using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine.Networking; using System.Text.RegularExpressions; using System.Data.SqlClient; using TMPro; using System; using System.IO; using ZXing; using ZXing.QrCode; using System.Net; using SimpleJSON; using System.ComponentModel; using System.Runtime.InteropServices; public class 庫存表 : MonoBehaviour { public CanvasScaler canvasScaler; float screenWidth; float screenHeight; private string loadingText = ""; private int dotCount = 0; public GameObject buttonPrefab; public Transform buttonParent; public GameObject buttonceneter; private List copy = new List(); public GameObject buttonPrefab1; public Transform buttonParent1; public GameObject buttonceneter1; private List copy1 = new List(); [SerializeField] GameObject 讀取面板; [SerializeField] TextMeshProUGUI 讀取; [SerializeField] TMP_InputField 關鍵字; // Start is called before the first frame update void Start() { Screen.autorotateToPortrait = false; Screen.orientation = ScreenOrientation.Portrait; float rate = 900.0f / 1900.0f; if (canvasScaler == null) { canvasScaler = GetComponent(); } if (Main.Global.rate>rate) { canvasScaler.matchWidthOrHeight = 1f; } else { canvasScaler.matchWidthOrHeight = 0f; } //Main.Global.阿帕契路徑="http://106.1.48.106:8080/wp-content/themes/event-star/shto_main.php?"; //Main.Global.預設伺服器路徑="official"; StartCoroutine(AnimateText()); 讀取面板.SetActive(true); 關鍵字.text=""; 搜尋(); } IEnumerator AnimateText() { string qqq = 讀取.text.ToString(); while (true) { yield return new WaitForSeconds(0.5f); if (dotCount < 3) { loadingText += "."; dotCount++; } else { loadingText = ""; dotCount = 0; } 讀取.text = qqq+loadingText; } } IEnumerator 庫存明細表() { if (copy != null) { DeletetextCopies(); } string strcon = "庫存明細表"; string se = Main.Global.預設伺服器路徑; string pa1 = 關鍵字.text; string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}&PA1={2}", strcon, se,pa1); UnityWebRequest request = UnityWebRequest.Get(strUrl); yield return request.SendWebRequest(); if (request.result == UnityWebRequest.Result.ConnectionError) { Debug.Log(request.error); yield break; } JSONNode json = JSON.Parse(request.downloadHandler.text); GameObject selectedButton = null; int sum = 0; for (int i = 0; i < json.Count; i++) { GameObject buttonObj = Instantiate(buttonPrefab) as GameObject; buttonObj.GetComponent().anchoredPosition = new Vector2(5, -sum); buttonObj.transform.SetParent(buttonParent, false); TextMeshProUGUI[] text = buttonObj.GetComponentsInChildren(); Button bt = buttonObj.GetComponentInChildren