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090-Vectors-BinaryOperators-Float3.cs 7.5KB

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  1. using Burst.Compiler.IL.Tests.Helpers;
  2. using Unity.Mathematics;
  3. namespace Burst.Compiler.IL.Tests
  4. {
  5. internal partial class VectorsBinOpFloat3
  6. {
  7. [TestCompiler]
  8. public static float Add()
  9. {
  10. var left = new float3(1.0f);
  11. var right = new float3(1.0f, 2.0f, 3.0f);
  12. var result = left + right;
  13. return Vectors.ConvertToFloat(result);
  14. }
  15. [TestCompiler]
  16. public static float AddFloatRight()
  17. {
  18. var left = new float3(1.0f);
  19. var right = 2.0f;
  20. var result = left + right;
  21. return Vectors.ConvertToFloat(result);
  22. }
  23. [TestCompiler]
  24. public static float AddFloatLeft()
  25. {
  26. var left = 2.0f;
  27. var right = new float3(1.0f);
  28. var result = left + right;
  29. return Vectors.ConvertToFloat(result);
  30. }
  31. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  32. public static float AddByArgs(ref float3 left, ref float3 right)
  33. {
  34. var result = left + right;
  35. return Vectors.ConvertToFloat(result);
  36. }
  37. [TestCompiler]
  38. public static float Sub()
  39. {
  40. var left = new float3(1.0f);
  41. var right = new float3(1.0f, 2.0f, 3.0f);
  42. var result = left - right;
  43. return Vectors.ConvertToFloat(result);
  44. }
  45. [TestCompiler]
  46. public static float SubFloatLeft()
  47. {
  48. var left = 2.0f;
  49. var right = new float3(1.0f, 2.0f, 3.0f);
  50. var result = left - right;
  51. return Vectors.ConvertToFloat(result);
  52. }
  53. [TestCompiler]
  54. public static float SubFloatRight()
  55. {
  56. var left = new float3(1.0f, 2.0f, 3.0f);
  57. var right = 2.0f;
  58. var result = left - right;
  59. return Vectors.ConvertToFloat(result);
  60. }
  61. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  62. public static float SubByArgs(ref float3 left, ref float3 right)
  63. {
  64. var result = left - right;
  65. return Vectors.ConvertToFloat(result);
  66. }
  67. [TestCompiler]
  68. public static float Mul()
  69. {
  70. var left = new float3(2.0f, 1.0f, 3.0f);
  71. var right = new float3(1.0f, 2.0f, 3.0f);
  72. var result = left * right;
  73. return Vectors.ConvertToFloat(result);
  74. }
  75. [TestCompiler]
  76. public static float MulFloatLeft()
  77. {
  78. var left = 2.0f;
  79. var right = new float3(1.0f, 2.0f, 3.0f);
  80. var result = left * right;
  81. return Vectors.ConvertToFloat(result);
  82. }
  83. [TestCompiler]
  84. public static float MulFloatRight()
  85. {
  86. var left = new float3(1.0f, 2.0f, 3.0f);
  87. var right = 2.0f;
  88. var result = left * right;
  89. return Vectors.ConvertToFloat(result);
  90. }
  91. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  92. public static float MulByArgs(ref float3 left, ref float3 right)
  93. {
  94. var result = left * right;
  95. return Vectors.ConvertToFloat(result);
  96. }
  97. [TestCompiler]
  98. public static float Div()
  99. {
  100. var left = new float3(1.0f, 2.0f, 3.0f);
  101. var right = new float3(2.0f, 1.0f, 3.0f);
  102. var result = left / right;
  103. return Vectors.ConvertToFloat(result);
  104. }
  105. [TestCompiler]
  106. public static float DivFloatLeft()
  107. {
  108. var left = 15.0f;
  109. var right = new float3(2.0f, 1.0f, 3.0f);
  110. var result = left / right;
  111. return Vectors.ConvertToFloat(result);
  112. }
  113. [TestCompiler]
  114. public static float DivFloatRight()
  115. {
  116. var left = new float3(2.0f, 1.0f, 3.0f);
  117. var right = 15.0f;
  118. var result = left / right;
  119. return Vectors.ConvertToFloat(result);
  120. }
  121. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  122. public static float DivByArgs(ref float3 left, ref float3 right)
  123. {
  124. var result = left / right;
  125. return Vectors.ConvertToFloat(result);
  126. }
  127. [TestCompiler]
  128. public static float Neg()
  129. {
  130. var left = new float3(1.0f, 2.0f, 3.0f);
  131. return Vectors.ConvertToFloat((-left));
  132. }
  133. [TestCompiler]
  134. public static float Positive()
  135. {
  136. var left = new float3(1.0f, 2.0f, 3.0f);
  137. return Vectors.ConvertToFloat((+left));
  138. }
  139. // Comparisons
  140. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  141. public static int Equality(float a, float b)
  142. {
  143. return Vectors.ConvertToInt((new float3(a) == new float3(b)));
  144. }
  145. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  146. public static int EqualityFloat3(ref float3 a, ref float3 b)
  147. {
  148. return Vectors.ConvertToInt((a == b));
  149. }
  150. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  151. public static int Inequality(float a, float b)
  152. {
  153. return Vectors.ConvertToInt((new float3(a) != new float3(b)));
  154. }
  155. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  156. public static int InequalityFloat3(ref float3 a, ref float3 b)
  157. {
  158. return Vectors.ConvertToInt((a != b));
  159. }
  160. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  161. public static int GreaterThan(float a, float b)
  162. {
  163. return Vectors.ConvertToInt((new float3(a) > new float3(b)));
  164. }
  165. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  166. public static int GreaterThanFloat3(ref float3 a, ref float3 b)
  167. {
  168. return Vectors.ConvertToInt((a > b));
  169. }
  170. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  171. public static int GreaterThanOrEqual(float a, float b)
  172. {
  173. return Vectors.ConvertToInt((new float3(a) >= new float3(b)));
  174. }
  175. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  176. public static int GreaterThanOrEqualFloat3(ref float3 a, ref float3 b)
  177. {
  178. return Vectors.ConvertToInt((a >= b));
  179. }
  180. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  181. public static int LessThan(float a, float b)
  182. {
  183. return Vectors.ConvertToInt((new float3(a) < new float3(b)));
  184. }
  185. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  186. public static int LessThanFloat3(ref float3 a, ref float3 b)
  187. {
  188. return Vectors.ConvertToInt((a < b));
  189. }
  190. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  191. public static int LessThanOrEqual(float a, float b)
  192. {
  193. return Vectors.ConvertToInt((new float3(a) <= new float3(b)));
  194. }
  195. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  196. public static int LessThanOrEqualFloat3(ref float3 a, ref float3 b)
  197. {
  198. return Vectors.ConvertToInt((a <= b));
  199. }
  200. [TestCompiler(DataRange.Standard)]
  201. public static float ImplicitFloat(float a)
  202. {
  203. // Let float -> float3 implicit conversion
  204. return Vectors.ConvertToFloat((float3)a);
  205. }
  206. [TestCompiler(DataRange.Standard)]
  207. public static float ImplicitInt4(ref int4 a)
  208. {
  209. // Let int4 -> float3 implicit conversion
  210. return Vectors.ConvertToFloat(a);
  211. }
  212. }
  213. }