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- using Burst.Compiler.IL.Tests.Helpers;
- using NUnit.Framework;
- using Unity.Mathematics;
-
- namespace Burst.Compiler.IL.Tests
- {
- [TestFixture]
- internal partial class VectorsHashCodes
- {
- // TODO: Add tests for Uint4/3/2, Bool4/3/2
-
- [TestCompiler(DataRange.Standard)]
- public static int Float4GetHashCode(ref float4 a)
- {
- return a.GetHashCode();
- }
- [TestCompiler(DataRange.Standard)]
- public static int Float3GetHashCode(ref float3 a)
- {
- return a.GetHashCode();
- }
- [TestCompiler(DataRange.Standard)]
- public static int Float2GetHashCode(ref float2 a)
- {
- return a.GetHashCode();
- }
- [TestCompiler(DataRange.Standard)]
- public static int Int4GetHashCode(ref int4 a)
- {
- return a.GetHashCode();
- }
- [TestCompiler(DataRange.Standard)]
- public static int Int3GetHashCode(ref int3 a)
- {
- return a.GetHashCode();
- }
- [TestCompiler(DataRange.Standard)]
- public static int Int2GetHashCode(ref int2 a)
- {
- return a.GetHashCode();
- }
- }
- }
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