void RegisterAllStrippedInternalCalls() { //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //Start Registrations for type : Unity.Jobs.JobHandle //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs() void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); //End Registrations for type : Unity.Jobs.JobHandle //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSampleWithMetadata(System.IntPtr,System.Int32,System.Void*) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSampleWithMetadata(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSampleWithMetadata(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility //Start Registrations for type : UnityEngine.AI.NavMeshAgent //System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance() void Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance(); Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance(); //UnityEngine.AI.NavMeshPathStatus UnityEngine.AI.NavMeshAgent::get_pathStatus() void Register_UnityEngine_AI_NavMeshAgent_get_pathStatus(); Register_UnityEngine_AI_NavMeshAgent_get_pathStatus(); //End Registrations for type : UnityEngine.AI.NavMeshAgent //Start Registrations for type : UnityEngine.AndroidJNI //System.Boolean UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallBooleanMethod(); Register_UnityEngine_AndroidJNI_CallBooleanMethod(); //System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); //System.Boolean UnityEngine.AndroidJNI::GetBooleanArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetBooleanArrayElement(); Register_UnityEngine_AndroidJNI_GetBooleanArrayElement(); //System.Boolean UnityEngine.AndroidJNI::GetBooleanField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetBooleanField(); Register_UnityEngine_AndroidJNI_GetBooleanField(); //System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); //System.Boolean UnityEngine.AndroidJNI::IsAssignableFrom(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_IsAssignableFrom(); Register_UnityEngine_AndroidJNI_IsAssignableFrom(); //System.Boolean UnityEngine.AndroidJNI::IsInstanceOf(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_IsInstanceOf(); Register_UnityEngine_AndroidJNI_IsInstanceOf(); //System.Boolean UnityEngine.AndroidJNI::IsSameObject(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_IsSameObject(); Register_UnityEngine_AndroidJNI_IsSameObject(); //System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromBooleanArray(); Register_UnityEngine_AndroidJNI_FromBooleanArray(); //System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromByteArray(); Register_UnityEngine_AndroidJNI_FromByteArray(); //System.Char UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallCharMethod(); Register_UnityEngine_AndroidJNI_CallCharMethod(); //System.Char UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); //System.Char UnityEngine.AndroidJNI::GetCharArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetCharArrayElement(); Register_UnityEngine_AndroidJNI_GetCharArrayElement(); //System.Char UnityEngine.AndroidJNI::GetCharField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetCharField(); Register_UnityEngine_AndroidJNI_GetCharField(); //System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticCharField(); Register_UnityEngine_AndroidJNI_GetStaticCharField(); //System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromCharArray(); Register_UnityEngine_AndroidJNI_FromCharArray(); //System.Double UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallDoubleMethod(); Register_UnityEngine_AndroidJNI_CallDoubleMethod(); //System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); //System.Double UnityEngine.AndroidJNI::GetDoubleArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetDoubleArrayElement(); Register_UnityEngine_AndroidJNI_GetDoubleArrayElement(); //System.Double UnityEngine.AndroidJNI::GetDoubleField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetDoubleField(); Register_UnityEngine_AndroidJNI_GetDoubleField(); //System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); //System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromDoubleArray(); Register_UnityEngine_AndroidJNI_FromDoubleArray(); //System.Int16 UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallShortMethod(); Register_UnityEngine_AndroidJNI_CallShortMethod(); //System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); //System.Int16 UnityEngine.AndroidJNI::GetShortArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetShortArrayElement(); Register_UnityEngine_AndroidJNI_GetShortArrayElement(); //System.Int16 UnityEngine.AndroidJNI::GetShortField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetShortField(); Register_UnityEngine_AndroidJNI_GetShortField(); //System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticShortField(); Register_UnityEngine_AndroidJNI_GetStaticShortField(); //System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromShortArray(); Register_UnityEngine_AndroidJNI_FromShortArray(); //System.Int32 UnityEngine.AndroidJNI::AttachCurrentThread() void Register_UnityEngine_AndroidJNI_AttachCurrentThread(); Register_UnityEngine_AndroidJNI_AttachCurrentThread(); //System.Int32 UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallIntMethod(); Register_UnityEngine_AndroidJNI_CallIntMethod(); //System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); //System.Int32 UnityEngine.AndroidJNI::DetachCurrentThread() void Register_UnityEngine_AndroidJNI_DetachCurrentThread(); Register_UnityEngine_AndroidJNI_DetachCurrentThread(); //System.Int32 UnityEngine.AndroidJNI::EnsureLocalCapacity(System.Int32) void Register_UnityEngine_AndroidJNI_EnsureLocalCapacity(); Register_UnityEngine_AndroidJNI_EnsureLocalCapacity(); //System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetArrayLength(); Register_UnityEngine_AndroidJNI_GetArrayLength(); //System.Int32 UnityEngine.AndroidJNI::GetIntArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetIntArrayElement(); Register_UnityEngine_AndroidJNI_GetIntArrayElement(); //System.Int32 UnityEngine.AndroidJNI::GetIntField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetIntField(); Register_UnityEngine_AndroidJNI_GetIntField(); //System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticIntField(); Register_UnityEngine_AndroidJNI_GetStaticIntField(); //System.Int32 UnityEngine.AndroidJNI::GetStringLength(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStringLength(); Register_UnityEngine_AndroidJNI_GetStringLength(); //System.Int32 UnityEngine.AndroidJNI::GetStringUTFLength(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStringUTFLength(); Register_UnityEngine_AndroidJNI_GetStringUTFLength(); //System.Int32 UnityEngine.AndroidJNI::GetVersion() void Register_UnityEngine_AndroidJNI_GetVersion(); Register_UnityEngine_AndroidJNI_GetVersion(); //System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32) void Register_UnityEngine_AndroidJNI_PushLocalFrame(); Register_UnityEngine_AndroidJNI_PushLocalFrame(); //System.Int32 UnityEngine.AndroidJNI::Throw(System.IntPtr) void Register_UnityEngine_AndroidJNI_Throw(); Register_UnityEngine_AndroidJNI_Throw(); //System.Int32 UnityEngine.AndroidJNI::ThrowNew(System.IntPtr,System.String) void Register_UnityEngine_AndroidJNI_ThrowNew(); Register_UnityEngine_AndroidJNI_ThrowNew(); //System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromIntArray(); Register_UnityEngine_AndroidJNI_FromIntArray(); //System.Int64 UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallLongMethod(); Register_UnityEngine_AndroidJNI_CallLongMethod(); //System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); //System.Int64 UnityEngine.AndroidJNI::GetLongArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetLongArrayElement(); Register_UnityEngine_AndroidJNI_GetLongArrayElement(); //System.Int64 UnityEngine.AndroidJNI::GetLongField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetLongField(); Register_UnityEngine_AndroidJNI_GetLongField(); //System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticLongField(); Register_UnityEngine_AndroidJNI_GetStaticLongField(); //System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromLongArray(); Register_UnityEngine_AndroidJNI_FromLongArray(); //System.IntPtr UnityEngine.AndroidJNI::AllocObject(System.IntPtr) void Register_UnityEngine_AndroidJNI_AllocObject(); Register_UnityEngine_AndroidJNI_AllocObject(); //System.IntPtr UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallObjectMethod(); Register_UnityEngine_AndroidJNI_CallObjectMethod(); //System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticObjectMethod(); Register_UnityEngine_AndroidJNI_CallStaticObjectMethod(); //System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred() void Register_UnityEngine_AndroidJNI_ExceptionOccurred(); Register_UnityEngine_AndroidJNI_ExceptionOccurred(); //System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String) void Register_UnityEngine_AndroidJNI_FindClass(); Register_UnityEngine_AndroidJNI_FindClass(); //System.IntPtr UnityEngine.AndroidJNI::FromReflectedField(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromReflectedField(); Register_UnityEngine_AndroidJNI_FromReflectedField(); //System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromReflectedMethod(); Register_UnityEngine_AndroidJNI_FromReflectedMethod(); //System.IntPtr UnityEngine.AndroidJNI::GetFieldID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetFieldID(); Register_UnityEngine_AndroidJNI_GetFieldID(); //System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetMethodID(); Register_UnityEngine_AndroidJNI_GetMethodID(); //System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); //System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetObjectClass(); Register_UnityEngine_AndroidJNI_GetObjectClass(); //System.IntPtr UnityEngine.AndroidJNI::GetObjectField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetObjectField(); Register_UnityEngine_AndroidJNI_GetObjectField(); //System.IntPtr UnityEngine.AndroidJNI::GetStaticFieldID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetStaticFieldID(); Register_UnityEngine_AndroidJNI_GetStaticFieldID(); //System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetStaticMethodID(); Register_UnityEngine_AndroidJNI_GetStaticMethodID(); //System.IntPtr UnityEngine.AndroidJNI::GetStaticObjectField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticObjectField(); Register_UnityEngine_AndroidJNI_GetStaticObjectField(); //System.IntPtr UnityEngine.AndroidJNI::GetSuperclass(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetSuperclass(); Register_UnityEngine_AndroidJNI_GetSuperclass(); //System.IntPtr UnityEngine.AndroidJNI::NewBooleanArray(System.Int32) void Register_UnityEngine_AndroidJNI_NewBooleanArray(); Register_UnityEngine_AndroidJNI_NewBooleanArray(); //System.IntPtr UnityEngine.AndroidJNI::NewCharArray(System.Int32) void Register_UnityEngine_AndroidJNI_NewCharArray(); Register_UnityEngine_AndroidJNI_NewCharArray(); //System.IntPtr UnityEngine.AndroidJNI::NewDoubleArray(System.Int32) void Register_UnityEngine_AndroidJNI_NewDoubleArray(); Register_UnityEngine_AndroidJNI_NewDoubleArray(); //System.IntPtr UnityEngine.AndroidJNI::NewFloatArray(System.Int32) void Register_UnityEngine_AndroidJNI_NewFloatArray(); Register_UnityEngine_AndroidJNI_NewFloatArray(); //System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewGlobalRef(); Register_UnityEngine_AndroidJNI_NewGlobalRef(); //System.IntPtr UnityEngine.AndroidJNI::NewIntArray(System.Int32) void Register_UnityEngine_AndroidJNI_NewIntArray(); Register_UnityEngine_AndroidJNI_NewIntArray(); //System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewLocalRef(); Register_UnityEngine_AndroidJNI_NewLocalRef(); //System.IntPtr UnityEngine.AndroidJNI::NewLongArray(System.Int32) void Register_UnityEngine_AndroidJNI_NewLongArray(); Register_UnityEngine_AndroidJNI_NewLongArray(); //System.IntPtr UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_NewObject(); Register_UnityEngine_AndroidJNI_NewObject(); //System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_NewObjectArray(); Register_UnityEngine_AndroidJNI_NewObjectArray(); //System.IntPtr UnityEngine.AndroidJNI::NewSByteArray(System.Int32) void Register_UnityEngine_AndroidJNI_NewSByteArray(); Register_UnityEngine_AndroidJNI_NewSByteArray(); //System.IntPtr UnityEngine.AndroidJNI::NewShortArray(System.Int32) void Register_UnityEngine_AndroidJNI_NewShortArray(); Register_UnityEngine_AndroidJNI_NewShortArray(); //System.IntPtr UnityEngine.AndroidJNI::NewString(System.Char[]) void Register_UnityEngine_AndroidJNI_NewString(); Register_UnityEngine_AndroidJNI_NewString(); //System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String) void Register_UnityEngine_AndroidJNI_NewStringFromStr(); Register_UnityEngine_AndroidJNI_NewStringFromStr(); //System.IntPtr UnityEngine.AndroidJNI::NewStringUTF(System.String) void Register_UnityEngine_AndroidJNI_NewStringUTF(); Register_UnityEngine_AndroidJNI_NewStringUTF(); //System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); //System.IntPtr UnityEngine.AndroidJNI::PopLocalFrame(System.IntPtr) void Register_UnityEngine_AndroidJNI_PopLocalFrame(); Register_UnityEngine_AndroidJNI_PopLocalFrame(); //System.IntPtr UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[]) void Register_UnityEngine_AndroidJNI_ToBooleanArray(); Register_UnityEngine_AndroidJNI_ToBooleanArray(); //System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[]) void Register_UnityEngine_AndroidJNI_ToByteArray(); Register_UnityEngine_AndroidJNI_ToByteArray(); //System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char[]) void Register_UnityEngine_AndroidJNI_ToCharArray(); Register_UnityEngine_AndroidJNI_ToCharArray(); //System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double[]) void Register_UnityEngine_AndroidJNI_ToDoubleArray(); Register_UnityEngine_AndroidJNI_ToDoubleArray(); //System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single[]) void Register_UnityEngine_AndroidJNI_ToFloatArray(); Register_UnityEngine_AndroidJNI_ToFloatArray(); //System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32[]) void Register_UnityEngine_AndroidJNI_ToIntArray(); Register_UnityEngine_AndroidJNI_ToIntArray(); //System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64[]) void Register_UnityEngine_AndroidJNI_ToLongArray(); Register_UnityEngine_AndroidJNI_ToLongArray(); //System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr) void Register_UnityEngine_AndroidJNI_ToObjectArray(); Register_UnityEngine_AndroidJNI_ToObjectArray(); //System.IntPtr UnityEngine.AndroidJNI::ToReflectedField(System.IntPtr,System.IntPtr,System.Boolean) void Register_UnityEngine_AndroidJNI_ToReflectedField(); Register_UnityEngine_AndroidJNI_ToReflectedField(); //System.IntPtr UnityEngine.AndroidJNI::ToReflectedMethod(System.IntPtr,System.IntPtr,System.Boolean) void Register_UnityEngine_AndroidJNI_ToReflectedMethod(); Register_UnityEngine_AndroidJNI_ToReflectedMethod(); //System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte[]) void Register_UnityEngine_AndroidJNI_ToSByteArray(); Register_UnityEngine_AndroidJNI_ToSByteArray(); //System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16[]) void Register_UnityEngine_AndroidJNI_ToShortArray(); Register_UnityEngine_AndroidJNI_ToShortArray(); //System.IntPtr[] UnityEngine.AndroidJNI::FromObjectArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromObjectArray(); Register_UnityEngine_AndroidJNI_FromObjectArray(); //System.SByte UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallSByteMethod(); Register_UnityEngine_AndroidJNI_CallSByteMethod(); //System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticSByteMethod(); Register_UnityEngine_AndroidJNI_CallStaticSByteMethod(); //System.SByte UnityEngine.AndroidJNI::GetSByteArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetSByteArrayElement(); Register_UnityEngine_AndroidJNI_GetSByteArrayElement(); //System.SByte UnityEngine.AndroidJNI::GetSByteField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetSByteField(); Register_UnityEngine_AndroidJNI_GetSByteField(); //System.SByte UnityEngine.AndroidJNI::GetStaticSByteField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticSByteField(); Register_UnityEngine_AndroidJNI_GetStaticSByteField(); //System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromSByteArray(); Register_UnityEngine_AndroidJNI_FromSByteArray(); //System.Single UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallFloatMethod(); Register_UnityEngine_AndroidJNI_CallFloatMethod(); //System.Single UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); //System.Single UnityEngine.AndroidJNI::GetFloatArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetFloatArrayElement(); Register_UnityEngine_AndroidJNI_GetFloatArrayElement(); //System.Single UnityEngine.AndroidJNI::GetFloatField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetFloatField(); Register_UnityEngine_AndroidJNI_GetFloatField(); //System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticFloatField(); Register_UnityEngine_AndroidJNI_GetStaticFloatField(); //System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromFloatArray(); Register_UnityEngine_AndroidJNI_FromFloatArray(); //System.String UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); //System.String UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStringMethod(); Register_UnityEngine_AndroidJNI_CallStringMethod(); //System.String UnityEngine.AndroidJNI::GetStaticStringField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticStringField(); Register_UnityEngine_AndroidJNI_GetStaticStringField(); //System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStringChars(); Register_UnityEngine_AndroidJNI_GetStringChars(); //System.String UnityEngine.AndroidJNI::GetStringField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStringField(); Register_UnityEngine_AndroidJNI_GetStringField(); //System.String UnityEngine.AndroidJNI::GetStringUTFChars(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStringUTFChars(); Register_UnityEngine_AndroidJNI_GetStringUTFChars(); //System.Void UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); //System.Void UnityEngine.AndroidJNI::CallVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallVoidMethod(); Register_UnityEngine_AndroidJNI_CallVoidMethod(); //System.Void UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); //System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_DeleteLocalRef(); Register_UnityEngine_AndroidJNI_DeleteLocalRef(); //System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); //System.Void UnityEngine.AndroidJNI::ExceptionClear() void Register_UnityEngine_AndroidJNI_ExceptionClear(); Register_UnityEngine_AndroidJNI_ExceptionClear(); //System.Void UnityEngine.AndroidJNI::ExceptionDescribe() void Register_UnityEngine_AndroidJNI_ExceptionDescribe(); Register_UnityEngine_AndroidJNI_ExceptionDescribe(); //System.Void UnityEngine.AndroidJNI::FatalError(System.String) void Register_UnityEngine_AndroidJNI_FatalError(); Register_UnityEngine_AndroidJNI_FatalError(); //System.Void UnityEngine.AndroidJNI::SetBooleanArrayElement(System.IntPtr,System.Int32,System.Boolean) void Register_UnityEngine_AndroidJNI_SetBooleanArrayElement(); Register_UnityEngine_AndroidJNI_SetBooleanArrayElement(); //System.Void UnityEngine.AndroidJNI::SetBooleanField(System.IntPtr,System.IntPtr,System.Boolean) void Register_UnityEngine_AndroidJNI_SetBooleanField(); Register_UnityEngine_AndroidJNI_SetBooleanField(); //System.Void UnityEngine.AndroidJNI::SetCharArrayElement(System.IntPtr,System.Int32,System.Char) void Register_UnityEngine_AndroidJNI_SetCharArrayElement(); Register_UnityEngine_AndroidJNI_SetCharArrayElement(); //System.Void UnityEngine.AndroidJNI::SetCharField(System.IntPtr,System.IntPtr,System.Char) void Register_UnityEngine_AndroidJNI_SetCharField(); Register_UnityEngine_AndroidJNI_SetCharField(); //System.Void UnityEngine.AndroidJNI::SetDoubleArrayElement(System.IntPtr,System.Int32,System.Double) void Register_UnityEngine_AndroidJNI_SetDoubleArrayElement(); Register_UnityEngine_AndroidJNI_SetDoubleArrayElement(); //System.Void UnityEngine.AndroidJNI::SetDoubleField(System.IntPtr,System.IntPtr,System.Double) void Register_UnityEngine_AndroidJNI_SetDoubleField(); Register_UnityEngine_AndroidJNI_SetDoubleField(); //System.Void UnityEngine.AndroidJNI::SetFloatArrayElement(System.IntPtr,System.Int32,System.Single) void Register_UnityEngine_AndroidJNI_SetFloatArrayElement(); Register_UnityEngine_AndroidJNI_SetFloatArrayElement(); //System.Void UnityEngine.AndroidJNI::SetFloatField(System.IntPtr,System.IntPtr,System.Single) void Register_UnityEngine_AndroidJNI_SetFloatField(); Register_UnityEngine_AndroidJNI_SetFloatField(); //System.Void UnityEngine.AndroidJNI::SetIntArrayElement(System.IntPtr,System.Int32,System.Int32) void Register_UnityEngine_AndroidJNI_SetIntArrayElement(); Register_UnityEngine_AndroidJNI_SetIntArrayElement(); //System.Void UnityEngine.AndroidJNI::SetIntField(System.IntPtr,System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_SetIntField(); Register_UnityEngine_AndroidJNI_SetIntField(); //System.Void UnityEngine.AndroidJNI::SetLongArrayElement(System.IntPtr,System.Int32,System.Int64) void Register_UnityEngine_AndroidJNI_SetLongArrayElement(); Register_UnityEngine_AndroidJNI_SetLongArrayElement(); //System.Void UnityEngine.AndroidJNI::SetLongField(System.IntPtr,System.IntPtr,System.Int64) void Register_UnityEngine_AndroidJNI_SetLongField(); Register_UnityEngine_AndroidJNI_SetLongField(); //System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr) void Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); //System.Void UnityEngine.AndroidJNI::SetObjectField(System.IntPtr,System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_SetObjectField(); Register_UnityEngine_AndroidJNI_SetObjectField(); //System.Void UnityEngine.AndroidJNI::SetSByteArrayElement(System.IntPtr,System.Int32,System.SByte) void Register_UnityEngine_AndroidJNI_SetSByteArrayElement(); Register_UnityEngine_AndroidJNI_SetSByteArrayElement(); //System.Void UnityEngine.AndroidJNI::SetSByteField(System.IntPtr,System.IntPtr,System.SByte) void Register_UnityEngine_AndroidJNI_SetSByteField(); Register_UnityEngine_AndroidJNI_SetSByteField(); //System.Void UnityEngine.AndroidJNI::SetShortArrayElement(System.IntPtr,System.Int32,System.Int16) void Register_UnityEngine_AndroidJNI_SetShortArrayElement(); Register_UnityEngine_AndroidJNI_SetShortArrayElement(); //System.Void UnityEngine.AndroidJNI::SetShortField(System.IntPtr,System.IntPtr,System.Int16) void Register_UnityEngine_AndroidJNI_SetShortField(); Register_UnityEngine_AndroidJNI_SetShortField(); //System.Void UnityEngine.AndroidJNI::SetStaticBooleanField(System.IntPtr,System.IntPtr,System.Boolean) void Register_UnityEngine_AndroidJNI_SetStaticBooleanField(); Register_UnityEngine_AndroidJNI_SetStaticBooleanField(); //System.Void UnityEngine.AndroidJNI::SetStaticCharField(System.IntPtr,System.IntPtr,System.Char) void Register_UnityEngine_AndroidJNI_SetStaticCharField(); Register_UnityEngine_AndroidJNI_SetStaticCharField(); //System.Void UnityEngine.AndroidJNI::SetStaticDoubleField(System.IntPtr,System.IntPtr,System.Double) void Register_UnityEngine_AndroidJNI_SetStaticDoubleField(); Register_UnityEngine_AndroidJNI_SetStaticDoubleField(); //System.Void UnityEngine.AndroidJNI::SetStaticFloatField(System.IntPtr,System.IntPtr,System.Single) void Register_UnityEngine_AndroidJNI_SetStaticFloatField(); Register_UnityEngine_AndroidJNI_SetStaticFloatField(); //System.Void UnityEngine.AndroidJNI::SetStaticIntField(System.IntPtr,System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_SetStaticIntField(); Register_UnityEngine_AndroidJNI_SetStaticIntField(); //System.Void UnityEngine.AndroidJNI::SetStaticLongField(System.IntPtr,System.IntPtr,System.Int64) void Register_UnityEngine_AndroidJNI_SetStaticLongField(); Register_UnityEngine_AndroidJNI_SetStaticLongField(); //System.Void UnityEngine.AndroidJNI::SetStaticObjectField(System.IntPtr,System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_SetStaticObjectField(); Register_UnityEngine_AndroidJNI_SetStaticObjectField(); //System.Void UnityEngine.AndroidJNI::SetStaticSByteField(System.IntPtr,System.IntPtr,System.SByte) void Register_UnityEngine_AndroidJNI_SetStaticSByteField(); Register_UnityEngine_AndroidJNI_SetStaticSByteField(); //System.Void UnityEngine.AndroidJNI::SetStaticShortField(System.IntPtr,System.IntPtr,System.Int16) void Register_UnityEngine_AndroidJNI_SetStaticShortField(); Register_UnityEngine_AndroidJNI_SetStaticShortField(); //System.Void UnityEngine.AndroidJNI::SetStaticStringField(System.IntPtr,System.IntPtr,System.String) void Register_UnityEngine_AndroidJNI_SetStaticStringField(); Register_UnityEngine_AndroidJNI_SetStaticStringField(); //System.Void UnityEngine.AndroidJNI::SetStringField(System.IntPtr,System.IntPtr,System.String) void Register_UnityEngine_AndroidJNI_SetStringField(); Register_UnityEngine_AndroidJNI_SetStringField(); //End Registrations for type : UnityEngine.AndroidJNI //Start Registrations for type : UnityEngine.AndroidJNIHelper //System.Boolean UnityEngine.AndroidJNIHelper::get_debug() void Register_UnityEngine_AndroidJNIHelper_get_debug(); Register_UnityEngine_AndroidJNIHelper_get_debug(); //System.Void UnityEngine.AndroidJNIHelper::set_debug(System.Boolean) void Register_UnityEngine_AndroidJNIHelper_set_debug(); Register_UnityEngine_AndroidJNIHelper_set_debug(); //End Registrations for type : UnityEngine.AndroidJNIHelper //Start Registrations for type : UnityEngine.Animation //System.Int32 UnityEngine.Animation::GetStateCount() void Register_UnityEngine_Animation_GetStateCount(); Register_UnityEngine_Animation_GetStateCount(); //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) void Register_UnityEngine_Animation_GetStateAtIndex(); Register_UnityEngine_Animation_GetStateAtIndex(); //End Registrations for type : UnityEngine.Animation //Start Registrations for type : UnityEngine.AnimationCurve //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Equals(); Register_UnityEngine_AnimationCurve_Internal_Equals(); //System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(UnityEngine.Keyframe&) void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected(); Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected(); //System.Int32 UnityEngine.AnimationCurve::get_length() void Register_UnityEngine_AnimationCurve_get_length(); Register_UnityEngine_AnimationCurve_get_length(); //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_Internal_Create(); Register_UnityEngine_AnimationCurve_Internal_Create(); //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Destroy(); Register_UnityEngine_AnimationCurve_Internal_Destroy(); //System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32) void Register_UnityEngine_AnimationCurve_RemoveKey(); Register_UnityEngine_AnimationCurve_RemoveKey(); //System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_SetKeys(); Register_UnityEngine_AnimationCurve_SetKeys(); //System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationCurve_set_postWrapMode(); Register_UnityEngine_AnimationCurve_set_postWrapMode(); //System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationCurve_set_preWrapMode(); Register_UnityEngine_AnimationCurve_set_preWrapMode(); //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys() void Register_UnityEngine_AnimationCurve_GetKeys(); Register_UnityEngine_AnimationCurve_GetKeys(); //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_postWrapMode() void Register_UnityEngine_AnimationCurve_get_postWrapMode(); Register_UnityEngine_AnimationCurve_get_postWrapMode(); //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_preWrapMode() void Register_UnityEngine_AnimationCurve_get_preWrapMode(); Register_UnityEngine_AnimationCurve_get_preWrapMode(); //End Registrations for type : UnityEngine.AnimationCurve //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable //Start Registrations for type : UnityEngine.Animator //System.Boolean UnityEngine.Animator::get_hasBoundPlayables() void Register_UnityEngine_Animator_get_hasBoundPlayables(); Register_UnityEngine_Animator_get_hasBoundPlayables(); //System.Void UnityEngine.Animator::ResetTriggerString(System.String) void Register_UnityEngine_Animator_ResetTriggerString(); Register_UnityEngine_Animator_ResetTriggerString(); //System.Void UnityEngine.Animator::SetTriggerString(System.String) void Register_UnityEngine_Animator_SetTriggerString(); Register_UnityEngine_Animator_SetTriggerString(); //End Registrations for type : UnityEngine.Animator //Start Registrations for type : UnityEngine.Application //System.Boolean UnityEngine.Application::get_isBatchMode() void Register_UnityEngine_Application_get_isBatchMode(); Register_UnityEngine_Application_get_isBatchMode(); //System.Boolean UnityEngine.Application::get_isFocused() void Register_UnityEngine_Application_get_isFocused(); Register_UnityEngine_Application_get_isFocused(); //System.Boolean UnityEngine.Application::get_isPlaying() void Register_UnityEngine_Application_get_isPlaying(); Register_UnityEngine_Application_get_isPlaying(); //System.Int32 UnityEngine.Application::get_targetFrameRate() void Register_UnityEngine_Application_get_targetFrameRate(); Register_UnityEngine_Application_get_targetFrameRate(); //System.String UnityEngine.Application::get_identifier() void Register_UnityEngine_Application_get_identifier(); Register_UnityEngine_Application_get_identifier(); //System.String UnityEngine.Application::get_persistentDataPath() void Register_UnityEngine_Application_get_persistentDataPath(); Register_UnityEngine_Application_get_persistentDataPath(); //System.Void UnityEngine.Application::OpenURL(System.String) void Register_UnityEngine_Application_OpenURL(); Register_UnityEngine_Application_OpenURL(); //System.Void UnityEngine.Application::Quit(System.Int32) void Register_UnityEngine_Application_Quit(); Register_UnityEngine_Application_Quit(); //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32) void Register_UnityEngine_Application_set_targetFrameRate(); Register_UnityEngine_Application_set_targetFrameRate(); //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() void Register_UnityEngine_Application_get_platform(); Register_UnityEngine_Application_get_platform(); //End Registrations for type : UnityEngine.Application //Start Registrations for type : UnityEngine.AsyncOperation //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr) void Register_UnityEngine_AsyncOperation_InternalDestroy(); Register_UnityEngine_AsyncOperation_InternalDestroy(); //End Registrations for type : UnityEngine.AsyncOperation //Start Registrations for type : UnityEngine.AudioSettings //System.Boolean UnityEngine.AudioSettings::StartAudioOutput() void Register_UnityEngine_AudioSettings_StartAudioOutput(); Register_UnityEngine_AudioSettings_StartAudioOutput(); //System.Boolean UnityEngine.AudioSettings::StopAudioOutput() void Register_UnityEngine_AudioSettings_StopAudioOutput(); Register_UnityEngine_AudioSettings_StopAudioOutput(); //End Registrations for type : UnityEngine.AudioSettings //Start Registrations for type : UnityEngine.Behaviour //System.Boolean UnityEngine.Behaviour::get_enabled() void Register_UnityEngine_Behaviour_get_enabled(); Register_UnityEngine_Behaviour_get_enabled(); //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() void Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) void Register_UnityEngine_Behaviour_set_enabled(); Register_UnityEngine_Behaviour_set_enabled(); //End Registrations for type : UnityEngine.Behaviour //Start Registrations for type : UnityEngine.Camera //System.Int32 UnityEngine.Camera::GetAllCamerasCount() void Register_UnityEngine_Camera_GetAllCamerasCount(); Register_UnityEngine_Camera_GetAllCamerasCount(); //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[]) void Register_UnityEngine_Camera_GetAllCamerasImpl(); Register_UnityEngine_Camera_GetAllCamerasImpl(); //System.Int32 UnityEngine.Camera::get_cullingMask() void Register_UnityEngine_Camera_get_cullingMask(); Register_UnityEngine_Camera_get_cullingMask(); //System.Int32 UnityEngine.Camera::get_eventMask() void Register_UnityEngine_Camera_get_eventMask(); Register_UnityEngine_Camera_get_eventMask(); //System.Int32 UnityEngine.Camera::get_targetDisplay() void Register_UnityEngine_Camera_get_targetDisplay(); Register_UnityEngine_Camera_get_targetDisplay(); //System.Single UnityEngine.Camera::get_depth() void Register_UnityEngine_Camera_get_depth(); Register_UnityEngine_Camera_get_depth(); //System.Single UnityEngine.Camera::get_farClipPlane() void Register_UnityEngine_Camera_get_farClipPlane(); Register_UnityEngine_Camera_get_farClipPlane(); //System.Single UnityEngine.Camera::get_nearClipPlane() void Register_UnityEngine_Camera_get_nearClipPlane(); Register_UnityEngine_Camera_get_nearClipPlane(); //System.Single[] UnityEngine.Camera::GetLayerCullDistances() void Register_UnityEngine_Camera_GetLayerCullDistances(); Register_UnityEngine_Camera_GetLayerCullDistances(); //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) void Register_UnityEngine_Camera_ScreenPointToRay_Injected(); Register_UnityEngine_Camera_ScreenPointToRay_Injected(); //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); //System.Void UnityEngine.Camera::SetLayerCullDistances(System.Single[]) void Register_UnityEngine_Camera_SetLayerCullDistances(); Register_UnityEngine_Camera_SetLayerCullDistances(); //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_get_pixelRect_Injected(); Register_UnityEngine_Camera_get_pixelRect_Injected(); //System.Void UnityEngine.Camera::set_farClipPlane(System.Single) void Register_UnityEngine_Camera_set_farClipPlane(); Register_UnityEngine_Camera_set_farClipPlane(); //UnityEngine.Camera UnityEngine.Camera::get_current() void Register_UnityEngine_Camera_get_current(); Register_UnityEngine_Camera_get_current(); //UnityEngine.Camera UnityEngine.Camera::get_main() void Register_UnityEngine_Camera_get_main(); Register_UnityEngine_Camera_get_main(); //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() void Register_UnityEngine_Camera_get_clearFlags(); Register_UnityEngine_Camera_get_clearFlags(); //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() void Register_UnityEngine_Camera_get_targetTexture(); Register_UnityEngine_Camera_get_targetTexture(); //End Registrations for type : UnityEngine.Camera //Start Registrations for type : UnityEngine.CameraRaycastHelper //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); //End Registrations for type : UnityEngine.CameraRaycastHelper //Start Registrations for type : UnityEngine.Canvas //System.Boolean UnityEngine.Canvas::get_isRootCanvas() void Register_UnityEngine_Canvas_get_isRootCanvas(); Register_UnityEngine_Canvas_get_isRootCanvas(); //System.Boolean UnityEngine.Canvas::get_overrideSorting() void Register_UnityEngine_Canvas_get_overrideSorting(); Register_UnityEngine_Canvas_get_overrideSorting(); //System.Boolean UnityEngine.Canvas::get_pixelPerfect() void Register_UnityEngine_Canvas_get_pixelPerfect(); Register_UnityEngine_Canvas_get_pixelPerfect(); //System.Int32 UnityEngine.Canvas::get_renderOrder() void Register_UnityEngine_Canvas_get_renderOrder(); Register_UnityEngine_Canvas_get_renderOrder(); //System.Int32 UnityEngine.Canvas::get_sortingLayerID() void Register_UnityEngine_Canvas_get_sortingLayerID(); Register_UnityEngine_Canvas_get_sortingLayerID(); //System.Int32 UnityEngine.Canvas::get_sortingOrder() void Register_UnityEngine_Canvas_get_sortingOrder(); Register_UnityEngine_Canvas_get_sortingOrder(); //System.Int32 UnityEngine.Canvas::get_targetDisplay() void Register_UnityEngine_Canvas_get_targetDisplay(); Register_UnityEngine_Canvas_get_targetDisplay(); //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit() void Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); //System.Single UnityEngine.Canvas::get_scaleFactor() void Register_UnityEngine_Canvas_get_scaleFactor(); Register_UnityEngine_Canvas_get_scaleFactor(); //System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean) void Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels) void Register_UnityEngine_Canvas_set_additionalShaderChannels(); Register_UnityEngine_Canvas_set_additionalShaderChannels(); //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) void Register_UnityEngine_Canvas_set_overrideSorting(); Register_UnityEngine_Canvas_set_overrideSorting(); //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) void Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single) void Register_UnityEngine_Canvas_set_scaleFactor(); Register_UnityEngine_Canvas_set_scaleFactor(); //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32) void Register_UnityEngine_Canvas_set_sortingLayerID(); Register_UnityEngine_Canvas_set_sortingLayerID(); //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) void Register_UnityEngine_Canvas_set_sortingOrder(); Register_UnityEngine_Canvas_set_sortingOrder(); //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels() void Register_UnityEngine_Canvas_get_additionalShaderChannels(); Register_UnityEngine_Canvas_get_additionalShaderChannels(); //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera() void Register_UnityEngine_Canvas_get_worldCamera(); Register_UnityEngine_Canvas_get_worldCamera(); //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas() void Register_UnityEngine_Canvas_get_rootCanvas(); Register_UnityEngine_Canvas_get_rootCanvas(); //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial() void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode() void Register_UnityEngine_Canvas_get_renderMode(); Register_UnityEngine_Canvas_get_renderMode(); //End Registrations for type : UnityEngine.Canvas //Start Registrations for type : UnityEngine.CanvasGroup //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts() void Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups() void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); //System.Boolean UnityEngine.CanvasGroup::get_interactable() void Register_UnityEngine_CanvasGroup_get_interactable(); Register_UnityEngine_CanvasGroup_get_interactable(); //System.Single UnityEngine.CanvasGroup::get_alpha() void Register_UnityEngine_CanvasGroup_get_alpha(); Register_UnityEngine_CanvasGroup_get_alpha(); //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single) void Register_UnityEngine_CanvasGroup_set_alpha(); Register_UnityEngine_CanvasGroup_set_alpha(); //End Registrations for type : UnityEngine.CanvasGroup //Start Registrations for type : UnityEngine.CanvasRenderer //System.Boolean UnityEngine.CanvasRenderer::get_cull() void Register_UnityEngine_CanvasRenderer_get_cull(); Register_UnityEngine_CanvasRenderer_get_cull(); //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh() void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved() void Register_UnityEngine_CanvasRenderer_get_hasMoved(); Register_UnityEngine_CanvasRenderer_get_hasMoved(); //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth() void Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); //System.Int32 UnityEngine.CanvasRenderer::get_materialCount() void Register_UnityEngine_CanvasRenderer_get_materialCount(); Register_UnityEngine_CanvasRenderer_get_materialCount(); //System.Void UnityEngine.CanvasRenderer::Clear() void Register_UnityEngine_CanvasRenderer_Clear(); Register_UnityEngine_CanvasRenderer_Clear(); //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); //System.Void UnityEngine.CanvasRenderer::DisableRectClipping() void Register_UnityEngine_CanvasRenderer_DisableRectClipping(); Register_UnityEngine_CanvasRenderer_DisableRectClipping(); //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&) void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_GetColor_Injected(); Register_UnityEngine_CanvasRenderer_GetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_SetColor_Injected(); Register_UnityEngine_CanvasRenderer_SetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetMaterial(); Register_UnityEngine_CanvasRenderer_SetMaterial(); //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) void Register_UnityEngine_CanvasRenderer_SetMesh(); Register_UnityEngine_CanvasRenderer_SetMesh(); //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetPopMaterial(); Register_UnityEngine_CanvasRenderer_SetPopMaterial(); //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetTexture(); Register_UnityEngine_CanvasRenderer_SetTexture(); //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&) void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cull(); Register_UnityEngine_CanvasRenderer_set_cull(); //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_materialCount(); Register_UnityEngine_CanvasRenderer_set_materialCount(); //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); //UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32) void Register_UnityEngine_CanvasRenderer_GetMaterial(); Register_UnityEngine_CanvasRenderer_GetMaterial(); //End Registrations for type : UnityEngine.CanvasRenderer //Start Registrations for type : UnityEngine.ColorUtility //System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor(System.String,UnityEngine.Color32&) void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor(); Register_UnityEngine_ColorUtility_DoTryParseHtmlColor(); //End Registrations for type : UnityEngine.ColorUtility //Start Registrations for type : UnityEngine.Component //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_BroadcastMessage(); Register_UnityEngine_Component_BroadcastMessage(); //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_Component_GetComponentFastPath(); Register_UnityEngine_Component_GetComponentFastPath(); //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object) void Register_UnityEngine_Component_GetComponentsForListInternal(); Register_UnityEngine_Component_GetComponentsForListInternal(); //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessage(); Register_UnityEngine_Component_SendMessage(); //System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessageUpwards(); Register_UnityEngine_Component_SendMessageUpwards(); //UnityEngine.Component UnityEngine.Component::GetComponent(System.String) void Register_UnityEngine_Component_GetComponent(); Register_UnityEngine_Component_GetComponent(); //UnityEngine.GameObject UnityEngine.Component::get_gameObject() void Register_UnityEngine_Component_get_gameObject(); Register_UnityEngine_Component_get_gameObject(); //UnityEngine.Transform UnityEngine.Component::get_transform() void Register_UnityEngine_Component_get_transform(); Register_UnityEngine_Component_get_transform(); //End Registrations for type : UnityEngine.Component //Start Registrations for type : UnityEngine.ComputeShader //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String) void Register_UnityEngine_ComputeShader_FindKernel(); Register_UnityEngine_ComputeShader_FindKernel(); //End Registrations for type : UnityEngine.ComputeShader //Start Registrations for type : UnityEngine.ContactFilter2D //System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); //End Registrations for type : UnityEngine.ContactFilter2D //Start Registrations for type : UnityEngine.Coroutine //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr) void Register_UnityEngine_Coroutine_ReleaseCoroutine(); Register_UnityEngine_Coroutine_ReleaseCoroutine(); //End Registrations for type : UnityEngine.Coroutine //Start Registrations for type : UnityEngine.Cubemap //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Cubemap_Internal_CreateImpl(); Register_UnityEngine_Cubemap_Internal_CreateImpl(); //System.Boolean UnityEngine.Cubemap::get_isReadable() void Register_UnityEngine_Cubemap_get_isReadable(); Register_UnityEngine_Cubemap_get_isReadable(); //End Registrations for type : UnityEngine.Cubemap //Start Registrations for type : UnityEngine.CubemapArray //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_CubemapArray_Internal_CreateImpl(); Register_UnityEngine_CubemapArray_Internal_CreateImpl(); //System.Boolean UnityEngine.CubemapArray::get_isReadable() void Register_UnityEngine_CubemapArray_get_isReadable(); Register_UnityEngine_CubemapArray_get_isReadable(); //End Registrations for type : UnityEngine.CubemapArray //Start Registrations for type : UnityEngine.Cursor //System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode) void Register_UnityEngine_Cursor_SetCursor_Injected(); Register_UnityEngine_Cursor_SetCursor_Injected(); //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState() void Register_UnityEngine_Cursor_get_lockState(); Register_UnityEngine_Cursor_get_lockState(); //End Registrations for type : UnityEngine.Cursor //Start Registrations for type : UnityEngine.Debug //System.Boolean UnityEngine.Debug::get_isDebugBuild() void Register_UnityEngine_Debug_get_isDebugBuild(); Register_UnityEngine_Debug_get_isDebugBuild(); //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String) void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); //End Registrations for type : UnityEngine.Debug //Start Registrations for type : UnityEngine.DebugLogHandler //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_Log(); Register_UnityEngine_DebugLogHandler_Internal_Log(); //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_LogException(); Register_UnityEngine_DebugLogHandler_Internal_LogException(); //End Registrations for type : UnityEngine.DebugLogHandler //Start Registrations for type : UnityEngine.Display //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) void Register_UnityEngine_Display_RelativeMouseAtImpl(); Register_UnityEngine_Display_RelativeMouseAtImpl(); //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetRenderingExtImpl(); Register_UnityEngine_Display_GetRenderingExtImpl(); //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetSystemExtImpl(); Register_UnityEngine_Display_GetSystemExtImpl(); //End Registrations for type : UnityEngine.Display //Start Registrations for type : UnityEngine.Event //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event) void Register_UnityEngine_Event_PopEvent(); Register_UnityEngine_Event_PopEvent(); //System.Char UnityEngine.Event::get_character() void Register_UnityEngine_Event_get_character(); Register_UnityEngine_Event_get_character(); //System.Int32 UnityEngine.Event::GetDoubleClickTime() void Register_UnityEngine_Event_GetDoubleClickTime(); Register_UnityEngine_Event_GetDoubleClickTime(); //System.Int32 UnityEngine.Event::get_button() void Register_UnityEngine_Event_get_button(); Register_UnityEngine_Event_get_button(); //System.Int32 UnityEngine.Event::get_clickCount() void Register_UnityEngine_Event_get_clickCount(); Register_UnityEngine_Event_get_clickCount(); //System.Int32 UnityEngine.Event::get_displayIndex() void Register_UnityEngine_Event_get_displayIndex(); Register_UnityEngine_Event_get_displayIndex(); //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32) void Register_UnityEngine_Event_Internal_Create(); Register_UnityEngine_Event_Internal_Create(); //System.Single UnityEngine.Event::get_pressure() void Register_UnityEngine_Event_get_pressure(); Register_UnityEngine_Event_get_pressure(); //System.String UnityEngine.Event::get_commandName() void Register_UnityEngine_Event_get_commandName(); Register_UnityEngine_Event_get_commandName(); //System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr) void Register_UnityEngine_Event_CopyFromPtr(); Register_UnityEngine_Event_CopyFromPtr(); //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr) void Register_UnityEngine_Event_Internal_Destroy(); Register_UnityEngine_Event_Internal_Destroy(); //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) void Register_UnityEngine_Event_Internal_SetNativeEvent(); Register_UnityEngine_Event_Internal_SetNativeEvent(); //System.Void UnityEngine.Event::Internal_Use() void Register_UnityEngine_Event_Internal_Use(); Register_UnityEngine_Event_Internal_Use(); //System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_delta_Injected(); Register_UnityEngine_Event_get_delta_Injected(); //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_mousePosition_Injected(); Register_UnityEngine_Event_get_mousePosition_Injected(); //System.Void UnityEngine.Event::set_character(System.Char) void Register_UnityEngine_Event_set_character(); Register_UnityEngine_Event_set_character(); //System.Void UnityEngine.Event::set_commandName(System.String) void Register_UnityEngine_Event_set_commandName(); Register_UnityEngine_Event_set_commandName(); //System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_set_delta_Injected(); Register_UnityEngine_Event_set_delta_Injected(); //System.Void UnityEngine.Event::set_displayIndex(System.Int32) void Register_UnityEngine_Event_set_displayIndex(); Register_UnityEngine_Event_set_displayIndex(); //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode) void Register_UnityEngine_Event_set_keyCode(); Register_UnityEngine_Event_set_keyCode(); //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers) void Register_UnityEngine_Event_set_modifiers(); Register_UnityEngine_Event_set_modifiers(); //System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_set_mousePosition_Injected(); Register_UnityEngine_Event_set_mousePosition_Injected(); //System.Void UnityEngine.Event::set_type(UnityEngine.EventType) void Register_UnityEngine_Event_set_type(); Register_UnityEngine_Event_set_type(); //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers() void Register_UnityEngine_Event_get_modifiers(); Register_UnityEngine_Event_get_modifiers(); //UnityEngine.EventType UnityEngine.Event::get_rawType() void Register_UnityEngine_Event_get_rawType(); Register_UnityEngine_Event_get_rawType(); //UnityEngine.EventType UnityEngine.Event::get_type() void Register_UnityEngine_Event_get_type(); Register_UnityEngine_Event_get_type(); //UnityEngine.KeyCode UnityEngine.Event::get_keyCode() void Register_UnityEngine_Event_get_keyCode(); Register_UnityEngine_Event_get_keyCode(); //UnityEngine.PointerType UnityEngine.Event::get_pointerType() void Register_UnityEngine_Event_get_pointerType(); Register_UnityEngine_Event_get_pointerType(); //End Registrations for type : UnityEngine.Event //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate() void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat(); //System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance() void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //Start Registrations for type : UnityEngine.Font //System.Boolean UnityEngine.Font::HasCharacter(System.Int32) void Register_UnityEngine_Font_HasCharacter(); Register_UnityEngine_Font_HasCharacter(); //System.Boolean UnityEngine.Font::get_dynamic() void Register_UnityEngine_Font_get_dynamic(); Register_UnityEngine_Font_get_dynamic(); //System.Int32 UnityEngine.Font::get_fontSize() void Register_UnityEngine_Font_get_fontSize(); Register_UnityEngine_Font_get_fontSize(); //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String) void Register_UnityEngine_Font_Internal_CreateFont(); Register_UnityEngine_Font_Internal_CreateFont(); //UnityEngine.Material UnityEngine.Font::get_material() void Register_UnityEngine_Font_get_material(); Register_UnityEngine_Font_get_material(); //End Registrations for type : UnityEngine.Font //Start Registrations for type : UnityEngine.FrameTimingManager //System.UInt32 UnityEngine.FrameTimingManager::GetLatestTimings(System.UInt32,UnityEngine.FrameTiming[]) void Register_UnityEngine_FrameTimingManager_GetLatestTimings(); Register_UnityEngine_FrameTimingManager_GetLatestTimings(); //System.Void UnityEngine.FrameTimingManager::CaptureFrameTimings() void Register_UnityEngine_FrameTimingManager_CaptureFrameTimings(); Register_UnityEngine_FrameTimingManager_CaptureFrameTimings(); //End Registrations for type : UnityEngine.FrameTimingManager //Start Registrations for type : UnityEngine.GameObject //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) void Register_UnityEngine_GameObject_GetComponentsInternal(); Register_UnityEngine_GameObject_GetComponentsInternal(); //System.Boolean UnityEngine.GameObject::CompareTag(System.String) void Register_UnityEngine_GameObject_CompareTag(); Register_UnityEngine_GameObject_CompareTag(); //System.Boolean UnityEngine.GameObject::get_activeInHierarchy() void Register_UnityEngine_GameObject_get_activeInHierarchy(); Register_UnityEngine_GameObject_get_activeInHierarchy(); //System.Boolean UnityEngine.GameObject::get_activeSelf() void Register_UnityEngine_GameObject_get_activeSelf(); Register_UnityEngine_GameObject_get_activeSelf(); //System.Int32 UnityEngine.GameObject::get_layer() void Register_UnityEngine_GameObject_get_layer(); Register_UnityEngine_GameObject_get_layer(); //System.String UnityEngine.GameObject::get_tag() void Register_UnityEngine_GameObject_get_tag(); Register_UnityEngine_GameObject_get_tag(); //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_GameObject_GetComponentFastPath(); Register_UnityEngine_GameObject_GetComponentFastPath(); //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) void Register_UnityEngine_GameObject_Internal_CreateGameObject(); Register_UnityEngine_GameObject_Internal_CreateGameObject(); //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessage(); Register_UnityEngine_GameObject_SendMessage(); //System.Void UnityEngine.GameObject::SetActive(System.Boolean) void Register_UnityEngine_GameObject_SetActive(); Register_UnityEngine_GameObject_SetActive(); //System.Void UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_GameObject_TryGetComponentFastPath(); Register_UnityEngine_GameObject_TryGetComponentFastPath(); //System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_GameObject_get_scene_Injected(); Register_UnityEngine_GameObject_get_scene_Injected(); //System.Void UnityEngine.GameObject::set_layer(System.Int32) void Register_UnityEngine_GameObject_set_layer(); Register_UnityEngine_GameObject_set_layer(); //System.Void UnityEngine.GameObject::set_tag(System.String) void Register_UnityEngine_GameObject_set_tag(); Register_UnityEngine_GameObject_set_tag(); //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type) void Register_UnityEngine_GameObject_GetComponent(); Register_UnityEngine_GameObject_GetComponent(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInChildren(); Register_UnityEngine_GameObject_GetComponentInChildren(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInParent(); Register_UnityEngine_GameObject_GetComponentInParent(); //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) void Register_UnityEngine_GameObject_Internal_AddComponentWithType(); Register_UnityEngine_GameObject_Internal_AddComponentWithType(); //UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type) void Register_UnityEngine_GameObject_TryGetComponentInternal(); Register_UnityEngine_GameObject_TryGetComponentInternal(); //UnityEngine.Transform UnityEngine.GameObject::get_transform() void Register_UnityEngine_GameObject_get_transform(); Register_UnityEngine_GameObject_get_transform(); //End Registrations for type : UnityEngine.GameObject //Start Registrations for type : UnityEngine.GL //System.Void UnityEngine.GL::Begin(System.Int32) void Register_UnityEngine_GL_Begin(); Register_UnityEngine_GL_Begin(); //System.Void UnityEngine.GL::End() void Register_UnityEngine_GL_End(); Register_UnityEngine_GL_End(); //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single) void Register_UnityEngine_GL_GLClear_Injected(); Register_UnityEngine_GL_GLClear_Injected(); //System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single) void Register_UnityEngine_GL_GLLoadPixelMatrixScript(); Register_UnityEngine_GL_GLLoadPixelMatrixScript(); //System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single) void Register_UnityEngine_GL_ImmediateColor(); Register_UnityEngine_GL_ImmediateColor(); //System.Void UnityEngine.GL::LoadOrtho() void Register_UnityEngine_GL_LoadOrtho(); Register_UnityEngine_GL_LoadOrtho(); //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); //System.Void UnityEngine.GL::PopMatrix() void Register_UnityEngine_GL_PopMatrix(); Register_UnityEngine_GL_PopMatrix(); //System.Void UnityEngine.GL::PushMatrix() void Register_UnityEngine_GL_PushMatrix(); Register_UnityEngine_GL_PushMatrix(); //System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GL_SetViewMatrix_Injected(); Register_UnityEngine_GL_SetViewMatrix_Injected(); //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single) void Register_UnityEngine_GL_TexCoord3(); Register_UnityEngine_GL_TexCoord3(); //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single) void Register_UnityEngine_GL_Vertex3(); Register_UnityEngine_GL_Vertex3(); //System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&) void Register_UnityEngine_GL_Viewport_Injected(); Register_UnityEngine_GL_Viewport_Injected(); //End Registrations for type : UnityEngine.GL //Start Registrations for type : UnityEngine.Gradient //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr) void Register_UnityEngine_Gradient_Internal_Equals(); Register_UnityEngine_Gradient_Internal_Equals(); //System.IntPtr UnityEngine.Gradient::Init() void Register_UnityEngine_Gradient_Init(); Register_UnityEngine_Gradient_Init(); //System.Void UnityEngine.Gradient::Cleanup() void Register_UnityEngine_Gradient_Cleanup(); Register_UnityEngine_Gradient_Cleanup(); //System.Void UnityEngine.Gradient::set_alphaKeys(UnityEngine.GradientAlphaKey[]) void Register_UnityEngine_Gradient_set_alphaKeys(); Register_UnityEngine_Gradient_set_alphaKeys(); //System.Void UnityEngine.Gradient::set_colorKeys(UnityEngine.GradientColorKey[]) void Register_UnityEngine_Gradient_set_colorKeys(); Register_UnityEngine_Gradient_set_colorKeys(); //System.Void UnityEngine.Gradient::set_mode(UnityEngine.GradientMode) void Register_UnityEngine_Gradient_set_mode(); Register_UnityEngine_Gradient_set_mode(); //UnityEngine.GradientAlphaKey[] UnityEngine.Gradient::get_alphaKeys() void Register_UnityEngine_Gradient_get_alphaKeys(); Register_UnityEngine_Gradient_get_alphaKeys(); //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys() void Register_UnityEngine_Gradient_get_colorKeys(); Register_UnityEngine_Gradient_get_colorKeys(); //UnityEngine.GradientMode UnityEngine.Gradient::get_mode() void Register_UnityEngine_Gradient_get_mode(); Register_UnityEngine_Gradient_get_mode(); //End Registrations for type : UnityEngine.Gradient //Start Registrations for type : UnityEngine.Graphics //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); //System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Graphics_ExecuteCommandBuffer(); Register_UnityEngine_Graphics_ExecuteCommandBuffer(); //System.Void UnityEngine.Graphics::Internal_SetNullRT() void Register_UnityEngine_Graphics_Internal_SetNullRT(); Register_UnityEngine_Graphics_Internal_SetNullRT(); //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32) void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); //End Registrations for type : UnityEngine.Graphics //Start Registrations for type : UnityEngine.GUI //System.Boolean UnityEngine.GUI::get_changed() void Register_UnityEngine_GUI_get_changed(); Register_UnityEngine_GUI_get_changed(); //System.Boolean UnityEngine.GUI::get_enabled() void Register_UnityEngine_GUI_get_enabled(); Register_UnityEngine_GUI_get_enabled(); //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_backgroundColor_Injected(); Register_UnityEngine_GUI_get_backgroundColor_Injected(); //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_color_Injected(); Register_UnityEngine_GUI_get_color_Injected(); //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_contentColor_Injected(); Register_UnityEngine_GUI_get_contentColor_Injected(); //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_backgroundColor_Injected(); Register_UnityEngine_GUI_set_backgroundColor_Injected(); //System.Void UnityEngine.GUI::set_changed(System.Boolean) void Register_UnityEngine_GUI_set_changed(); Register_UnityEngine_GUI_set_changed(); //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_color_Injected(); Register_UnityEngine_GUI_set_color_Injected(); //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_contentColor_Injected(); Register_UnityEngine_GUI_set_contentColor_Injected(); //System.Void UnityEngine.GUI::set_enabled(System.Boolean) void Register_UnityEngine_GUI_set_enabled(); Register_UnityEngine_GUI_set_enabled(); //End Registrations for type : UnityEngine.GUI //Start Registrations for type : UnityEngine.GUIClip //System.Int32 UnityEngine.GUIClip::Internal_GetCount() void Register_UnityEngine_GUIClip_Internal_GetCount(); Register_UnityEngine_GUIClip_Internal_GetCount(); //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_GetMatrix_Injected(); Register_UnityEngine_GUIClip_GetMatrix_Injected(); //System.Void UnityEngine.GUIClip::Internal_Pop() void Register_UnityEngine_GUIClip_Internal_Pop(); Register_UnityEngine_GUIClip_Internal_Pop(); //System.Void UnityEngine.GUIClip::Internal_PopParentClip() void Register_UnityEngine_GUIClip_Internal_PopParentClip(); Register_UnityEngine_GUIClip_Internal_PopParentClip(); //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&) void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_SetMatrix_Injected(); Register_UnityEngine_GUIClip_SetMatrix_Injected(); //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_GUIClip_get_visibleRect_Injected(); Register_UnityEngine_GUIClip_get_visibleRect_Injected(); //End Registrations for type : UnityEngine.GUIClip //Start Registrations for type : UnityEngine.GUILayoutUtility //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); //End Registrations for type : UnityEngine.GUILayoutUtility //Start Registrations for type : UnityEngine.GUIStyle //System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String) void Register_UnityEngine_GUIStyle_IsTooltipActive(); Register_UnityEngine_GUIStyle_IsTooltipActive(); //System.Boolean UnityEngine.GUIStyle::get_richText() void Register_UnityEngine_GUIStyle_get_richText(); Register_UnityEngine_GUIStyle_get_richText(); //System.Boolean UnityEngine.GUIStyle::get_stretchHeight() void Register_UnityEngine_GUIStyle_get_stretchHeight(); Register_UnityEngine_GUIStyle_get_stretchHeight(); //System.Boolean UnityEngine.GUIStyle::get_stretchWidth() void Register_UnityEngine_GUIStyle_get_stretchWidth(); Register_UnityEngine_GUIStyle_get_stretchWidth(); //System.Boolean UnityEngine.GUIStyle::get_wordWrap() void Register_UnityEngine_GUIStyle_get_wordWrap(); Register_UnityEngine_GUIStyle_get_wordWrap(); //System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); //System.Int32 UnityEngine.GUIStyle::get_fontSize() void Register_UnityEngine_GUIStyle_get_fontSize(); Register_UnityEngine_GUIStyle_get_fontSize(); //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32) void Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32) void Register_UnityEngine_GUIStyle_GetStyleStatePtr(); Register_UnityEngine_GUIStyle_GetStyleStatePtr(); //System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle) void Register_UnityEngine_GUIStyle_Internal_Copy(); Register_UnityEngine_GUIStyle_Internal_Copy(); //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle) void Register_UnityEngine_GUIStyle_Internal_Create(); Register_UnityEngine_GUIStyle_Internal_Create(); //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single) void Register_UnityEngine_GUIStyle_Internal_CalcHeight(); Register_UnityEngine_GUIStyle_Internal_CalcHeight(); //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); //System.Single UnityEngine.GUIStyle::get_fixedHeight() void Register_UnityEngine_GUIStyle_get_fixedHeight(); Register_UnityEngine_GUIStyle_get_fixedHeight(); //System.Single UnityEngine.GUIStyle::get_fixedWidth() void Register_UnityEngine_GUIStyle_get_fixedWidth(); Register_UnityEngine_GUIStyle_get_fixedWidth(); //System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32) void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); //System.String UnityEngine.GUIStyle::get_rawName() void Register_UnityEngine_GUIStyle_get_rawName(); Register_UnityEngine_GUIStyle_get_rawName(); //System.Void UnityEngine.GUIStyle::AssignRectOffset(System.Int32,System.IntPtr) void Register_UnityEngine_GUIStyle_AssignRectOffset(); Register_UnityEngine_GUIStyle_AssignRectOffset(); //System.Void UnityEngine.GUIStyle::AssignStyleState(System.Int32,System.IntPtr) void Register_UnityEngine_GUIStyle_AssignStyleState(); Register_UnityEngine_GUIStyle_AssignStyleState(); //System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_Destroy(); Register_UnityEngine_GUIStyle_Internal_Destroy(); //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); //System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) void Register_UnityEngine_GUIStyle_SetDefaultFont(); Register_UnityEngine_GUIStyle_SetDefaultFont(); //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&) void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); //System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_get_contentOffset_Injected(); Register_UnityEngine_GUIStyle_get_contentOffset_Injected(); //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor) void Register_UnityEngine_GUIStyle_set_alignment(); Register_UnityEngine_GUIStyle_set_alignment(); //System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping) void Register_UnityEngine_GUIStyle_set_clipping(); Register_UnityEngine_GUIStyle_set_clipping(); //System.Void UnityEngine.GUIStyle::set_contentOffset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_set_contentOffset_Injected(); Register_UnityEngine_GUIStyle_set_contentOffset_Injected(); //System.Void UnityEngine.GUIStyle::set_fixedHeight(System.Single) void Register_UnityEngine_GUIStyle_set_fixedHeight(); Register_UnityEngine_GUIStyle_set_fixedHeight(); //System.Void UnityEngine.GUIStyle::set_fixedWidth(System.Single) void Register_UnityEngine_GUIStyle_set_fixedWidth(); Register_UnityEngine_GUIStyle_set_fixedWidth(); //System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font) void Register_UnityEngine_GUIStyle_set_font(); Register_UnityEngine_GUIStyle_set_font(); //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32) void Register_UnityEngine_GUIStyle_set_fontSize(); Register_UnityEngine_GUIStyle_set_fontSize(); //System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle) void Register_UnityEngine_GUIStyle_set_fontStyle(); Register_UnityEngine_GUIStyle_set_fontStyle(); //System.Void UnityEngine.GUIStyle::set_imagePosition(UnityEngine.ImagePosition) void Register_UnityEngine_GUIStyle_set_imagePosition(); Register_UnityEngine_GUIStyle_set_imagePosition(); //System.Void UnityEngine.GUIStyle::set_rawName(System.String) void Register_UnityEngine_GUIStyle_set_rawName(); Register_UnityEngine_GUIStyle_set_rawName(); //System.Void UnityEngine.GUIStyle::set_richText(System.Boolean) void Register_UnityEngine_GUIStyle_set_richText(); Register_UnityEngine_GUIStyle_set_richText(); //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean) void Register_UnityEngine_GUIStyle_set_stretchHeight(); Register_UnityEngine_GUIStyle_set_stretchHeight(); //System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean) void Register_UnityEngine_GUIStyle_set_stretchWidth(); Register_UnityEngine_GUIStyle_set_stretchWidth(); //System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean) void Register_UnityEngine_GUIStyle_set_wordWrap(); Register_UnityEngine_GUIStyle_set_wordWrap(); //UnityEngine.Font UnityEngine.GUIStyle::get_font() void Register_UnityEngine_GUIStyle_get_font(); Register_UnityEngine_GUIStyle_get_font(); //UnityEngine.FontStyle UnityEngine.GUIStyle::get_fontStyle() void Register_UnityEngine_GUIStyle_get_fontStyle(); Register_UnityEngine_GUIStyle_get_fontStyle(); //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition() void Register_UnityEngine_GUIStyle_get_imagePosition(); Register_UnityEngine_GUIStyle_get_imagePosition(); //UnityEngine.TextAnchor UnityEngine.GUIStyle::get_alignment() void Register_UnityEngine_GUIStyle_get_alignment(); Register_UnityEngine_GUIStyle_get_alignment(); //UnityEngine.TextClipping UnityEngine.GUIStyle::get_clipping() void Register_UnityEngine_GUIStyle_get_clipping(); Register_UnityEngine_GUIStyle_get_clipping(); //End Registrations for type : UnityEngine.GUIStyle //Start Registrations for type : UnityEngine.GUIStyleState //System.IntPtr UnityEngine.GUIStyleState::Init() void Register_UnityEngine_GUIStyleState_Init(); Register_UnityEngine_GUIStyleState_Init(); //System.Void UnityEngine.GUIStyleState::Cleanup() void Register_UnityEngine_GUIStyleState_Cleanup(); Register_UnityEngine_GUIStyleState_Cleanup(); //System.Void UnityEngine.GUIStyleState::get_textColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUIStyleState_get_textColor_Injected(); Register_UnityEngine_GUIStyleState_get_textColor_Injected(); //System.Void UnityEngine.GUIStyleState::set_background(UnityEngine.Texture2D) void Register_UnityEngine_GUIStyleState_set_background(); Register_UnityEngine_GUIStyleState_set_background(); //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUIStyleState_set_textColor_Injected(); Register_UnityEngine_GUIStyleState_set_textColor_Injected(); //UnityEngine.Texture2D UnityEngine.GUIStyleState::get_background() void Register_UnityEngine_GUIStyleState_get_background(); Register_UnityEngine_GUIStyleState_get_background(); //End Registrations for type : UnityEngine.GUIStyleState //Start Registrations for type : UnityEngine.GUIUtility //System.Boolean UnityEngine.GUIUtility::HasFocusableControls() void Register_UnityEngine_GUIUtility_HasFocusableControls(); Register_UnityEngine_GUIUtility_HasFocusableControls(); //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32) void Register_UnityEngine_GUIUtility_OwnsId(); Register_UnityEngine_GUIUtility_OwnsId(); //System.Boolean UnityEngine.GUIUtility::get_textFieldInput() void Register_UnityEngine_GUIUtility_get_textFieldInput(); Register_UnityEngine_GUIUtility_get_textFieldInput(); //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event) void Register_UnityEngine_GUIUtility_CheckForTabEvent(); Register_UnityEngine_GUIUtility_CheckForTabEvent(); //System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&) void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl() void Register_UnityEngine_GUIUtility_Internal_GetHotControl(); Register_UnityEngine_GUIUtility_Internal_GetHotControl(); //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl() void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); //System.Int32 UnityEngine.GUIUtility::get_guiDepth() void Register_UnityEngine_GUIUtility_get_guiDepth(); Register_UnityEngine_GUIUtility_get_guiDepth(); //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint() void Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); //System.String UnityEngine.GUIUtility::get_compositionString() void Register_UnityEngine_GUIUtility_get_compositionString(); Register_UnityEngine_GUIUtility_get_compositionString(); //System.String UnityEngine.GUIUtility::get_systemCopyBuffer() void Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); //System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState) void Register_UnityEngine_GUIUtility_BeginContainer(); Register_UnityEngine_GUIUtility_BeginContainer(); //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject) void Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); //System.Void UnityEngine.GUIUtility::Internal_EndContainer() void Register_UnityEngine_GUIUtility_Internal_EndContainer(); Register_UnityEngine_GUIUtility_Internal_EndContainer(); //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); Register_UnityEngine_GUIUtility_Internal_ExitGUI(); //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetHotControl(); Register_UnityEngine_GUIUtility_Internal_SetHotControl(); //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); //System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_GUIUtility_set_imeCompositionMode(); Register_UnityEngine_GUIUtility_set_imeCompositionMode(); //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String) void Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); //End Registrations for type : UnityEngine.GUIUtility //Start Registrations for type : UnityEngine.ImageConversion //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean) void Register_UnityEngine_ImageConversion_LoadImage(); Register_UnityEngine_ImageConversion_LoadImage(); //System.Byte[] UnityEngine.ImageConversion::EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags) void Register_UnityEngine_ImageConversion_EncodeToEXR(); Register_UnityEngine_ImageConversion_EncodeToEXR(); //System.Byte[] UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D,System.Int32) void Register_UnityEngine_ImageConversion_EncodeToJPG(); Register_UnityEngine_ImageConversion_EncodeToJPG(); //System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D) void Register_UnityEngine_ImageConversion_EncodeToPNG(); Register_UnityEngine_ImageConversion_EncodeToPNG(); //End Registrations for type : UnityEngine.ImageConversion //Start Registrations for type : UnityEngine.Input //System.Boolean UnityEngine.Input::CheckDisabled() void Register_UnityEngine_Input_CheckDisabled(); Register_UnityEngine_Input_CheckDisabled(); //System.Boolean UnityEngine.Input::GetButton(System.String) void Register_UnityEngine_Input_GetButton(); Register_UnityEngine_Input_GetButton(); //System.Boolean UnityEngine.Input::GetButtonDown(System.String) void Register_UnityEngine_Input_GetButtonDown(); Register_UnityEngine_Input_GetButtonDown(); //System.Boolean UnityEngine.Input::GetButtonUp(System.String) void Register_UnityEngine_Input_GetButtonUp(); Register_UnityEngine_Input_GetButtonUp(); //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyDownInt(); Register_UnityEngine_Input_GetKeyDownInt(); //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyInt(); Register_UnityEngine_Input_GetKeyInt(); //System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyUpInt(); Register_UnityEngine_Input_GetKeyUpInt(); //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) void Register_UnityEngine_Input_GetMouseButton(); Register_UnityEngine_Input_GetMouseButton(); //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) void Register_UnityEngine_Input_GetMouseButtonDown(); Register_UnityEngine_Input_GetMouseButtonDown(); //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) void Register_UnityEngine_Input_GetMouseButtonUp(); Register_UnityEngine_Input_GetMouseButtonUp(); //System.Boolean UnityEngine.Input::get_mousePresent() void Register_UnityEngine_Input_get_mousePresent(); Register_UnityEngine_Input_get_mousePresent(); //System.Boolean UnityEngine.Input::get_touchSupported() void Register_UnityEngine_Input_get_touchSupported(); Register_UnityEngine_Input_get_touchSupported(); //System.Int32 UnityEngine.Input::get_touchCount() void Register_UnityEngine_Input_get_touchCount(); Register_UnityEngine_Input_get_touchCount(); //System.Single UnityEngine.Input::GetAxis(System.String) void Register_UnityEngine_Input_GetAxis(); Register_UnityEngine_Input_GetAxis(); //System.Single UnityEngine.Input::GetAxisRaw(System.String) void Register_UnityEngine_Input_GetAxisRaw(); Register_UnityEngine_Input_GetAxisRaw(); //System.String UnityEngine.Input::get_compositionString() void Register_UnityEngine_Input_get_compositionString(); Register_UnityEngine_Input_get_compositionString(); //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&) void Register_UnityEngine_Input_GetTouch_Injected(); Register_UnityEngine_Input_GetTouch_Injected(); //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_compositionCursorPos_Injected(); Register_UnityEngine_Input_get_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Input_get_mousePosition_Injected(); Register_UnityEngine_Input_get_mousePosition_Injected(); //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_set_compositionCursorPos_Injected(); Register_UnityEngine_Input_set_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_Input_set_imeCompositionMode(); Register_UnityEngine_Input_set_imeCompositionMode(); //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode() void Register_UnityEngine_Input_get_imeCompositionMode(); Register_UnityEngine_Input_get_imeCompositionMode(); //End Registrations for type : UnityEngine.Input //Start Registrations for type : UnityEngine.IntegratedSubsystem //System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem) void Register_UnityEngine_IntegratedSubsystem_SetHandle(); Register_UnityEngine_IntegratedSubsystem_SetHandle(); //System.Void UnityEngine.IntegratedSubsystem::Start() void Register_UnityEngine_IntegratedSubsystem_Start(); Register_UnityEngine_IntegratedSubsystem_Start(); //System.Void UnityEngine.IntegratedSubsystem::Stop() void Register_UnityEngine_IntegratedSubsystem_Stop(); Register_UnityEngine_IntegratedSubsystem_Stop(); //End Registrations for type : UnityEngine.IntegratedSubsystem //Start Registrations for type : UnityEngine.Joint2D //System.Single UnityEngine.Joint2D::get_breakForce() void Register_UnityEngine_Joint2D_get_breakForce(); Register_UnityEngine_Joint2D_get_breakForce(); //System.Single UnityEngine.Joint2D::get_breakTorque() void Register_UnityEngine_Joint2D_get_breakTorque(); Register_UnityEngine_Joint2D_get_breakTorque(); //System.Single UnityEngine.Joint2D::get_reactionTorque() void Register_UnityEngine_Joint2D_get_reactionTorque(); Register_UnityEngine_Joint2D_get_reactionTorque(); //System.Void UnityEngine.Joint2D::get_reactionForce_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Joint2D_get_reactionForce_Injected(); Register_UnityEngine_Joint2D_get_reactionForce_Injected(); //UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody() void Register_UnityEngine_Joint2D_get_connectedBody(); Register_UnityEngine_Joint2D_get_connectedBody(); //End Registrations for type : UnityEngine.Joint2D //Start Registrations for type : UnityEngine.JsonUtility //System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type) void Register_UnityEngine_JsonUtility_FromJsonInternal(); Register_UnityEngine_JsonUtility_FromJsonInternal(); //System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean) void Register_UnityEngine_JsonUtility_ToJsonInternal(); Register_UnityEngine_JsonUtility_ToJsonInternal(); //End Registrations for type : UnityEngine.JsonUtility //Start Registrations for type : UnityEngine.Light //System.Boolean UnityEngine.Light::get_useColorTemperature() void Register_UnityEngine_Light_get_useColorTemperature(); Register_UnityEngine_Light_get_useColorTemperature(); //System.Single UnityEngine.Light::get_bounceIntensity() void Register_UnityEngine_Light_get_bounceIntensity(); Register_UnityEngine_Light_get_bounceIntensity(); //System.Single UnityEngine.Light::get_colorTemperature() void Register_UnityEngine_Light_get_colorTemperature(); Register_UnityEngine_Light_get_colorTemperature(); //System.Single UnityEngine.Light::get_cookieSize() void Register_UnityEngine_Light_get_cookieSize(); Register_UnityEngine_Light_get_cookieSize(); //System.Single UnityEngine.Light::get_intensity() void Register_UnityEngine_Light_get_intensity(); Register_UnityEngine_Light_get_intensity(); //System.Single UnityEngine.Light::get_range() void Register_UnityEngine_Light_get_range(); Register_UnityEngine_Light_get_range(); //System.Single UnityEngine.Light::get_spotAngle() void Register_UnityEngine_Light_get_spotAngle(); Register_UnityEngine_Light_get_spotAngle(); //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&) void Register_UnityEngine_Light_get_bakingOutput_Injected(); Register_UnityEngine_Light_get_bakingOutput_Injected(); //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_get_color_Injected(); Register_UnityEngine_Light_get_color_Injected(); //UnityEngine.LightShadows UnityEngine.Light::get_shadows() void Register_UnityEngine_Light_get_shadows(); Register_UnityEngine_Light_get_shadows(); //UnityEngine.LightType UnityEngine.Light::get_type() void Register_UnityEngine_Light_get_type(); Register_UnityEngine_Light_get_type(); //UnityEngine.Texture UnityEngine.Light::get_cookie() void Register_UnityEngine_Light_get_cookie(); Register_UnityEngine_Light_get_cookie(); //End Registrations for type : UnityEngine.Light //Start Registrations for type : UnityEngine.Material //System.Boolean UnityEngine.Material::HasProperty(System.Int32) void Register_UnityEngine_Material_HasProperty(); Register_UnityEngine_Material_HasProperty(); //System.Boolean UnityEngine.Material::SetPass(System.Int32) void Register_UnityEngine_Material_SetPass(); Register_UnityEngine_Material_SetPass(); //System.Int32 UnityEngine.Material::ComputeCRC() void Register_UnityEngine_Material_ComputeCRC(); Register_UnityEngine_Material_ComputeCRC(); //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags) void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); //System.Int32 UnityEngine.Material::get_passCount() void Register_UnityEngine_Material_get_passCount(); Register_UnityEngine_Material_get_passCount(); //System.Single UnityEngine.Material::GetFloatImpl(System.Int32) void Register_UnityEngine_Material_GetFloatImpl(); Register_UnityEngine_Material_GetFloatImpl(); //System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String) void Register_UnityEngine_Material_GetTagImpl(); Register_UnityEngine_Material_GetTagImpl(); //System.String[] UnityEngine.Material::GetShaderKeywords() void Register_UnityEngine_Material_GetShaderKeywords(); Register_UnityEngine_Material_GetShaderKeywords(); //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material) void Register_UnityEngine_Material_CopyPropertiesFromMaterial(); Register_UnityEngine_Material_CopyPropertiesFromMaterial(); //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) void Register_UnityEngine_Material_CreateWithMaterial(); Register_UnityEngine_Material_CreateWithMaterial(); //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader) void Register_UnityEngine_Material_CreateWithShader(); Register_UnityEngine_Material_CreateWithShader(); //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material) void Register_UnityEngine_Material_CreateWithString(); Register_UnityEngine_Material_CreateWithString(); //System.Void UnityEngine.Material::DisableKeyword(System.String) void Register_UnityEngine_Material_DisableKeyword(); Register_UnityEngine_Material_DisableKeyword(); //System.Void UnityEngine.Material::EnableKeyword(System.String) void Register_UnityEngine_Material_EnableKeyword(); Register_UnityEngine_Material_EnableKeyword(); //System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_GetColorImpl_Injected(); Register_UnityEngine_Material_GetColorImpl_Injected(); //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_SetColorImpl_Injected(); Register_UnityEngine_Material_SetColorImpl_Injected(); //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) void Register_UnityEngine_Material_SetFloatImpl(); Register_UnityEngine_Material_SetFloatImpl(); //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Material_SetMatrixImpl_Injected(); Register_UnityEngine_Material_SetMatrixImpl_Injected(); //System.Void UnityEngine.Material::SetShaderKeywords(System.String[]) void Register_UnityEngine_Material_SetShaderKeywords(); Register_UnityEngine_Material_SetShaderKeywords(); //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_Material_SetTextureImpl(); Register_UnityEngine_Material_SetTextureImpl(); //System.Void UnityEngine.Material::set_renderQueue(System.Int32) void Register_UnityEngine_Material_set_renderQueue(); Register_UnityEngine_Material_set_renderQueue(); //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32) void Register_UnityEngine_Material_GetTextureImpl(); Register_UnityEngine_Material_GetTextureImpl(); //End Registrations for type : UnityEngine.Material //Start Registrations for type : UnityEngine.MaterialPropertyBlock //System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl() void Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); //System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean) void Register_UnityEngine_MaterialPropertyBlock_Clear(); Register_UnityEngine_MaterialPropertyBlock_Clear(); //System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr) void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single) void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32) void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected(); Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected(); //End Registrations for type : UnityEngine.MaterialPropertyBlock //Start Registrations for type : UnityEngine.Mathf //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_IsPowerOfTwo(); Register_UnityEngine_Mathf_IsPowerOfTwo(); //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_NextPowerOfTwo(); Register_UnityEngine_Mathf_NextPowerOfTwo(); //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) void Register_UnityEngine_Mathf_GammaToLinearSpace(); Register_UnityEngine_Mathf_GammaToLinearSpace(); //System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&) void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); //End Registrations for type : UnityEngine.Mathf //Start Registrations for type : UnityEngine.Matrix4x4 //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&) void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Inverse_Injected(); Register_UnityEngine_Matrix4x4_Inverse_Injected(); //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_TRS_Injected(); Register_UnityEngine_Matrix4x4_TRS_Injected(); //End Registrations for type : UnityEngine.Matrix4x4 //Start Registrations for type : UnityEngine.Mesh //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32) void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_HasVertexAttribute(); Register_UnityEngine_Mesh_HasVertexAttribute(); //System.Boolean UnityEngine.Mesh::get_canAccess() void Register_UnityEngine_Mesh_get_canAccess(); Register_UnityEngine_Mesh_get_canAccess(); //System.Int32 UnityEngine.Mesh::get_subMeshCount() void Register_UnityEngine_Mesh_get_subMeshCount(); Register_UnityEngine_Mesh_get_subMeshCount(); //System.Int32 UnityEngine.Mesh::get_vertexCount() void Register_UnityEngine_Mesh_get_vertexCount(); Register_UnityEngine_Mesh_get_vertexCount(); //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean) void Register_UnityEngine_Mesh_GetIndicesImpl(); Register_UnityEngine_Mesh_GetIndicesImpl(); //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean) void Register_UnityEngine_Mesh_ClearImpl(); Register_UnityEngine_Mesh_ClearImpl(); //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array) void Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) void Register_UnityEngine_Mesh_Internal_Create(); Register_UnityEngine_Mesh_Internal_Create(); //System.Void UnityEngine.Mesh::MarkDynamicImpl() void Register_UnityEngine_Mesh_MarkDynamicImpl(); Register_UnityEngine_Mesh_MarkDynamicImpl(); //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_RecalculateBoundsImpl(); Register_UnityEngine_Mesh_RecalculateBoundsImpl(); //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_SetArrayForChannelImpl(); Register_UnityEngine_Mesh_SetArrayForChannelImpl(); //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32) void Register_UnityEngine_Mesh_SetIndicesImpl(); Register_UnityEngine_Mesh_SetIndicesImpl(); //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Mesh_get_bounds_Injected(); Register_UnityEngine_Mesh_get_bounds_Injected(); //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Mesh_set_bounds_Injected(); Register_UnityEngine_Mesh_set_bounds_Injected(); //End Registrations for type : UnityEngine.Mesh //Start Registrations for type : UnityEngine.MeshFilter //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_MeshFilter_set_sharedMesh(); Register_UnityEngine_MeshFilter_set_sharedMesh(); //End Registrations for type : UnityEngine.MeshFilter //Start Registrations for type : UnityEngine.MonoBehaviour //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_IsInvoking(); Register_UnityEngine_MonoBehaviour_IsInvoking(); //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object) void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout() void Register_UnityEngine_MonoBehaviour_get_useGUILayout(); Register_UnityEngine_MonoBehaviour_get_useGUILayout(); //System.String UnityEngine.MonoBehaviour::GetScriptClassName() void Register_UnityEngine_MonoBehaviour_GetScriptClassName(); Register_UnityEngine_MonoBehaviour_GetScriptClassName(); //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_CancelInvoke(); Register_UnityEngine_MonoBehaviour_CancelInvoke(); //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single) void Register_UnityEngine_MonoBehaviour_InvokeDelayed(); Register_UnityEngine_MonoBehaviour_InvokeDelayed(); //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines() void Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String) void Register_UnityEngine_MonoBehaviour_StopCoroutine(); Register_UnityEngine_MonoBehaviour_StopCoroutine(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine) void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) void Register_UnityEngine_MonoBehaviour_set_useGUILayout(); Register_UnityEngine_MonoBehaviour_set_useGUILayout(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); //End Registrations for type : UnityEngine.MonoBehaviour //Start Registrations for type : UnityEngine.Networking.CertificateHandler //System.Void UnityEngine.Networking.CertificateHandler::Release() void Register_UnityEngine_Networking_CertificateHandler_Release(); Register_UnityEngine_Networking_CertificateHandler_Release(); //End Registrations for type : UnityEngine.Networking.CertificateHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandler //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&) void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); //System.String UnityEngine.Networking.DownloadHandler::GetContentType() void Register_UnityEngine_Networking_DownloadHandler_GetContentType(); Register_UnityEngine_Networking_DownloadHandler_GetContentType(); //System.Void UnityEngine.Networking.DownloadHandler::Release() void Register_UnityEngine_Networking_DownloadHandler_Release(); Register_UnityEngine_Networking_DownloadHandler_Release(); //End Registrations for type : UnityEngine.Networking.DownloadHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer) void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //Start Registrations for type : UnityEngine.Networking.UnityWebRequest //System.Boolean UnityEngine.Networking.UnityWebRequest::IsExecuting() void Register_UnityEngine_Networking_UnityWebRequest_IsExecuting(); Register_UnityEngine_Networking_UnityWebRequest_IsExecuting(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable() void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode() void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create() void Register_UnityEngine_Networking_UnityWebRequest_Create(); Register_UnityEngine_Networking_UnityWebRequest_Create(); //System.Single UnityEngine.Networking.UnityWebRequest::GetDownloadProgress() void Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress(); Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress(); //System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64) void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); //System.String UnityEngine.Networking.UnityWebRequest::GetUrl() void Register_UnityEngine_Networking_UnityWebRequest_GetUrl(); Register_UnityEngine_Networking_UnityWebRequest_GetUrl(); //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError) void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); //System.Void UnityEngine.Networking.UnityWebRequest::Abort() void Register_UnityEngine_Networking_UnityWebRequest_Abort(); Register_UnityEngine_Networking_UnityWebRequest_Abort(); //System.Void UnityEngine.Networking.UnityWebRequest::Release() void Register_UnityEngine_Networking_UnityWebRequest_Release(); Register_UnityEngine_Networking_UnityWebRequest_Release(); //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result() void Register_UnityEngine_Networking_UnityWebRequest_get_result(); Register_UnityEngine_Networking_UnityWebRequest_get_result(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError() void Register_UnityEngine_Networking_UnityWebRequest_GetError(); Register_UnityEngine_Networking_UnityWebRequest_GetError(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String) void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod) void Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32) void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec(); Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest() void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); //End Registrations for type : UnityEngine.Networking.UnityWebRequest //Start Registrations for type : UnityEngine.Networking.UploadHandler //System.Void UnityEngine.Networking.UploadHandler::Release() void Register_UnityEngine_Networking_UploadHandler_Release(); Register_UnityEngine_Networking_UploadHandler_Release(); //End Registrations for type : UnityEngine.Networking.UploadHandler //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32) void Register_UnityEngine_Networking_UploadHandlerRaw_Create(); Register_UnityEngine_Networking_UploadHandlerRaw_Create(); //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw //Start Registrations for type : UnityEngine.NoAllocHelpers //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object) void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32) void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); //End Registrations for type : UnityEngine.NoAllocHelpers //Start Registrations for type : UnityEngine.Object //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); //System.String UnityEngine.Object::GetName(UnityEngine.Object) void Register_UnityEngine_Object_GetName(); Register_UnityEngine_Object_GetName(); //System.String UnityEngine.Object::ToString(UnityEngine.Object) void Register_UnityEngine_Object_ToString(); Register_UnityEngine_Object_ToString(); //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) void Register_UnityEngine_Object_Destroy(); Register_UnityEngine_Object_Destroy(); //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) void Register_UnityEngine_Object_DestroyImmediate(); Register_UnityEngine_Object_DestroyImmediate(); //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) void Register_UnityEngine_Object_DontDestroyOnLoad(); Register_UnityEngine_Object_DontDestroyOnLoad(); //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String) void Register_UnityEngine_Object_SetName(); Register_UnityEngine_Object_SetName(); //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) void Register_UnityEngine_Object_set_hideFlags(); Register_UnityEngine_Object_set_hideFlags(); //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags() void Register_UnityEngine_Object_get_hideFlags(); Register_UnityEngine_Object_get_hideFlags(); //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) void Register_UnityEngine_Object_FindObjectFromInstanceID(); Register_UnityEngine_Object_FindObjectFromInstanceID(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) void Register_UnityEngine_Object_Internal_CloneSingle(); Register_UnityEngine_Object_Internal_CloneSingle(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Object_Internal_CloneSingleWithParent(); Register_UnityEngine_Object_Internal_CloneSingleWithParent(); //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected(); Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected(); //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsByType(System.Type,UnityEngine.FindObjectsInactive,UnityEngine.FindObjectsSortMode) void Register_UnityEngine_Object_FindObjectsByType(); Register_UnityEngine_Object_FindObjectsByType(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean) void Register_UnityEngine_Object_FindObjectsOfType(); Register_UnityEngine_Object_FindObjectsOfType(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type) void Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets(); Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets(); //End Registrations for type : UnityEngine.Object //Start Registrations for type : UnityEngine.ObjectGUIState //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create() void Register_UnityEngine_ObjectGUIState_Internal_Create(); Register_UnityEngine_ObjectGUIState_Internal_Create(); //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr) void Register_UnityEngine_ObjectGUIState_Internal_Destroy(); Register_UnityEngine_ObjectGUIState_Internal_Destroy(); //End Registrations for type : UnityEngine.ObjectGUIState //Start Registrations for type : UnityEngine.ParticleSystem //System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&) void Register_UnityEngine_ParticleSystem_EmitOld_Internal(); Register_UnityEngine_ParticleSystem_EmitOld_Internal(); //System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32) void Register_UnityEngine_ParticleSystem_Emit_Injected(); Register_UnityEngine_ParticleSystem_Emit_Injected(); //System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32) void Register_UnityEngine_ParticleSystem_Emit_Internal(); Register_UnityEngine_ParticleSystem_Emit_Internal(); //End Registrations for type : UnityEngine.ParticleSystem //Start Registrations for type : UnityEngine.ParticleSystemExtensionsImpl //System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Collections.Generic.List`1) void Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents(); Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents(); //End Registrations for type : UnityEngine.ParticleSystemExtensionsImpl //Start Registrations for type : UnityEngine.ParticleSystemRenderer //System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[]) void Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); //End Registrations for type : UnityEngine.ParticleSystemRenderer //Start Registrations for type : UnityEngine.Physics //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); //End Registrations for type : UnityEngine.Physics //Start Registrations for type : UnityEngine.Physics2D //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() void Register_UnityEngine_Physics2D_get_queriesHitTriggers(); Register_UnityEngine_Physics2D_get_queriesHitTriggers(); //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); //End Registrations for type : UnityEngine.Physics2D //Start Registrations for type : UnityEngine.PhysicsScene //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); //End Registrations for type : UnityEngine.PhysicsScene //Start Registrations for type : UnityEngine.PhysicsScene2D //System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); //System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); //End Registrations for type : UnityEngine.PhysicsScene2D //Start Registrations for type : UnityEngine.Playables.PlayableHandle //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableHandle //Start Registrations for type : UnityEngine.PlayerConnectionInternal //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected() void Register_UnityEngine_PlayerConnectionInternal_IsConnected(); Register_UnityEngine_PlayerConnectionInternal_IsConnected(); //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll() void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); //System.Void UnityEngine.PlayerConnectionInternal::Initialize() void Register_UnityEngine_PlayerConnectionInternal_Initialize(); Register_UnityEngine_PlayerConnectionInternal_Initialize(); //System.Void UnityEngine.PlayerConnectionInternal::PollInternal() void Register_UnityEngine_PlayerConnectionInternal_PollInternal(); Register_UnityEngine_PlayerConnectionInternal_PollInternal(); //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_SendMessage(); Register_UnityEngine_PlayerConnectionInternal_SendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); //End Registrations for type : UnityEngine.PlayerConnectionInternal //Start Registrations for type : UnityEngine.PlayerPrefs //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String) void Register_UnityEngine_PlayerPrefs_HasKey(); Register_UnityEngine_PlayerPrefs_HasKey(); //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_TrySetSetString(); Register_UnityEngine_PlayerPrefs_TrySetSetString(); //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_GetString(); Register_UnityEngine_PlayerPrefs_GetString(); //System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String) void Register_UnityEngine_PlayerPrefs_DeleteKey(); Register_UnityEngine_PlayerPrefs_DeleteKey(); //System.Void UnityEngine.PlayerPrefs::Save() void Register_UnityEngine_PlayerPrefs_Save(); Register_UnityEngine_PlayerPrefs_Save(); //End Registrations for type : UnityEngine.PlayerPrefs //Start Registrations for type : UnityEngine.Profiling.Profiler //System.Boolean UnityEngine.Profiling.Profiler::get_enabled() void Register_UnityEngine_Profiling_Profiler_get_enabled(); Register_UnityEngine_Profiling_Profiler_get_enabled(); //End Registrations for type : UnityEngine.Profiling.Profiler //Start Registrations for type : UnityEngine.PropertyNameUtils //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&) void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); //End Registrations for type : UnityEngine.PropertyNameUtils //Start Registrations for type : UnityEngine.QualitySettings //System.Int32 UnityEngine.QualitySettings::get_vSyncCount() void Register_UnityEngine_QualitySettings_get_vSyncCount(); Register_UnityEngine_QualitySettings_get_vSyncCount(); //System.Single UnityEngine.QualitySettings::get_lodBias() void Register_UnityEngine_QualitySettings_get_lodBias(); Register_UnityEngine_QualitySettings_get_lodBias(); //System.Void UnityEngine.QualitySettings::set_lodBias(System.Single) void Register_UnityEngine_QualitySettings_set_lodBias(); Register_UnityEngine_QualitySettings_set_lodBias(); //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() void Register_UnityEngine_QualitySettings_get_activeColorSpace(); Register_UnityEngine_QualitySettings_get_activeColorSpace(); //End Registrations for type : UnityEngine.QualitySettings //Start Registrations for type : UnityEngine.Quaternion //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_AngleAxis_Injected(); Register_UnityEngine_Quaternion_AngleAxis_Injected(); //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Inverse_Injected(); Register_UnityEngine_Quaternion_Inverse_Injected(); //End Registrations for type : UnityEngine.Quaternion //Start Registrations for type : UnityEngine.Random //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) void Register_UnityEngine_Random_RandomRangeInt(); Register_UnityEngine_Random_RandomRangeInt(); //System.Single UnityEngine.Random::Range(System.Single,System.Single) void Register_UnityEngine_Random_Range(); Register_UnityEngine_Random_Range(); //End Registrations for type : UnityEngine.Random //Start Registrations for type : UnityEngine.RectOffset //System.Int32 UnityEngine.RectOffset::get_bottom() void Register_UnityEngine_RectOffset_get_bottom(); Register_UnityEngine_RectOffset_get_bottom(); //System.Int32 UnityEngine.RectOffset::get_horizontal() void Register_UnityEngine_RectOffset_get_horizontal(); Register_UnityEngine_RectOffset_get_horizontal(); //System.Int32 UnityEngine.RectOffset::get_left() void Register_UnityEngine_RectOffset_get_left(); Register_UnityEngine_RectOffset_get_left(); //System.Int32 UnityEngine.RectOffset::get_right() void Register_UnityEngine_RectOffset_get_right(); Register_UnityEngine_RectOffset_get_right(); //System.Int32 UnityEngine.RectOffset::get_top() void Register_UnityEngine_RectOffset_get_top(); Register_UnityEngine_RectOffset_get_top(); //System.Int32 UnityEngine.RectOffset::get_vertical() void Register_UnityEngine_RectOffset_get_vertical(); Register_UnityEngine_RectOffset_get_vertical(); //System.IntPtr UnityEngine.RectOffset::InternalCreate() void Register_UnityEngine_RectOffset_InternalCreate(); Register_UnityEngine_RectOffset_InternalCreate(); //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr) void Register_UnityEngine_RectOffset_InternalDestroy(); Register_UnityEngine_RectOffset_InternalDestroy(); //System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&) void Register_UnityEngine_RectOffset_Remove_Injected(); Register_UnityEngine_RectOffset_Remove_Injected(); //System.Void UnityEngine.RectOffset::set_bottom(System.Int32) void Register_UnityEngine_RectOffset_set_bottom(); Register_UnityEngine_RectOffset_set_bottom(); //System.Void UnityEngine.RectOffset::set_left(System.Int32) void Register_UnityEngine_RectOffset_set_left(); Register_UnityEngine_RectOffset_set_left(); //System.Void UnityEngine.RectOffset::set_right(System.Int32) void Register_UnityEngine_RectOffset_set_right(); Register_UnityEngine_RectOffset_set_right(); //System.Void UnityEngine.RectOffset::set_top(System.Int32) void Register_UnityEngine_RectOffset_set_top(); Register_UnityEngine_RectOffset_set_top(); //End Registrations for type : UnityEngine.RectOffset //Start Registrations for type : UnityEngine.RectTransform //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMax_Injected(); Register_UnityEngine_RectTransform_get_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMin_Injected(); Register_UnityEngine_RectTransform_get_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_pivot_Injected(); Register_UnityEngine_RectTransform_get_pivot_Injected(); //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_RectTransform_get_rect_Injected(); Register_UnityEngine_RectTransform_get_rect_Injected(); //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMax_Injected(); Register_UnityEngine_RectTransform_set_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMin_Injected(); Register_UnityEngine_RectTransform_set_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_pivot_Injected(); Register_UnityEngine_RectTransform_set_pivot_Injected(); //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); //End Registrations for type : UnityEngine.RectTransform //Start Registrations for type : UnityEngine.RectTransformUtility //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&) void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); //End Registrations for type : UnityEngine.RectTransformUtility //Start Registrations for type : UnityEngine.Renderer //System.Boolean UnityEngine.Renderer::get_enabled() void Register_UnityEngine_Renderer_get_enabled(); Register_UnityEngine_Renderer_get_enabled(); //System.Int32 UnityEngine.Renderer::get_sortingLayerID() void Register_UnityEngine_Renderer_get_sortingLayerID(); Register_UnityEngine_Renderer_get_sortingLayerID(); //System.Int32 UnityEngine.Renderer::get_sortingOrder() void Register_UnityEngine_Renderer_get_sortingOrder(); Register_UnityEngine_Renderer_get_sortingOrder(); //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material) void Register_UnityEngine_Renderer_SetMaterial(); Register_UnityEngine_Renderer_SetMaterial(); //System.Void UnityEngine.Renderer::set_enabled(System.Boolean) void Register_UnityEngine_Renderer_set_enabled(); Register_UnityEngine_Renderer_set_enabled(); //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean) void Register_UnityEngine_Renderer_set_receiveShadows(); Register_UnityEngine_Renderer_set_receiveShadows(); //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode) void Register_UnityEngine_Renderer_set_shadowCastingMode(); Register_UnityEngine_Renderer_set_shadowCastingMode(); //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32) void Register_UnityEngine_Renderer_set_sortingLayerID(); Register_UnityEngine_Renderer_set_sortingLayerID(); //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32) void Register_UnityEngine_Renderer_set_sortingOrder(); Register_UnityEngine_Renderer_set_sortingOrder(); //UnityEngine.Material UnityEngine.Renderer::GetMaterial() void Register_UnityEngine_Renderer_GetMaterial(); Register_UnityEngine_Renderer_GetMaterial(); //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial() void Register_UnityEngine_Renderer_GetSharedMaterial(); Register_UnityEngine_Renderer_GetSharedMaterial(); //End Registrations for type : UnityEngine.Renderer //Start Registrations for type : UnityEngine.Rendering.CommandBuffer //System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags) void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags(); Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags(); //System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer() void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); //System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginEventAndDataInternal(System.IntPtr,System.Int32,System.IntPtr) void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal(); Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal(); //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer() void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); //End Registrations for type : UnityEngine.Rendering.CommandBuffer //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity() void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); //End Registrations for type : UnityEngine.Rendering.GraphicsSettings //Start Registrations for type : UnityEngine.Rendering.OnDemandRendering //System.Single UnityEngine.Rendering.OnDemandRendering::GetEffectiveRenderFrameRate() void Register_UnityEngine_Rendering_OnDemandRendering_GetEffectiveRenderFrameRate(); Register_UnityEngine_Rendering_OnDemandRendering_GetEffectiveRenderFrameRate(); //End Registrations for type : UnityEngine.Rendering.OnDemandRendering //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object) void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //Start Registrations for type : UnityEngine.RenderTexture //System.Int32 UnityEngine.RenderTexture::get_height() void Register_UnityEngine_RenderTexture_get_height(); Register_UnityEngine_RenderTexture_get_height(); //System.Int32 UnityEngine.RenderTexture::get_width() void Register_UnityEngine_RenderTexture_get_width(); Register_UnityEngine_RenderTexture_get_width(); //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_Create(); Register_UnityEngine_RenderTexture_Internal_Create(); //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_ReleaseTemporary(); Register_UnityEngine_RenderTexture_ReleaseTemporary(); //System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_SetActive(); Register_UnityEngine_RenderTexture_SetActive(); //System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32) void Register_UnityEngine_RenderTexture_SetMipMapCount(); Register_UnityEngine_RenderTexture_SetMipMapCount(); //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean) void Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); //System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_depthStencilFormat(); Register_UnityEngine_RenderTexture_set_depthStencilFormat(); //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_graphicsFormat(); Register_UnityEngine_RenderTexture_set_graphicsFormat(); //System.Void UnityEngine.RenderTexture::set_height(System.Int32) void Register_UnityEngine_RenderTexture_set_height(); Register_UnityEngine_RenderTexture_set_height(); //System.Void UnityEngine.RenderTexture::set_width(System.Int32) void Register_UnityEngine_RenderTexture_set_width(); Register_UnityEngine_RenderTexture_set_width(); //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive() void Register_UnityEngine_RenderTexture_GetActive(); Register_UnityEngine_RenderTexture_GetActive(); //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); //End Registrations for type : UnityEngine.RenderTexture //Start Registrations for type : UnityEngine.Resources //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String) void Register_UnityEngine_Resources_GetBuiltinResource(); Register_UnityEngine_Resources_GetBuiltinResource(); //End Registrations for type : UnityEngine.Resources //Start Registrations for type : UnityEngine.ResourcesAPIInternal //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type) void Register_UnityEngine_ResourcesAPIInternal_Load(); Register_UnityEngine_ResourcesAPIInternal_Load(); //UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type) void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); //UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String) void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); //End Registrations for type : UnityEngine.ResourcesAPIInternal //Start Registrations for type : UnityEngine.ScalableBufferManager //System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor() void Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor(); Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor(); //System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor() void Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor(); Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor(); //System.Void UnityEngine.ScalableBufferManager::ResizeBuffers(System.Single,System.Single) void Register_UnityEngine_ScalableBufferManager_ResizeBuffers(); Register_UnityEngine_ScalableBufferManager_ResizeBuffers(); //End Registrations for type : UnityEngine.ScalableBufferManager //Start Registrations for type : UnityEngine.SceneManagement.Scene //System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); //System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); //System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal(); Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal(); //System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); //System.Void UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal(System.Int32,System.Object) void Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal(); Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal(); //End Registrations for type : UnityEngine.SceneManagement.Scene //Start Registrations for type : UnityEngine.SceneManagement.SceneManager //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount() void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); //System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); //System.Void UnityEngine.SceneManagement.SceneManager::MoveGameObjectToScene_Injected(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected(); Register_UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected(); //End Registrations for type : UnityEngine.SceneManagement.SceneManager //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean) void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal //Start Registrations for type : UnityEngine.Screen //System.Boolean UnityEngine.Screen::get_fullScreen() void Register_UnityEngine_Screen_get_fullScreen(); Register_UnityEngine_Screen_get_fullScreen(); //System.Int32 UnityEngine.Screen::get_height() void Register_UnityEngine_Screen_get_height(); Register_UnityEngine_Screen_get_height(); //System.Int32 UnityEngine.Screen::get_width() void Register_UnityEngine_Screen_get_width(); Register_UnityEngine_Screen_get_width(); //System.Single UnityEngine.Screen::get_dpi() void Register_UnityEngine_Screen_get_dpi(); Register_UnityEngine_Screen_get_dpi(); //System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation) void Register_UnityEngine_Screen_RequestOrientation(); Register_UnityEngine_Screen_RequestOrientation(); //System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean) void Register_UnityEngine_Screen_SetOrientationEnabled(); Register_UnityEngine_Screen_SetOrientationEnabled(); //System.Void UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&) void Register_UnityEngine_Screen_get_currentResolution_Injected(); Register_UnityEngine_Screen_get_currentResolution_Injected(); //UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation() void Register_UnityEngine_Screen_GetScreenOrientation(); Register_UnityEngine_Screen_GetScreenOrientation(); //End Registrations for type : UnityEngine.Screen //Start Registrations for type : UnityEngine.ScreenCapture //System.Void UnityEngine.ScreenCapture::CaptureScreenshot(System.String,System.Int32,UnityEngine.ScreenCapture/StereoScreenCaptureMode) void Register_UnityEngine_ScreenCapture_CaptureScreenshot(); Register_UnityEngine_ScreenCapture_CaptureScreenshot(); //End Registrations for type : UnityEngine.ScreenCapture //Start Registrations for type : UnityEngine.ScriptableObject //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject) void Register_UnityEngine_ScriptableObject_CreateScriptableObject(); Register_UnityEngine_ScriptableObject_CreateScriptableObject(); //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean) void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); //End Registrations for type : UnityEngine.ScriptableObject //Start Registrations for type : UnityEngine.ScriptingRuntime //System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies() void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); //End Registrations for type : UnityEngine.ScriptingRuntime //Start Registrations for type : UnityEngine.Shader //System.Int32 UnityEngine.Shader::PropertyToID(System.String) void Register_UnityEngine_Shader_PropertyToID(); Register_UnityEngine_Shader_PropertyToID(); //System.Int32 UnityEngine.Shader::TagToID(System.String) void Register_UnityEngine_Shader_TagToID(); Register_UnityEngine_Shader_TagToID(); //End Registrations for type : UnityEngine.Shader //Start Registrations for type : UnityEngine.SortingLayer //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32) void Register_UnityEngine_SortingLayer_GetLayerValueFromID(); Register_UnityEngine_SortingLayer_GetLayerValueFromID(); //End Registrations for type : UnityEngine.SortingLayer //Start Registrations for type : UnityEngine.Sprite //System.Int32 UnityEngine.Sprite::GetPacked() void Register_UnityEngine_Sprite_GetPacked(); Register_UnityEngine_Sprite_GetPacked(); //System.Int32 UnityEngine.Sprite::GetPackingMode() void Register_UnityEngine_Sprite_GetPackingMode(); Register_UnityEngine_Sprite_GetPackingMode(); //System.Int32 UnityEngine.Sprite::GetPackingRotation() void Register_UnityEngine_Sprite_GetPackingRotation(); Register_UnityEngine_Sprite_GetPackingRotation(); //System.Single UnityEngine.Sprite::get_pixelsPerUnit() void Register_UnityEngine_Sprite_get_pixelsPerUnit(); Register_UnityEngine_Sprite_get_pixelsPerUnit(); //System.UInt16[] UnityEngine.Sprite::get_triangles() void Register_UnityEngine_Sprite_get_triangles(); Register_UnityEngine_Sprite_get_triangles(); //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetInnerUVs_Injected(); Register_UnityEngine_Sprite_GetInnerUVs_Injected(); //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetOuterUVs_Injected(); Register_UnityEngine_Sprite_GetOuterUVs_Injected(); //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetPadding_Injected(); Register_UnityEngine_Sprite_GetPadding_Injected(); //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Sprite_GetTextureRect_Injected(); Register_UnityEngine_Sprite_GetTextureRect_Injected(); //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_get_border_Injected(); Register_UnityEngine_Sprite_get_border_Injected(); //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Sprite_get_bounds_Injected(); Register_UnityEngine_Sprite_get_bounds_Injected(); //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Sprite_get_pivot_Injected(); Register_UnityEngine_Sprite_get_pivot_Injected(); //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Sprite_get_rect_Injected(); Register_UnityEngine_Sprite_get_rect_Injected(); //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture() void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); //UnityEngine.Texture2D UnityEngine.Sprite::get_texture() void Register_UnityEngine_Sprite_get_texture(); Register_UnityEngine_Sprite_get_texture(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv() void Register_UnityEngine_Sprite_get_uv(); Register_UnityEngine_Sprite_get_uv(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices() void Register_UnityEngine_Sprite_get_vertices(); Register_UnityEngine_Sprite_get_vertices(); //End Registrations for type : UnityEngine.Sprite //Start Registrations for type : UnityEngine.SubsystemBindings //System.Void UnityEngine.SubsystemBindings::DestroySubsystem(System.IntPtr) void Register_UnityEngine_SubsystemBindings_DestroySubsystem(); Register_UnityEngine_SubsystemBindings_DestroySubsystem(); //End Registrations for type : UnityEngine.SubsystemBindings //Start Registrations for type : UnityEngine.SubsystemDescriptorBindings //System.String UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr) void Register_UnityEngine_SubsystemDescriptorBindings_GetId(); Register_UnityEngine_SubsystemDescriptorBindings_GetId(); //End Registrations for type : UnityEngine.SubsystemDescriptorBindings //Start Registrations for type : UnityEngine.SubsystemManager //System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap() void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap(); Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap(); //End Registrations for type : UnityEngine.SubsystemManager //Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore //System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String) void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics(); Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics(); //End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore //Start Registrations for type : UnityEngine.SystemInfo //System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded() void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_IsFormatSupported(); Register_UnityEngine_SystemInfo_IsFormatSupported(); //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat) void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); //System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize() void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize() void Register_UnityEngine_SystemInfo_GetMaxTextureSize(); Register_UnityEngine_SystemInfo_GetMaxTextureSize(); //System.String UnityEngine.SystemInfo::GetDeviceModel() void Register_UnityEngine_SystemInfo_GetDeviceModel(); Register_UnityEngine_SystemInfo_GetDeviceModel(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_GetCompatibleFormat(); Register_UnityEngine_SystemInfo_GetCompatibleFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) void Register_UnityEngine_SystemInfo_GetGraphicsFormat(); Register_UnityEngine_SystemInfo_GetGraphicsFormat(); //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily() void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); //End Registrations for type : UnityEngine.SystemInfo //Start Registrations for type : UnityEngine.TextAsset //System.Byte[] UnityEngine.TextAsset::get_bytes() void Register_UnityEngine_TextAsset_get_bytes(); Register_UnityEngine_TextAsset_get_bytes(); //End Registrations for type : UnityEngine.TextAsset //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[]) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal() void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(System.UInt32[],System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(); Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(); //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D) void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean) void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine //Start Registrations for type : UnityEngine.TextGenerator //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&) void Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); //System.Int32 UnityEngine.TextGenerator::get_characterCount() void Register_UnityEngine_TextGenerator_get_characterCount(); Register_UnityEngine_TextGenerator_get_characterCount(); //System.Int32 UnityEngine.TextGenerator::get_lineCount() void Register_UnityEngine_TextGenerator_get_lineCount(); Register_UnityEngine_TextGenerator_get_lineCount(); //System.IntPtr UnityEngine.TextGenerator::Internal_Create() void Register_UnityEngine_TextGenerator_Internal_Create(); Register_UnityEngine_TextGenerator_Internal_Create(); //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object) void Register_UnityEngine_TextGenerator_GetCharactersInternal(); Register_UnityEngine_TextGenerator_GetCharactersInternal(); //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetLinesInternal(); Register_UnityEngine_TextGenerator_GetLinesInternal(); //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetVerticesInternal(); Register_UnityEngine_TextGenerator_GetVerticesInternal(); //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TextGenerator_Internal_Destroy(); Register_UnityEngine_TextGenerator_Internal_Destroy(); //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&) void Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); //End Registrations for type : UnityEngine.TextGenerator //Start Registrations for type : UnityEngine.Texture //System.Boolean UnityEngine.Texture::get_isReadable() void Register_UnityEngine_Texture_get_isReadable(); Register_UnityEngine_Texture_get_isReadable(); //System.Int32 UnityEngine.Texture::GetDataHeight() void Register_UnityEngine_Texture_GetDataHeight(); Register_UnityEngine_Texture_GetDataHeight(); //System.Int32 UnityEngine.Texture::GetDataWidth() void Register_UnityEngine_Texture_GetDataWidth(); Register_UnityEngine_Texture_GetDataWidth(); //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace() void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Texture_get_texelSize_Injected(); Register_UnityEngine_Texture_get_texelSize_Injected(); //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) void Register_UnityEngine_Texture_set_filterMode(); Register_UnityEngine_Texture_set_filterMode(); //UnityEngine.FilterMode UnityEngine.Texture::get_filterMode() void Register_UnityEngine_Texture_get_filterMode(); Register_UnityEngine_Texture_get_filterMode(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode() void Register_UnityEngine_Texture_get_wrapMode(); Register_UnityEngine_Texture_get_wrapMode(); //End Registrations for type : UnityEngine.Texture //Start Registrations for type : UnityEngine.Texture2D //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Texture2D_Internal_CreateImpl(); Register_UnityEngine_Texture2D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32) void Register_UnityEngine_Texture2D_ReinitializeImpl(); Register_UnityEngine_Texture2D_ReinitializeImpl(); //System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl(); Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl(); //System.Boolean UnityEngine.Texture2D::get_isReadable() void Register_UnityEngine_Texture2D_get_isReadable(); Register_UnityEngine_Texture2D_get_isReadable(); //System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32) void Register_UnityEngine_Texture2D_GetWritableImageData(); Register_UnityEngine_Texture2D_GetWritableImageData(); //System.UInt64 UnityEngine.Texture2D::GetRawImageDataSize() void Register_UnityEngine_Texture2D_GetRawImageDataSize(); Register_UnityEngine_Texture2D_GetRawImageDataSize(); //System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean) void Register_UnityEngine_Texture2D_ApplyImpl(); Register_UnityEngine_Texture2D_ApplyImpl(); //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&) void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); //System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); //System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32) void Register_UnityEngine_Texture2D_SetAllPixels32(); Register_UnityEngine_Texture2D_SetAllPixels32(); //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); //System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32) void Register_UnityEngine_Texture2D_SetPixelsImpl(); Register_UnityEngine_Texture2D_SetPixelsImpl(); //UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Texture2D_GetPixels(); Register_UnityEngine_Texture2D_GetPixels(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture() void Register_UnityEngine_Texture2D_get_blackTexture(); Register_UnityEngine_Texture2D_get_blackTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() void Register_UnityEngine_Texture2D_get_whiteTexture(); Register_UnityEngine_Texture2D_get_whiteTexture(); //UnityEngine.TextureFormat UnityEngine.Texture2D::get_format() void Register_UnityEngine_Texture2D_get_format(); Register_UnityEngine_Texture2D_get_format(); //End Registrations for type : UnityEngine.Texture2D //Start Registrations for type : UnityEngine.Texture2DArray //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture2DArray::get_isReadable() void Register_UnityEngine_Texture2DArray_get_isReadable(); Register_UnityEngine_Texture2DArray_get_isReadable(); //End Registrations for type : UnityEngine.Texture2DArray //Start Registrations for type : UnityEngine.Texture3D //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Texture3D_Internal_CreateImpl(); Register_UnityEngine_Texture3D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture3D::get_isReadable() void Register_UnityEngine_Texture3D_get_isReadable(); Register_UnityEngine_Texture3D_get_isReadable(); //End Registrations for type : UnityEngine.Texture3D //Start Registrations for type : UnityEngine.Time //System.Int32 UnityEngine.Time::get_frameCount() void Register_UnityEngine_Time_get_frameCount(); Register_UnityEngine_Time_get_frameCount(); //System.Single UnityEngine.Time::get_deltaTime() void Register_UnityEngine_Time_get_deltaTime(); Register_UnityEngine_Time_get_deltaTime(); //System.Single UnityEngine.Time::get_fixedDeltaTime() void Register_UnityEngine_Time_get_fixedDeltaTime(); Register_UnityEngine_Time_get_fixedDeltaTime(); //System.Single UnityEngine.Time::get_realtimeSinceStartup() void Register_UnityEngine_Time_get_realtimeSinceStartup(); Register_UnityEngine_Time_get_realtimeSinceStartup(); //System.Single UnityEngine.Time::get_time() void Register_UnityEngine_Time_get_time(); Register_UnityEngine_Time_get_time(); //System.Single UnityEngine.Time::get_unscaledDeltaTime() void Register_UnityEngine_Time_get_unscaledDeltaTime(); Register_UnityEngine_Time_get_unscaledDeltaTime(); //System.Single UnityEngine.Time::get_unscaledTime() void Register_UnityEngine_Time_get_unscaledTime(); Register_UnityEngine_Time_get_unscaledTime(); //System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single) void Register_UnityEngine_Time_set_fixedDeltaTime(); Register_UnityEngine_Time_set_fixedDeltaTime(); //End Registrations for type : UnityEngine.Time //Start Registrations for type : UnityEngine.TouchScreenKeyboard //System.Boolean UnityEngine.TouchScreenKeyboard::IsInPlaceEditingAllowed() void Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed(); Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_active() void Register_UnityEngine_TouchScreenKeyboard_get_active(); Register_UnityEngine_TouchScreenKeyboard_get_active(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection() void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection() void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); //System.String UnityEngine.TouchScreenKeyboard::get_text() void Register_UnityEngine_TouchScreenKeyboard_get_text(); Register_UnityEngine_TouchScreenKeyboard_get_text(); //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&) void Register_UnityEngine_TouchScreenKeyboard_GetSelection(); Register_UnityEngine_TouchScreenKeyboard_GetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32) void Register_UnityEngine_TouchScreenKeyboard_SetSelection(); Register_UnityEngine_TouchScreenKeyboard_SetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_active(); Register_UnityEngine_TouchScreenKeyboard_set_active(); //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32) void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String) void Register_UnityEngine_TouchScreenKeyboard_set_text(); Register_UnityEngine_TouchScreenKeyboard_set_text(); //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status() void Register_UnityEngine_TouchScreenKeyboard_get_status(); Register_UnityEngine_TouchScreenKeyboard_get_status(); //End Registrations for type : UnityEngine.TouchScreenKeyboard //Start Registrations for type : UnityEngine.Transform //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform) void Register_UnityEngine_Transform_IsChildOf(); Register_UnityEngine_Transform_IsChildOf(); //System.Int32 UnityEngine.Transform::GetSiblingIndex() void Register_UnityEngine_Transform_GetSiblingIndex(); Register_UnityEngine_Transform_GetSiblingIndex(); //System.Int32 UnityEngine.Transform::get_childCount() void Register_UnityEngine_Transform_get_childCount(); Register_UnityEngine_Transform_get_childCount(); //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformPoint_Injected(); Register_UnityEngine_Transform_InverseTransformPoint_Injected(); //System.Void UnityEngine.Transform::SetAsFirstSibling() void Register_UnityEngine_Transform_SetAsFirstSibling(); Register_UnityEngine_Transform_SetAsFirstSibling(); //System.Void UnityEngine.Transform::SetAsLastSibling() void Register_UnityEngine_Transform_SetAsLastSibling(); Register_UnityEngine_Transform_SetAsLastSibling(); //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Transform_SetParent(); Register_UnityEngine_Transform_SetParent(); //System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32) void Register_UnityEngine_Transform_SetSiblingIndex(); Register_UnityEngine_Transform_SetSiblingIndex(); //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformPoint_Injected(); Register_UnityEngine_Transform_TransformPoint_Injected(); //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localPosition_Injected(); Register_UnityEngine_Transform_get_localPosition_Injected(); //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_localRotation_Injected(); Register_UnityEngine_Transform_get_localRotation_Injected(); //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localScale_Injected(); Register_UnityEngine_Transform_get_localScale_Injected(); //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_lossyScale_Injected(); Register_UnityEngine_Transform_get_lossyScale_Injected(); //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_position_Injected(); Register_UnityEngine_Transform_get_position_Injected(); //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_rotation_Injected(); Register_UnityEngine_Transform_get_rotation_Injected(); //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean) void Register_UnityEngine_Transform_set_hasChanged(); Register_UnityEngine_Transform_set_hasChanged(); //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localPosition_Injected(); Register_UnityEngine_Transform_set_localPosition_Injected(); //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_localRotation_Injected(); Register_UnityEngine_Transform_set_localRotation_Injected(); //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localScale_Injected(); Register_UnityEngine_Transform_set_localScale_Injected(); //UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean) void Register_UnityEngine_Transform_FindRelativeTransformWithPath(); Register_UnityEngine_Transform_FindRelativeTransformWithPath(); //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32) void Register_UnityEngine_Transform_GetChild(); Register_UnityEngine_Transform_GetChild(); //UnityEngine.Transform UnityEngine.Transform::GetParent() void Register_UnityEngine_Transform_GetParent(); Register_UnityEngine_Transform_GetParent(); //End Registrations for type : UnityEngine.Transform //Start Registrations for type : UnityEngine.U2D.SpriteAtlas //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite) void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); //End Registrations for type : UnityEngine.U2D.SpriteAtlas //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas) void Register_UnityEngine_U2D_SpriteAtlasManager_Register(); Register_UnityEngine_U2D_SpriteAtlasManager_Register(); //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager //Start Registrations for type : UnityEngine.UIElements.TextNative //System.Single UnityEngine.UIElements.TextNative::DoComputeTextHeight_Injected(UnityEngine.UIElements.TextNativeSettings&) void Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected(); Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected(); //System.Single UnityEngine.UIElements.TextNative::DoComputeTextWidth_Injected(UnityEngine.UIElements.TextNativeSettings&) void Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected(); Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected(); //System.Void UnityEngine.UIElements.TextNative::DoGetCursorPosition_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected(); Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected(); //System.Void UnityEngine.UIElements.TextNative::DoGetOffset_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,UnityEngine.Vector2&) void Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected(); Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected(); //System.Void UnityEngine.UIElements.TextNative::GetVertices_Injected(UnityEngine.UIElements.TextNativeSettings&,System.IntPtr,System.Int32,System.Int32&) void Register_UnityEngine_UIElements_TextNative_GetVertices_Injected(); Register_UnityEngine_UIElements_TextNative_GetVertices_Injected(); //End Registrations for type : UnityEngine.UIElements.TextNative //Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); //End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative //Start Registrations for type : UnityEngine.UIElements.UIR.Utility //System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32) void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); //System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange() void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&) void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[]) void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration(); Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration(); //System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence() void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); //System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor() void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); //System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr) void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); //System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr) void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); //System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&) void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean) void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin() void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd() void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); //System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected(); Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock(); Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock(); //System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&) void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); //System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray(); Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray(); //System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread() void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); //System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); //System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32) void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); //End Registrations for type : UnityEngine.UIElements.UIR.Utility //Start Registrations for type : UnityEngine.UISystemProfilerApi //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object) void Register_UnityEngine_UISystemProfilerApi_AddMarker(); Register_UnityEngine_UISystemProfilerApi_AddMarker(); //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_BeginSample(); Register_UnityEngine_UISystemProfilerApi_BeginSample(); //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_EndSample(); Register_UnityEngine_UISystemProfilerApi_EndSample(); //End Registrations for type : UnityEngine.UISystemProfilerApi //Start Registrations for type : UnityEngine.UnityLogWriter //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String) void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); //End Registrations for type : UnityEngine.UnityLogWriter //Start Registrations for type : UnityEngine.Yoga.Native //System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults(); Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults(); //System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout(); Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout(); //System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeIsDirty(); Register_UnityEngine_Yoga_Native_YGNodeIsDirty(); //System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault() void Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); //System.IntPtr UnityEngine.Yoga.Native::YGConfigNew() void Register_UnityEngine_Yoga_Native_YGConfigNew(); Register_UnityEngine_Yoga_Native_YGConfigNew(); //System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig(); Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); //System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); //System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); //System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean) void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults(); Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults(); //System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection) void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout(); Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout(); //System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle(); Register_UnityEngine_Yoga_Native_YGNodeCopyStyle(); //System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal(); Register_UnityEngine_Yoga_Native_YGNodeFreeInternal(); //System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32) void Register_UnityEngine_Yoga_Native_YGNodeInsertChild(); Register_UnityEngine_Yoga_Native_YGNodeInsertChild(); //System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty(); Register_UnityEngine_Yoga_Native_YGNodeMarkDirty(); //System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild(); Register_UnityEngine_Yoga_Native_YGNodeRemoveChild(); //System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc(); Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc(); //System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeSetConfig(); Register_UnityEngine_Yoga_Native_YGNodeSetConfig(); //System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean) void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout(); Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout(); //System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc(); Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent(); //System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode) void Register_UnityEngine_Yoga_Native_YGSetManagedObject(); Register_UnityEngine_Yoga_Native_YGSetManagedObject(); //UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection(); Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection(); //End Registrations for type : UnityEngine.Yoga.Native }