuntimeObject* m_Items[1];
  493. inline RuntimeObject* GetAt(il2cpp_array_size_t index) const
  494. {
  495. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  496. return m_Items[index];
  497. }
  498. inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index)
  499. {
  500. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  501. return m_Items + index;
  502. }
  503. inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value)
  504. {
  505. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  506. m_Items[index] = value;
  507. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  508. }
  509. inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const
  510. {
  511. return m_Items[index];
  512. }
  513. inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index)
  514. {
  515. return m_Items + index;
  516. }
  517. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value)
  518. {
  519. m_Items[index] = value;
  520. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  521. }
  522. };
  523. // UnityEngine.RaycastHit2D[]
  524. struct RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7 : public RuntimeArray
  525. {
  526. ALIGN_FIELD (8) RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA m_Items[1];
  527. inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA GetAt(il2cpp_array_size_t index) const
  528. {
  529. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  530. return m_Items[index];
  531. }
  532. inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* GetAddressAt(il2cpp_array_size_t index)
  533. {
  534. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  535. return m_Items + index;
  536. }
  537. inline void SetAt(il2cpp_array_size_t index, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA value)
  538. {
  539. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  540. m_Items[index] = value;
  541. }
  542. inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA GetAtUnchecked(il2cpp_array_size_t index) const
  543. {
  544. return m_Items[index];
  545. }
  546. inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* GetAddressAtUnchecked(il2cpp_array_size_t index)
  547. {
  548. return m_Items + index;
  549. }
  550. inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA value)
  551. {
  552. m_Items[index] = value;
  553. }
  554. };
  555. // UnityEngine.ContactPoint2D[]
  556. struct ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949 : public RuntimeArray
  557. {
  558. ALIGN_FIELD (8) ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 m_Items[1];
  559. inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 GetAt(il2cpp_array_size_t index) const
  560. {
  561. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  562. return m_Items[index];
  563. }
  564. inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* GetAddressAt(il2cpp_array_size_t index)
  565. {
  566. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  567. return m_Items + index;
  568. }
  569. inline void SetAt(il2cpp_array_size_t index, ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 value)
  570. {
  571. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  572. m_Items[index] = value;
  573. }
  574. inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 GetAtUnchecked(il2cpp_array_size_t index) const
  575. {
  576. return m_Items[index];
  577. }
  578. inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* GetAddressAtUnchecked(il2cpp_array_size_t index)
  579. {
  580. return m_Items + index;
  581. }
  582. inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 value)
  583. {
  584. m_Items[index] = value;
  585. }
  586. };
  587. // System.Void System.Collections.Generic.List`1<System.Object>::.ctor()
  588. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ;
  589. // System.String UnityEngine.UnityString::Format(System.String,System.Object[])
  590. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85 (String_t* ___0_fmt, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___1_args, const RuntimeMethod* method) ;
  591. // System.String UnityEngine.PhysicsScene2D::ToString()
  592. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method) ;
  593. // System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
  594. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method) ;
  595. // System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
  596. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) ;
  597. // System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
  598. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_other, const RuntimeMethod* method) ;
  599. // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
  600. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (int32_t ___0_layerMask, float ___1_minDepth, float ___2_maxDepth, const RuntimeMethod* method) ;
  601. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  602. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, const RuntimeMethod* method) ;
  603. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  604. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method) ;
  605. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  606. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method) ;
  607. // System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  608. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* ___5_ret, const RuntimeMethod* method) ;
  609. // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  610. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ;
  611. // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  612. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___4_results, const RuntimeMethod* method) ;
  613. // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
  614. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ;
  615. // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  616. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method) ;
  617. // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  618. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___4_results, const RuntimeMethod* method) ;
  619. // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  620. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method) ;
  621. // UnityEngine.Vector3 UnityEngine.Ray::get_origin()
  622. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ;
  623. // UnityEngine.Vector3 UnityEngine.Ray::get_direction()
  624. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ;
  625. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  626. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ;
  627. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
  628. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___2_results, int32_t ___3_layerMask, const RuntimeMethod* method) ;
  629. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  630. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ;
  631. // UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
  632. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (const RuntimeMethod* method) ;
  633. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  634. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method) ;
  635. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
  636. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method) ;
  637. // System.Void System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>::.ctor()
  638. inline void List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434 (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* __this, const RuntimeMethod* method)
  639. {
  640. (( void (*) (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76*, const RuntimeMethod*))List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared)(__this, method);
  641. }
  642. // System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
  643. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___0__unity_self, const RuntimeMethod* method) ;
  644. // System.Void UnityEngine.ContactFilter2D::CheckConsistency()
  645. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, const RuntimeMethod* method) ;
  646. // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
  647. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___0_layerMask, const RuntimeMethod* method) ;
  648. // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
  649. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, float ___0_minDepth, float ___1_maxDepth, const RuntimeMethod* method) ;
  650. // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
  651. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (const RuntimeMethod* method) ;
  652. // UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32)
  653. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB LayerMask_op_Implicit_m01C8996A2CB2085328B9C33539C43139660D8222 (int32_t ___0_intVal, const RuntimeMethod* method) ;
  654. // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
  655. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C (int32_t ___0_instanceID, const RuntimeMethod* method) ;
  656. // System.Void System.Array::Copy(System.Array,System.Array,System.Int32)
  657. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Array_Copy_m4233828B4E6288B6D815F539AAA38575DE627900 (RuntimeArray* ___0_sourceArray, RuntimeArray* ___1_destinationArray, int32_t ___2_length, const RuntimeMethod* method) ;
  658. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
  659. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
  660. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
  661. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
  662. // System.Single UnityEngine.RaycastHit2D::get_distance()
  663. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
  664. // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
  665. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
  666. // System.Void UnityEngine.Component::.ctor()
  667. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Component__ctor_m4319162A6E6B02301078C1233F6E7F4A3E735486 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ;
  668. // System.Void UnityEngine.Joint2D::get_reactionForce_Injected(UnityEngine.Vector2&)
  669. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_ret, const RuntimeMethod* method) ;
  670. #ifdef __clang__
  671. #pragma clang diagnostic push
  672. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  673. #pragma clang diagnostic ignored "-Wunused-variable"
  674. #endif
  675. #ifdef __clang__
  676. #pragma clang diagnostic pop
  677. #endif
  678. #ifdef __clang__
  679. #pragma clang diagnostic push
  680. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  681. #pragma clang diagnostic ignored "-Wunused-variable"
  682. #endif
  683. // System.String UnityEngine.PhysicsScene2D::ToString()
  684. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method)
  685. {
  686. static bool s_Il2CppMethodInitialized;
  687. if (!s_Il2CppMethodInitialized)
  688. {
  689. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
  690. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
  691. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC);
  692. s_Il2CppMethodInitialized = true;
  693. }
  694. String_t* V_0 = NULL;
  695. {
  696. ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)1);
  697. ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = L_0;
  698. int32_t L_2 = __this->___m_Handle_0;
  699. int32_t L_3 = L_2;
  700. RuntimeObject* L_4 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_3);
  701. NullCheck(L_1);
  702. ArrayElementTypeCheck (L_1, L_4);
  703. (L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_4);
  704. String_t* L_5;
  705. L_5 = UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, NULL);
  706. V_0 = L_5;
  707. goto IL_0022;
  708. }
  709. IL_0022:
  710. {
  711. String_t* L_6 = V_0;
  712. return L_6;
  713. }
  714. }
  715. IL2CPP_EXTERN_C String_t* PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
  716. {
  717. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
  718. int32_t _offset = 1;
  719. _thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
  720. String_t* _returnValue;
  721. _returnValue = PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307(_thisAdjusted, method);
  722. return _returnValue;
  723. }
  724. // System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
  725. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method)
  726. {
  727. int32_t V_0 = 0;
  728. {
  729. int32_t L_0 = __this->___m_Handle_0;
  730. V_0 = L_0;
  731. goto IL_000a;
  732. }
  733. IL_000a:
  734. {
  735. int32_t L_1 = V_0;
  736. return L_1;
  737. }
  738. }
  739. IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
  740. {
  741. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
  742. int32_t _offset = 1;
  743. _thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
  744. int32_t _returnValue;
  745. _returnValue = PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E(_thisAdjusted, method);
  746. return _returnValue;
  747. }
  748. // System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
  749. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, RuntimeObject* ___0_other, const RuntimeMethod* method)
  750. {
  751. static bool s_Il2CppMethodInitialized;
  752. if (!s_Il2CppMethodInitialized)
  753. {
  754. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var);
  755. s_Il2CppMethodInitialized = true;
  756. }
  757. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
  758. memset((&V_0), 0, sizeof(V_0));
  759. bool V_1 = false;
  760. bool V_2 = false;
  761. {
  762. RuntimeObject* L_0 = ___0_other;
  763. V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject*)((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  764. bool L_1 = V_1;
  765. if (!L_1)
  766. {
  767. goto IL_0015;
  768. }
  769. }
  770. {
  771. V_2 = (bool)0;
  772. goto IL_002d;
  773. }
  774. IL_0015:
  775. {
  776. RuntimeObject* L_2 = ___0_other;
  777. V_0 = ((*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)((PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)UnBox(L_2, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var))));
  778. int32_t L_3 = __this->___m_Handle_0;
  779. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_4 = V_0;
  780. int32_t L_5 = L_4.___m_Handle_0;
  781. V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
  782. goto IL_002d;
  783. }
  784. IL_002d:
  785. {
  786. bool L_6 = V_2;
  787. return L_6;
  788. }
  789. }
  790. IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___0_other, const RuntimeMethod* method)
  791. {
  792. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
  793. int32_t _offset = 1;
  794. _thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
  795. bool _returnValue;
  796. _returnValue = PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3(_thisAdjusted, ___0_other, method);
  797. return _returnValue;
  798. }
  799. // System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
  800. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_other, const RuntimeMethod* method)
  801. {
  802. bool V_0 = false;
  803. {
  804. int32_t L_0 = __this->___m_Handle_0;
  805. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_1 = ___0_other;
  806. int32_t L_2 = L_1.___m_Handle_0;
  807. V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
  808. goto IL_0012;
  809. }
  810. IL_0012:
  811. {
  812. bool L_3 = V_0;
  813. return L_3;
  814. }
  815. }
  816. IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (RuntimeObject* __this, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_other, const RuntimeMethod* method)
  817. {
  818. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
  819. int32_t _offset = 1;
  820. _thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
  821. bool _returnValue;
  822. _returnValue = PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB(_thisAdjusted, ___0_other, method);
  823. return _returnValue;
  824. }
  825. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  826. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method)
  827. {
  828. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
  829. memset((&V_0), 0, sizeof(V_0));
  830. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_1;
  831. memset((&V_1), 0, sizeof(V_1));
  832. {
  833. int32_t L_0 = ___3_layerMask;
  834. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_1;
  835. L_1 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), NULL);
  836. V_0 = L_1;
  837. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_2 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
  838. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_origin;
  839. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___1_direction;
  840. float L_5 = ___2_distance;
  841. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_6 = V_0;
  842. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_7;
  843. L_7 = PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424(L_2, L_3, L_4, L_5, L_6, NULL);
  844. V_1 = L_7;
  845. goto IL_0025;
  846. }
  847. IL_0025:
  848. {
  849. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_8 = V_1;
  850. return L_8;
  851. }
  852. }
  853. IL2CPP_EXTERN_C RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method)
  854. {
  855. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
  856. int32_t _offset = 1;
  857. _thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
  858. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA _returnValue;
  859. _returnValue = PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_layerMask, method);
  860. return _returnValue;
  861. }
  862. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  863. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method)
  864. {
  865. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_0;
  866. memset((&V_0), 0, sizeof(V_0));
  867. {
  868. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
  869. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
  870. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
  871. float L_3 = ___2_distance;
  872. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___3_contactFilter;
  873. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_5;
  874. L_5 = PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424(L_0, L_1, L_2, L_3, L_4, NULL);
  875. V_0 = L_5;
  876. goto IL_0014;
  877. }
  878. IL_0014:
  879. {
  880. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_6 = V_0;
  881. return L_6;
  882. }
  883. }
  884. IL2CPP_EXTERN_C RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method)
  885. {
  886. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
  887. int32_t _offset = 1;
  888. _thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
  889. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA _returnValue;
  890. _returnValue = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_contactFilter, method);
  891. return _returnValue;
  892. }
  893. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  894. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, const RuntimeMethod* method)
  895. {
  896. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_0;
  897. memset((&V_0), 0, sizeof(V_0));
  898. {
  899. float L_0 = ___3_distance;
  900. PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, (&___4_contactFilter), (&V_0), NULL);
  901. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_1 = V_0;
  902. return L_1;
  903. }
  904. }
  905. // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  906. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___4_results, const RuntimeMethod* method)
  907. {
  908. int32_t V_0 = 0;
  909. {
  910. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
  911. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
  912. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
  913. float L_3 = ___2_distance;
  914. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___3_contactFilter;
  915. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = ___4_results;
  916. int32_t L_6;
  917. L_6 = PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08(L_0, L_1, L_2, L_3, L_4, L_5, NULL);
  918. V_0 = L_6;
  919. goto IL_0016;
  920. }
  921. IL_0016:
  922. {
  923. int32_t L_7 = V_0;
  924. return L_7;
  925. }
  926. }
  927. IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___4_results, const RuntimeMethod* method)
  928. {
  929. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
  930. int32_t _offset = 1;
  931. _thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
  932. int32_t _returnValue;
  933. _returnValue = PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_contactFilter, ___4_results, method);
  934. return _returnValue;
  935. }
  936. // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  937. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method)
  938. {
  939. {
  940. float L_0 = ___3_distance;
  941. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_1 = ___5_results;
  942. int32_t L_2;
  943. L_2 = PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, (&___4_contactFilter), L_1, NULL);
  944. return L_2;
  945. }
  946. }
  947. // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  948. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___4_results, const RuntimeMethod* method)
  949. {
  950. int32_t V_0 = 0;
  951. {
  952. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
  953. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
  954. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
  955. float L_3 = ___2_distance;
  956. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___3_contactFilter;
  957. List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* L_5 = ___4_results;
  958. int32_t L_6;
  959. L_6 = PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD(L_0, L_1, L_2, L_3, L_4, L_5, NULL);
  960. V_0 = L_6;
  961. goto IL_0016;
  962. }
  963. IL_0016:
  964. {
  965. int32_t L_7 = V_0;
  966. return L_7;
  967. }
  968. }
  969. IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___4_results, const RuntimeMethod* method)
  970. {
  971. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
  972. int32_t _offset = 1;
  973. _thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
  974. int32_t _returnValue;
  975. _returnValue = PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_contactFilter, ___4_results, method);
  976. return _returnValue;
  977. }
  978. // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  979. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method)
  980. {
  981. {
  982. float L_0 = ___3_distance;
  983. List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* L_1 = ___5_results;
  984. int32_t L_2;
  985. L_2 = PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, (&___4_contactFilter), L_1, NULL);
  986. return L_2;
  987. }
  988. }
  989. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
  990. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___2_results, int32_t ___3_layerMask, const RuntimeMethod* method)
  991. {
  992. int32_t V_0 = 0;
  993. {
  994. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
  995. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
  996. L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
  997. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
  998. L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
  999. float L_3 = ___1_distance;
  1000. int32_t L_4 = ___3_layerMask;
  1001. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = ___2_results;
  1002. int32_t L_6;
  1003. L_6 = PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20(L_0, L_1, L_2, L_3, L_4, L_5, NULL);
  1004. V_0 = L_6;
  1005. goto IL_0021;
  1006. }
  1007. IL_0021:
  1008. {
  1009. int32_t L_7 = V_0;
  1010. return L_7;
  1011. }
  1012. }
  1013. IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (RuntimeObject* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___2_results, int32_t ___3_layerMask, const RuntimeMethod* method)
  1014. {
  1015. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
  1016. int32_t _offset = 1;
  1017. _thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
  1018. int32_t _returnValue;
  1019. _returnValue = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E(_thisAdjusted, ___0_ray, ___1_distance, ___2_results, ___3_layerMask, method);
  1020. return _returnValue;
  1021. }
  1022. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  1023. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method)
  1024. {
  1025. {
  1026. float L_0 = ___3_distance;
  1027. int32_t L_1 = ___4_layerMask;
  1028. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_2 = ___5_results;
  1029. int32_t L_3;
  1030. L_3 = PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, L_1, L_2, NULL);
  1031. return L_3;
  1032. }
  1033. }
  1034. // System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  1035. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* ___5_ret, const RuntimeMethod* method)
  1036. {
  1037. typedef void (*PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, float, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*);
  1038. static PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E_ftn _il2cpp_icall_func;
  1039. if (!_il2cpp_icall_func)
  1040. _il2cpp_icall_func = (PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)");
  1041. _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_contactFilter, ___5_ret);
  1042. }
  1043. // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
  1044. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method)
  1045. {
  1046. typedef int32_t (*PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, float, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7*);
  1047. static PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F_ftn _il2cpp_icall_func;
  1048. if (!_il2cpp_icall_func)
  1049. _il2cpp_icall_func = (PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])");
  1050. int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_contactFilter, ___5_results);
  1051. return icallRetVal;
  1052. }
  1053. // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  1054. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method)
  1055. {
  1056. typedef int32_t (*PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, float, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324*);
  1057. static PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917_ftn _il2cpp_icall_func;
  1058. if (!_il2cpp_icall_func)
  1059. _il2cpp_icall_func = (PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)");
  1060. int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_contactFilter, ___5_results);
  1061. return icallRetVal;
  1062. }
  1063. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  1064. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method)
  1065. {
  1066. typedef int32_t (*PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, int32_t, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7*);
  1067. static PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2_ftn _il2cpp_icall_func;
  1068. if (!_il2cpp_icall_func)
  1069. _il2cpp_icall_func = (PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])");
  1070. int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_layerMask, ___5_results);
  1071. return icallRetVal;
  1072. }
  1073. #ifdef __clang__
  1074. #pragma clang diagnostic pop
  1075. #endif
  1076. #ifdef __clang__
  1077. #pragma clang diagnostic push
  1078. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1079. #pragma clang diagnostic ignored "-Wunused-variable"
  1080. #endif
  1081. // UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
  1082. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (const RuntimeMethod* method)
  1083. {
  1084. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
  1085. memset((&V_0), 0, sizeof(V_0));
  1086. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1;
  1087. memset((&V_1), 0, sizeof(V_1));
  1088. {
  1089. il2cpp_codegen_initobj((&V_0), sizeof(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9));
  1090. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = V_0;
  1091. V_1 = L_0;
  1092. goto IL_000d;
  1093. }
  1094. IL_000d:
  1095. {
  1096. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_1 = V_1;
  1097. return L_1;
  1098. }
  1099. }
  1100. // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
  1101. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (const RuntimeMethod* method)
  1102. {
  1103. typedef bool (*Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8_ftn) ();
  1104. static Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8_ftn _il2cpp_icall_func;
  1105. if (!_il2cpp_icall_func)
  1106. _il2cpp_icall_func = (Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::get_queriesHitTriggers()");
  1107. bool icallRetVal = _il2cpp_icall_func();
  1108. return icallRetVal;
  1109. }
  1110. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
  1111. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, const RuntimeMethod* method)
  1112. {
  1113. static bool s_Il2CppMethodInitialized;
  1114. if (!s_Il2CppMethodInitialized)
  1115. {
  1116. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1117. s_Il2CppMethodInitialized = true;
  1118. }
  1119. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
  1120. memset((&V_0), 0, sizeof(V_0));
  1121. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_1;
  1122. memset((&V_1), 0, sizeof(V_1));
  1123. {
  1124. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1125. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
  1126. L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1127. V_0 = L_0;
  1128. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
  1129. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
  1130. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_3;
  1131. L_3 = PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D((&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), NULL);
  1132. V_1 = L_3;
  1133. goto IL_001a;
  1134. }
  1135. IL_001a:
  1136. {
  1137. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_4 = V_1;
  1138. return L_4;
  1139. }
  1140. }
  1141. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
  1142. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, const RuntimeMethod* method)
  1143. {
  1144. static bool s_Il2CppMethodInitialized;
  1145. if (!s_Il2CppMethodInitialized)
  1146. {
  1147. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1148. s_Il2CppMethodInitialized = true;
  1149. }
  1150. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
  1151. memset((&V_0), 0, sizeof(V_0));
  1152. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_1;
  1153. memset((&V_1), 0, sizeof(V_1));
  1154. {
  1155. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1156. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
  1157. L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1158. V_0 = L_0;
  1159. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
  1160. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
  1161. float L_3 = ___2_distance;
  1162. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_4;
  1163. L_4 = PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D((&V_0), L_1, L_2, L_3, ((int32_t)-5), NULL);
  1164. V_1 = L_4;
  1165. goto IL_0016;
  1166. }
  1167. IL_0016:
  1168. {
  1169. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_5 = V_1;
  1170. return L_5;
  1171. }
  1172. }
  1173. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  1174. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method)
  1175. {
  1176. static bool s_Il2CppMethodInitialized;
  1177. if (!s_Il2CppMethodInitialized)
  1178. {
  1179. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1180. s_Il2CppMethodInitialized = true;
  1181. }
  1182. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
  1183. memset((&V_0), 0, sizeof(V_0));
  1184. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1;
  1185. memset((&V_1), 0, sizeof(V_1));
  1186. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_2;
  1187. memset((&V_2), 0, sizeof(V_2));
  1188. {
  1189. int32_t L_0 = ___3_layerMask;
  1190. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_1;
  1191. L_1 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), NULL);
  1192. V_0 = L_1;
  1193. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1194. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_2;
  1195. L_2 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1196. V_1 = L_2;
  1197. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_origin;
  1198. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___1_direction;
  1199. float L_5 = ___2_distance;
  1200. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_6 = V_0;
  1201. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_7;
  1202. L_7 = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0((&V_1), L_3, L_4, L_5, L_6, NULL);
  1203. V_2 = L_7;
  1204. goto IL_0026;
  1205. }
  1206. IL_0026:
  1207. {
  1208. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_8 = V_2;
  1209. return L_8;
  1210. }
  1211. }
  1212. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
  1213. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, float ___4_minDepth, const RuntimeMethod* method)
  1214. {
  1215. static bool s_Il2CppMethodInitialized;
  1216. if (!s_Il2CppMethodInitialized)
  1217. {
  1218. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1219. s_Il2CppMethodInitialized = true;
  1220. }
  1221. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
  1222. memset((&V_0), 0, sizeof(V_0));
  1223. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1;
  1224. memset((&V_1), 0, sizeof(V_1));
  1225. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_2;
  1226. memset((&V_2), 0, sizeof(V_2));
  1227. {
  1228. int32_t L_0 = ___3_layerMask;
  1229. float L_1 = ___4_minDepth;
  1230. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_2;
  1231. L_2 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, L_1, (std::numeric_limits<float>::infinity()), NULL);
  1232. V_0 = L_2;
  1233. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1234. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_3;
  1235. L_3 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1236. V_1 = L_3;
  1237. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___0_origin;
  1238. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5 = ___1_direction;
  1239. float L_6 = ___2_distance;
  1240. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_7 = V_0;
  1241. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_8;
  1242. L_8 = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0((&V_1), L_4, L_5, L_6, L_7, NULL);
  1243. V_2 = L_8;
  1244. goto IL_0023;
  1245. }
  1246. IL_0023:
  1247. {
  1248. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_9 = V_2;
  1249. return L_9;
  1250. }
  1251. }
  1252. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
  1253. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, float ___4_minDepth, float ___5_maxDepth, const RuntimeMethod* method)
  1254. {
  1255. static bool s_Il2CppMethodInitialized;
  1256. if (!s_Il2CppMethodInitialized)
  1257. {
  1258. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1259. s_Il2CppMethodInitialized = true;
  1260. }
  1261. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
  1262. memset((&V_0), 0, sizeof(V_0));
  1263. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1;
  1264. memset((&V_1), 0, sizeof(V_1));
  1265. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_2;
  1266. memset((&V_2), 0, sizeof(V_2));
  1267. {
  1268. int32_t L_0 = ___3_layerMask;
  1269. float L_1 = ___4_minDepth;
  1270. float L_2 = ___5_maxDepth;
  1271. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_3;
  1272. L_3 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, L_1, L_2, NULL);
  1273. V_0 = L_3;
  1274. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1275. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_4;
  1276. L_4 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1277. V_1 = L_4;
  1278. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5 = ___0_origin;
  1279. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6 = ___1_direction;
  1280. float L_7 = ___2_distance;
  1281. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_8 = V_0;
  1282. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_9;
  1283. L_9 = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0((&V_1), L_5, L_6, L_7, L_8, NULL);
  1284. V_2 = L_9;
  1285. goto IL_0020;
  1286. }
  1287. IL_0020:
  1288. {
  1289. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_10 = V_2;
  1290. return L_10;
  1291. }
  1292. }
  1293. // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  1294. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___3_results, const RuntimeMethod* method)
  1295. {
  1296. static bool s_Il2CppMethodInitialized;
  1297. if (!s_Il2CppMethodInitialized)
  1298. {
  1299. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1300. s_Il2CppMethodInitialized = true;
  1301. }
  1302. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
  1303. memset((&V_0), 0, sizeof(V_0));
  1304. int32_t V_1 = 0;
  1305. {
  1306. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1307. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
  1308. L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1309. V_0 = L_0;
  1310. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
  1311. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
  1312. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_3 = ___2_contactFilter;
  1313. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_4 = ___3_results;
  1314. int32_t L_5;
  1315. L_5 = PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3((&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), L_3, L_4, NULL);
  1316. V_1 = L_5;
  1317. goto IL_001a;
  1318. }
  1319. IL_001a:
  1320. {
  1321. int32_t L_6 = V_1;
  1322. return L_6;
  1323. }
  1324. }
  1325. // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
  1326. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___3_results, float ___4_distance, const RuntimeMethod* method)
  1327. {
  1328. static bool s_Il2CppMethodInitialized;
  1329. if (!s_Il2CppMethodInitialized)
  1330. {
  1331. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1332. s_Il2CppMethodInitialized = true;
  1333. }
  1334. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
  1335. memset((&V_0), 0, sizeof(V_0));
  1336. int32_t V_1 = 0;
  1337. {
  1338. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1339. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
  1340. L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1341. V_0 = L_0;
  1342. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
  1343. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
  1344. float L_3 = ___4_distance;
  1345. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___2_contactFilter;
  1346. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = ___3_results;
  1347. int32_t L_6;
  1348. L_6 = PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3((&V_0), L_1, L_2, L_3, L_4, L_5, NULL);
  1349. V_1 = L_6;
  1350. goto IL_0017;
  1351. }
  1352. IL_0017:
  1353. {
  1354. int32_t L_7 = V_1;
  1355. return L_7;
  1356. }
  1357. }
  1358. // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
  1359. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___3_results, float ___4_distance, const RuntimeMethod* method)
  1360. {
  1361. static bool s_Il2CppMethodInitialized;
  1362. if (!s_Il2CppMethodInitialized)
  1363. {
  1364. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1365. s_Il2CppMethodInitialized = true;
  1366. }
  1367. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
  1368. memset((&V_0), 0, sizeof(V_0));
  1369. int32_t V_1 = 0;
  1370. {
  1371. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1372. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
  1373. L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1374. V_0 = L_0;
  1375. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
  1376. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
  1377. float L_3 = ___4_distance;
  1378. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___2_contactFilter;
  1379. List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* L_5 = ___3_results;
  1380. int32_t L_6;
  1381. L_6 = PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9((&V_0), L_1, L_2, L_3, L_4, L_5, NULL);
  1382. V_1 = L_6;
  1383. goto IL_0017;
  1384. }
  1385. IL_0017:
  1386. {
  1387. int32_t L_7 = V_1;
  1388. return L_7;
  1389. }
  1390. }
  1391. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
  1392. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, const RuntimeMethod* method)
  1393. {
  1394. static bool s_Il2CppMethodInitialized;
  1395. if (!s_Il2CppMethodInitialized)
  1396. {
  1397. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1398. s_Il2CppMethodInitialized = true;
  1399. }
  1400. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* V_0 = NULL;
  1401. {
  1402. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1403. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
  1404. L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1405. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
  1406. L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
  1407. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
  1408. L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
  1409. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_3;
  1410. L_3 = Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C(L_0, L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), NULL);
  1411. V_0 = L_3;
  1412. goto IL_0023;
  1413. }
  1414. IL_0023:
  1415. {
  1416. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_4 = V_0;
  1417. return L_4;
  1418. }
  1419. }
  1420. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
  1421. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, const RuntimeMethod* method)
  1422. {
  1423. static bool s_Il2CppMethodInitialized;
  1424. if (!s_Il2CppMethodInitialized)
  1425. {
  1426. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1427. s_Il2CppMethodInitialized = true;
  1428. }
  1429. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* V_0 = NULL;
  1430. {
  1431. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1432. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
  1433. L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1434. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
  1435. L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
  1436. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
  1437. L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
  1438. float L_3 = ___1_distance;
  1439. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_4;
  1440. L_4 = Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C(L_0, L_1, L_2, L_3, ((int32_t)-5), NULL);
  1441. V_0 = L_4;
  1442. goto IL_001f;
  1443. }
  1444. IL_001f:
  1445. {
  1446. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = V_0;
  1447. return L_5;
  1448. }
  1449. }
  1450. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
  1451. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, int32_t ___2_layerMask, const RuntimeMethod* method)
  1452. {
  1453. static bool s_Il2CppMethodInitialized;
  1454. if (!s_Il2CppMethodInitialized)
  1455. {
  1456. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1457. s_Il2CppMethodInitialized = true;
  1458. }
  1459. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* V_0 = NULL;
  1460. {
  1461. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1462. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
  1463. L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1464. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
  1465. L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
  1466. Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
  1467. L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
  1468. float L_3 = ___1_distance;
  1469. int32_t L_4 = ___2_layerMask;
  1470. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5;
  1471. L_5 = Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C(L_0, L_1, L_2, L_3, L_4, NULL);
  1472. V_0 = L_5;
  1473. goto IL_001e;
  1474. }
  1475. IL_001e:
  1476. {
  1477. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_6 = V_0;
  1478. return L_6;
  1479. }
  1480. }
  1481. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  1482. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method)
  1483. {
  1484. static bool s_Il2CppMethodInitialized;
  1485. if (!s_Il2CppMethodInitialized)
  1486. {
  1487. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1488. s_Il2CppMethodInitialized = true;
  1489. }
  1490. {
  1491. float L_0 = ___3_distance;
  1492. int32_t L_1 = ___4_layerMask;
  1493. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1494. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_2;
  1495. L_2 = Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, L_1, NULL);
  1496. return L_2;
  1497. }
  1498. }
  1499. // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
  1500. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___1_results, const RuntimeMethod* method)
  1501. {
  1502. static bool s_Il2CppMethodInitialized;
  1503. if (!s_Il2CppMethodInitialized)
  1504. {
  1505. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1506. s_Il2CppMethodInitialized = true;
  1507. }
  1508. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
  1509. memset((&V_0), 0, sizeof(V_0));
  1510. int32_t V_1 = 0;
  1511. {
  1512. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1513. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
  1514. L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1515. V_0 = L_0;
  1516. Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___0_ray;
  1517. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_2 = ___1_results;
  1518. int32_t L_3;
  1519. L_3 = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E((&V_0), L_1, (std::numeric_limits<float>::infinity()), L_2, ((int32_t)-5), NULL);
  1520. V_1 = L_3;
  1521. goto IL_001a;
  1522. }
  1523. IL_001a:
  1524. {
  1525. int32_t L_4 = V_1;
  1526. return L_4;
  1527. }
  1528. }
  1529. // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
  1530. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___1_results, float ___2_distance, const RuntimeMethod* method)
  1531. {
  1532. static bool s_Il2CppMethodInitialized;
  1533. if (!s_Il2CppMethodInitialized)
  1534. {
  1535. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1536. s_Il2CppMethodInitialized = true;
  1537. }
  1538. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
  1539. memset((&V_0), 0, sizeof(V_0));
  1540. int32_t V_1 = 0;
  1541. {
  1542. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1543. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
  1544. L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1545. V_0 = L_0;
  1546. Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___0_ray;
  1547. float L_2 = ___2_distance;
  1548. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_3 = ___1_results;
  1549. int32_t L_4;
  1550. L_4 = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E((&V_0), L_1, L_2, L_3, ((int32_t)-5), NULL);
  1551. V_1 = L_4;
  1552. goto IL_0016;
  1553. }
  1554. IL_0016:
  1555. {
  1556. int32_t L_5 = V_1;
  1557. return L_5;
  1558. }
  1559. }
  1560. // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
  1561. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___1_results, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method)
  1562. {
  1563. static bool s_Il2CppMethodInitialized;
  1564. if (!s_Il2CppMethodInitialized)
  1565. {
  1566. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1567. s_Il2CppMethodInitialized = true;
  1568. }
  1569. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
  1570. memset((&V_0), 0, sizeof(V_0));
  1571. int32_t V_1 = 0;
  1572. {
  1573. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1574. PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
  1575. L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
  1576. V_0 = L_0;
  1577. Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___0_ray;
  1578. float L_2 = ___2_distance;
  1579. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_3 = ___1_results;
  1580. int32_t L_4 = ___3_layerMask;
  1581. int32_t L_5;
  1582. L_5 = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E((&V_0), L_1, L_2, L_3, L_4, NULL);
  1583. V_1 = L_5;
  1584. goto IL_0015;
  1585. }
  1586. IL_0015:
  1587. {
  1588. int32_t L_6 = V_1;
  1589. return L_6;
  1590. }
  1591. }
  1592. // System.Void UnityEngine.Physics2D::.cctor()
  1593. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (const RuntimeMethod* method)
  1594. {
  1595. static bool s_Il2CppMethodInitialized;
  1596. if (!s_Il2CppMethodInitialized)
  1597. {
  1598. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var);
  1599. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var);
  1600. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1601. s_Il2CppMethodInitialized = true;
  1602. }
  1603. {
  1604. List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* L_0 = (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76*)il2cpp_codegen_object_new(List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var);
  1605. NullCheck(L_0);
  1606. List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434(L_0, List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var);
  1607. ((Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var))->___m_LastDisabledRigidbody2D_0 = L_0;
  1608. Il2CppCodeGenWriteBarrier((void**)(&((Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var))->___m_LastDisabledRigidbody2D_0), (void*)L_0);
  1609. return;
  1610. }
  1611. }
  1612. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
  1613. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method)
  1614. {
  1615. typedef RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* (*Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, int32_t);
  1616. static Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B_ftn _il2cpp_icall_func;
  1617. if (!_il2cpp_icall_func)
  1618. _il2cpp_icall_func = (Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)");
  1619. RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_layerMask);
  1620. return icallRetVal;
  1621. }
  1622. #ifdef __clang__
  1623. #pragma clang diagnostic pop
  1624. #endif
  1625. #ifdef __clang__
  1626. #pragma clang diagnostic push
  1627. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1628. #pragma clang diagnostic ignored "-Wunused-variable"
  1629. #endif
  1630. // Conversion methods for marshalling of: UnityEngine.ContactFilter2D
  1631. IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_pinvoke(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke& marshaled)
  1632. {
  1633. marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.___useTriggers_0);
  1634. marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.___useLayerMask_1);
  1635. marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.___useDepth_2);
  1636. marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.___useOutsideDepth_3);
  1637. marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.___useNormalAngle_4);
  1638. marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.___useOutsideNormalAngle_5);
  1639. marshaled.___layerMask_6 = unmarshaled.___layerMask_6;
  1640. marshaled.___minDepth_7 = unmarshaled.___minDepth_7;
  1641. marshaled.___maxDepth_8 = unmarshaled.___maxDepth_8;
  1642. marshaled.___minNormalAngle_9 = unmarshaled.___minNormalAngle_9;
  1643. marshaled.___maxNormalAngle_10 = unmarshaled.___maxNormalAngle_10;
  1644. }
  1645. IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_pinvoke_back(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke& marshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled)
  1646. {
  1647. bool unmarshaleduseTriggers_temp_0 = false;
  1648. unmarshaleduseTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
  1649. unmarshaled.___useTriggers_0 = unmarshaleduseTriggers_temp_0;
  1650. bool unmarshaleduseLayerMask_temp_1 = false;
  1651. unmarshaleduseLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
  1652. unmarshaled.___useLayerMask_1 = unmarshaleduseLayerMask_temp_1;
  1653. bool unmarshaleduseDepth_temp_2 = false;
  1654. unmarshaleduseDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
  1655. unmarshaled.___useDepth_2 = unmarshaleduseDepth_temp_2;
  1656. bool unmarshaleduseOutsideDepth_temp_3 = false;
  1657. unmarshaleduseOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
  1658. unmarshaled.___useOutsideDepth_3 = unmarshaleduseOutsideDepth_temp_3;
  1659. bool unmarshaleduseNormalAngle_temp_4 = false;
  1660. unmarshaleduseNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
  1661. unmarshaled.___useNormalAngle_4 = unmarshaleduseNormalAngle_temp_4;
  1662. bool unmarshaleduseOutsideNormalAngle_temp_5 = false;
  1663. unmarshaleduseOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
  1664. unmarshaled.___useOutsideNormalAngle_5 = unmarshaleduseOutsideNormalAngle_temp_5;
  1665. LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB unmarshaledlayerMask_temp_6;
  1666. memset((&unmarshaledlayerMask_temp_6), 0, sizeof(unmarshaledlayerMask_temp_6));
  1667. unmarshaledlayerMask_temp_6 = marshaled.___layerMask_6;
  1668. unmarshaled.___layerMask_6 = unmarshaledlayerMask_temp_6;
  1669. float unmarshaledminDepth_temp_7 = 0.0f;
  1670. unmarshaledminDepth_temp_7 = marshaled.___minDepth_7;
  1671. unmarshaled.___minDepth_7 = unmarshaledminDepth_temp_7;
  1672. float unmarshaledmaxDepth_temp_8 = 0.0f;
  1673. unmarshaledmaxDepth_temp_8 = marshaled.___maxDepth_8;
  1674. unmarshaled.___maxDepth_8 = unmarshaledmaxDepth_temp_8;
  1675. float unmarshaledminNormalAngle_temp_9 = 0.0f;
  1676. unmarshaledminNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
  1677. unmarshaled.___minNormalAngle_9 = unmarshaledminNormalAngle_temp_9;
  1678. float unmarshaledmaxNormalAngle_temp_10 = 0.0f;
  1679. unmarshaledmaxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
  1680. unmarshaled.___maxNormalAngle_10 = unmarshaledmaxNormalAngle_temp_10;
  1681. }
  1682. // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
  1683. IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_pinvoke_cleanup(ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke& marshaled)
  1684. {
  1685. }
  1686. // Conversion methods for marshalling of: UnityEngine.ContactFilter2D
  1687. IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_com(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com& marshaled)
  1688. {
  1689. marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.___useTriggers_0);
  1690. marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.___useLayerMask_1);
  1691. marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.___useDepth_2);
  1692. marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.___useOutsideDepth_3);
  1693. marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.___useNormalAngle_4);
  1694. marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.___useOutsideNormalAngle_5);
  1695. marshaled.___layerMask_6 = unmarshaled.___layerMask_6;
  1696. marshaled.___minDepth_7 = unmarshaled.___minDepth_7;
  1697. marshaled.___maxDepth_8 = unmarshaled.___maxDepth_8;
  1698. marshaled.___minNormalAngle_9 = unmarshaled.___minNormalAngle_9;
  1699. marshaled.___maxNormalAngle_10 = unmarshaled.___maxNormalAngle_10;
  1700. }
  1701. IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_com_back(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com& marshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled)
  1702. {
  1703. bool unmarshaleduseTriggers_temp_0 = false;
  1704. unmarshaleduseTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
  1705. unmarshaled.___useTriggers_0 = unmarshaleduseTriggers_temp_0;
  1706. bool unmarshaleduseLayerMask_temp_1 = false;
  1707. unmarshaleduseLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
  1708. unmarshaled.___useLayerMask_1 = unmarshaleduseLayerMask_temp_1;
  1709. bool unmarshaleduseDepth_temp_2 = false;
  1710. unmarshaleduseDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
  1711. unmarshaled.___useDepth_2 = unmarshaleduseDepth_temp_2;
  1712. bool unmarshaleduseOutsideDepth_temp_3 = false;
  1713. unmarshaleduseOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
  1714. unmarshaled.___useOutsideDepth_3 = unmarshaleduseOutsideDepth_temp_3;
  1715. bool unmarshaleduseNormalAngle_temp_4 = false;
  1716. unmarshaleduseNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
  1717. unmarshaled.___useNormalAngle_4 = unmarshaleduseNormalAngle_temp_4;
  1718. bool unmarshaleduseOutsideNormalAngle_temp_5 = false;
  1719. unmarshaleduseOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
  1720. unmarshaled.___useOutsideNormalAngle_5 = unmarshaleduseOutsideNormalAngle_temp_5;
  1721. LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB unmarshaledlayerMask_temp_6;
  1722. memset((&unmarshaledlayerMask_temp_6), 0, sizeof(unmarshaledlayerMask_temp_6));
  1723. unmarshaledlayerMask_temp_6 = marshaled.___layerMask_6;
  1724. unmarshaled.___layerMask_6 = unmarshaledlayerMask_temp_6;
  1725. float unmarshaledminDepth_temp_7 = 0.0f;
  1726. unmarshaledminDepth_temp_7 = marshaled.___minDepth_7;
  1727. unmarshaled.___minDepth_7 = unmarshaledminDepth_temp_7;
  1728. float unmarshaledmaxDepth_temp_8 = 0.0f;
  1729. unmarshaledmaxDepth_temp_8 = marshaled.___maxDepth_8;
  1730. unmarshaled.___maxDepth_8 = unmarshaledmaxDepth_temp_8;
  1731. float unmarshaledminNormalAngle_temp_9 = 0.0f;
  1732. unmarshaledminNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
  1733. unmarshaled.___minNormalAngle_9 = unmarshaledminNormalAngle_temp_9;
  1734. float unmarshaledmaxNormalAngle_temp_10 = 0.0f;
  1735. unmarshaledmaxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
  1736. unmarshaled.___maxNormalAngle_10 = unmarshaledmaxNormalAngle_temp_10;
  1737. }
  1738. // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
  1739. IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_com_cleanup(ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com& marshaled)
  1740. {
  1741. }
  1742. // System.Void UnityEngine.ContactFilter2D::CheckConsistency()
  1743. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, const RuntimeMethod* method)
  1744. {
  1745. {
  1746. ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C(__this, NULL);
  1747. return;
  1748. }
  1749. }
  1750. IL2CPP_EXTERN_C void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
  1751. {
  1752. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* _thisAdjusted;
  1753. int32_t _offset = 1;
  1754. _thisAdjusted = reinterpret_cast<ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*>(__this + _offset);
  1755. ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72(_thisAdjusted, method);
  1756. }
  1757. // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
  1758. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___0_layerMask, const RuntimeMethod* method)
  1759. {
  1760. {
  1761. LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_0 = ___0_layerMask;
  1762. __this->___layerMask_6 = L_0;
  1763. __this->___useLayerMask_1 = (bool)1;
  1764. return;
  1765. }
  1766. }
  1767. IL2CPP_EXTERN_C void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (RuntimeObject* __this, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___0_layerMask, const RuntimeMethod* method)
  1768. {
  1769. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* _thisAdjusted;
  1770. int32_t _offset = 1;
  1771. _thisAdjusted = reinterpret_cast<ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*>(__this + _offset);
  1772. ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B(_thisAdjusted, ___0_layerMask, method);
  1773. }
  1774. // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
  1775. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, float ___0_minDepth, float ___1_maxDepth, const RuntimeMethod* method)
  1776. {
  1777. {
  1778. float L_0 = ___0_minDepth;
  1779. __this->___minDepth_7 = L_0;
  1780. float L_1 = ___1_maxDepth;
  1781. __this->___maxDepth_8 = L_1;
  1782. __this->___useDepth_2 = (bool)1;
  1783. ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72(__this, NULL);
  1784. return;
  1785. }
  1786. }
  1787. IL2CPP_EXTERN_C void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (RuntimeObject* __this, float ___0_minDepth, float ___1_maxDepth, const RuntimeMethod* method)
  1788. {
  1789. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* _thisAdjusted;
  1790. int32_t _offset = 1;
  1791. _thisAdjusted = reinterpret_cast<ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*>(__this + _offset);
  1792. ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18(_thisAdjusted, ___0_minDepth, ___1_maxDepth, method);
  1793. }
  1794. // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
  1795. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (int32_t ___0_layerMask, float ___1_minDepth, float ___2_maxDepth, const RuntimeMethod* method)
  1796. {
  1797. static bool s_Il2CppMethodInitialized;
  1798. if (!s_Il2CppMethodInitialized)
  1799. {
  1800. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1801. s_Il2CppMethodInitialized = true;
  1802. }
  1803. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
  1804. memset((&V_0), 0, sizeof(V_0));
  1805. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_1;
  1806. memset((&V_1), 0, sizeof(V_1));
  1807. {
  1808. il2cpp_codegen_initobj((&V_0), sizeof(ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14));
  1809. il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
  1810. bool L_0;
  1811. L_0 = Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8(NULL);
  1812. (&V_0)->___useTriggers_0 = L_0;
  1813. int32_t L_1 = ___0_layerMask;
  1814. LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_2;
  1815. L_2 = LayerMask_op_Implicit_m01C8996A2CB2085328B9C33539C43139660D8222(L_1, NULL);
  1816. ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B((&V_0), L_2, NULL);
  1817. float L_3 = ___1_minDepth;
  1818. float L_4 = ___2_maxDepth;
  1819. ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18((&V_0), L_3, L_4, NULL);
  1820. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_5 = V_0;
  1821. V_1 = L_5;
  1822. goto IL_0031;
  1823. }
  1824. IL_0031:
  1825. {
  1826. ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_6 = V_1;
  1827. return L_6;
  1828. }
  1829. }
  1830. // System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
  1831. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___0__unity_self, const RuntimeMethod* method)
  1832. {
  1833. typedef void (*ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C_ftn) (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*);
  1834. static ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C_ftn _il2cpp_icall_func;
  1835. if (!_il2cpp_icall_func)
  1836. _il2cpp_icall_func = (ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)");
  1837. _il2cpp_icall_func(___0__unity_self);
  1838. }
  1839. #ifdef __clang__
  1840. #pragma clang diagnostic pop
  1841. #endif
  1842. #ifdef __clang__
  1843. #pragma clang diagnostic push
  1844. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1845. #pragma clang diagnostic ignored "-Wunused-variable"
  1846. #endif
  1847. // Conversion methods for marshalling of: UnityEngine.Collision2D
  1848. IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_pinvoke(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke& marshaled)
  1849. {
  1850. marshaled.___m_Collider_0 = unmarshaled.___m_Collider_0;
  1851. marshaled.___m_OtherCollider_1 = unmarshaled.___m_OtherCollider_1;
  1852. marshaled.___m_Rigidbody_2 = unmarshaled.___m_Rigidbody_2;
  1853. marshaled.___m_OtherRigidbody_3 = unmarshaled.___m_OtherRigidbody_3;
  1854. marshaled.___m_RelativeVelocity_4 = unmarshaled.___m_RelativeVelocity_4;
  1855. marshaled.___m_Enabled_5 = unmarshaled.___m_Enabled_5;
  1856. marshaled.___m_ContactCount_6 = unmarshaled.___m_ContactCount_6;
  1857. if (unmarshaled.___m_ReusedContacts_7 != NULL)
  1858. {
  1859. il2cpp_array_size_t _unmarshaledm_ReusedContacts_Length = (unmarshaled.___m_ReusedContacts_7)->max_length;
  1860. marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801>(_unmarshaledm_ReusedContacts_Length);
  1861. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_ReusedContacts_Length); i++)
  1862. {
  1863. (marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.___m_ReusedContacts_7)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
  1864. }
  1865. }
  1866. else
  1867. {
  1868. marshaled.___m_ReusedContacts_7 = NULL;
  1869. }
  1870. if (unmarshaled.___m_LegacyContacts_8 != NULL)
  1871. {
  1872. il2cpp_array_size_t _unmarshaledm_LegacyContacts_Length = (unmarshaled.___m_LegacyContacts_8)->max_length;
  1873. marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801>(_unmarshaledm_LegacyContacts_Length);
  1874. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_LegacyContacts_Length); i++)
  1875. {
  1876. (marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.___m_LegacyContacts_8)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
  1877. }
  1878. }
  1879. else
  1880. {
  1881. marshaled.___m_LegacyContacts_8 = NULL;
  1882. }
  1883. }
  1884. IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_pinvoke_back(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke& marshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled)
  1885. {
  1886. static bool s_Il2CppMethodInitialized;
  1887. if (!s_Il2CppMethodInitialized)
  1888. {
  1889. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var);
  1890. s_Il2CppMethodInitialized = true;
  1891. }
  1892. int32_t unmarshaledm_Collider_temp_0 = 0;
  1893. unmarshaledm_Collider_temp_0 = marshaled.___m_Collider_0;
  1894. unmarshaled.___m_Collider_0 = unmarshaledm_Collider_temp_0;
  1895. int32_t unmarshaledm_OtherCollider_temp_1 = 0;
  1896. unmarshaledm_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
  1897. unmarshaled.___m_OtherCollider_1 = unmarshaledm_OtherCollider_temp_1;
  1898. int32_t unmarshaledm_Rigidbody_temp_2 = 0;
  1899. unmarshaledm_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
  1900. unmarshaled.___m_Rigidbody_2 = unmarshaledm_Rigidbody_temp_2;
  1901. int32_t unmarshaledm_OtherRigidbody_temp_3 = 0;
  1902. unmarshaledm_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
  1903. unmarshaled.___m_OtherRigidbody_3 = unmarshaledm_OtherRigidbody_temp_3;
  1904. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 unmarshaledm_RelativeVelocity_temp_4;
  1905. memset((&unmarshaledm_RelativeVelocity_temp_4), 0, sizeof(unmarshaledm_RelativeVelocity_temp_4));
  1906. unmarshaledm_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4;
  1907. unmarshaled.___m_RelativeVelocity_4 = unmarshaledm_RelativeVelocity_temp_4;
  1908. int32_t unmarshaledm_Enabled_temp_5 = 0;
  1909. unmarshaledm_Enabled_temp_5 = marshaled.___m_Enabled_5;
  1910. unmarshaled.___m_Enabled_5 = unmarshaledm_Enabled_temp_5;
  1911. int32_t unmarshaledm_ContactCount_temp_6 = 0;
  1912. unmarshaledm_ContactCount_temp_6 = marshaled.___m_ContactCount_6;
  1913. unmarshaled.___m_ContactCount_6 = unmarshaledm_ContactCount_temp_6;
  1914. if (marshaled.___m_ReusedContacts_7 != NULL)
  1915. {
  1916. if (unmarshaled.___m_ReusedContacts_7 == NULL)
  1917. {
  1918. unmarshaled.___m_ReusedContacts_7 = reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1));
  1919. Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_ReusedContacts_7), (void*)reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)));
  1920. }
  1921. il2cpp_array_size_t _arrayLength = (unmarshaled.___m_ReusedContacts_7)->max_length;
  1922. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
  1923. {
  1924. (unmarshaled.___m_ReusedContacts_7)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_ReusedContacts_7)[i]);
  1925. }
  1926. }
  1927. if (marshaled.___m_LegacyContacts_8 != NULL)
  1928. {
  1929. if (unmarshaled.___m_LegacyContacts_8 == NULL)
  1930. {
  1931. unmarshaled.___m_LegacyContacts_8 = reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1));
  1932. Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_LegacyContacts_8), (void*)reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)));
  1933. }
  1934. il2cpp_array_size_t _arrayLength = (unmarshaled.___m_LegacyContacts_8)->max_length;
  1935. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
  1936. {
  1937. (unmarshaled.___m_LegacyContacts_8)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_LegacyContacts_8)[i]);
  1938. }
  1939. }
  1940. }
  1941. // Conversion method for clean up from marshalling of: UnityEngine.Collision2D
  1942. IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_pinvoke_cleanup(Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke& marshaled)
  1943. {
  1944. if (marshaled.___m_ReusedContacts_7 != NULL)
  1945. {
  1946. il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7);
  1947. marshaled.___m_ReusedContacts_7 = NULL;
  1948. }
  1949. if (marshaled.___m_LegacyContacts_8 != NULL)
  1950. {
  1951. il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8);
  1952. marshaled.___m_LegacyContacts_8 = NULL;
  1953. }
  1954. }
  1955. // Conversion methods for marshalling of: UnityEngine.Collision2D
  1956. IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_com(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com& marshaled)
  1957. {
  1958. marshaled.___m_Collider_0 = unmarshaled.___m_Collider_0;
  1959. marshaled.___m_OtherCollider_1 = unmarshaled.___m_OtherCollider_1;
  1960. marshaled.___m_Rigidbody_2 = unmarshaled.___m_Rigidbody_2;
  1961. marshaled.___m_OtherRigidbody_3 = unmarshaled.___m_OtherRigidbody_3;
  1962. marshaled.___m_RelativeVelocity_4 = unmarshaled.___m_RelativeVelocity_4;
  1963. marshaled.___m_Enabled_5 = unmarshaled.___m_Enabled_5;
  1964. marshaled.___m_ContactCount_6 = unmarshaled.___m_ContactCount_6;
  1965. if (unmarshaled.___m_ReusedContacts_7 != NULL)
  1966. {
  1967. il2cpp_array_size_t _unmarshaledm_ReusedContacts_Length = (unmarshaled.___m_ReusedContacts_7)->max_length;
  1968. marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801>(_unmarshaledm_ReusedContacts_Length);
  1969. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_ReusedContacts_Length); i++)
  1970. {
  1971. (marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.___m_ReusedContacts_7)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
  1972. }
  1973. }
  1974. else
  1975. {
  1976. marshaled.___m_ReusedContacts_7 = NULL;
  1977. }
  1978. if (unmarshaled.___m_LegacyContacts_8 != NULL)
  1979. {
  1980. il2cpp_array_size_t _unmarshaledm_LegacyContacts_Length = (unmarshaled.___m_LegacyContacts_8)->max_length;
  1981. marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801>(_unmarshaledm_LegacyContacts_Length);
  1982. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_LegacyContacts_Length); i++)
  1983. {
  1984. (marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.___m_LegacyContacts_8)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
  1985. }
  1986. }
  1987. else
  1988. {
  1989. marshaled.___m_LegacyContacts_8 = NULL;
  1990. }
  1991. }
  1992. IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_com_back(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com& marshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled)
  1993. {
  1994. static bool s_Il2CppMethodInitialized;
  1995. if (!s_Il2CppMethodInitialized)
  1996. {
  1997. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var);
  1998. s_Il2CppMethodInitialized = true;
  1999. }
  2000. int32_t unmarshaledm_Collider_temp_0 = 0;
  2001. unmarshaledm_Collider_temp_0 = marshaled.___m_Collider_0;
  2002. unmarshaled.___m_Collider_0 = unmarshaledm_Collider_temp_0;
  2003. int32_t unmarshaledm_OtherCollider_temp_1 = 0;
  2004. unmarshaledm_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
  2005. unmarshaled.___m_OtherCollider_1 = unmarshaledm_OtherCollider_temp_1;
  2006. int32_t unmarshaledm_Rigidbody_temp_2 = 0;
  2007. unmarshaledm_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
  2008. unmarshaled.___m_Rigidbody_2 = unmarshaledm_Rigidbody_temp_2;
  2009. int32_t unmarshaledm_OtherRigidbody_temp_3 = 0;
  2010. unmarshaledm_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
  2011. unmarshaled.___m_OtherRigidbody_3 = unmarshaledm_OtherRigidbody_temp_3;
  2012. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 unmarshaledm_RelativeVelocity_temp_4;
  2013. memset((&unmarshaledm_RelativeVelocity_temp_4), 0, sizeof(unmarshaledm_RelativeVelocity_temp_4));
  2014. unmarshaledm_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4;
  2015. unmarshaled.___m_RelativeVelocity_4 = unmarshaledm_RelativeVelocity_temp_4;
  2016. int32_t unmarshaledm_Enabled_temp_5 = 0;
  2017. unmarshaledm_Enabled_temp_5 = marshaled.___m_Enabled_5;
  2018. unmarshaled.___m_Enabled_5 = unmarshaledm_Enabled_temp_5;
  2019. int32_t unmarshaledm_ContactCount_temp_6 = 0;
  2020. unmarshaledm_ContactCount_temp_6 = marshaled.___m_ContactCount_6;
  2021. unmarshaled.___m_ContactCount_6 = unmarshaledm_ContactCount_temp_6;
  2022. if (marshaled.___m_ReusedContacts_7 != NULL)
  2023. {
  2024. if (unmarshaled.___m_ReusedContacts_7 == NULL)
  2025. {
  2026. unmarshaled.___m_ReusedContacts_7 = reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1));
  2027. Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_ReusedContacts_7), (void*)reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)));
  2028. }
  2029. il2cpp_array_size_t _arrayLength = (unmarshaled.___m_ReusedContacts_7)->max_length;
  2030. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
  2031. {
  2032. (unmarshaled.___m_ReusedContacts_7)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_ReusedContacts_7)[i]);
  2033. }
  2034. }
  2035. if (marshaled.___m_LegacyContacts_8 != NULL)
  2036. {
  2037. if (unmarshaled.___m_LegacyContacts_8 == NULL)
  2038. {
  2039. unmarshaled.___m_LegacyContacts_8 = reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1));
  2040. Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_LegacyContacts_8), (void*)reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)));
  2041. }
  2042. il2cpp_array_size_t _arrayLength = (unmarshaled.___m_LegacyContacts_8)->max_length;
  2043. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
  2044. {
  2045. (unmarshaled.___m_LegacyContacts_8)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_LegacyContacts_8)[i]);
  2046. }
  2047. }
  2048. }
  2049. // Conversion method for clean up from marshalling of: UnityEngine.Collision2D
  2050. IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_com_cleanup(Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com& marshaled)
  2051. {
  2052. if (marshaled.___m_ReusedContacts_7 != NULL)
  2053. {
  2054. il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7);
  2055. marshaled.___m_ReusedContacts_7 = NULL;
  2056. }
  2057. if (marshaled.___m_LegacyContacts_8 != NULL)
  2058. {
  2059. il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8);
  2060. marshaled.___m_LegacyContacts_8 = NULL;
  2061. }
  2062. }
  2063. // UnityEngine.Collider2D UnityEngine.Collision2D::get_collider()
  2064. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method)
  2065. {
  2066. static bool s_Il2CppMethodInitialized;
  2067. if (!s_Il2CppMethodInitialized)
  2068. {
  2069. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var);
  2070. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
  2071. s_Il2CppMethodInitialized = true;
  2072. }
  2073. Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* V_0 = NULL;
  2074. {
  2075. int32_t L_0 = __this->___m_Collider_0;
  2076. il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
  2077. Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1;
  2078. L_1 = Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C(L_0, NULL);
  2079. V_0 = ((Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*)IsInstClass((RuntimeObject*)L_1, Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var));
  2080. goto IL_0014;
  2081. }
  2082. IL_0014:
  2083. {
  2084. Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* L_2 = V_0;
  2085. return L_2;
  2086. }
  2087. }
  2088. // UnityEngine.Vector2 UnityEngine.Collision2D::get_relativeVelocity()
  2089. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method)
  2090. {
  2091. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
  2092. memset((&V_0), 0, sizeof(V_0));
  2093. {
  2094. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_RelativeVelocity_4;
  2095. V_0 = L_0;
  2096. goto IL_000a;
  2097. }
  2098. IL_000a:
  2099. {
  2100. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
  2101. return L_1;
  2102. }
  2103. }
  2104. // System.Boolean UnityEngine.Collision2D::get_enabled()
  2105. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collision2D_get_enabled_mBA3D8BA274E40F606E8356C64A78896B6D2D77B6 (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method)
  2106. {
  2107. bool V_0 = false;
  2108. {
  2109. int32_t L_0 = __this->___m_Enabled_5;
  2110. V_0 = (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0);
  2111. goto IL_000d;
  2112. }
  2113. IL_000d:
  2114. {
  2115. bool L_1 = V_0;
  2116. return L_1;
  2117. }
  2118. }
  2119. // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::get_contacts()
  2120. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* Collision2D_get_contacts_mA4A1EDCC2D82407E30EC63689C7858C684462E68 (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method)
  2121. {
  2122. static bool s_Il2CppMethodInitialized;
  2123. if (!s_Il2CppMethodInitialized)
  2124. {
  2125. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var);
  2126. s_Il2CppMethodInitialized = true;
  2127. }
  2128. bool V_0 = false;
  2129. ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* V_1 = NULL;
  2130. {
  2131. ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_0 = __this->___m_LegacyContacts_8;
  2132. V_0 = (bool)((((RuntimeObject*)(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
  2133. bool L_1 = V_0;
  2134. if (!L_1)
  2135. {
  2136. goto IL_0039;
  2137. }
  2138. }
  2139. {
  2140. int32_t L_2 = __this->___m_ContactCount_6;
  2141. ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_3 = (ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, (uint32_t)L_2);
  2142. __this->___m_LegacyContacts_8 = L_3;
  2143. Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LegacyContacts_8), (void*)L_3);
  2144. ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_4 = __this->___m_ReusedContacts_7;
  2145. ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_5 = __this->___m_LegacyContacts_8;
  2146. int32_t L_6 = __this->___m_ContactCount_6;
  2147. Array_Copy_m4233828B4E6288B6D815F539AAA38575DE627900((RuntimeArray*)L_4, (RuntimeArray*)L_5, L_6, NULL);
  2148. }
  2149. IL_0039:
  2150. {
  2151. ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_7 = __this->___m_LegacyContacts_8;
  2152. V_1 = L_7;
  2153. goto IL_0042;
  2154. }
  2155. IL_0042:
  2156. {
  2157. ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_8 = V_1;
  2158. return L_8;
  2159. }
  2160. }
  2161. #ifdef __clang__
  2162. #pragma clang diagnostic pop
  2163. #endif
  2164. #ifdef __clang__
  2165. #pragma clang diagnostic push
  2166. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2167. #pragma clang diagnostic ignored "-Wunused-variable"
  2168. #endif
  2169. #ifdef __clang__
  2170. #pragma clang diagnostic pop
  2171. #endif
  2172. #ifdef __clang__
  2173. #pragma clang diagnostic push
  2174. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2175. #pragma clang diagnostic ignored "-Wunused-variable"
  2176. #endif
  2177. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
  2178. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
  2179. {
  2180. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
  2181. memset((&V_0), 0, sizeof(V_0));
  2182. {
  2183. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Point_1;
  2184. V_0 = L_0;
  2185. goto IL_000a;
  2186. }
  2187. IL_000a:
  2188. {
  2189. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
  2190. return L_1;
  2191. }
  2192. }
  2193. IL2CPP_EXTERN_C Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
  2194. {
  2195. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
  2196. int32_t _offset = 1;
  2197. _thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
  2198. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 _returnValue;
  2199. _returnValue = RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B(_thisAdjusted, method);
  2200. return _returnValue;
  2201. }
  2202. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
  2203. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
  2204. {
  2205. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
  2206. memset((&V_0), 0, sizeof(V_0));
  2207. {
  2208. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Normal_2;
  2209. V_0 = L_0;
  2210. goto IL_000a;
  2211. }
  2212. IL_000a:
  2213. {
  2214. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
  2215. return L_1;
  2216. }
  2217. }
  2218. IL2CPP_EXTERN_C Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
  2219. {
  2220. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
  2221. int32_t _offset = 1;
  2222. _thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
  2223. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 _returnValue;
  2224. _returnValue = RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2(_thisAdjusted, method);
  2225. return _returnValue;
  2226. }
  2227. // System.Single UnityEngine.RaycastHit2D::get_distance()
  2228. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
  2229. {
  2230. float V_0 = 0.0f;
  2231. {
  2232. float L_0 = __this->___m_Distance_3;
  2233. V_0 = L_0;
  2234. goto IL_000a;
  2235. }
  2236. IL_000a:
  2237. {
  2238. float L_1 = V_0;
  2239. return L_1;
  2240. }
  2241. }
  2242. IL2CPP_EXTERN_C float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
  2243. {
  2244. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
  2245. int32_t _offset = 1;
  2246. _thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
  2247. float _returnValue;
  2248. _returnValue = RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613(_thisAdjusted, method);
  2249. return _returnValue;
  2250. }
  2251. // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
  2252. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
  2253. {
  2254. static bool s_Il2CppMethodInitialized;
  2255. if (!s_Il2CppMethodInitialized)
  2256. {
  2257. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var);
  2258. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
  2259. s_Il2CppMethodInitialized = true;
  2260. }
  2261. Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* V_0 = NULL;
  2262. {
  2263. int32_t L_0 = __this->___m_Collider_5;
  2264. il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
  2265. Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1;
  2266. L_1 = Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C(L_0, NULL);
  2267. V_0 = ((Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*)IsInstClass((RuntimeObject*)L_1, Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var));
  2268. goto IL_0014;
  2269. }
  2270. IL_0014:
  2271. {
  2272. Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* L_2 = V_0;
  2273. return L_2;
  2274. }
  2275. }
  2276. IL2CPP_EXTERN_C Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
  2277. {
  2278. RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
  2279. int32_t _offset = 1;
  2280. _thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
  2281. Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* _returnValue;
  2282. _returnValue = RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD(_thisAdjusted, method);
  2283. return _returnValue;
  2284. }
  2285. #ifdef __clang__
  2286. #pragma clang diagnostic pop
  2287. #endif
  2288. #ifdef __clang__
  2289. #pragma clang diagnostic push
  2290. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2291. #pragma clang diagnostic ignored "-Wunused-variable"
  2292. #endif
  2293. // System.Void UnityEngine.Rigidbody2D::.ctor()
  2294. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88 (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* __this, const RuntimeMethod* method)
  2295. {
  2296. {
  2297. Component__ctor_m4319162A6E6B02301078C1233F6E7F4A3E735486(__this, NULL);
  2298. return;
  2299. }
  2300. }
  2301. #ifdef __clang__
  2302. #pragma clang diagnostic pop
  2303. #endif
  2304. #ifdef __clang__
  2305. #pragma clang diagnostic push
  2306. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2307. #pragma clang diagnostic ignored "-Wunused-variable"
  2308. #endif
  2309. #ifdef __clang__
  2310. #pragma clang diagnostic pop
  2311. #endif
  2312. #ifdef __clang__
  2313. #pragma clang diagnostic push
  2314. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2315. #pragma clang diagnostic ignored "-Wunused-variable"
  2316. #endif
  2317. // UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody()
  2318. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* Joint2D_get_connectedBody_m2ACC7B59AFFF74F080B96DBBC42866B15F6EA125 (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, const RuntimeMethod* method)
  2319. {
  2320. typedef Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* (*Joint2D_get_connectedBody_m2ACC7B59AFFF74F080B96DBBC42866B15F6EA125_ftn) (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843*);
  2321. static Joint2D_get_connectedBody_m2ACC7B59AFFF74F080B96DBBC42866B15F6EA125_ftn _il2cpp_icall_func;
  2322. if (!_il2cpp_icall_func)
  2323. _il2cpp_icall_func = (Joint2D_get_connectedBody_m2ACC7B59AFFF74F080B96DBBC42866B15F6EA125_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_connectedBody()");
  2324. Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* icallRetVal = _il2cpp_icall_func(__this);
  2325. return icallRetVal;
  2326. }
  2327. // System.Single UnityEngine.Joint2D::get_breakForce()
  2328. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Joint2D_get_breakForce_mB07CFACCF8173013AE59639635067991C67AA1F3 (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, const RuntimeMethod* method)
  2329. {
  2330. typedef float (*Joint2D_get_breakForce_mB07CFACCF8173013AE59639635067991C67AA1F3_ftn) (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843*);
  2331. static Joint2D_get_breakForce_mB07CFACCF8173013AE59639635067991C67AA1F3_ftn _il2cpp_icall_func;
  2332. if (!_il2cpp_icall_func)
  2333. _il2cpp_icall_func = (Joint2D_get_breakForce_mB07CFACCF8173013AE59639635067991C67AA1F3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_breakForce()");
  2334. float icallRetVal = _il2cpp_icall_func(__this);
  2335. return icallRetVal;
  2336. }
  2337. // System.Single UnityEngine.Joint2D::get_breakTorque()
  2338. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Joint2D_get_breakTorque_m03E456D986A250828053D33391C5792BBD464F4A (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, const RuntimeMethod* method)
  2339. {
  2340. typedef float (*Joint2D_get_breakTorque_m03E456D986A250828053D33391C5792BBD464F4A_ftn) (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843*);
  2341. static Joint2D_get_breakTorque_m03E456D986A250828053D33391C5792BBD464F4A_ftn _il2cpp_icall_func;
  2342. if (!_il2cpp_icall_func)
  2343. _il2cpp_icall_func = (Joint2D_get_breakTorque_m03E456D986A250828053D33391C5792BBD464F4A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_breakTorque()");
  2344. float icallRetVal = _il2cpp_icall_func(__this);
  2345. return icallRetVal;
  2346. }
  2347. // UnityEngine.Vector2 UnityEngine.Joint2D::get_reactionForce()
  2348. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Joint2D_get_reactionForce_m89418F3DB76BAA9FBD8695B496B139C8F091D26F (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, const RuntimeMethod* method)
  2349. {
  2350. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
  2351. memset((&V_0), 0, sizeof(V_0));
  2352. {
  2353. Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF(__this, (&V_0), NULL);
  2354. Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = V_0;
  2355. return L_0;
  2356. }
  2357. }
  2358. // System.Single UnityEngine.Joint2D::get_reactionTorque()
  2359. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Joint2D_get_reactionTorque_m1A3E7969A0627E174968D2A4BBAB230ED131ED85 (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, const RuntimeMethod* method)
  2360. {
  2361. typedef float (*Joint2D_get_reactionTorque_m1A3E7969A0627E174968D2A4BBAB230ED131ED85_ftn) (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843*);
  2362. static Joint2D_get_reactionTorque_m1A3E7969A0627E174968D2A4BBAB230ED131ED85_ftn _il2cpp_icall_func;
  2363. if (!_il2cpp_icall_func)
  2364. _il2cpp_icall_func = (Joint2D_get_reactionTorque_m1A3E7969A0627E174968D2A4BBAB230ED131ED85_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_reactionTorque()");
  2365. float icallRetVal = _il2cpp_icall_func(__this);
  2366. return icallRetVal;
  2367. }
  2368. // System.Void UnityEngine.Joint2D::get_reactionForce_Injected(UnityEngine.Vector2&)
  2369. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_ret, const RuntimeMethod* method)
  2370. {
  2371. typedef void (*Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF_ftn) (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*);
  2372. static Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF_ftn _il2cpp_icall_func;
  2373. if (!_il2cpp_icall_func)
  2374. _il2cpp_icall_func = (Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_reactionForce_Injected(UnityEngine.Vector2&)");
  2375. _il2cpp_icall_func(__this, ___0_ret);
  2376. }
  2377. #ifdef __clang__
  2378. #pragma clang diagnostic pop
  2379. #endif