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090-Vectors-BinaryOperators-Float4.cs 8.4KB

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  1. using Burst.Compiler.IL.Tests.Helpers;
  2. using NUnit.Framework;
  3. using Unity.Mathematics;
  4. namespace Burst.Compiler.IL.Tests
  5. {
  6. internal partial class VectorsBinOpFloat4
  7. {
  8. [TestCompiler]
  9. public static float Add()
  10. {
  11. var left = new float4(1.0f);
  12. var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  13. var result = left + right;
  14. return Vectors.ConvertToFloat(result);
  15. }
  16. [TestCompiler]
  17. public static float AddFloatRight()
  18. {
  19. var left = new float4(1.0f);
  20. var right = 2.0f;
  21. var result = left + right;
  22. return Vectors.ConvertToFloat(result);
  23. }
  24. [TestCompiler]
  25. public static float AddFloatLeft()
  26. {
  27. var left = 2.0f;
  28. var right = new float4(1.0f);
  29. var result = left + right;
  30. return Vectors.ConvertToFloat(result);
  31. }
  32. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  33. public static float AddByArgs(ref float4 left, ref float4 right)
  34. {
  35. var result = left + right;
  36. return Vectors.ConvertToFloat(result);
  37. }
  38. [TestCompiler]
  39. public static float Sub()
  40. {
  41. var left = new float4(1.0f);
  42. var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  43. var result = left - right;
  44. return Vectors.ConvertToFloat(result);
  45. }
  46. [TestCompiler]
  47. public static float SubFloatLeft()
  48. {
  49. var left = 2.0f;
  50. var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  51. var result = left - right;
  52. return Vectors.ConvertToFloat(result);
  53. }
  54. [TestCompiler]
  55. public static float SubFloatRight()
  56. {
  57. var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  58. var right = 2.0f;
  59. var result = left - right;
  60. return Vectors.ConvertToFloat(result);
  61. }
  62. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  63. public static float SubByArgs(ref float4 left, ref float4 right)
  64. {
  65. var result = left - right;
  66. return Vectors.ConvertToFloat(result);
  67. }
  68. [TestCompiler]
  69. public static float Mul()
  70. {
  71. var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
  72. var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  73. var result = left * right;
  74. return Vectors.ConvertToFloat(result);
  75. }
  76. [TestCompiler]
  77. public static float MulFloatLeft()
  78. {
  79. var left = 2.0f;
  80. var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  81. var result = left * right;
  82. return Vectors.ConvertToFloat(result);
  83. }
  84. [TestCompiler]
  85. public static float MulFloatRight()
  86. {
  87. var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  88. var right = 2.0f;
  89. var result = left * right;
  90. return Vectors.ConvertToFloat(result);
  91. }
  92. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  93. public static float MulByArgs(ref float4 left, ref float4 right)
  94. {
  95. var result = left * right;
  96. return Vectors.ConvertToFloat(result);
  97. }
  98. [TestCompiler]
  99. public static float Div()
  100. {
  101. var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  102. var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
  103. var result = left / right;
  104. return Vectors.ConvertToFloat(result);
  105. }
  106. [TestCompiler]
  107. public static float DivFloatLeft()
  108. {
  109. var left = 15.0f;
  110. var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
  111. var result = left / right;
  112. return Vectors.ConvertToFloat(result);
  113. }
  114. [TestCompiler]
  115. public static float DivFloatRight()
  116. {
  117. var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
  118. var right = 15.0f;
  119. var result = left / right;
  120. return Vectors.ConvertToFloat(result);
  121. }
  122. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  123. public static float DivByArgs(ref float4 left, ref float4 right)
  124. {
  125. var result = left / right;
  126. return Vectors.ConvertToFloat(result);
  127. }
  128. [TestCompiler]
  129. public static float Neg()
  130. {
  131. var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  132. return Vectors.ConvertToFloat((-left));
  133. }
  134. [TestCompiler]
  135. public static float Positive()
  136. {
  137. var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  138. return Vectors.ConvertToFloat((+left));
  139. }
  140. // Comparisons
  141. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  142. public static int Equality(float a, float b)
  143. {
  144. return Vectors.ConvertToInt(new float4(a) == new float4(b));
  145. }
  146. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  147. public static int EqualityFloat4(ref float4 a, ref float4 b)
  148. {
  149. return Vectors.ConvertToInt(a == b);
  150. }
  151. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  152. public static int Inequality(float a, float b)
  153. {
  154. return Vectors.ConvertToInt(new float4(a) != new float4(b));
  155. }
  156. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  157. public static int InequalityFloat4(ref float4 a, ref float4 b)
  158. {
  159. return Vectors.ConvertToInt(a != b);
  160. }
  161. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  162. public static int GreaterThan(float a, float b)
  163. {
  164. return Vectors.ConvertToInt(new float4(a) > new float4(b));
  165. }
  166. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  167. public static int GreaterThanFloat4(ref float4 a, ref float4 b)
  168. {
  169. return Vectors.ConvertToInt(a > b);
  170. }
  171. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  172. public static int GreaterThanFloat4Float(ref float4 a, float b)
  173. {
  174. return Vectors.ConvertToInt(a > b);
  175. }
  176. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  177. public static unsafe bool GreaterThanFloat4FloatUnsafe(ref float4 a, float b)
  178. {
  179. float4 x = a;
  180. float4* start = &x;
  181. int axis = 0;
  182. return CompareViaIndexer(start, axis, b);
  183. }
  184. private static unsafe bool CompareViaIndexer(float4* start, int axis, float b)
  185. {
  186. float4 copy = *start;
  187. return copy[axis] >= b;
  188. }
  189. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  190. public static int GreaterThanOrEqual(float a, float b)
  191. {
  192. return Vectors.ConvertToInt(new float4(a) >= new float4(b));
  193. }
  194. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  195. public static int GreaterThanOrEqualFloat4(ref float4 a, ref float4 b)
  196. {
  197. return Vectors.ConvertToInt(a >= b);
  198. }
  199. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  200. public static int LessThan(float a, float b)
  201. {
  202. return Vectors.ConvertToInt(new float4(a) < new float4(b));
  203. }
  204. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  205. public static int LessThanFloat4(ref float4 a, ref float4 b)
  206. {
  207. return Vectors.ConvertToInt(a < b);
  208. }
  209. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  210. public static int LessThanFloat4Float(ref float4 a, float b)
  211. {
  212. return Vectors.ConvertToInt(a < b);
  213. }
  214. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  215. public static int LessThanOrEqual(float a, float b)
  216. {
  217. return Vectors.ConvertToInt(new float4(a) <= new float4(b));
  218. }
  219. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  220. public static int LessThanOrEqualFloat4(ref float4 a, ref float4 b)
  221. {
  222. return Vectors.ConvertToInt(a <= b);
  223. }
  224. [TestCompiler(DataRange.Standard)]
  225. public static float ImplicitFloat(float a)
  226. {
  227. // Let float -> float4 implicit conversion
  228. return Vectors.ConvertToFloat((float4) a);
  229. }
  230. [TestCompiler(DataRange.Standard)]
  231. public static float ImplicitInt4(ref int4 a)
  232. {
  233. // Let int4 -> float4 implicit conversion
  234. return Vectors.ConvertToFloat(a);
  235. }
  236. }
  237. }