#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include // System.Collections.Generic.List`1 struct List_1_tC738A5621689A7678648746667E7F66D96D6B8FD; // UnityEngine.Mesh[] struct MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689; // UnityEngine.ParticleCollisionEvent[] struct ParticleCollisionEventU5BU5D_t38A3BDB80328B5E9131C909384B9942D5590DFF9; // UnityEngine.GameObject struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4; // UnityEngine.ParticleSystem struct ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1; // UnityEngine.ParticleSystemRenderer struct ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915; IL2CPP_EXTERN_C RuntimeClass* Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var; struct MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_tD4D8152B1CC10B76FF3BD3BF122F926B6BF0D3EE { }; // System.Collections.Generic.List`1 struct List_1_tC738A5621689A7678648746667E7F66D96D6B8FD : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items ParticleCollisionEventU5BU5D_t38A3BDB80328B5E9131C909384B9942D5590DFF9* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; // UnityEngine.ParticlePhysicsExtensions struct ParticlePhysicsExtensions_t5CE73C1F0DA675006185F9E2C2D89DB8185BCD18 : public RuntimeObject { }; // UnityEngine.ParticleSystemExtensionsImpl struct ParticleSystemExtensionsImpl_t5E3FDA53C41B4B37F180179B1C0854ADD1B3D264 : public RuntimeObject { }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // UnityEngine.Color32 struct Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B { union { #pragma pack(push, tp, 1) struct { // System.Int32 UnityEngine.Color32::rgba int32_t ___rgba_0; }; #pragma pack(pop, tp) struct { int32_t ___rgba_0_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { // System.Byte UnityEngine.Color32::r uint8_t ___r_1; }; #pragma pack(pop, tp) struct { uint8_t ___r_1_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___g_2_OffsetPadding[1]; // System.Byte UnityEngine.Color32::g uint8_t ___g_2; }; #pragma pack(pop, tp) struct { char ___g_2_OffsetPadding_forAlignmentOnly[1]; uint8_t ___g_2_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___b_3_OffsetPadding[2]; // System.Byte UnityEngine.Color32::b uint8_t ___b_3; }; #pragma pack(pop, tp) struct { char ___b_3_OffsetPadding_forAlignmentOnly[2]; uint8_t ___b_3_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___a_4_OffsetPadding[3]; // System.Byte UnityEngine.Color32::a uint8_t ___a_4; }; #pragma pack(pop, tp) struct { char ___a_4_OffsetPadding_forAlignmentOnly[3]; uint8_t ___a_4_forAlignmentOnly; }; }; }; // System.Int32 struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C { // System.Int32 System.Int32::m_value int32_t ___m_value_0; }; // System.IntPtr struct IntPtr_t { // System.Void* System.IntPtr::m_value void* ___m_value_0; }; // System.Single struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C { // System.Single System.Single::m_value float ___m_value_0; }; // System.UInt32 struct UInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B { // System.UInt32 System.UInt32::m_value uint32_t ___m_value_0; }; // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 { // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; }; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915 { union { struct { }; uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1]; }; }; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject { // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.ParticleCollisionEvent struct ParticleCollisionEvent_t9152F03D9336BAAFEAF1CCA498C0F156ABD19858 { // UnityEngine.Vector3 UnityEngine.ParticleCollisionEvent::m_Intersection Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Intersection_0; // UnityEngine.Vector3 UnityEngine.ParticleCollisionEvent::m_Normal Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_1; // UnityEngine.Vector3 UnityEngine.ParticleCollisionEvent::m_Velocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Velocity_2; // System.Int32 UnityEngine.ParticleCollisionEvent::m_ColliderInstanceID int32_t ___m_ColliderInstanceID_3; }; // UnityEngine.ParticleSystem/Particle struct Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D { // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_Position Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Position_0; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_Velocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Velocity_1; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_AnimatedVelocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_AnimatedVelocity_2; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_InitialVelocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_InitialVelocity_3; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_AxisOfRotation Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_AxisOfRotation_4; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_Rotation Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Rotation_5; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_AngularVelocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_AngularVelocity_6; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_StartSize Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_StartSize_7; // UnityEngine.Color32 UnityEngine.ParticleSystem/Particle::m_StartColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___m_StartColor_8; // System.UInt32 UnityEngine.ParticleSystem/Particle::m_RandomSeed uint32_t ___m_RandomSeed_9; // System.UInt32 UnityEngine.ParticleSystem/Particle::m_ParentRandomSeed uint32_t ___m_ParentRandomSeed_10; // System.Single UnityEngine.ParticleSystem/Particle::m_Lifetime float ___m_Lifetime_11; // System.Single UnityEngine.ParticleSystem/Particle::m_StartLifetime float ___m_StartLifetime_12; // System.Int32 UnityEngine.ParticleSystem/Particle::m_MeshIndex int32_t ___m_MeshIndex_13; // System.Single UnityEngine.ParticleSystem/Particle::m_EmitAccumulator0 float ___m_EmitAccumulator0_14; // System.Single UnityEngine.ParticleSystem/Particle::m_EmitAccumulator1 float ___m_EmitAccumulator1_15; // System.UInt32 UnityEngine.ParticleSystem/Particle::m_Flags uint32_t ___m_Flags_16; }; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.GameObject struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.ParticleSystem/EmitParams struct EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0 { // UnityEngine.ParticleSystem/Particle UnityEngine.ParticleSystem/EmitParams::m_Particle Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___m_Particle_0; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_PositionSet bool ___m_PositionSet_1; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_VelocitySet bool ___m_VelocitySet_2; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_AxisOfRotationSet bool ___m_AxisOfRotationSet_3; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_RotationSet bool ___m_RotationSet_4; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_AngularVelocitySet bool ___m_AngularVelocitySet_5; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_StartSizeSet bool ___m_StartSizeSet_6; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_StartColorSet bool ___m_StartColorSet_7; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_RandomSeedSet bool ___m_RandomSeedSet_8; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_StartLifetimeSet bool ___m_StartLifetimeSet_9; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_MeshIndexSet bool ___m_MeshIndexSet_10; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_ApplyShapeToPosition bool ___m_ApplyShapeToPosition_11; }; // Native definition for P/Invoke marshalling of UnityEngine.ParticleSystem/EmitParams struct EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___m_Particle_0; int32_t ___m_PositionSet_1; int32_t ___m_VelocitySet_2; int32_t ___m_AxisOfRotationSet_3; int32_t ___m_RotationSet_4; int32_t ___m_AngularVelocitySet_5; int32_t ___m_StartSizeSet_6; int32_t ___m_StartColorSet_7; int32_t ___m_RandomSeedSet_8; int32_t ___m_StartLifetimeSet_9; int32_t ___m_MeshIndexSet_10; int32_t ___m_ApplyShapeToPosition_11; }; // Native definition for COM marshalling of UnityEngine.ParticleSystem/EmitParams struct EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___m_Particle_0; int32_t ___m_PositionSet_1; int32_t ___m_VelocitySet_2; int32_t ___m_AxisOfRotationSet_3; int32_t ___m_RotationSet_4; int32_t ___m_AngularVelocitySet_5; int32_t ___m_StartSizeSet_6; int32_t ___m_StartColorSet_7; int32_t ___m_RandomSeedSet_8; int32_t ___m_StartLifetimeSet_9; int32_t ___m_MeshIndexSet_10; int32_t ___m_ApplyShapeToPosition_11; }; // UnityEngine.ParticleSystem struct ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Renderer struct Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.ParticleSystemRenderer struct ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4 : public Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF { }; // // // System.Collections.Generic.List`1 struct List_1_tC738A5621689A7678648746667E7F66D96D6B8FD_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray ParticleCollisionEventU5BU5D_t38A3BDB80328B5E9131C909384B9942D5590DFF9* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 // UnityEngine.ParticlePhysicsExtensions // UnityEngine.ParticlePhysicsExtensions // UnityEngine.ParticleSystemExtensionsImpl // UnityEngine.ParticleSystemExtensionsImpl // UnityEngine.Color32 // UnityEngine.Color32 // System.Int32 // System.Int32 // System.Single // System.Single // System.UInt32 // System.UInt32 // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields { // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14; }; // UnityEngine.Vector3 // System.Void // System.Void // UnityEngine.ParticleCollisionEvent // UnityEngine.ParticleCollisionEvent // UnityEngine.ParticleSystem/Particle // UnityEngine.ParticleSystem/Particle // UnityEngine.GameObject // UnityEngine.GameObject // UnityEngine.Mesh // UnityEngine.Mesh // UnityEngine.ParticleSystem/EmitParams // UnityEngine.ParticleSystem/EmitParams // UnityEngine.ParticleSystem // UnityEngine.ParticleSystem // UnityEngine.ParticleSystemRenderer // UnityEngine.ParticleSystemRenderer #ifdef __clang__ #pragma clang diagnostic pop #endif // UnityEngine.Mesh[] struct MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689 : public RuntimeArray { ALIGN_FIELD (8) Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* m_Items[1]; inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, int32_t ___0_count, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0* ___0_emitParams, int32_t ___1_count, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_position(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_velocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_lifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_startLifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_startSize(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::get_zero() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_rotation3D(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_angularVelocity3D(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_startColor(UnityEngine.Color32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_randomSeed(System.UInt32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, uint32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* ___0_particle, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_remainingLifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) ; // System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ParticleSystemExtensionsImpl_GetCollisionEvents_mEEDB71C2FE85835660149E03178CFD1F503E15E3 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___0_ps, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___1_go, List_1_tC738A5621689A7678648746667E7F66D96D6B8FD* ___2_collisionEvents, const RuntimeMethod* method) ; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.ParticleSystem::Emit(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m3E9E6359087607E84E0D4D35844D80D9452AD72D (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, int32_t ___0_count, const RuntimeMethod* method) { { int32_t L_0 = ___0_count; ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E(__this, L_0, NULL); return; } } // System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, int32_t ___0_count, const RuntimeMethod* method) { typedef void (*ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E_ftn) (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1*, int32_t); static ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem::Emit_Internal(System.Int32)"); _il2cpp_icall_func(__this, ___0_count); } // System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.ParticleSystem/EmitParams,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m5AD1A3F02A19B61E3B0CC738FD498B52D19B65AA (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0 ___0_emitParams, int32_t ___1_count, const RuntimeMethod* method) { { int32_t L_0 = ___1_count; ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6(__this, (&___0_emitParams), L_0, NULL); return; } } // System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* ___0_particle, const RuntimeMethod* method) { typedef void (*ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3_ftn) (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1*, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*); static ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)"); _il2cpp_icall_func(__this, ___0_particle); } // System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m27ED2FE38DEE11C9C98F7D30392BB5B39B6A16ED (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_velocity, float ___2_size, float ___3_lifetime, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___4_color, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D V_0; memset((&V_0), 0, sizeof(V_0)); { il2cpp_codegen_initobj((&V_0), sizeof(Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_position; Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E((&V_0), L_0, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_velocity; Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B((&V_0), L_1, NULL); float L_2 = ___3_lifetime; Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911((&V_0), L_2, NULL); float L_3 = ___3_lifetime; Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77((&V_0), L_3, NULL); float L_4 = ___2_size; Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F((&V_0), L_4, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5; L_5 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL); Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62((&V_0), L_5, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL); Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8((&V_0), L_6, NULL); Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B L_7 = ___4_color; Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538((&V_0), L_7, NULL); Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2((&V_0), 5, NULL); ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3(__this, (&V_0), NULL); return; } } // System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.ParticleSystem/Particle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m329091E7F55C972CE85A100CA624192AD8442688 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___0_particle, const RuntimeMethod* method) { { ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3(__this, (&___0_particle), NULL); return; } } // System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0* ___0_emitParams, int32_t ___1_count, const RuntimeMethod* method) { typedef void (*ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6_ftn) (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1*, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0*, int32_t); static ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)"); _il2cpp_icall_func(__this, ___0_emitParams, ___1_count); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.ParticleSystem/Particle::set_position(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; __this->___m_Position_0 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_velocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; __this->___m_Velocity_1 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_remainingLifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_Lifetime_11 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_startLifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_StartLifetime_12 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_startColor(UnityEngine.Color32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___0_value, const RuntimeMethod* method) { { Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B L_0 = ___0_value; __this->___m_StartColor_8 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538_AdjustorThunk (RuntimeObject* __this, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_randomSeed(System.UInt32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, uint32_t ___0_value, const RuntimeMethod* method) { { uint32_t L_0 = ___0_value; __this->___m_RandomSeed_9 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2_AdjustorThunk (RuntimeObject* __this, uint32_t ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_startSize(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; float L_1 = ___0_value; float L_2 = ___0_value; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3; memset((&L_3), 0, sizeof(L_3)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); __this->___m_StartSize_7 = L_3; return; } } IL2CPP_EXTERN_C void Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_rotation3D(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_0, (0.0174532924f), NULL); __this->___m_Rotation_5 = L_1; uint32_t L_2 = __this->___m_Flags_16; __this->___m_Flags_16 = ((int32_t)((int32_t)L_2|2)); return; } } IL2CPP_EXTERN_C void Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_angularVelocity3D(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_0, (0.0174532924f), NULL); __this->___m_AngularVelocity_6 = L_1; uint32_t L_2 = __this->___m_Flags_16; __this->___m_Flags_16 = ((int32_t)((int32_t)L_2|2)); return; } } IL2CPP_EXTERN_C void Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_lifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018(__this, L_0, NULL); return; } } IL2CPP_EXTERN_C void Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911(_thisAdjusted, ___0_value, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ParticleSystem/EmitParams IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_pinvoke(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke& marshaled) { marshaled.___m_Particle_0 = unmarshaled.___m_Particle_0; marshaled.___m_PositionSet_1 = static_cast(unmarshaled.___m_PositionSet_1); marshaled.___m_VelocitySet_2 = static_cast(unmarshaled.___m_VelocitySet_2); marshaled.___m_AxisOfRotationSet_3 = static_cast(unmarshaled.___m_AxisOfRotationSet_3); marshaled.___m_RotationSet_4 = static_cast(unmarshaled.___m_RotationSet_4); marshaled.___m_AngularVelocitySet_5 = static_cast(unmarshaled.___m_AngularVelocitySet_5); marshaled.___m_StartSizeSet_6 = static_cast(unmarshaled.___m_StartSizeSet_6); marshaled.___m_StartColorSet_7 = static_cast(unmarshaled.___m_StartColorSet_7); marshaled.___m_RandomSeedSet_8 = static_cast(unmarshaled.___m_RandomSeedSet_8); marshaled.___m_StartLifetimeSet_9 = static_cast(unmarshaled.___m_StartLifetimeSet_9); marshaled.___m_MeshIndexSet_10 = static_cast(unmarshaled.___m_MeshIndexSet_10); marshaled.___m_ApplyShapeToPosition_11 = static_cast(unmarshaled.___m_ApplyShapeToPosition_11); } IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_pinvoke_back(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke& marshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D unmarshaledm_Particle_temp_0; memset((&unmarshaledm_Particle_temp_0), 0, sizeof(unmarshaledm_Particle_temp_0)); unmarshaledm_Particle_temp_0 = marshaled.___m_Particle_0; unmarshaled.___m_Particle_0 = unmarshaledm_Particle_temp_0; bool unmarshaledm_PositionSet_temp_1 = false; unmarshaledm_PositionSet_temp_1 = static_cast(marshaled.___m_PositionSet_1); unmarshaled.___m_PositionSet_1 = unmarshaledm_PositionSet_temp_1; bool unmarshaledm_VelocitySet_temp_2 = false; unmarshaledm_VelocitySet_temp_2 = static_cast(marshaled.___m_VelocitySet_2); unmarshaled.___m_VelocitySet_2 = unmarshaledm_VelocitySet_temp_2; bool unmarshaledm_AxisOfRotationSet_temp_3 = false; unmarshaledm_AxisOfRotationSet_temp_3 = static_cast(marshaled.___m_AxisOfRotationSet_3); unmarshaled.___m_AxisOfRotationSet_3 = unmarshaledm_AxisOfRotationSet_temp_3; bool unmarshaledm_RotationSet_temp_4 = false; unmarshaledm_RotationSet_temp_4 = static_cast(marshaled.___m_RotationSet_4); unmarshaled.___m_RotationSet_4 = unmarshaledm_RotationSet_temp_4; bool unmarshaledm_AngularVelocitySet_temp_5 = false; unmarshaledm_AngularVelocitySet_temp_5 = static_cast(marshaled.___m_AngularVelocitySet_5); unmarshaled.___m_AngularVelocitySet_5 = unmarshaledm_AngularVelocitySet_temp_5; bool unmarshaledm_StartSizeSet_temp_6 = false; unmarshaledm_StartSizeSet_temp_6 = static_cast(marshaled.___m_StartSizeSet_6); unmarshaled.___m_StartSizeSet_6 = unmarshaledm_StartSizeSet_temp_6; bool unmarshaledm_StartColorSet_temp_7 = false; unmarshaledm_StartColorSet_temp_7 = static_cast(marshaled.___m_StartColorSet_7); unmarshaled.___m_StartColorSet_7 = unmarshaledm_StartColorSet_temp_7; bool unmarshaledm_RandomSeedSet_temp_8 = false; unmarshaledm_RandomSeedSet_temp_8 = static_cast(marshaled.___m_RandomSeedSet_8); unmarshaled.___m_RandomSeedSet_8 = unmarshaledm_RandomSeedSet_temp_8; bool unmarshaledm_StartLifetimeSet_temp_9 = false; unmarshaledm_StartLifetimeSet_temp_9 = static_cast(marshaled.___m_StartLifetimeSet_9); unmarshaled.___m_StartLifetimeSet_9 = unmarshaledm_StartLifetimeSet_temp_9; bool unmarshaledm_MeshIndexSet_temp_10 = false; unmarshaledm_MeshIndexSet_temp_10 = static_cast(marshaled.___m_MeshIndexSet_10); unmarshaled.___m_MeshIndexSet_10 = unmarshaledm_MeshIndexSet_temp_10; bool unmarshaledm_ApplyShapeToPosition_temp_11 = false; unmarshaledm_ApplyShapeToPosition_temp_11 = static_cast(marshaled.___m_ApplyShapeToPosition_11); unmarshaled.___m_ApplyShapeToPosition_11 = unmarshaledm_ApplyShapeToPosition_temp_11; } // Conversion method for clean up from marshalling of: UnityEngine.ParticleSystem/EmitParams IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_pinvoke_cleanup(EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ParticleSystem/EmitParams IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_com(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com& marshaled) { marshaled.___m_Particle_0 = unmarshaled.___m_Particle_0; marshaled.___m_PositionSet_1 = static_cast(unmarshaled.___m_PositionSet_1); marshaled.___m_VelocitySet_2 = static_cast(unmarshaled.___m_VelocitySet_2); marshaled.___m_AxisOfRotationSet_3 = static_cast(unmarshaled.___m_AxisOfRotationSet_3); marshaled.___m_RotationSet_4 = static_cast(unmarshaled.___m_RotationSet_4); marshaled.___m_AngularVelocitySet_5 = static_cast(unmarshaled.___m_AngularVelocitySet_5); marshaled.___m_StartSizeSet_6 = static_cast(unmarshaled.___m_StartSizeSet_6); marshaled.___m_StartColorSet_7 = static_cast(unmarshaled.___m_StartColorSet_7); marshaled.___m_RandomSeedSet_8 = static_cast(unmarshaled.___m_RandomSeedSet_8); marshaled.___m_StartLifetimeSet_9 = static_cast(unmarshaled.___m_StartLifetimeSet_9); marshaled.___m_MeshIndexSet_10 = static_cast(unmarshaled.___m_MeshIndexSet_10); marshaled.___m_ApplyShapeToPosition_11 = static_cast(unmarshaled.___m_ApplyShapeToPosition_11); } IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_com_back(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com& marshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D unmarshaledm_Particle_temp_0; memset((&unmarshaledm_Particle_temp_0), 0, sizeof(unmarshaledm_Particle_temp_0)); unmarshaledm_Particle_temp_0 = marshaled.___m_Particle_0; unmarshaled.___m_Particle_0 = unmarshaledm_Particle_temp_0; bool unmarshaledm_PositionSet_temp_1 = false; unmarshaledm_PositionSet_temp_1 = static_cast(marshaled.___m_PositionSet_1); unmarshaled.___m_PositionSet_1 = unmarshaledm_PositionSet_temp_1; bool unmarshaledm_VelocitySet_temp_2 = false; unmarshaledm_VelocitySet_temp_2 = static_cast(marshaled.___m_VelocitySet_2); unmarshaled.___m_VelocitySet_2 = unmarshaledm_VelocitySet_temp_2; bool unmarshaledm_AxisOfRotationSet_temp_3 = false; unmarshaledm_AxisOfRotationSet_temp_3 = static_cast(marshaled.___m_AxisOfRotationSet_3); unmarshaled.___m_AxisOfRotationSet_3 = unmarshaledm_AxisOfRotationSet_temp_3; bool unmarshaledm_RotationSet_temp_4 = false; unmarshaledm_RotationSet_temp_4 = static_cast(marshaled.___m_RotationSet_4); unmarshaled.___m_RotationSet_4 = unmarshaledm_RotationSet_temp_4; bool unmarshaledm_AngularVelocitySet_temp_5 = false; unmarshaledm_AngularVelocitySet_temp_5 = static_cast(marshaled.___m_AngularVelocitySet_5); unmarshaled.___m_AngularVelocitySet_5 = unmarshaledm_AngularVelocitySet_temp_5; bool unmarshaledm_StartSizeSet_temp_6 = false; unmarshaledm_StartSizeSet_temp_6 = static_cast(marshaled.___m_StartSizeSet_6); unmarshaled.___m_StartSizeSet_6 = unmarshaledm_StartSizeSet_temp_6; bool unmarshaledm_StartColorSet_temp_7 = false; unmarshaledm_StartColorSet_temp_7 = static_cast(marshaled.___m_StartColorSet_7); unmarshaled.___m_StartColorSet_7 = unmarshaledm_StartColorSet_temp_7; bool unmarshaledm_RandomSeedSet_temp_8 = false; unmarshaledm_RandomSeedSet_temp_8 = static_cast(marshaled.___m_RandomSeedSet_8); unmarshaled.___m_RandomSeedSet_8 = unmarshaledm_RandomSeedSet_temp_8; bool unmarshaledm_StartLifetimeSet_temp_9 = false; unmarshaledm_StartLifetimeSet_temp_9 = static_cast(marshaled.___m_StartLifetimeSet_9); unmarshaled.___m_StartLifetimeSet_9 = unmarshaledm_StartLifetimeSet_temp_9; bool unmarshaledm_MeshIndexSet_temp_10 = false; unmarshaledm_MeshIndexSet_temp_10 = static_cast(marshaled.___m_MeshIndexSet_10); unmarshaled.___m_MeshIndexSet_10 = unmarshaledm_MeshIndexSet_temp_10; bool unmarshaledm_ApplyShapeToPosition_temp_11 = false; unmarshaledm_ApplyShapeToPosition_temp_11 = static_cast(marshaled.___m_ApplyShapeToPosition_11); unmarshaled.___m_ApplyShapeToPosition_11 = unmarshaledm_ApplyShapeToPosition_temp_11; } // Conversion method for clean up from marshalling of: UnityEngine.ParticleSystem/EmitParams IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_com_cleanup(EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ParticleSystemExtensionsImpl_GetCollisionEvents_mEEDB71C2FE85835660149E03178CFD1F503E15E3 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___0_ps, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___1_go, List_1_tC738A5621689A7678648746667E7F66D96D6B8FD* ___2_collisionEvents, const RuntimeMethod* method) { typedef int32_t (*ParticleSystemExtensionsImpl_GetCollisionEvents_mEEDB71C2FE85835660149E03178CFD1F503E15E3_ftn) (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1*, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, List_1_tC738A5621689A7678648746667E7F66D96D6B8FD*); static ParticleSystemExtensionsImpl_GetCollisionEvents_mEEDB71C2FE85835660149E03178CFD1F503E15E3_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ParticleSystemExtensionsImpl_GetCollisionEvents_mEEDB71C2FE85835660149E03178CFD1F503E15E3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystemExtensionsImpl::GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Collections.Generic.List`1)"); int32_t icallRetVal = _il2cpp_icall_func(___0_ps, ___1_go, ___2_collisionEvents); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 UnityEngine.ParticlePhysicsExtensions::GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ParticlePhysicsExtensions_GetCollisionEvents_mD44421A4CC66ECB3D6FD5D9012FE6131D3DB74B7 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___0_ps, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___1_go, List_1_tC738A5621689A7678648746667E7F66D96D6B8FD* ___2_collisionEvents, const RuntimeMethod* method) { int32_t V_0 = 0; { ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* L_0 = ___0_ps; GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1 = ___1_go; List_1_tC738A5621689A7678648746667E7F66D96D6B8FD* L_2 = ___2_collisionEvents; int32_t L_3; L_3 = ParticleSystemExtensionsImpl_GetCollisionEvents_mEEDB71C2FE85835660149E03178CFD1F503E15E3(L_0, L_1, L_2, NULL); V_0 = L_3; goto IL_000c; } IL_000c: { int32_t L_4 = V_0; return L_4; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440 (ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4* __this, MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689* ___0_meshes, const RuntimeMethod* method) { typedef int32_t (*ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440_ftn) (ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4*, MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689*); static ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])"); int32_t icallRetVal = _il2cpp_icall_func(__this, ___0_meshes); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ((Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields*)il2cpp_codegen_static_fields_for(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var))->___zeroVector_5; V_0 = L_0; goto IL_0009; } IL_0009: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) { { float L_0 = ___0_x; __this->___x_2 = L_0; float L_1 = ___1_y; __this->___y_3 = L_1; float L_2 = ___2_z; __this->___z_4 = L_2; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a; float L_1 = L_0.___x_2; float L_2 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_a; float L_4 = L_3.___y_3; float L_5 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_a; float L_7 = L_6.___z_4; float L_8 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9; memset((&L_9), 0, sizeof(L_9)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), /*hidden argument*/NULL); V_0 = L_9; goto IL_0021; } IL_0021: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0; return L_10; } }