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- //
- // UniWebViewHelper.cs
- // Created by Wang Wei(@onevcat) on 2017-04-11.
- //
- // This file is a part of UniWebView Project (https://uniwebview.com)
- // By purchasing the asset, you are allowed to use this code in as many as projects
- // you want, only if you publish the final products under the name of the same account
- // used for the purchase.
- //
- // This asset and all corresponding files (such as source code) are provided on an
- // “as is” basis, without warranty of any kind, express of implied, including but not
- // limited to the warranties of merchantability, fitness for a particular purpose, and
- // noninfringement. In no event shall the authors or copyright holders be liable for any
- // claim, damages or other liability, whether in action of contract, tort or otherwise,
- // arising from, out of or in connection with the software or the use of other dealing in the software.
- //
- using UnityEngine;
- using System.IO;
-
- /// <summary>
- /// Provides some helper utility methods for UniWebView.
- /// </summary>
- public class UniWebViewHelper {
- /// <summary>
- /// Get the local streaming asset path for a given file path related to the StreamingAssets folder.
- ///
- /// This method will help you to create a URL string for a file under your StreamingAssets folder for different platforms.
- /// <param name="path">The relative path to the Assets/StreamingAssets of your file.
- /// For example, if you placed a html file under Assets/StreamingAssets/www/index.html, you should pass `www/index.html` as parameter.
- /// </param>
- /// <returns>The path you could use as the url for the web view.</returns>
- public static string StreamingAssetURLForPath(string path)
- {
- #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
- return Path.Combine("file://" + Application.streamingAssetsPath, path);
- #elif UNITY_ANDROID && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
- return Path.Combine("file:///android_asset/", path);
- #else
- UniWebViewLogger.Instance.Critical("The current build target is not supported.");
- return string.Empty;
- #endif
- }
-
- /// <summary>
- /// Get the local persistent data path for a given file path related to the data folder of your host app.
- ///
- /// This method will help you to create a URL string for a file under you stored in the `persistentDataPath`.
- /// </summary>
- /// <param name="path">
- /// The relative path to the persistent data path of your file.
- /// </param>
- /// <returns>The path you could use as the url for the web view.</returns>
- public static string PersistentDataURLForPath(string path)
- {
- return Path.Combine("file://" + Application.persistentDataPath, path);
- }
-
- internal static bool IsEditor {
- get {
- #if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
- return true;
- #else
- return false;
- #endif
- }
- }
- }
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