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- using Burst.Compiler.IL.Tests.Helpers;
- using NUnit.Framework;
- using Unity.Mathematics;
-
- namespace Burst.Compiler.IL.Tests
- {
- internal class VectorsBinOpFloat2
- {
- [TestCompiler]
- public static float Add()
- {
- var left = new float2(1.0f);
- var right = new float2(1.0f, 2.0f);
- var result = left + right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float AddFloatRight()
- {
- var left = new float2(1.0f);
- var right = 2.0f;
- var result = left + right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float AddFloatLeft()
- {
- var left = 2.0f;
- var right = new float2(1.0f);
- var result = left + right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static float AddByArgs(ref float2 left, ref float2 right)
- {
- var result = left + right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float Sub()
- {
- var left = new float2(1.0f);
- var right = new float2(1.0f, 2.0f);
- var result = left - right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float SubFloatLeft()
- {
- var left = 2.0f;
- var right = new float2(1.0f, 2.0f);
- var result = left - right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float SubFloatRight()
- {
- var left = new float2(1.0f, 2.0f);
- var right = 2.0f;
- var result = left - right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static float SubByArgs(ref float2 left, ref float2 right)
- {
- var result = left - right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float Mul()
- {
- var left = new float2(2.0f, 1.0f);
- var right = new float2(1.0f, 2.0f);
- var result = left * right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float MulFloatLeft()
- {
- var left = 2.0f;
- var right = new float2(1.0f, 2.0f);
- var result = left * right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float MulFloatRight()
- {
- var left = new float2(1.0f, 2.0f);
- var right = 2.0f;
- var result = left * right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static float MulByArgs(ref float2 left, ref float2 right)
- {
- var result = left * right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float Div()
- {
- var left = new float2(1.0f, 2.0f);
- var right = new float2(2.0f, 1.0f);
- var result = left / right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float DivFloatLeft()
- {
- var left = 15.0f;
- var right = new float2(2.0f, 1.0f);
- var result = left / right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float DivFloatRight()
- {
- var left = new float2(2.0f, 1.0f);
- var right = 15.0f;
- var result = left / right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static float DivByArgs(ref float2 left, ref float2 right)
- {
- var result = left / right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float Neg()
- {
- var left = new float2(1.0f, 2.0f);
- return Vectors.ConvertToFloat((-left));
- }
-
- [TestCompiler]
- public static float Positive()
- {
- var left = new float2(1.0f, 2.0f);
- return Vectors.ConvertToFloat((+left));
- }
-
- // Comparisons
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int Equality(float a, float b)
- {
- return Vectors.ConvertToInt((new float2(a) == new float2(b)));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int EqualityFloat2(ref float2 a, ref float2 b)
- {
- return Vectors.ConvertToInt((a == b));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int Inequality(float a, float b)
- {
- return Vectors.ConvertToInt((new float2(a) != new float2(b)));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int InequalityFloat2(ref float2 a, ref float2 b)
- {
- return Vectors.ConvertToInt((a != b));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int GreaterThan(float a, float b)
- {
- return Vectors.ConvertToInt((new float2(a) > new float2(b)));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int GreaterThanFloat2(ref float2 a, ref float2 b)
- {
- return Vectors.ConvertToInt((a > b));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int GreaterThanOrEqual(float a, float b)
- {
- return Vectors.ConvertToInt((new float2(a) >= new float2(b)));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int GreaterThanOrEqualFloat2(ref float2 a, ref float2 b)
- {
- return Vectors.ConvertToInt((a >= b));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int LessThan(float a, float b)
- {
- return Vectors.ConvertToInt((new float2(a) < new float2(b)));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int LessThanFloat2(ref float2 a, ref float2 b)
- {
- return Vectors.ConvertToInt((a < b));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int LessThanOrEqual(float a, float b)
- {
- return Vectors.ConvertToInt((new float2(a) <= new float2(b)));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int LessThanOrEqualFloat2(ref float2 a, ref float2 b)
- {
- return Vectors.ConvertToInt((a <= b));
- }
-
- [TestCompiler(DataRange.Standard)]
- public static float ImplicitFloat(float a)
- {
- // Let float -> float2 implicit conversion
- return Vectors.ConvertToFloat((float2) a);
- }
-
- [TestCompiler(DataRange.Standard)]
- public static float ImplicitInt4(ref int4 a)
- {
- // Let int4 -> float2 implicit conversion
- return Vectors.ConvertToFloat(a);
- }
- }
- }
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