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- using UnityEngine;
- using NUnit.Framework;
-
- public class RectTransformPosition
- {
- [Test]
- public void SettingPositionBeforeGameObjectIsActivatedWorks_953409()
- {
- var positionToSet = new Vector3(1, 2, 3);
- var go = new GameObject("RectTransform", typeof(RectTransform));
-
- go.SetActive(false);
- go.transform.position = positionToSet;
- go.SetActive(true);
-
- Assert.AreEqual(positionToSet, go.transform.position, "Expected RectTransform position to be set but it was not.");
- }
- }
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