// // UniWebViewHelper.cs // Created by Wang Wei(@onevcat) on 2017-04-11. // // This file is a part of UniWebView Project (https://uniwebview.com) // By purchasing the asset, you are allowed to use this code in as many as projects // you want, only if you publish the final products under the name of the same account // used for the purchase. // // This asset and all corresponding files (such as source code) are provided on an // “as is” basis, without warranty of any kind, express of implied, including but not // limited to the warranties of merchantability, fitness for a particular purpose, and // noninfringement. In no event shall the authors or copyright holders be liable for any // claim, damages or other liability, whether in action of contract, tort or otherwise, // arising from, out of or in connection with the software or the use of other dealing in the software. // using UnityEngine; using System.IO; /// /// Provides some helper utility methods for UniWebView. /// public class UniWebViewHelper { /// /// Get the local streaming asset path for a given file path related to the StreamingAssets folder. /// /// This method will help you to create a URL string for a file under your StreamingAssets folder for different platforms. /// The relative path to the Assets/StreamingAssets of your file. /// For example, if you placed a html file under Assets/StreamingAssets/www/index.html, you should pass `www/index.html` as parameter. /// /// The path you could use as the url for the web view. public static string StreamingAssetURLForPath(string path) { #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX return Path.Combine("file://" + Application.streamingAssetsPath, path); #elif UNITY_ANDROID && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX return Path.Combine("file:///android_asset/", path); #else UniWebViewLogger.Instance.Critical("The current build target is not supported."); return string.Empty; #endif } /// /// Get the local persistent data path for a given file path related to the data folder of your host app. /// /// This method will help you to create a URL string for a file under you stored in the `persistentDataPath`. /// /// /// The relative path to the persistent data path of your file. /// /// The path you could use as the url for the web view. public static string PersistentDataURLForPath(string path) { return Path.Combine("file://" + Application.persistentDataPath, path); } internal static bool IsEditor { get { #if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX return true; #else return false; #endif } } }