using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine.Networking; using System.Text.RegularExpressions; using System.Data.SqlClient; using TMPro; using System; using System.IO; using ZXing; using ZXing.QrCode; using System.Net; using SimpleJSON; using System.ComponentModel; using System.Runtime.InteropServices; public class 生產日報表 : MonoBehaviour { public CanvasScaler canvasScaler; float screenWidth; float screenHeight; string 日期; string 日期1; private string loadingText = ""; private int dotCount = 0; public GameObject buttonPrefab; public Transform buttonParent; public GameObject buttonceneter; private List copy = new List(); public GameObject buttonPrefab1; public Transform buttonParent1; public GameObject buttonceneter1; private List copy1 = new List(); public GameObject buttonPrefab2; public Transform buttonParent2; public GameObject buttonceneter2; private List copy2 = new List(); [SerializeField] TextMeshProUGUI 測試; [SerializeField] GameObject 讀取面板; [SerializeField] TextMeshProUGUI 讀取; [SerializeField] GameObject 明細; [SerializeField] GameObject 備註s; [SerializeField] GameObject 加班s; public TMP_Dropdown 年下拉; public TMP_Dropdown 月下拉; [SerializeField] TextMeshProUGUI 加班; [SerializeField] TextMeshProUGUI 臨時; [SerializeField] TextMeshProUGUI 備註; [SerializeField] TextMeshProUGUI 標題; // Start is called before the first frame update void Start() { Screen.autorotateToPortrait = false; Screen.orientation = ScreenOrientation.LandscapeLeft; float rate = 900.0f / 1900.0f; if (Main.Global.rate().anchoredPosition = new Vector2(3, -sum); buttonObj.transform.SetParent(buttonParent, false); TextMeshProUGUI text = buttonObj.GetComponentInChildren(); Button bt = buttonObj.GetComponentInChildren