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- using System;
- using System.Collections.Generic;
- using UnityEngine.Playables;
-
- namespace UnityEngine.Timeline
- {
- static class NotificationUtilities
- {
- public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, double duration, DirectorWrapMode extrapolationMode)
- {
- var notificationPlayable = ScriptPlayable<TimeNotificationBehaviour>.Null;
- foreach (var e in markers)
- {
- var notif = e as INotification;
- if (notif == null)
- continue;
-
- if (notificationPlayable.Equals(ScriptPlayable<TimeNotificationBehaviour>.Null))
- {
- notificationPlayable = TimeNotificationBehaviour.Create(graph,
- duration, extrapolationMode);
- }
-
- var time = (DiscreteTime)e.time;
- var tlDuration = (DiscreteTime)duration;
- if (time >= tlDuration && time <= tlDuration.OneTickAfter() && tlDuration != 0)
- {
- time = tlDuration.OneTickBefore();
- }
-
- var notificationOptionProvider = e as INotificationOptionProvider;
- if (notificationOptionProvider != null)
- {
- notificationPlayable.GetBehaviour().AddNotification((double)time, notif, notificationOptionProvider.flags);
- }
- else
- {
- notificationPlayable.GetBehaviour().AddNotification((double)time, notif);
- }
- }
-
- return notificationPlayable;
- }
-
- public static bool TrackTypeSupportsNotifications(Type type)
- {
- var binding = (TrackBindingTypeAttribute)Attribute.GetCustomAttribute(type, typeof(TrackBindingTypeAttribute));
- return binding != null &&
- (typeof(Component).IsAssignableFrom(binding.type) ||
- typeof(GameObject).IsAssignableFrom(binding.type));
- }
- }
- }
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