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PieHandler.cs 25KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using UnityEngine.UI;
  5. using XUGL;
  6. namespace XCharts.Runtime
  7. {
  8. [UnityEngine.Scripting.Preserve]
  9. internal sealed class PieHandler : SerieHandler<Pie>
  10. {
  11. public override void Update()
  12. {
  13. base.Update();
  14. }
  15. public override void DrawBase(VertexHelper vh)
  16. {
  17. UpdateRuntimeData(serie);
  18. DrawPieLabelLine(vh, serie, false);
  19. }
  20. public override void DrawSerie(VertexHelper vh)
  21. {
  22. UpdateRuntimeData(serie);
  23. DrawPie(vh, serie);
  24. chart.RefreshBasePainter();
  25. }
  26. public override void DrawUpper(VertexHelper vh)
  27. {
  28. DrawPieLabelLine(vh, serie, true);
  29. }
  30. public override void UpdateTooltipSerieParams(int dataIndex, bool showCategory, string category,
  31. string marker, string itemFormatter, string numericFormatter, string ignoreDataDefaultContent,
  32. ref List<SerieParams> paramList, ref string title)
  33. {
  34. UpdateItemSerieParams(ref paramList, ref title, dataIndex, category,
  35. marker, itemFormatter, numericFormatter, ignoreDataDefaultContent);
  36. }
  37. public override Vector3 GetSerieDataLabelPosition(SerieData serieData, LabelStyle label)
  38. {
  39. var labelLine = SerieHelper.GetSerieLabelLine(serie, serieData);
  40. return SerieLabelHelper.GetRealLabelPosition(serie, serieData, label, labelLine);
  41. }
  42. public override Vector3 GetSerieDataTitlePosition(SerieData serieData, TitleStyle titleStyle)
  43. {
  44. return serie.context.center;
  45. }
  46. public override void OnLegendButtonClick(int index, string legendName, bool show)
  47. {
  48. if (!serie.IsLegendName(legendName))
  49. return;
  50. LegendHelper.CheckDataShow(serie, legendName, show);
  51. chart.UpdateLegendColor(legendName, show);
  52. chart.RefreshPainter(serie);
  53. }
  54. public override void OnLegendButtonEnter(int index, string legendName)
  55. {
  56. if (!serie.IsLegendName(legendName))
  57. return;
  58. LegendHelper.CheckDataHighlighted(serie, legendName, true);
  59. chart.RefreshPainter(serie);
  60. }
  61. public override void OnLegendButtonExit(int index, string legendName)
  62. {
  63. if (!serie.IsLegendName(legendName))
  64. return;
  65. LegendHelper.CheckDataHighlighted(serie, legendName, false);
  66. chart.RefreshPainter(serie);
  67. }
  68. public override void OnPointerDown(PointerEventData eventData)
  69. {
  70. if (chart.pointerPos == Vector2.zero) return;
  71. var dataIndex = GetPiePosIndex(serie, chart.pointerPos);
  72. var refresh = false;
  73. if (dataIndex >= 0)
  74. {
  75. refresh = true;
  76. for (int j = 0; j < serie.data.Count; j++)
  77. {
  78. if (j == dataIndex) serie.data[j].context.selected = !serie.data[j].context.selected;
  79. else serie.data[j].context.selected = false;
  80. }
  81. }
  82. if (refresh) chart.RefreshChart();
  83. base.OnPointerDown(eventData);
  84. }
  85. public override int GetPointerItemDataIndex()
  86. {
  87. return GetPiePosIndex(serie, chart.pointerPos);
  88. }
  89. public override void UpdateSerieContext()
  90. {
  91. var needCheck = m_LegendEnter || (chart.isPointerInChart && PointerIsInPieSerie(serie, chart.pointerPos));
  92. var needInteract = false;
  93. Color32 color, toColor;
  94. if (!needCheck)
  95. {
  96. if (m_LastCheckContextFlag != needCheck)
  97. {
  98. m_LastCheckContextFlag = needCheck;
  99. serie.context.pointerItemDataIndex = -1;
  100. serie.context.pointerEnter = false;
  101. foreach (var serieData in serie.data)
  102. {
  103. var colorIndex = chart.GetLegendRealShowNameIndex(serieData.legendName);
  104. SerieHelper.GetItemColor(out color, out toColor, serie, serieData, chart.theme, colorIndex, SerieState.Normal);
  105. serieData.context.highlight = false;
  106. serieData.interact.SetValueAndColor(ref needInteract, serieData.context.outsideRadius, color, toColor);
  107. }
  108. if (needInteract)
  109. chart.RefreshPainter(serie);
  110. }
  111. return;
  112. }
  113. m_LastCheckContextFlag = needCheck;
  114. var lastPointerItemDataIndex = serie.context.pointerItemDataIndex;
  115. var dataIndex = GetPiePosIndex(serie, chart.pointerPos);
  116. serie.context.pointerItemDataIndex = -1;
  117. serie.context.pointerEnter = dataIndex >= 0;
  118. for (int i = 0; i < serie.dataCount; i++)
  119. {
  120. var serieData = serie.data[i];
  121. if (dataIndex == i || (m_LegendEnter && m_LegendEnterIndex == i))
  122. {
  123. serie.context.pointerItemDataIndex = i;
  124. serieData.context.highlight = true;
  125. var colorIndex = chart.GetLegendRealShowNameIndex(serieData.legendName);
  126. SerieHelper.GetItemColor(out color, out toColor, serie, serieData, chart.theme, colorIndex, SerieState.Emphasis);
  127. var value = serieData.context.outsideRadius + chart.theme.serie.pieTooltipExtraRadius;
  128. serieData.interact.SetValueAndColor(ref needInteract, value, color, toColor);
  129. }
  130. else
  131. {
  132. serieData.context.highlight = false;
  133. var colorIndex = chart.GetLegendRealShowNameIndex(serieData.legendName);
  134. SerieHelper.GetItemColor(out color, out toColor, serie, serieData, chart.theme, colorIndex, SerieState.Normal);
  135. serieData.interact.SetValueAndColor(ref needInteract, serieData.context.outsideRadius, color, toColor);
  136. }
  137. }
  138. if (lastPointerItemDataIndex != serie.context.pointerItemDataIndex)
  139. {
  140. needInteract = true;
  141. }
  142. if (needInteract)
  143. {
  144. chart.RefreshPainter(serie);
  145. }
  146. }
  147. private void UpdateRuntimeData(Serie serie)
  148. {
  149. var data = serie.data;
  150. serie.context.dataMax = serie.yMax;
  151. serie.context.startAngle = GetStartAngle(serie);
  152. var runtimePieDataTotal = serie.yTotal;
  153. SerieHelper.UpdateCenter(serie, chart.chartPosition, chart.chartWidth, chart.chartHeight);
  154. float startDegree = serie.context.startAngle;
  155. float totalDegree = 0;
  156. float zeroReplaceValue = 0;
  157. int showdataCount = 0;
  158. foreach (var sd in serie.data)
  159. {
  160. if (sd.show && serie.pieRoseType == RoseType.Area) showdataCount++;
  161. sd.context.canShowLabel = false;
  162. }
  163. float dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
  164. var unscaledTime = serie.animation.unscaledTime;
  165. bool isAllZeroValue = SerieHelper.IsAllZeroValue(serie, 1);
  166. var dataTotalFilterMinAngle = runtimePieDataTotal;
  167. if (isAllZeroValue)
  168. {
  169. totalDegree = 360;
  170. zeroReplaceValue = totalDegree / data.Count;
  171. serie.context.dataMax = zeroReplaceValue;
  172. runtimePieDataTotal = 360;
  173. dataTotalFilterMinAngle = 360;
  174. }
  175. else
  176. {
  177. dataTotalFilterMinAngle = GetTotalAngle(serie, runtimePieDataTotal, ref totalDegree);
  178. }
  179. for (int n = 0; n < data.Count; n++)
  180. {
  181. var serieData = data[n];
  182. var value = isAllZeroValue ? zeroReplaceValue : serieData.GetCurrData(1, dataChangeDuration, unscaledTime);
  183. serieData.context.startAngle = startDegree;
  184. serieData.context.toAngle = startDegree;
  185. serieData.context.halfAngle = startDegree;
  186. serieData.context.currentAngle = startDegree;
  187. if (!serieData.show)
  188. {
  189. continue;
  190. }
  191. float degree = serie.pieRoseType == RoseType.Area ?
  192. (totalDegree / showdataCount) :
  193. (float)(totalDegree * value / dataTotalFilterMinAngle);
  194. if (serie.minAngle > 0 && degree < serie.minAngle) degree = serie.minAngle;
  195. serieData.context.toAngle = startDegree + degree;
  196. if (serieData.radius > 0)
  197. serieData.context.outsideRadius = ChartHelper.GetActualValue(serieData.radius, Mathf.Min(chart.chartWidth, chart.chartHeight));
  198. else
  199. serieData.context.outsideRadius = serie.pieRoseType > 0 ?
  200. serie.context.insideRadius + (float)((serie.context.outsideRadius - serie.context.insideRadius) * value / serie.context.dataMax) :
  201. serie.context.outsideRadius;
  202. if (serieData.context.highlight)
  203. {
  204. serieData.context.outsideRadius += chart.theme.serie.pieTooltipExtraRadius;
  205. }
  206. var offset = 0f;
  207. if (serie.pieClickOffset && (serieData.selected || serieData.context.selected))
  208. {
  209. offset += chart.theme.serie.pieSelectedOffset;
  210. }
  211. if (serie.animation.CheckDetailBreak(serieData.context.toAngle))
  212. {
  213. serieData.context.currentAngle = serie.animation.GetCurrDetail();
  214. }
  215. else
  216. {
  217. serieData.context.currentAngle = serieData.context.toAngle;
  218. }
  219. var halfDegree = (serieData.context.toAngle - startDegree) / 2;
  220. serieData.context.halfAngle = startDegree + halfDegree;
  221. serieData.context.angle = startDegree + halfDegree;
  222. serieData.context.offsetCenter = serie.context.center;
  223. serieData.context.insideRadius = serie.context.insideRadius;
  224. if (offset > 0)
  225. {
  226. var currRad = serieData.context.halfAngle * Mathf.Deg2Rad;
  227. var currSin = Mathf.Sin(currRad);
  228. var currCos = Mathf.Cos(currRad);
  229. serieData.context.offsetRadius = 0;
  230. serieData.context.insideRadius -= serieData.context.offsetRadius;
  231. serieData.context.outsideRadius -= serieData.context.offsetRadius;
  232. if (serie.pieClickOffset && (serieData.selected || serieData.context.selected))
  233. {
  234. serieData.context.offsetRadius += chart.theme.serie.pieSelectedOffset;
  235. if (serieData.context.insideRadius > 0)
  236. {
  237. serieData.context.insideRadius += chart.theme.serie.pieSelectedOffset;
  238. }
  239. serieData.context.outsideRadius += chart.theme.serie.pieSelectedOffset;
  240. }
  241. serieData.context.offsetCenter = new Vector3(
  242. serie.context.center.x + serieData.context.offsetRadius * currSin,
  243. serie.context.center.y + serieData.context.offsetRadius * currCos);
  244. }
  245. serieData.context.canShowLabel = serieData.context.currentAngle >= serieData.context.halfAngle;
  246. startDegree = serieData.context.toAngle;
  247. SerieLabelHelper.UpdatePieLabelPosition(serie, serieData);
  248. }
  249. SerieLabelHelper.AvoidLabelOverlap(serie, chart.theme.common);
  250. }
  251. private double GetTotalAngle(Serie serie, double dataTotal, ref float totalAngle)
  252. {
  253. totalAngle = serie.context.startAngle + 360f;
  254. if (serie.minAngle > 0)
  255. {
  256. var rate = serie.minAngle / 360;
  257. var minAngleValue = dataTotal * rate;
  258. foreach (var serieData in serie.data)
  259. {
  260. var value = serieData.GetData(1);
  261. if (value < minAngleValue)
  262. {
  263. totalAngle -= serie.minAngle;
  264. dataTotal -= value;
  265. }
  266. }
  267. return dataTotal;
  268. }
  269. else
  270. {
  271. return dataTotal;
  272. }
  273. }
  274. private void DrawPieCenter(VertexHelper vh, Serie serie, ItemStyle itemStyle, float insideRadius)
  275. {
  276. if (!ChartHelper.IsClearColor(itemStyle.centerColor))
  277. {
  278. var radius = insideRadius - itemStyle.centerGap;
  279. UGL.DrawCricle(vh, serie.context.center, radius, itemStyle.centerColor, chart.settings.cicleSmoothness);
  280. }
  281. }
  282. private void DrawPie(VertexHelper vh, Serie serie)
  283. {
  284. if (!serie.show || serie.animation.HasFadeOut())
  285. {
  286. return;
  287. }
  288. var dataChanging = false;
  289. var interacting = false;
  290. var color = ColorUtil.clearColor32;
  291. var toColor = ColorUtil.clearColor32;
  292. var data = serie.data;
  293. serie.animation.InitProgress(0, 360);
  294. for (int n = 0; n < data.Count; n++)
  295. {
  296. var serieData = data[n];
  297. if (!serieData.show)
  298. {
  299. continue;
  300. }
  301. if (serieData.IsDataChanged())
  302. dataChanging = true;
  303. var itemStyle = SerieHelper.GetItemStyle(serie, serieData);
  304. var colorIndex = chart.GetLegendRealShowNameIndex(serieData.legendName);
  305. var outsideRadius = 0f;
  306. var borderWidth = itemStyle.borderWidth;
  307. var borderColor = itemStyle.borderColor;
  308. var progress = AnimationStyleHelper.CheckDataAnimation(chart, serie, n, 1);
  309. var insideRadius = serieData.context.insideRadius * progress;
  310. //if (!serieData.interact.TryGetValueAndColor(ref outsideRadius, ref color, ref toColor, ref interacting))
  311. {
  312. SerieHelper.GetItemColor(out color, out toColor, serie, serieData, chart.theme, colorIndex);
  313. outsideRadius = serieData.context.outsideRadius * progress;
  314. serieData.interact.SetValueAndColor(ref interacting, outsideRadius, color, toColor);
  315. }
  316. if (serie.pieClickOffset && (serieData.selected || serieData.context.selected))
  317. {
  318. var drawEndDegree = serieData.context.currentAngle;
  319. var needRoundCap = serie.roundCap && insideRadius > 0;
  320. UGL.DrawDoughnut(vh, serieData.context.offsetCenter, insideRadius,
  321. outsideRadius, color, toColor, Color.clear, serieData.context.startAngle,
  322. drawEndDegree, borderWidth, borderColor, serie.gap / 2, chart.settings.cicleSmoothness,
  323. needRoundCap, true);
  324. }
  325. else
  326. {
  327. var drawEndDegree = serieData.context.currentAngle;
  328. var needRoundCap = serie.roundCap && insideRadius > 0;
  329. UGL.DrawDoughnut(vh, serie.context.center, insideRadius,
  330. outsideRadius, color, toColor, Color.clear, serieData.context.startAngle,
  331. drawEndDegree, borderWidth, borderColor, serie.gap / 2, chart.settings.cicleSmoothness,
  332. needRoundCap, true);
  333. DrawPieCenter(vh, serie, itemStyle, insideRadius);
  334. }
  335. if (serie.animation.CheckDetailBreak(serieData.context.toAngle))
  336. break;
  337. }
  338. if (!serie.animation.IsFinish())
  339. {
  340. serie.animation.CheckProgress();
  341. serie.animation.CheckSymbol(serie.symbol.GetSize(null, chart.theme.serie.lineSymbolSize));
  342. chart.RefreshPainter(serie);
  343. }
  344. if (dataChanging)
  345. {
  346. chart.RefreshPainter(serie);
  347. }
  348. }
  349. private bool IsAnyPieClickOffset()
  350. {
  351. foreach (var serie in chart.series)
  352. {
  353. if (serie is Pie && serie.pieClickOffset)
  354. return true;
  355. }
  356. return false;
  357. }
  358. private bool IsAnyPieDataHighlight()
  359. {
  360. foreach (var serie in chart.series)
  361. {
  362. if (serie is Pie)
  363. {
  364. foreach (var serieData in serie.data)
  365. {
  366. if (serieData.context.highlight)
  367. return true;
  368. }
  369. }
  370. }
  371. return false;
  372. }
  373. private void DrawPieLabelLine(VertexHelper vh, Serie serie, bool drawHightlight)
  374. {
  375. foreach (var serieData in serie.data)
  376. {
  377. var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
  378. if (drawHightlight && !serieData.context.highlight) continue;
  379. if (!drawHightlight && serieData.context.highlight) continue;
  380. if (SerieLabelHelper.CanShowLabel(serie, serieData, serieLabel, 1))
  381. {
  382. int colorIndex = chart.m_LegendRealShowName.IndexOf(serieData.name);
  383. Color color = chart.theme.GetColor(colorIndex);
  384. DrawPieLabelLine(vh, serie, serieData, color);
  385. }
  386. }
  387. }
  388. private void DrawPieLabelLine(VertexHelper vh, Serie serie, SerieData serieData, Color color)
  389. {
  390. var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
  391. var labelLine = SerieHelper.GetSerieLabelLine(serie, serieData);
  392. if (serieLabel != null && serieLabel.show &&
  393. labelLine != null && labelLine.show &&
  394. (serieLabel.IsDefaultPosition(LabelStyle.Position.Outside)))
  395. {
  396. var insideRadius = serieData.context.insideRadius;
  397. var outSideRadius = serieData.context.outsideRadius;
  398. var center = serie.context.center;
  399. var currAngle = serieData.context.halfAngle;
  400. if (!ChartHelper.IsClearColor(labelLine.lineColor))
  401. color = labelLine.lineColor;
  402. else if (labelLine.lineType == LabelLine.LineType.HorizontalLine)
  403. color *= color;
  404. float currSin = Mathf.Sin(currAngle * Mathf.Deg2Rad);
  405. float currCos = Mathf.Cos(currAngle * Mathf.Deg2Rad);
  406. var radius1 = labelLine.lineType == LabelLine.LineType.HorizontalLine ?
  407. serie.context.outsideRadius : outSideRadius;
  408. var radius3 = insideRadius + (outSideRadius - insideRadius) / 2;
  409. if (radius1 < serie.context.insideRadius) radius1 = serie.context.insideRadius;
  410. radius1 -= 0.1f;
  411. var pos0 = new Vector3(center.x + radius3 * currSin, center.y + radius3 * currCos);
  412. var pos1 = new Vector3(center.x + radius1 * currSin, center.y + radius1 * currCos);
  413. var pos2 = serieData.context.labelPosition;
  414. Vector3 pos4, pos6;
  415. var horizontalLineCircleRadius = labelLine.lineWidth * 4f;
  416. var lineCircleDiff = horizontalLineCircleRadius - 0.3f;
  417. var startAngle = serie.context.startAngle;
  418. if (currAngle < 90)
  419. {
  420. var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
  421. r4 += labelLine.lineLength1 - lineCircleDiff;
  422. pos6 = pos0 + Vector3.right * lineCircleDiff;
  423. pos4 = pos6 + Vector3.right * r4;
  424. }
  425. else if (currAngle < 180)
  426. {
  427. var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
  428. r4 += labelLine.lineLength1 - lineCircleDiff;
  429. pos6 = pos0 + Vector3.right * lineCircleDiff;
  430. pos4 = pos6 + Vector3.right * r4;
  431. }
  432. else if (currAngle < 270)
  433. {
  434. var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
  435. var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
  436. var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
  437. r4 += labelLine.lineLength1 - lineCircleDiff;
  438. pos6 = pos0 + Vector3.left * lineCircleDiff;
  439. pos4 = pos6 + Vector3.left * r4;
  440. }
  441. else
  442. {
  443. var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
  444. var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
  445. var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
  446. r4 += labelLine.lineLength1 - lineCircleDiff;
  447. pos6 = pos0 + Vector3.left * lineCircleDiff;
  448. pos4 = pos6 + Vector3.left * r4;
  449. }
  450. var diffAngle = (currAngle - startAngle) % 360;
  451. var isLeft = diffAngle > 180 || (diffAngle == 0 && serieData.context.startAngle > 0);
  452. var pos5X = isLeft ? pos2.x - labelLine.lineLength2 : pos2.x + labelLine.lineLength2;
  453. var pos5 = new Vector3(pos5X, pos2.y);
  454. var angle = Vector3.Angle(pos1 - center, pos2 - pos1);
  455. if (angle > 15)
  456. {
  457. UGL.DrawLine(vh, pos1, pos5, labelLine.lineWidth, color);
  458. }
  459. else
  460. {
  461. switch (labelLine.lineType)
  462. {
  463. case LabelLine.LineType.BrokenLine:
  464. UGL.DrawLine(vh, pos1, pos2, pos5, labelLine.lineWidth, color);
  465. break;
  466. case LabelLine.LineType.Curves:
  467. UGL.DrawCurves(vh, pos1, pos5, pos1, pos2, labelLine.lineWidth, color,
  468. chart.settings.lineSmoothness);
  469. break;
  470. case LabelLine.LineType.HorizontalLine:
  471. UGL.DrawCricle(vh, pos0, horizontalLineCircleRadius, color);
  472. UGL.DrawLine(vh, pos6, pos4, labelLine.lineWidth, color);
  473. break;
  474. }
  475. }
  476. DrawLabelLineSymbol(vh, labelLine, pos1, pos5, color);
  477. }
  478. }
  479. private int GetPiePosIndex(Serie serie, Vector2 local)
  480. {
  481. if (!(serie is Pie))
  482. return -1;
  483. var dist = Vector2.Distance(local, serie.context.center);
  484. var maxRadius = serie.context.outsideRadius + 3 * chart.theme.serie.pieSelectedOffset;
  485. if (dist < serie.context.insideRadius || dist > maxRadius)
  486. return -1;
  487. var dir = local - new Vector2(serie.context.center.x, serie.context.center.y);
  488. var angle = ChartHelper.GetAngle360(Vector2.up, dir);
  489. for (int i = 0; i < serie.data.Count; i++)
  490. {
  491. var serieData = serie.data[i];
  492. if (angle >= serieData.context.startAngle && angle <= serieData.context.toAngle)
  493. {
  494. var ndist = (serieData.selected || serieData.context.selected) ?
  495. Vector2.Distance(local, serieData.context.offsetCenter) :
  496. dist;
  497. if (ndist >= serieData.context.insideRadius && ndist <= serieData.context.outsideRadius)
  498. {
  499. return i;
  500. }
  501. }
  502. }
  503. return -1;
  504. }
  505. private bool PointerIsInPieSerie(Serie serie, Vector2 local)
  506. {
  507. if (!(serie is Pie))
  508. return false;
  509. var dist = Vector2.Distance(local, serie.context.center);
  510. if (dist >= serie.context.insideRadius && dist <= serie.context.outsideRadius)
  511. return true;
  512. return false;
  513. }
  514. private float GetStartAngle(Serie serie)
  515. {
  516. return serie.clockwise ? (serie.startAngle + 360) % 360 : 360 - serie.startAngle;
  517. }
  518. private float GetToAngle(Serie serie, float angle)
  519. {
  520. var toAngle = angle + serie.startAngle;
  521. if (!serie.clockwise)
  522. {
  523. toAngle = 360 - angle - serie.startAngle;
  524. }
  525. if (!serie.animation.IsFinish())
  526. {
  527. var currAngle = serie.animation.GetCurrDetail();
  528. if (serie.clockwise)
  529. {
  530. toAngle = toAngle > currAngle ? currAngle : toAngle;
  531. }
  532. else
  533. {
  534. toAngle = toAngle < 360 - currAngle ? 360 - currAngle : toAngle;
  535. }
  536. }
  537. return toAngle;
  538. }
  539. }
  540. }