#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include // System.Collections.Generic.List`1 struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D; // System.Collections.Generic.List`1 struct List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324; // System.Collections.Generic.List`1 struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76; // UnityEngine.ContactPoint2D[] struct ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; // UnityEngine.RaycastHit2D[] struct RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7; // UnityEngine.Rigidbody2D[] struct Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF; // UnityEngine.Collider2D struct Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52; // UnityEngine.Collision2D struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3; // UnityEngine.Joint2D struct Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C; // UnityEngine.Rigidbody2D struct Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F; // System.String struct String_t; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915; IL2CPP_EXTERN_C RuntimeClass* Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC; IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var; struct ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801; struct ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949; struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; struct RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_t0643977EA9107777E6F2E30DC5F5326A467F5F6B { }; // System.Collections.Generic.List`1 struct List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324 : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; // System.Collections.Generic.List`1 struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76 : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; // UnityEngine.Physics2D struct Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D : public RuntimeObject { }; // System.String struct String_t : public RuntimeObject { // System.Int32 System.String::_stringLength int32_t ____stringLength_4; // System.Char System.String::_firstChar Il2CppChar ____firstChar_5; }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22 { // System.Boolean System.Boolean::m_value bool ___m_value_0; }; // System.Int32 struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C { // System.Int32 System.Int32::m_value int32_t ___m_value_0; }; // System.IntPtr struct IntPtr_t { // System.Void* System.IntPtr::m_value void* ___m_value_0; }; // UnityEngine.LayerMask struct LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB { // System.Int32 UnityEngine.LayerMask::m_Mask int32_t ___m_Mask_0; }; // UnityEngine.PhysicsScene2D struct PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 { // System.Int32 UnityEngine.PhysicsScene2D::m_Handle int32_t ___m_Handle_0; }; // System.Single struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C { // System.Single System.Single::m_value float ___m_value_0; }; // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 { // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; }; // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 { // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; }; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915 { union { struct { }; uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1]; }; }; // UnityEngine.Collision2D struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B : public RuntimeObject { // System.Int32 UnityEngine.Collision2D::m_Collider int32_t ___m_Collider_0; // System.Int32 UnityEngine.Collision2D::m_OtherCollider int32_t ___m_OtherCollider_1; // System.Int32 UnityEngine.Collision2D::m_Rigidbody int32_t ___m_Rigidbody_2; // System.Int32 UnityEngine.Collision2D::m_OtherRigidbody int32_t ___m_OtherRigidbody_3; // UnityEngine.Vector2 UnityEngine.Collision2D::m_RelativeVelocity Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_4; // System.Int32 UnityEngine.Collision2D::m_Enabled int32_t ___m_Enabled_5; // System.Int32 UnityEngine.Collision2D::m_ContactCount int32_t ___m_ContactCount_6; // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_ReusedContacts ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* ___m_ReusedContacts_7; // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_LegacyContacts ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* ___m_LegacyContacts_8; }; // Native definition for P/Invoke marshalling of UnityEngine.Collision2D struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke { int32_t ___m_Collider_0; int32_t ___m_OtherCollider_1; int32_t ___m_Rigidbody_2; int32_t ___m_OtherRigidbody_3; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_4; int32_t ___m_Enabled_5; int32_t ___m_ContactCount_6; ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_ReusedContacts_7; ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_LegacyContacts_8; }; // Native definition for COM marshalling of UnityEngine.Collision2D struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com { int32_t ___m_Collider_0; int32_t ___m_OtherCollider_1; int32_t ___m_Rigidbody_2; int32_t ___m_OtherRigidbody_3; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_4; int32_t ___m_Enabled_5; int32_t ___m_ContactCount_6; ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_ReusedContacts_7; ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_LegacyContacts_8; }; // UnityEngine.ContactFilter2D struct ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 { // System.Boolean UnityEngine.ContactFilter2D::useTriggers bool ___useTriggers_0; // System.Boolean UnityEngine.ContactFilter2D::useLayerMask bool ___useLayerMask_1; // System.Boolean UnityEngine.ContactFilter2D::useDepth bool ___useDepth_2; // System.Boolean UnityEngine.ContactFilter2D::useOutsideDepth bool ___useOutsideDepth_3; // System.Boolean UnityEngine.ContactFilter2D::useNormalAngle bool ___useNormalAngle_4; // System.Boolean UnityEngine.ContactFilter2D::useOutsideNormalAngle bool ___useOutsideNormalAngle_5; // UnityEngine.LayerMask UnityEngine.ContactFilter2D::layerMask LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask_6; // System.Single UnityEngine.ContactFilter2D::minDepth float ___minDepth_7; // System.Single UnityEngine.ContactFilter2D::maxDepth float ___maxDepth_8; // System.Single UnityEngine.ContactFilter2D::minNormalAngle float ___minNormalAngle_9; // System.Single UnityEngine.ContactFilter2D::maxNormalAngle float ___maxNormalAngle_10; }; // Native definition for P/Invoke marshalling of UnityEngine.ContactFilter2D struct ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke { int32_t ___useTriggers_0; int32_t ___useLayerMask_1; int32_t ___useDepth_2; int32_t ___useOutsideDepth_3; int32_t ___useNormalAngle_4; int32_t ___useOutsideNormalAngle_5; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask_6; float ___minDepth_7; float ___maxDepth_8; float ___minNormalAngle_9; float ___maxNormalAngle_10; }; // Native definition for COM marshalling of UnityEngine.ContactFilter2D struct ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com { int32_t ___useTriggers_0; int32_t ___useLayerMask_1; int32_t ___useDepth_2; int32_t ___useOutsideDepth_3; int32_t ___useNormalAngle_4; int32_t ___useOutsideNormalAngle_5; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask_6; float ___minDepth_7; float ___maxDepth_8; float ___minNormalAngle_9; float ___maxNormalAngle_10; }; // UnityEngine.ContactPoint2D struct ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 { // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Point Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Point_0; // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Normal Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Normal_1; // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_RelativeVelocity Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_2; // System.Single UnityEngine.ContactPoint2D::m_Separation float ___m_Separation_3; // System.Single UnityEngine.ContactPoint2D::m_NormalImpulse float ___m_NormalImpulse_4; // System.Single UnityEngine.ContactPoint2D::m_TangentImpulse float ___m_TangentImpulse_5; // System.Int32 UnityEngine.ContactPoint2D::m_Collider int32_t ___m_Collider_6; // System.Int32 UnityEngine.ContactPoint2D::m_OtherCollider int32_t ___m_OtherCollider_7; // System.Int32 UnityEngine.ContactPoint2D::m_Rigidbody int32_t ___m_Rigidbody_8; // System.Int32 UnityEngine.ContactPoint2D::m_OtherRigidbody int32_t ___m_OtherRigidbody_9; // System.Int32 UnityEngine.ContactPoint2D::m_Enabled int32_t ___m_Enabled_10; }; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject { // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.Ray struct Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 { // UnityEngine.Vector3 UnityEngine.Ray::m_Origin Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_0; // UnityEngine.Vector3 UnityEngine.Ray::m_Direction Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Direction_1; }; // UnityEngine.RaycastHit2D struct RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA { // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Centroid_0; // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Point_1; // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Normal_2; // System.Single UnityEngine.RaycastHit2D::m_Distance float ___m_Distance_3; // System.Single UnityEngine.RaycastHit2D::m_Fraction float ___m_Fraction_4; // System.Int32 UnityEngine.RaycastHit2D::m_Collider int32_t ___m_Collider_5; }; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Behaviour struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Rigidbody2D struct Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Collider2D struct Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { }; // UnityEngine.Joint2D struct Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { }; // // // System.Collections.Generic.List`1 struct List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 // System.Collections.Generic.List`1 struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 // UnityEngine.Physics2D struct Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields { // System.Collections.Generic.List`1 UnityEngine.Physics2D::m_LastDisabledRigidbody2D List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* ___m_LastDisabledRigidbody2D_0; }; // UnityEngine.Physics2D // System.String struct String_t_StaticFields { // System.String System.String::Empty String_t* ___Empty_6; }; // System.String // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields { // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; }; // System.Boolean // System.Int32 // System.Int32 // UnityEngine.LayerMask // UnityEngine.LayerMask // UnityEngine.PhysicsScene2D // UnityEngine.PhysicsScene2D // System.Single // System.Single // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields { // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9; }; // UnityEngine.Vector2 // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields { // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14; }; // UnityEngine.Vector3 // System.Void // System.Void // UnityEngine.Collision2D // UnityEngine.Collision2D // UnityEngine.ContactFilter2D // UnityEngine.ContactFilter2D // UnityEngine.ContactPoint2D // UnityEngine.ContactPoint2D // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields { // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; }; // UnityEngine.Object // UnityEngine.Ray // UnityEngine.Ray // UnityEngine.RaycastHit2D // UnityEngine.RaycastHit2D // UnityEngine.Component // UnityEngine.Component // UnityEngine.Rigidbody2D // UnityEngine.Rigidbody2D // UnityEngine.Collider2D // UnityEngine.Collider2D // UnityEngine.Joint2D // UnityEngine.Joint2D #ifdef __clang__ #pragma clang diagnostic pop #endif // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray { ALIGN_FIELD (8) RuntimeObject* m_Items[1]; inline RuntimeObject* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // UnityEngine.RaycastHit2D[] struct RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7 : public RuntimeArray { ALIGN_FIELD (8) RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA m_Items[1]; inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA value) { m_Items[index] = value; } }; // UnityEngine.ContactPoint2D[] struct ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949 : public RuntimeArray { ALIGN_FIELD (8) ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 m_Items[1]; inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 value) { m_Items[index] = value; } }; // System.Void System.Collections.Generic.List`1::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ; // System.String UnityEngine.UnityString::Format(System.String,System.Object[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85 (String_t* ___0_fmt, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___1_args, const RuntimeMethod* method) ; // System.String UnityEngine.PhysicsScene2D::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_other, const RuntimeMethod* method) ; // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (int32_t ___0_layerMask, float ___1_minDepth, float ___2_maxDepth, const RuntimeMethod* method) ; // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, const RuntimeMethod* method) ; // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method) ; // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method) ; // System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* ___5_ret, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___4_results, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___4_results, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Ray::get_origin() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Ray::get_direction() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___2_results, int32_t ___3_layerMask, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ; // UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (const RuntimeMethod* method) ; // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method) ; // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor() inline void List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434 (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* __this, const RuntimeMethod* method) { (( void (*) (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76*, const RuntimeMethod*))List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared)(__this, method); } // System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___0__unity_self, const RuntimeMethod* method) ; // System.Void UnityEngine.ContactFilter2D::CheckConsistency() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___0_layerMask, const RuntimeMethod* method) ; // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, float ___0_minDepth, float ___1_maxDepth, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (const RuntimeMethod* method) ; // UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB LayerMask_op_Implicit_m01C8996A2CB2085328B9C33539C43139660D8222 (int32_t ___0_intVal, const RuntimeMethod* method) ; // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C (int32_t ___0_instanceID, const RuntimeMethod* method) ; // System.Void System.Array::Copy(System.Array,System.Array,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Array_Copy_m4233828B4E6288B6D815F539AAA38575DE627900 (RuntimeArray* ___0_sourceArray, RuntimeArray* ___1_destinationArray, int32_t ___2_length, const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.RaycastHit2D::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ; // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Component::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Component__ctor_m4319162A6E6B02301078C1233F6E7F4A3E735486 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Joint2D::get_reactionForce_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_ret, const RuntimeMethod* method) ; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String UnityEngine.PhysicsScene2D::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC); s_Il2CppMethodInitialized = true; } String_t* V_0 = NULL; { ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)1); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = L_0; int32_t L_2 = __this->___m_Handle_0; int32_t L_3 = L_2; RuntimeObject* L_4 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_3); NullCheck(L_1); ArrayElementTypeCheck (L_1, L_4); (L_1)->SetAt(static_cast(0), (RuntimeObject*)L_4); String_t* L_5; L_5 = UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, NULL); V_0 = L_5; goto IL_0022; } IL_0022: { String_t* L_6 = V_0; return L_6; } } IL2CPP_EXTERN_C String_t* PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); String_t* _returnValue; _returnValue = PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307(_thisAdjusted, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = __this->___m_Handle_0; V_0 = L_0; goto IL_000a; } IL_000a: { int32_t L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E(_thisAdjusted, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; bool V_2 = false; { RuntimeObject* L_0 = ___0_other; V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject*)((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0); bool L_1 = V_1; if (!L_1) { goto IL_0015; } } { V_2 = (bool)0; goto IL_002d; } IL_0015: { RuntimeObject* L_2 = ___0_other; V_0 = ((*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)((PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)UnBox(L_2, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var)))); int32_t L_3 = __this->___m_Handle_0; PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_4 = V_0; int32_t L_5 = L_4.___m_Handle_0; V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0); goto IL_002d; } IL_002d: { bool L_6 = V_2; return L_6; } } IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3(_thisAdjusted, ___0_other, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_other, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = __this->___m_Handle_0; PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_1 = ___0_other; int32_t L_2 = L_1.___m_Handle_0; V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0); goto IL_0012; } IL_0012: { bool L_3 = V_0; return L_3; } } IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (RuntimeObject* __this, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_other, const RuntimeMethod* method) { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB(_thisAdjusted, ___0_other, method); return _returnValue; } // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method) { ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0; memset((&V_0), 0, sizeof(V_0)); RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_1; memset((&V_1), 0, sizeof(V_1)); { int32_t L_0 = ___3_layerMask; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_1; L_1 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, (-std::numeric_limits::infinity()), (std::numeric_limits::infinity()), NULL); V_0 = L_1; PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_2 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___1_direction; float L_5 = ___2_distance; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_6 = V_0; RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_7; L_7 = PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424(L_2, L_3, L_4, L_5, L_6, NULL); V_1 = L_7; goto IL_0025; } IL_0025: { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_8 = V_1; return L_8; } } IL2CPP_EXTERN_C RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method) { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA _returnValue; _returnValue = PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_layerMask, method); return _returnValue; } // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method) { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_0; memset((&V_0), 0, sizeof(V_0)); { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction; float L_3 = ___2_distance; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___3_contactFilter; RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_5; L_5 = PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424(L_0, L_1, L_2, L_3, L_4, NULL); V_0 = L_5; goto IL_0014; } IL_0014: { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_6 = V_0; return L_6; } } IL2CPP_EXTERN_C RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method) { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA _returnValue; _returnValue = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_contactFilter, method); return _returnValue; } // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, const RuntimeMethod* method) { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_0; memset((&V_0), 0, sizeof(V_0)); { float L_0 = ___3_distance; PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, (&___4_contactFilter), (&V_0), NULL); RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_1 = V_0; return L_1; } } // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___4_results, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction; float L_3 = ___2_distance; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___3_contactFilter; RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = ___4_results; int32_t L_6; L_6 = PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08(L_0, L_1, L_2, L_3, L_4, L_5, NULL); V_0 = L_6; goto IL_0016; } IL_0016: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___4_results, const RuntimeMethod* method) { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_contactFilter, ___4_results, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) { { float L_0 = ___3_distance; RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_1 = ___5_results; int32_t L_2; L_2 = PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, (&___4_contactFilter), L_1, NULL); return L_2; } } // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___4_results, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction; float L_3 = ___2_distance; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___3_contactFilter; List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* L_5 = ___4_results; int32_t L_6; L_6 = PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD(L_0, L_1, L_2, L_3, L_4, L_5, NULL); V_0 = L_6; goto IL_0016; } IL_0016: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___4_results, const RuntimeMethod* method) { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_contactFilter, ___4_results, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method) { { float L_0 = ___3_distance; List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* L_1 = ___5_results; int32_t L_2; L_2 = PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, (&___4_contactFilter), L_1, NULL); return L_2; } } // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___2_results, int32_t ___3_layerMask, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_3 = ___1_distance; int32_t L_4 = ___3_layerMask; RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = ___2_results; int32_t L_6; L_6 = PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20(L_0, L_1, L_2, L_3, L_4, L_5, NULL); V_0 = L_6; goto IL_0021; } IL_0021: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (RuntimeObject* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___2_results, int32_t ___3_layerMask, const RuntimeMethod* method) { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E(_thisAdjusted, ___0_ray, ___1_distance, ___2_results, ___3_layerMask, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) { { float L_0 = ___3_distance; int32_t L_1 = ___4_layerMask; RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_2 = ___5_results; int32_t L_3; L_3 = PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, L_1, L_2, NULL); return L_3; } } // System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* ___5_ret, const RuntimeMethod* method) { typedef void (*PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, float, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*); static PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)"); _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_contactFilter, ___5_ret); } // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, float, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7*); static PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])"); int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_contactFilter, ___5_results); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, float, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324*); static PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1)"); int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_contactFilter, ___5_results); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, int32_t, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7*); static PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])"); int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_layerMask, ___5_results); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (const RuntimeMethod* method) { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1; memset((&V_1), 0, sizeof(V_1)); { il2cpp_codegen_initobj((&V_0), sizeof(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9)); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = V_0; V_1 = L_0; goto IL_000d; } IL_000d: { PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_1 = V_1; return L_1; } } // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (const RuntimeMethod* method) { typedef bool (*Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8_ftn) (); static Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::get_queriesHitTriggers()"); bool icallRetVal = _il2cpp_icall_func(); return icallRetVal; } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0; memset((&V_0), 0, sizeof(V_0)); RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_1; memset((&V_1), 0, sizeof(V_1)); { il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); V_0 = L_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction; RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_3; L_3 = PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D((&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), NULL); V_1 = L_3; goto IL_001a; } IL_001a: { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_4 = V_1; return L_4; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0; memset((&V_0), 0, sizeof(V_0)); RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_1; memset((&V_1), 0, sizeof(V_1)); { il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); V_0 = L_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction; float L_3 = ___2_distance; RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_4; L_4 = PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D((&V_0), L_1, L_2, L_3, ((int32_t)-5), NULL); V_1 = L_4; goto IL_0016; } IL_0016: { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_5 = V_1; return L_5; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1; memset((&V_1), 0, sizeof(V_1)); RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_2; memset((&V_2), 0, sizeof(V_2)); { int32_t L_0 = ___3_layerMask; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_1; L_1 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, (-std::numeric_limits::infinity()), (std::numeric_limits::infinity()), NULL); V_0 = L_1; il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_2; L_2 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); V_1 = L_2; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___1_direction; float L_5 = ___2_distance; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_6 = V_0; RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_7; L_7 = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0((&V_1), L_3, L_4, L_5, L_6, NULL); V_2 = L_7; goto IL_0026; } IL_0026: { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_8 = V_2; return L_8; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, float ___4_minDepth, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1; memset((&V_1), 0, sizeof(V_1)); RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_2; memset((&V_2), 0, sizeof(V_2)); { int32_t L_0 = ___3_layerMask; float L_1 = ___4_minDepth; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_2; L_2 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, L_1, (std::numeric_limits::infinity()), NULL); V_0 = L_2; il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_3; L_3 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); V_1 = L_3; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5 = ___1_direction; float L_6 = ___2_distance; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_7 = V_0; RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_8; L_8 = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0((&V_1), L_4, L_5, L_6, L_7, NULL); V_2 = L_8; goto IL_0023; } IL_0023: { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_9 = V_2; return L_9; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, float ___4_minDepth, float ___5_maxDepth, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1; memset((&V_1), 0, sizeof(V_1)); RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_2; memset((&V_2), 0, sizeof(V_2)); { int32_t L_0 = ___3_layerMask; float L_1 = ___4_minDepth; float L_2 = ___5_maxDepth; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_3; L_3 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, L_1, L_2, NULL); V_0 = L_3; il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_4; L_4 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); V_1 = L_4; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6 = ___1_direction; float L_7 = ___2_distance; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_8 = V_0; RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_9; L_9 = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0((&V_1), L_5, L_6, L_7, L_8, NULL); V_2 = L_9; goto IL_0020; } IL_0020: { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_10 = V_2; return L_10; } } // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___3_results, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); V_0 = L_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_3 = ___2_contactFilter; RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_4 = ___3_results; int32_t L_5; L_5 = PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3((&V_0), L_1, L_2, (std::numeric_limits::infinity()), L_3, L_4, NULL); V_1 = L_5; goto IL_001a; } IL_001a: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___3_results, float ___4_distance, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); V_0 = L_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction; float L_3 = ___4_distance; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___2_contactFilter; RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = ___3_results; int32_t L_6; L_6 = PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3((&V_0), L_1, L_2, L_3, L_4, L_5, NULL); V_1 = L_6; goto IL_0017; } IL_0017: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___3_results, float ___4_distance, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); V_0 = L_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction; float L_3 = ___4_distance; ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___2_contactFilter; List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* L_5 = ___3_results; int32_t L_6; L_6 = PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9((&V_0), L_1, L_2, L_3, L_4, L_5, NULL); V_1 = L_6; goto IL_0017; } IL_0017: { int32_t L_7 = V_1; return L_7; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* V_0 = NULL; { il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_3; L_3 = Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C(L_0, L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), NULL); V_0 = L_3; goto IL_0023; } IL_0023: { RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* V_0 = NULL; { il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_3 = ___1_distance; RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_4; L_4 = Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C(L_0, L_1, L_2, L_3, ((int32_t)-5), NULL); V_0 = L_4; goto IL_001f; } IL_001f: { RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, int32_t ___2_layerMask, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* V_0 = NULL; { il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_3 = ___1_distance; int32_t L_4 = ___2_layerMask; RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5; L_5 = Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C(L_0, L_1, L_2, L_3, L_4, NULL); V_0 = L_5; goto IL_001e; } IL_001e: { RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { float L_0 = ___3_distance; int32_t L_1 = ___4_layerMask; il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_2; L_2 = Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, L_1, NULL); return L_2; } } // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___1_results, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); V_0 = L_0; Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___0_ray; RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_2 = ___1_results; int32_t L_3; L_3 = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E((&V_0), L_1, (std::numeric_limits::infinity()), L_2, ((int32_t)-5), NULL); V_1 = L_3; goto IL_001a; } IL_001a: { int32_t L_4 = V_1; return L_4; } } // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___1_results, float ___2_distance, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); V_0 = L_0; Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___0_ray; float L_2 = ___2_distance; RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_3 = ___1_results; int32_t L_4; L_4 = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E((&V_0), L_1, L_2, L_3, ((int32_t)-5), NULL); V_1 = L_4; goto IL_0016; } IL_0016: { int32_t L_5 = V_1; return L_5; } } // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___1_results, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL); V_0 = L_0; Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___0_ray; float L_2 = ___2_distance; RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_3 = ___1_results; int32_t L_4 = ___3_layerMask; int32_t L_5; L_5 = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E((&V_0), L_1, L_2, L_3, L_4, NULL); V_1 = L_5; goto IL_0015; } IL_0015: { int32_t L_6 = V_1; return L_6; } } // System.Void UnityEngine.Physics2D::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* L_0 = (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76*)il2cpp_codegen_object_new(List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var); NullCheck(L_0); List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434(L_0, List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var); ((Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var))->___m_LastDisabledRigidbody2D_0 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var))->___m_LastDisabledRigidbody2D_0), (void*)L_0); return; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method) { typedef RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* (*Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, int32_t); static Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)"); RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_layerMask); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_pinvoke(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke& marshaled) { marshaled.___useTriggers_0 = static_cast(unmarshaled.___useTriggers_0); marshaled.___useLayerMask_1 = static_cast(unmarshaled.___useLayerMask_1); marshaled.___useDepth_2 = static_cast(unmarshaled.___useDepth_2); marshaled.___useOutsideDepth_3 = static_cast(unmarshaled.___useOutsideDepth_3); marshaled.___useNormalAngle_4 = static_cast(unmarshaled.___useNormalAngle_4); marshaled.___useOutsideNormalAngle_5 = static_cast(unmarshaled.___useOutsideNormalAngle_5); marshaled.___layerMask_6 = unmarshaled.___layerMask_6; marshaled.___minDepth_7 = unmarshaled.___minDepth_7; marshaled.___maxDepth_8 = unmarshaled.___maxDepth_8; marshaled.___minNormalAngle_9 = unmarshaled.___minNormalAngle_9; marshaled.___maxNormalAngle_10 = unmarshaled.___maxNormalAngle_10; } IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_pinvoke_back(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke& marshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled) { bool unmarshaleduseTriggers_temp_0 = false; unmarshaleduseTriggers_temp_0 = static_cast(marshaled.___useTriggers_0); unmarshaled.___useTriggers_0 = unmarshaleduseTriggers_temp_0; bool unmarshaleduseLayerMask_temp_1 = false; unmarshaleduseLayerMask_temp_1 = static_cast(marshaled.___useLayerMask_1); unmarshaled.___useLayerMask_1 = unmarshaleduseLayerMask_temp_1; bool unmarshaleduseDepth_temp_2 = false; unmarshaleduseDepth_temp_2 = static_cast(marshaled.___useDepth_2); unmarshaled.___useDepth_2 = unmarshaleduseDepth_temp_2; bool unmarshaleduseOutsideDepth_temp_3 = false; unmarshaleduseOutsideDepth_temp_3 = static_cast(marshaled.___useOutsideDepth_3); unmarshaled.___useOutsideDepth_3 = unmarshaleduseOutsideDepth_temp_3; bool unmarshaleduseNormalAngle_temp_4 = false; unmarshaleduseNormalAngle_temp_4 = static_cast(marshaled.___useNormalAngle_4); unmarshaled.___useNormalAngle_4 = unmarshaleduseNormalAngle_temp_4; bool unmarshaleduseOutsideNormalAngle_temp_5 = false; unmarshaleduseOutsideNormalAngle_temp_5 = static_cast(marshaled.___useOutsideNormalAngle_5); unmarshaled.___useOutsideNormalAngle_5 = unmarshaleduseOutsideNormalAngle_temp_5; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB unmarshaledlayerMask_temp_6; memset((&unmarshaledlayerMask_temp_6), 0, sizeof(unmarshaledlayerMask_temp_6)); unmarshaledlayerMask_temp_6 = marshaled.___layerMask_6; unmarshaled.___layerMask_6 = unmarshaledlayerMask_temp_6; float unmarshaledminDepth_temp_7 = 0.0f; unmarshaledminDepth_temp_7 = marshaled.___minDepth_7; unmarshaled.___minDepth_7 = unmarshaledminDepth_temp_7; float unmarshaledmaxDepth_temp_8 = 0.0f; unmarshaledmaxDepth_temp_8 = marshaled.___maxDepth_8; unmarshaled.___maxDepth_8 = unmarshaledmaxDepth_temp_8; float unmarshaledminNormalAngle_temp_9 = 0.0f; unmarshaledminNormalAngle_temp_9 = marshaled.___minNormalAngle_9; unmarshaled.___minNormalAngle_9 = unmarshaledminNormalAngle_temp_9; float unmarshaledmaxNormalAngle_temp_10 = 0.0f; unmarshaledmaxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10; unmarshaled.___maxNormalAngle_10 = unmarshaledmaxNormalAngle_temp_10; } // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_pinvoke_cleanup(ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_com(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com& marshaled) { marshaled.___useTriggers_0 = static_cast(unmarshaled.___useTriggers_0); marshaled.___useLayerMask_1 = static_cast(unmarshaled.___useLayerMask_1); marshaled.___useDepth_2 = static_cast(unmarshaled.___useDepth_2); marshaled.___useOutsideDepth_3 = static_cast(unmarshaled.___useOutsideDepth_3); marshaled.___useNormalAngle_4 = static_cast(unmarshaled.___useNormalAngle_4); marshaled.___useOutsideNormalAngle_5 = static_cast(unmarshaled.___useOutsideNormalAngle_5); marshaled.___layerMask_6 = unmarshaled.___layerMask_6; marshaled.___minDepth_7 = unmarshaled.___minDepth_7; marshaled.___maxDepth_8 = unmarshaled.___maxDepth_8; marshaled.___minNormalAngle_9 = unmarshaled.___minNormalAngle_9; marshaled.___maxNormalAngle_10 = unmarshaled.___maxNormalAngle_10; } IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_com_back(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com& marshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled) { bool unmarshaleduseTriggers_temp_0 = false; unmarshaleduseTriggers_temp_0 = static_cast(marshaled.___useTriggers_0); unmarshaled.___useTriggers_0 = unmarshaleduseTriggers_temp_0; bool unmarshaleduseLayerMask_temp_1 = false; unmarshaleduseLayerMask_temp_1 = static_cast(marshaled.___useLayerMask_1); unmarshaled.___useLayerMask_1 = unmarshaleduseLayerMask_temp_1; bool unmarshaleduseDepth_temp_2 = false; unmarshaleduseDepth_temp_2 = static_cast(marshaled.___useDepth_2); unmarshaled.___useDepth_2 = unmarshaleduseDepth_temp_2; bool unmarshaleduseOutsideDepth_temp_3 = false; unmarshaleduseOutsideDepth_temp_3 = static_cast(marshaled.___useOutsideDepth_3); unmarshaled.___useOutsideDepth_3 = unmarshaleduseOutsideDepth_temp_3; bool unmarshaleduseNormalAngle_temp_4 = false; unmarshaleduseNormalAngle_temp_4 = static_cast(marshaled.___useNormalAngle_4); unmarshaled.___useNormalAngle_4 = unmarshaleduseNormalAngle_temp_4; bool unmarshaleduseOutsideNormalAngle_temp_5 = false; unmarshaleduseOutsideNormalAngle_temp_5 = static_cast(marshaled.___useOutsideNormalAngle_5); unmarshaled.___useOutsideNormalAngle_5 = unmarshaleduseOutsideNormalAngle_temp_5; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB unmarshaledlayerMask_temp_6; memset((&unmarshaledlayerMask_temp_6), 0, sizeof(unmarshaledlayerMask_temp_6)); unmarshaledlayerMask_temp_6 = marshaled.___layerMask_6; unmarshaled.___layerMask_6 = unmarshaledlayerMask_temp_6; float unmarshaledminDepth_temp_7 = 0.0f; unmarshaledminDepth_temp_7 = marshaled.___minDepth_7; unmarshaled.___minDepth_7 = unmarshaledminDepth_temp_7; float unmarshaledmaxDepth_temp_8 = 0.0f; unmarshaledmaxDepth_temp_8 = marshaled.___maxDepth_8; unmarshaled.___maxDepth_8 = unmarshaledmaxDepth_temp_8; float unmarshaledminNormalAngle_temp_9 = 0.0f; unmarshaledminNormalAngle_temp_9 = marshaled.___minNormalAngle_9; unmarshaled.___minNormalAngle_9 = unmarshaledminNormalAngle_temp_9; float unmarshaledmaxNormalAngle_temp_10 = 0.0f; unmarshaledmaxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10; unmarshaled.___maxNormalAngle_10 = unmarshaledmaxNormalAngle_temp_10; } // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_com_cleanup(ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com& marshaled) { } // System.Void UnityEngine.ContactFilter2D::CheckConsistency() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, const RuntimeMethod* method) { { ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C(__this, NULL); return; } } IL2CPP_EXTERN_C void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72(_thisAdjusted, method); } // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___0_layerMask, const RuntimeMethod* method) { { LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_0 = ___0_layerMask; __this->___layerMask_6 = L_0; __this->___useLayerMask_1 = (bool)1; return; } } IL2CPP_EXTERN_C void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (RuntimeObject* __this, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___0_layerMask, const RuntimeMethod* method) { ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B(_thisAdjusted, ___0_layerMask, method); } // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, float ___0_minDepth, float ___1_maxDepth, const RuntimeMethod* method) { { float L_0 = ___0_minDepth; __this->___minDepth_7 = L_0; float L_1 = ___1_maxDepth; __this->___maxDepth_8 = L_1; __this->___useDepth_2 = (bool)1; ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72(__this, NULL); return; } } IL2CPP_EXTERN_C void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (RuntimeObject* __this, float ___0_minDepth, float ___1_maxDepth, const RuntimeMethod* method) { ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18(_thisAdjusted, ___0_minDepth, ___1_maxDepth, method); } // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (int32_t ___0_layerMask, float ___1_minDepth, float ___2_maxDepth, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0; memset((&V_0), 0, sizeof(V_0)); ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_1; memset((&V_1), 0, sizeof(V_1)); { il2cpp_codegen_initobj((&V_0), sizeof(ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14)); il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var); bool L_0; L_0 = Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8(NULL); (&V_0)->___useTriggers_0 = L_0; int32_t L_1 = ___0_layerMask; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_2; L_2 = LayerMask_op_Implicit_m01C8996A2CB2085328B9C33539C43139660D8222(L_1, NULL); ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B((&V_0), L_2, NULL); float L_3 = ___1_minDepth; float L_4 = ___2_maxDepth; ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18((&V_0), L_3, L_4, NULL); ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_5 = V_0; V_1 = L_5; goto IL_0031; } IL_0031: { ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_6 = V_1; return L_6; } } // System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___0__unity_self, const RuntimeMethod* method) { typedef void (*ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C_ftn) (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*); static ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)"); _il2cpp_icall_func(___0__unity_self); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_pinvoke(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke& marshaled) { marshaled.___m_Collider_0 = unmarshaled.___m_Collider_0; marshaled.___m_OtherCollider_1 = unmarshaled.___m_OtherCollider_1; marshaled.___m_Rigidbody_2 = unmarshaled.___m_Rigidbody_2; marshaled.___m_OtherRigidbody_3 = unmarshaled.___m_OtherRigidbody_3; marshaled.___m_RelativeVelocity_4 = unmarshaled.___m_RelativeVelocity_4; marshaled.___m_Enabled_5 = unmarshaled.___m_Enabled_5; marshaled.___m_ContactCount_6 = unmarshaled.___m_ContactCount_6; if (unmarshaled.___m_ReusedContacts_7 != NULL) { il2cpp_array_size_t _unmarshaledm_ReusedContacts_Length = (unmarshaled.___m_ReusedContacts_7)->max_length; marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array(_unmarshaledm_ReusedContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_ReusedContacts_Length); i++) { (marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.___m_ReusedContacts_7)->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_ReusedContacts_7 = NULL; } if (unmarshaled.___m_LegacyContacts_8 != NULL) { il2cpp_array_size_t _unmarshaledm_LegacyContacts_Length = (unmarshaled.___m_LegacyContacts_8)->max_length; marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array(_unmarshaledm_LegacyContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_LegacyContacts_Length); i++) { (marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.___m_LegacyContacts_8)->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_LegacyContacts_8 = NULL; } } IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_pinvoke_back(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke& marshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t unmarshaledm_Collider_temp_0 = 0; unmarshaledm_Collider_temp_0 = marshaled.___m_Collider_0; unmarshaled.___m_Collider_0 = unmarshaledm_Collider_temp_0; int32_t unmarshaledm_OtherCollider_temp_1 = 0; unmarshaledm_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1; unmarshaled.___m_OtherCollider_1 = unmarshaledm_OtherCollider_temp_1; int32_t unmarshaledm_Rigidbody_temp_2 = 0; unmarshaledm_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2; unmarshaled.___m_Rigidbody_2 = unmarshaledm_Rigidbody_temp_2; int32_t unmarshaledm_OtherRigidbody_temp_3 = 0; unmarshaledm_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3; unmarshaled.___m_OtherRigidbody_3 = unmarshaledm_OtherRigidbody_temp_3; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 unmarshaledm_RelativeVelocity_temp_4; memset((&unmarshaledm_RelativeVelocity_temp_4), 0, sizeof(unmarshaledm_RelativeVelocity_temp_4)); unmarshaledm_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4; unmarshaled.___m_RelativeVelocity_4 = unmarshaledm_RelativeVelocity_temp_4; int32_t unmarshaledm_Enabled_temp_5 = 0; unmarshaledm_Enabled_temp_5 = marshaled.___m_Enabled_5; unmarshaled.___m_Enabled_5 = unmarshaledm_Enabled_temp_5; int32_t unmarshaledm_ContactCount_temp_6 = 0; unmarshaledm_ContactCount_temp_6 = marshaled.___m_ContactCount_6; unmarshaled.___m_ContactCount_6 = unmarshaledm_ContactCount_temp_6; if (marshaled.___m_ReusedContacts_7 != NULL) { if (unmarshaled.___m_ReusedContacts_7 == NULL) { unmarshaled.___m_ReusedContacts_7 = reinterpret_cast((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)); Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_ReusedContacts_7), (void*)reinterpret_cast((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.___m_ReusedContacts_7)->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.___m_ReusedContacts_7)->SetAtUnchecked(static_cast(i), (marshaled.___m_ReusedContacts_7)[i]); } } if (marshaled.___m_LegacyContacts_8 != NULL) { if (unmarshaled.___m_LegacyContacts_8 == NULL) { unmarshaled.___m_LegacyContacts_8 = reinterpret_cast((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)); Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_LegacyContacts_8), (void*)reinterpret_cast((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.___m_LegacyContacts_8)->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.___m_LegacyContacts_8)->SetAtUnchecked(static_cast(i), (marshaled.___m_LegacyContacts_8)[i]); } } } // Conversion method for clean up from marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_pinvoke_cleanup(Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke& marshaled) { if (marshaled.___m_ReusedContacts_7 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7); marshaled.___m_ReusedContacts_7 = NULL; } if (marshaled.___m_LegacyContacts_8 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8); marshaled.___m_LegacyContacts_8 = NULL; } } // Conversion methods for marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_com(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com& marshaled) { marshaled.___m_Collider_0 = unmarshaled.___m_Collider_0; marshaled.___m_OtherCollider_1 = unmarshaled.___m_OtherCollider_1; marshaled.___m_Rigidbody_2 = unmarshaled.___m_Rigidbody_2; marshaled.___m_OtherRigidbody_3 = unmarshaled.___m_OtherRigidbody_3; marshaled.___m_RelativeVelocity_4 = unmarshaled.___m_RelativeVelocity_4; marshaled.___m_Enabled_5 = unmarshaled.___m_Enabled_5; marshaled.___m_ContactCount_6 = unmarshaled.___m_ContactCount_6; if (unmarshaled.___m_ReusedContacts_7 != NULL) { il2cpp_array_size_t _unmarshaledm_ReusedContacts_Length = (unmarshaled.___m_ReusedContacts_7)->max_length; marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array(_unmarshaledm_ReusedContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_ReusedContacts_Length); i++) { (marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.___m_ReusedContacts_7)->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_ReusedContacts_7 = NULL; } if (unmarshaled.___m_LegacyContacts_8 != NULL) { il2cpp_array_size_t _unmarshaledm_LegacyContacts_Length = (unmarshaled.___m_LegacyContacts_8)->max_length; marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array(_unmarshaledm_LegacyContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_LegacyContacts_Length); i++) { (marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.___m_LegacyContacts_8)->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_LegacyContacts_8 = NULL; } } IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_com_back(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com& marshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t unmarshaledm_Collider_temp_0 = 0; unmarshaledm_Collider_temp_0 = marshaled.___m_Collider_0; unmarshaled.___m_Collider_0 = unmarshaledm_Collider_temp_0; int32_t unmarshaledm_OtherCollider_temp_1 = 0; unmarshaledm_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1; unmarshaled.___m_OtherCollider_1 = unmarshaledm_OtherCollider_temp_1; int32_t unmarshaledm_Rigidbody_temp_2 = 0; unmarshaledm_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2; unmarshaled.___m_Rigidbody_2 = unmarshaledm_Rigidbody_temp_2; int32_t unmarshaledm_OtherRigidbody_temp_3 = 0; unmarshaledm_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3; unmarshaled.___m_OtherRigidbody_3 = unmarshaledm_OtherRigidbody_temp_3; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 unmarshaledm_RelativeVelocity_temp_4; memset((&unmarshaledm_RelativeVelocity_temp_4), 0, sizeof(unmarshaledm_RelativeVelocity_temp_4)); unmarshaledm_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4; unmarshaled.___m_RelativeVelocity_4 = unmarshaledm_RelativeVelocity_temp_4; int32_t unmarshaledm_Enabled_temp_5 = 0; unmarshaledm_Enabled_temp_5 = marshaled.___m_Enabled_5; unmarshaled.___m_Enabled_5 = unmarshaledm_Enabled_temp_5; int32_t unmarshaledm_ContactCount_temp_6 = 0; unmarshaledm_ContactCount_temp_6 = marshaled.___m_ContactCount_6; unmarshaled.___m_ContactCount_6 = unmarshaledm_ContactCount_temp_6; if (marshaled.___m_ReusedContacts_7 != NULL) { if (unmarshaled.___m_ReusedContacts_7 == NULL) { unmarshaled.___m_ReusedContacts_7 = reinterpret_cast((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)); Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_ReusedContacts_7), (void*)reinterpret_cast((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.___m_ReusedContacts_7)->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.___m_ReusedContacts_7)->SetAtUnchecked(static_cast(i), (marshaled.___m_ReusedContacts_7)[i]); } } if (marshaled.___m_LegacyContacts_8 != NULL) { if (unmarshaled.___m_LegacyContacts_8 == NULL) { unmarshaled.___m_LegacyContacts_8 = reinterpret_cast((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)); Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_LegacyContacts_8), (void*)reinterpret_cast((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.___m_LegacyContacts_8)->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.___m_LegacyContacts_8)->SetAtUnchecked(static_cast(i), (marshaled.___m_LegacyContacts_8)[i]); } } } // Conversion method for clean up from marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_com_cleanup(Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com& marshaled) { if (marshaled.___m_ReusedContacts_7 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7); marshaled.___m_ReusedContacts_7 = NULL; } if (marshaled.___m_LegacyContacts_8 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8); marshaled.___m_LegacyContacts_8 = NULL; } } // UnityEngine.Collider2D UnityEngine.Collision2D::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* V_0 = NULL; { int32_t L_0 = __this->___m_Collider_0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1; L_1 = Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C(L_0, NULL); V_0 = ((Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*)IsInstClass((RuntimeObject*)L_1, Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var)); goto IL_0014; } IL_0014: { Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* L_2 = V_0; return L_2; } } // UnityEngine.Vector2 UnityEngine.Collision2D::get_relativeVelocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method) { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_RelativeVelocity_4; V_0 = L_0; goto IL_000a; } IL_000a: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0; return L_1; } } // System.Boolean UnityEngine.Collision2D::get_enabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collision2D_get_enabled_mBA3D8BA274E40F606E8356C64A78896B6D2D77B6 (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = __this->___m_Enabled_5; V_0 = (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0); goto IL_000d; } IL_000d: { bool L_1 = V_0; return L_1; } } // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::get_contacts() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* Collision2D_get_contacts_mA4A1EDCC2D82407E30EC63689C7858C684462E68 (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* V_1 = NULL; { ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_0 = __this->___m_LegacyContacts_8; V_0 = (bool)((((RuntimeObject*)(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_0039; } } { int32_t L_2 = __this->___m_ContactCount_6; ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_3 = (ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, (uint32_t)L_2); __this->___m_LegacyContacts_8 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LegacyContacts_8), (void*)L_3); ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_4 = __this->___m_ReusedContacts_7; ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_5 = __this->___m_LegacyContacts_8; int32_t L_6 = __this->___m_ContactCount_6; Array_Copy_m4233828B4E6288B6D815F539AAA38575DE627900((RuntimeArray*)L_4, (RuntimeArray*)L_5, L_6, NULL); } IL_0039: { ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_7 = __this->___m_LegacyContacts_8; V_1 = L_7; goto IL_0042; } IL_0042: { ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_8 = V_1; return L_8; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Point_1; V_0 = L_0; goto IL_000a; } IL_000a: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 _returnValue; _returnValue = RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B(_thisAdjusted, method); return _returnValue; } // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Normal_2; V_0 = L_0; goto IL_000a; } IL_000a: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 _returnValue; _returnValue = RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2(_thisAdjusted, method); return _returnValue; } // System.Single UnityEngine.RaycastHit2D::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->___m_Distance_3; V_0 = L_0; goto IL_000a; } IL_000a: { float L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); float _returnValue; _returnValue = RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613(_thisAdjusted, method); return _returnValue; } // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* V_0 = NULL; { int32_t L_0 = __this->___m_Collider_5; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1; L_1 = Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C(L_0, NULL); V_0 = ((Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*)IsInstClass((RuntimeObject*)L_1, Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var)); goto IL_0014; } IL_0014: { Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* L_2 = V_0; return L_2; } } IL2CPP_EXTERN_C Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* _returnValue; _returnValue = RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD(_thisAdjusted, method); return _returnValue; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rigidbody2D::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88 (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* __this, const RuntimeMethod* method) { { Component__ctor_m4319162A6E6B02301078C1233F6E7F4A3E735486(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* Joint2D_get_connectedBody_m2ACC7B59AFFF74F080B96DBBC42866B15F6EA125 (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, const RuntimeMethod* method) { typedef Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* (*Joint2D_get_connectedBody_m2ACC7B59AFFF74F080B96DBBC42866B15F6EA125_ftn) (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843*); static Joint2D_get_connectedBody_m2ACC7B59AFFF74F080B96DBBC42866B15F6EA125_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint2D_get_connectedBody_m2ACC7B59AFFF74F080B96DBBC42866B15F6EA125_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_connectedBody()"); Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Single UnityEngine.Joint2D::get_breakForce() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Joint2D_get_breakForce_mB07CFACCF8173013AE59639635067991C67AA1F3 (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, const RuntimeMethod* method) { typedef float (*Joint2D_get_breakForce_mB07CFACCF8173013AE59639635067991C67AA1F3_ftn) (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843*); static Joint2D_get_breakForce_mB07CFACCF8173013AE59639635067991C67AA1F3_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint2D_get_breakForce_mB07CFACCF8173013AE59639635067991C67AA1F3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_breakForce()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Single UnityEngine.Joint2D::get_breakTorque() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Joint2D_get_breakTorque_m03E456D986A250828053D33391C5792BBD464F4A (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, const RuntimeMethod* method) { typedef float (*Joint2D_get_breakTorque_m03E456D986A250828053D33391C5792BBD464F4A_ftn) (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843*); static Joint2D_get_breakTorque_m03E456D986A250828053D33391C5792BBD464F4A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint2D_get_breakTorque_m03E456D986A250828053D33391C5792BBD464F4A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_breakTorque()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // UnityEngine.Vector2 UnityEngine.Joint2D::get_reactionForce() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Joint2D_get_reactionForce_m89418F3DB76BAA9FBD8695B496B139C8F091D26F (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, const RuntimeMethod* method) { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF(__this, (&V_0), NULL); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = V_0; return L_0; } } // System.Single UnityEngine.Joint2D::get_reactionTorque() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Joint2D_get_reactionTorque_m1A3E7969A0627E174968D2A4BBAB230ED131ED85 (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, const RuntimeMethod* method) { typedef float (*Joint2D_get_reactionTorque_m1A3E7969A0627E174968D2A4BBAB230ED131ED85_ftn) (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843*); static Joint2D_get_reactionTorque_m1A3E7969A0627E174968D2A4BBAB230ED131ED85_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint2D_get_reactionTorque_m1A3E7969A0627E174968D2A4BBAB230ED131ED85_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_reactionTorque()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Joint2D::get_reactionForce_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_ret, const RuntimeMethod* method) { typedef void (*Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF_ftn) (Joint2D_tFA088656425446CDA98555EC8A0E5FE25945F843*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*); static Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_reactionForce_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___0_ret); } #ifdef __clang__ #pragma clang diagnostic pop #endif