using UnityEngine; using UnityEngine.AdaptivePerformance; namespace UnityEngine.AdaptivePerformance.TestPackage { [AdaptivePerformanceConfigurationData("Test Settings", Constants.k_SettingsKey)] public class TestSettings : IAdaptivePerformanceSettings { #if !UNITY_EDITOR internal static TestSettings s_Settings; public void Awake() { s_Settings = this; } #endif } }