using UnityEngine; public class SpinLoad : MonoBehaviour { public bool active = false; Vector3 rand1, rand2; void Update() { if (!active) return; rand1 = new Vector3(Random.Range(-1, 1), Random.Range(-1, 1), Random.Range(-1, 1)); rand2 = new Vector3(Random.Range(-1, 1), Random.Range(-1, 1), Random.Range(-1, 1)); transform.Rotate(Vector3.Cross(rand1, rand2)); } }