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  1. using System;
  2. namespace UnityEditor.TestTools.TestRunner
  3. {
  4. internal interface ITestSettings : IDisposable
  5. {
  6. ScriptingImplementation? scriptingBackend { get; set; }
  7. string Architecture { get; set; }
  8. ApiCompatibilityLevel? apiProfile { get; set; }
  9. bool? appleEnableAutomaticSigning { get; set; }
  10. string appleDeveloperTeamID { get; set; }
  11. ProvisioningProfileType? iOSManualProvisioningProfileType { get; set; }
  12. string iOSManualProvisioningProfileID { get; set; }
  13. ProvisioningProfileType? tvOSManualProvisioningProfileType { get; set; }
  14. string tvOSManualProvisioningProfileID { get; set; }
  15. string[] playerGraphicsAPIs { get; set; }
  16. bool autoGraphicsAPIs { get; set; }
  17. void SetupProjectParameters();
  18. }
  19. }