extern "C" void RegisterStaticallyLinkedModulesGranular() { void RegisterModule_SharedInternals(); RegisterModule_SharedInternals(); void RegisterModule_Core(); RegisterModule_Core(); void RegisterModule_AI(); RegisterModule_AI(); void RegisterModule_AndroidJNI(); RegisterModule_AndroidJNI(); void RegisterModule_Animation(); RegisterModule_Animation(); void RegisterModule_Audio(); RegisterModule_Audio(); void RegisterModule_ImageConversion(); RegisterModule_ImageConversion(); void RegisterModule_InputLegacy(); RegisterModule_InputLegacy(); void RegisterModule_IMGUI(); RegisterModule_IMGUI(); void RegisterModule_JSONSerialize(); RegisterModule_JSONSerialize(); void RegisterModule_ParticleSystem(); RegisterModule_ParticleSystem(); void RegisterModule_Physics(); RegisterModule_Physics(); void RegisterModule_Physics2D(); RegisterModule_Physics2D(); void RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); void RegisterModule_ScreenCapture(); RegisterModule_ScreenCapture(); void RegisterModule_Subsystems(); RegisterModule_Subsystems(); void RegisterModule_TextRendering(); RegisterModule_TextRendering(); void RegisterModule_TextCoreFontEngine(); RegisterModule_TextCoreFontEngine(); void RegisterModule_TextCoreTextEngine(); RegisterModule_TextCoreTextEngine(); void RegisterModule_TLS(); RegisterModule_TLS(); void RegisterModule_UI(); RegisterModule_UI(); void RegisterModule_UIElementsNative(); RegisterModule_UIElementsNative(); void RegisterModule_UIElements(); RegisterModule_UIElements(); void RegisterModule_UnityWebRequest(); RegisterModule_UnityWebRequest(); } template void RegisterUnityClass(const char*); template void RegisterStrippedType(int, const char*, const char*); void InvokeRegisterStaticallyLinkedModuleClasses() { // Do nothing (we're in stripping mode) } class NavMeshAgent; template <> void RegisterUnityClass(const char*); class NavMeshProjectSettings; template <> void RegisterUnityClass(const char*); class NavMeshSettings; template <> void RegisterUnityClass(const char*); class Animation; template <> void RegisterUnityClass(const char*); class Animator; template <> void RegisterUnityClass(const char*); class AnimatorController; template <> void RegisterUnityClass(const char*); class AnimatorOverrideController; template <> void RegisterUnityClass(const char*); class RuntimeAnimatorController; template <> void RegisterUnityClass(const char*); class AudioBehaviour; template <> void RegisterUnityClass(const char*); class AudioClip; template <> void RegisterUnityClass(const char*); class AudioListener; template <> void RegisterUnityClass(const char*); class AudioManager; template <> void RegisterUnityClass(const char*); class SampleClip; template <> void RegisterUnityClass(const char*); class Behaviour; template <> void RegisterUnityClass(const char*); class BuildSettings; template <> void RegisterUnityClass(const char*); class Camera; template <> void RegisterUnityClass(const char*); namespace Unity { class Component; } template <> void RegisterUnityClass(const char*); class ComputeShader; template <> void RegisterUnityClass(const char*); class Cubemap; template <> void RegisterUnityClass(const char*); class CubemapArray; template <> void RegisterUnityClass(const char*); class DelayedCallManager; template <> void RegisterUnityClass(const char*); class EditorExtension; template <> void RegisterUnityClass(const char*); class GameManager; template <> void RegisterUnityClass(const char*); class GameObject; template <> void RegisterUnityClass(const char*); class GlobalGameManager; template <> void RegisterUnityClass(const char*); class GraphicsSettings; template <> void RegisterUnityClass(const char*); class InputManager; template <> void RegisterUnityClass(const char*); class LevelGameManager; template <> void RegisterUnityClass(const char*); class Light; template <> void RegisterUnityClass(const char*); class LightingSettings; template <> void RegisterUnityClass(const char*); class LightmapSettings; template <> void RegisterUnityClass(const char*); class LightProbes; template <> void RegisterUnityClass(const char*); class LowerResBlitTexture; template <> void RegisterUnityClass(const char*); class Material; template <> void RegisterUnityClass(const char*); class Mesh; template <> void RegisterUnityClass(const char*); class MeshFilter; template <> void RegisterUnityClass(const char*); class MeshRenderer; template <> void RegisterUnityClass(const char*); class MonoBehaviour; template <> void RegisterUnityClass(const char*); class MonoManager; template <> void RegisterUnityClass(const char*); class MonoScript; template <> void RegisterUnityClass(const char*); class NamedObject; template <> void RegisterUnityClass(const char*); class Object; template <> void RegisterUnityClass(const char*); class PlayerSettings; template <> void RegisterUnityClass(const char*); class PreloadData; template <> void RegisterUnityClass(const char*); class QualitySettings; template <> void RegisterUnityClass(const char*); namespace UI { class RectTransform; } template <> void RegisterUnityClass(const char*); class ReflectionProbe; template <> void RegisterUnityClass(const char*); class Renderer; template <> void RegisterUnityClass(const char*); class RenderSettings; template <> void RegisterUnityClass(const char*); class RenderTexture; template <> void RegisterUnityClass(const char*); class ResourceManager; template <> void RegisterUnityClass(const char*); class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass(const char*); class Shader; template <> void RegisterUnityClass(const char*); class ShaderNameRegistry; template <> void RegisterUnityClass(const char*); class Sprite; template <> void RegisterUnityClass(const char*); class SpriteAtlas; template <> void RegisterUnityClass(const char*); class SpriteRenderer; template <> void RegisterUnityClass(const char*); class TagManager; template <> void RegisterUnityClass(const char*); class TextAsset; template <> void RegisterUnityClass(const char*); class Texture; template <> void RegisterUnityClass(const char*); class Texture2D; template <> void RegisterUnityClass(const char*); class Texture2DArray; template <> void RegisterUnityClass(const char*); class Texture3D; template <> void RegisterUnityClass(const char*); class TimeManager; template <> void RegisterUnityClass(const char*); class Transform; template <> void RegisterUnityClass(const char*); class ParticleSystem; template <> void RegisterUnityClass(const char*); class ParticleSystemRenderer; template <> void RegisterUnityClass(const char*); class CharacterController; template <> void RegisterUnityClass(const char*); class Collider; template <> void RegisterUnityClass(const char*); class PhysicsManager; template <> void RegisterUnityClass(const char*); class Collider2D; template <> void RegisterUnityClass(const char*); class Joint2D; template <> void RegisterUnityClass(const char*); class Physics2DSettings; template <> void RegisterUnityClass(const char*); class Rigidbody2D; template <> void RegisterUnityClass(const char*); namespace TextRendering { class Font; } template <> void RegisterUnityClass(const char*); namespace UI { class Canvas; } template <> void RegisterUnityClass(const char*); namespace UI { class CanvasGroup; } template <> void RegisterUnityClass(const char*); namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass(const char*); void RegisterAllClasses() { void RegisterBuiltinTypes(); RegisterBuiltinTypes(); //Total: 78 non stripped classes //0. NavMeshAgent RegisterUnityClass("AI"); //1. NavMeshProjectSettings RegisterUnityClass("AI"); //2. NavMeshSettings RegisterUnityClass("AI"); //3. Animation RegisterUnityClass("Animation"); //4. Animator RegisterUnityClass("Animation"); //5. AnimatorController RegisterUnityClass("Animation"); //6. AnimatorOverrideController RegisterUnityClass("Animation"); //7. RuntimeAnimatorController RegisterUnityClass("Animation"); //8. AudioBehaviour RegisterUnityClass("Audio"); //9. AudioClip RegisterUnityClass("Audio"); //10. AudioListener RegisterUnityClass("Audio"); //11. AudioManager RegisterUnityClass("Audio"); //12. SampleClip RegisterUnityClass("Audio"); //13. Behaviour RegisterUnityClass("Core"); //14. BuildSettings RegisterUnityClass("Core"); //15. Camera RegisterUnityClass("Core"); //16. Component RegisterUnityClass("Core"); //17. ComputeShader RegisterUnityClass("Core"); //18. Cubemap RegisterUnityClass("Core"); //19. CubemapArray RegisterUnityClass("Core"); //20. DelayedCallManager RegisterUnityClass("Core"); //21. EditorExtension RegisterUnityClass("Core"); //22. GameManager RegisterUnityClass("Core"); //23. GameObject RegisterUnityClass("Core"); //24. GlobalGameManager RegisterUnityClass("Core"); //25. GraphicsSettings RegisterUnityClass("Core"); //26. InputManager RegisterUnityClass("Core"); //27. LevelGameManager RegisterUnityClass("Core"); //28. Light RegisterUnityClass("Core"); //29. LightingSettings RegisterUnityClass("Core"); //30. LightmapSettings RegisterUnityClass("Core"); //31. LightProbes RegisterUnityClass("Core"); //32. LowerResBlitTexture RegisterUnityClass("Core"); //33. Material RegisterUnityClass("Core"); //34. Mesh RegisterUnityClass("Core"); //35. MeshFilter RegisterUnityClass("Core"); //36. MeshRenderer RegisterUnityClass("Core"); //37. MonoBehaviour RegisterUnityClass("Core"); //38. MonoManager RegisterUnityClass("Core"); //39. MonoScript RegisterUnityClass("Core"); //40. NamedObject RegisterUnityClass("Core"); //41. Object //Skipping Object //42. PlayerSettings RegisterUnityClass("Core"); //43. PreloadData RegisterUnityClass("Core"); //44. QualitySettings RegisterUnityClass("Core"); //45. RectTransform RegisterUnityClass("Core"); //46. ReflectionProbe RegisterUnityClass("Core"); //47. Renderer RegisterUnityClass("Core"); //48. RenderSettings RegisterUnityClass("Core"); //49. RenderTexture RegisterUnityClass("Core"); //50. ResourceManager RegisterUnityClass("Core"); //51. RuntimeInitializeOnLoadManager RegisterUnityClass("Core"); //52. Shader RegisterUnityClass("Core"); //53. ShaderNameRegistry RegisterUnityClass("Core"); //54. Sprite RegisterUnityClass("Core"); //55. SpriteAtlas RegisterUnityClass("Core"); //56. SpriteRenderer RegisterUnityClass("Core"); //57. TagManager RegisterUnityClass("Core"); //58. TextAsset RegisterUnityClass("Core"); //59. Texture RegisterUnityClass("Core"); //60. Texture2D RegisterUnityClass("Core"); //61. Texture2DArray RegisterUnityClass("Core"); //62. Texture3D RegisterUnityClass("Core"); //63. TimeManager RegisterUnityClass("Core"); //64. Transform RegisterUnityClass("Core"); //65. ParticleSystem RegisterUnityClass("ParticleSystem"); //66. ParticleSystemRenderer RegisterUnityClass("ParticleSystem"); //67. CharacterController RegisterUnityClass("Physics"); //68. Collider RegisterUnityClass("Physics"); //69. PhysicsManager RegisterUnityClass("Physics"); //70. Collider2D RegisterUnityClass("Physics2D"); //71. Joint2D RegisterUnityClass("Physics2D"); //72. Physics2DSettings RegisterUnityClass("Physics2D"); //73. Rigidbody2D RegisterUnityClass("Physics2D"); //74. Font RegisterUnityClass("TextRendering"); //75. Canvas RegisterUnityClass("UI"); //76. CanvasGroup RegisterUnityClass("UI"); //77. CanvasRenderer RegisterUnityClass("UI"); }