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- using System.Collections.Generic;
- using UnityEditor.Timeline.Actions;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- using Object = UnityEngine.Object;
-
- namespace UnityEditor.Timeline
- {
- /// <summary>
- /// Use this class to record the state of a timeline or its components prior to modification.
- /// </summary>
- /// <remarks>
- /// These methods do not need to be used when adding or deleting tracks, clips or markers.
- /// Methods in the UnityEngine.Timeline namespace, such as <see cref="UnityEngine.Timeline.TimelineAsset.CreateTrack"/>
- /// or <see cref="UnityEngine.Timeline.TrackAsset.CreateDefaultClip"/> will apply the appropriate
- /// Undo calls when called in Editor.
- /// </remarks>
- public static class UndoExtensions
- {
- /// <summary>
- /// Records all items contained in an action context. Use this method to record all objects
- /// inside the context.
- /// </summary>
- /// <param name="context">The action context to record into the Undo system.</param>
- /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param>
- public static void RegisterContext(ActionContext context, string undoTitle)
- {
- using (var undo = new UndoScope(undoTitle))
- {
- undo.Add(context.tracks);
- undo.Add(context.clips, true);
- undo.Add(context.markers);
- }
- }
-
- /// <summary>
- /// Records any changes done on the timeline after being called. This only applies
- /// to the timeline asset properties itself, and not any of the tracks or clips on the timeline
- /// </summary>
- /// <param name="asset">The timeline asset being modified.</param>
- /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param>
- public static void RegisterTimeline(TimelineAsset asset, string undoTitle)
- {
- using (var undo = new UndoScope(undoTitle))
- undo.AddObject(asset);
- }
-
- /// <summary>
- /// Records any changes done on the timeline after being called, including any changes
- /// to any clips, tracks and markers that occur on the timeline.
- /// </summary>
- /// <param name="asset">The timeline asset being modified.</param>
- /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param>
- public static void RegisterCompleteTimeline(TimelineAsset asset, string undoTitle)
- {
- if (asset == null)
- return;
-
- using (var undo = new UndoScope(undoTitle))
- {
- undo.AddObject(asset);
- undo.Add(asset.flattenedTracks);
- foreach (var t in asset.flattenedTracks)
- {
- undo.Add(t.GetClips(), true);
- undo.Add(t.GetMarkers());
- }
- }
- }
-
- /// <summary>
- /// Records any changes done on the track after being called, including any changes
- /// to clips on the track, but not on markers or PlayableAssets attached to the clips.
- /// </summary>
- /// <param name="asset">The timeline track being modified.</param>
- /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param>
- public static void RegisterTrack(TrackAsset asset, string undoTitle)
- {
- using (var undo = new UndoScope(undoTitle))
- undo.AddObject(asset);
- }
-
- /// <summary>
- /// Records any changes done on the tracks after being called, including any changes
- /// to clips on the tracks, but not on markers or PlayableAssets attached to the clips.
- /// </summary>
- /// <param name="tracks">The timeline track being modified.</param>
- /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param>
- public static void RegisterTracks(IEnumerable<TrackAsset> tracks, string undoTitle)
- {
- using (var undo = new UndoScope(undoTitle))
- undo.Add(tracks);
- }
-
- /// <summary>
- /// Records any changes done on the clip after being called.
- /// </summary>
- /// <param name="clip">The timeline clip being modified.</param>
- /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param>
- /// <param name="includePlayableAsset">Set this value to true to also record changes on the attached playable asset.</param>
- public static void RegisterClip(TimelineClip clip, string undoTitle, bool includePlayableAsset = true)
- {
- using (var undo = new UndoScope(undoTitle))
- {
- undo.AddClip(clip, includePlayableAsset);
- }
- }
-
- /// <summary>
- /// Records any changes done on the PlayableAsset after being called.
- /// </summary>
- /// <param name="asset">The timeline track being modified.</param>
- /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param>
- public static void RegisterPlayableAsset(PlayableAsset asset, string undoTitle)
- {
- using (var undo = new UndoScope(undoTitle))
- undo.AddObject(asset);
- }
-
- /// <summary>
- /// Records any changes done on the clips after being called.
- /// </summary>
- /// <param name="clips">The timeline clips being modified.</param>
- /// <param name="name">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param>
- /// <param name="includePlayableAssets">Set this value to true to also record changes on the attached playable assets.</param>
- public static void RegisterClips(IEnumerable<TimelineClip> clips, string name, bool includePlayableAssets = true)
- {
- using (var undo = new UndoScope(name))
- undo.Add(clips, includePlayableAssets);
- }
-
- /// <summary>
- /// Records any changes done on the Timeline Marker after being called.
- /// </summary>
- /// <param name="marker">The timeline clip being modified.</param>
- /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param>
- public static void RegisterMarker(IMarker marker, string undoTitle)
- {
- using (var undo = new UndoScope(undoTitle))
- {
- if (marker is Object o)
- undo.AddObject(o);
- else if (marker != null)
- undo.AddObject(marker.parent);
- }
- }
-
- /// <summary>
- /// Records any changes done on the Timeline Markers after being called.
- /// </summary>
- /// <param name="markers">The timeline clip being modified.</param>
- /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param>
- public static void RegisterMarkers(IEnumerable<IMarker> markers, string undoTitle)
- {
- using (var undo = new UndoScope(undoTitle))
- undo.Add(markers);
- }
- }
- }
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