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AssemblyNameProvider.cs 5.9KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using UnityEditor;
  5. using UnityEditor.Compilation;
  6. using UnityEditor.PackageManager;
  7. namespace VSCodeEditor
  8. {
  9. public interface IAssemblyNameProvider
  10. {
  11. string[] ProjectSupportedExtensions { get; }
  12. ProjectGenerationFlag ProjectGenerationFlag { get; }
  13. string GetAssemblyNameFromScriptPath(string path);
  14. IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
  15. IEnumerable<string> GetAllAssetPaths();
  16. IEnumerable<string> GetRoslynAnalyzerPaths();
  17. UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
  18. ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
  19. bool IsInternalizedPackagePath(string path);
  20. void ToggleProjectGeneration(ProjectGenerationFlag preference);
  21. }
  22. internal interface IPackageInfoCache{
  23. void ResetPackageInfoCache();
  24. }
  25. internal class AssemblyNameProvider : IAssemblyNameProvider, IPackageInfoCache
  26. {
  27. private readonly Dictionary<string, UnityEditor.PackageManager.PackageInfo> m_PackageInfoCache = new Dictionary<string, UnityEditor.PackageManager.PackageInfo>();
  28. ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt("unity_project_generation_flag", 0);
  29. public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
  30. public ProjectGenerationFlag ProjectGenerationFlag
  31. {
  32. get => m_ProjectGenerationFlag;
  33. private set
  34. {
  35. EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
  36. m_ProjectGenerationFlag = value;
  37. }
  38. }
  39. public string GetAssemblyNameFromScriptPath(string path)
  40. {
  41. return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
  42. }
  43. public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
  44. {
  45. return CompilationPipeline.GetAssemblies()
  46. .Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution));
  47. }
  48. public IEnumerable<string> GetAllAssetPaths()
  49. {
  50. return AssetDatabase.GetAllAssetPaths();
  51. }
  52. private static string ResolvePotentialParentPackageAssetPath(string assetPath)
  53. {
  54. const string packagesPrefix = "packages/";
  55. if (!assetPath.StartsWith(packagesPrefix, StringComparison.OrdinalIgnoreCase))
  56. {
  57. return null;
  58. }
  59. var followupSeparator = assetPath.IndexOf('/', packagesPrefix.Length);
  60. if (followupSeparator == -1)
  61. {
  62. return assetPath.ToLowerInvariant();
  63. }
  64. return assetPath.Substring(0, followupSeparator).ToLowerInvariant();
  65. }
  66. public void ResetPackageInfoCache()
  67. {
  68. m_PackageInfoCache.Clear();
  69. }
  70. public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
  71. {
  72. var parentPackageAssetPath = ResolvePotentialParentPackageAssetPath(assetPath);
  73. if (parentPackageAssetPath == null)
  74. {
  75. return null;
  76. }
  77. if (m_PackageInfoCache.TryGetValue(parentPackageAssetPath, out var cachedPackageInfo))
  78. {
  79. return cachedPackageInfo;
  80. }
  81. var result = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(parentPackageAssetPath);
  82. m_PackageInfoCache[parentPackageAssetPath] = result;
  83. return result;
  84. }
  85. public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
  86. {
  87. return CompilationPipeline.ParseResponseFile(
  88. responseFilePath,
  89. projectDirectory,
  90. systemReferenceDirectories
  91. );
  92. }
  93. public bool IsInternalizedPackagePath(string path)
  94. {
  95. if (string.IsNullOrWhiteSpace(path))
  96. {
  97. return false;
  98. }
  99. var packageInfo = FindForAssetPath(path);
  100. if (packageInfo == null)
  101. {
  102. return false;
  103. }
  104. var packageSource = packageInfo.source;
  105. switch (packageSource)
  106. {
  107. case PackageSource.Embedded:
  108. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
  109. case PackageSource.Registry:
  110. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
  111. case PackageSource.BuiltIn:
  112. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
  113. case PackageSource.Unknown:
  114. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
  115. case PackageSource.Local:
  116. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
  117. case PackageSource.Git:
  118. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
  119. #if UNITY_2019_3_OR_NEWER
  120. case PackageSource.LocalTarball:
  121. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
  122. #endif
  123. }
  124. return false;
  125. }
  126. public void ToggleProjectGeneration(ProjectGenerationFlag preference)
  127. {
  128. if (ProjectGenerationFlag.HasFlag(preference))
  129. {
  130. ProjectGenerationFlag ^= preference;
  131. }
  132. else
  133. {
  134. ProjectGenerationFlag |= preference;
  135. }
  136. }
  137. public IEnumerable<string> GetRoslynAnalyzerPaths()
  138. {
  139. return PluginImporter.GetAllImporters()
  140. .Where(i => !i.isNativePlugin && AssetDatabase.GetLabels(i).SingleOrDefault(l => l == "RoslynAnalyzer") != null)
  141. .Select(i => i.assetPath);
  142. }
  143. }
  144. }