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090-Vectors-BinaryOperators-Float2.cs 7.4KB

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  1. using Burst.Compiler.IL.Tests.Helpers;
  2. using NUnit.Framework;
  3. using Unity.Mathematics;
  4. namespace Burst.Compiler.IL.Tests
  5. {
  6. internal class VectorsBinOpFloat2
  7. {
  8. [TestCompiler]
  9. public static float Add()
  10. {
  11. var left = new float2(1.0f);
  12. var right = new float2(1.0f, 2.0f);
  13. var result = left + right;
  14. return Vectors.ConvertToFloat(result);
  15. }
  16. [TestCompiler]
  17. public static float AddFloatRight()
  18. {
  19. var left = new float2(1.0f);
  20. var right = 2.0f;
  21. var result = left + right;
  22. return Vectors.ConvertToFloat(result);
  23. }
  24. [TestCompiler]
  25. public static float AddFloatLeft()
  26. {
  27. var left = 2.0f;
  28. var right = new float2(1.0f);
  29. var result = left + right;
  30. return Vectors.ConvertToFloat(result);
  31. }
  32. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  33. public static float AddByArgs(ref float2 left, ref float2 right)
  34. {
  35. var result = left + right;
  36. return Vectors.ConvertToFloat(result);
  37. }
  38. [TestCompiler]
  39. public static float Sub()
  40. {
  41. var left = new float2(1.0f);
  42. var right = new float2(1.0f, 2.0f);
  43. var result = left - right;
  44. return Vectors.ConvertToFloat(result);
  45. }
  46. [TestCompiler]
  47. public static float SubFloatLeft()
  48. {
  49. var left = 2.0f;
  50. var right = new float2(1.0f, 2.0f);
  51. var result = left - right;
  52. return Vectors.ConvertToFloat(result);
  53. }
  54. [TestCompiler]
  55. public static float SubFloatRight()
  56. {
  57. var left = new float2(1.0f, 2.0f);
  58. var right = 2.0f;
  59. var result = left - right;
  60. return Vectors.ConvertToFloat(result);
  61. }
  62. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  63. public static float SubByArgs(ref float2 left, ref float2 right)
  64. {
  65. var result = left - right;
  66. return Vectors.ConvertToFloat(result);
  67. }
  68. [TestCompiler]
  69. public static float Mul()
  70. {
  71. var left = new float2(2.0f, 1.0f);
  72. var right = new float2(1.0f, 2.0f);
  73. var result = left * right;
  74. return Vectors.ConvertToFloat(result);
  75. }
  76. [TestCompiler]
  77. public static float MulFloatLeft()
  78. {
  79. var left = 2.0f;
  80. var right = new float2(1.0f, 2.0f);
  81. var result = left * right;
  82. return Vectors.ConvertToFloat(result);
  83. }
  84. [TestCompiler]
  85. public static float MulFloatRight()
  86. {
  87. var left = new float2(1.0f, 2.0f);
  88. var right = 2.0f;
  89. var result = left * right;
  90. return Vectors.ConvertToFloat(result);
  91. }
  92. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  93. public static float MulByArgs(ref float2 left, ref float2 right)
  94. {
  95. var result = left * right;
  96. return Vectors.ConvertToFloat(result);
  97. }
  98. [TestCompiler]
  99. public static float Div()
  100. {
  101. var left = new float2(1.0f, 2.0f);
  102. var right = new float2(2.0f, 1.0f);
  103. var result = left / right;
  104. return Vectors.ConvertToFloat(result);
  105. }
  106. [TestCompiler]
  107. public static float DivFloatLeft()
  108. {
  109. var left = 15.0f;
  110. var right = new float2(2.0f, 1.0f);
  111. var result = left / right;
  112. return Vectors.ConvertToFloat(result);
  113. }
  114. [TestCompiler]
  115. public static float DivFloatRight()
  116. {
  117. var left = new float2(2.0f, 1.0f);
  118. var right = 15.0f;
  119. var result = left / right;
  120. return Vectors.ConvertToFloat(result);
  121. }
  122. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  123. public static float DivByArgs(ref float2 left, ref float2 right)
  124. {
  125. var result = left / right;
  126. return Vectors.ConvertToFloat(result);
  127. }
  128. [TestCompiler]
  129. public static float Neg()
  130. {
  131. var left = new float2(1.0f, 2.0f);
  132. return Vectors.ConvertToFloat((-left));
  133. }
  134. [TestCompiler]
  135. public static float Positive()
  136. {
  137. var left = new float2(1.0f, 2.0f);
  138. return Vectors.ConvertToFloat((+left));
  139. }
  140. // Comparisons
  141. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  142. public static int Equality(float a, float b)
  143. {
  144. return Vectors.ConvertToInt((new float2(a) == new float2(b)));
  145. }
  146. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  147. public static int EqualityFloat2(ref float2 a, ref float2 b)
  148. {
  149. return Vectors.ConvertToInt((a == b));
  150. }
  151. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  152. public static int Inequality(float a, float b)
  153. {
  154. return Vectors.ConvertToInt((new float2(a) != new float2(b)));
  155. }
  156. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  157. public static int InequalityFloat2(ref float2 a, ref float2 b)
  158. {
  159. return Vectors.ConvertToInt((a != b));
  160. }
  161. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  162. public static int GreaterThan(float a, float b)
  163. {
  164. return Vectors.ConvertToInt((new float2(a) > new float2(b)));
  165. }
  166. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  167. public static int GreaterThanFloat2(ref float2 a, ref float2 b)
  168. {
  169. return Vectors.ConvertToInt((a > b));
  170. }
  171. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  172. public static int GreaterThanOrEqual(float a, float b)
  173. {
  174. return Vectors.ConvertToInt((new float2(a) >= new float2(b)));
  175. }
  176. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  177. public static int GreaterThanOrEqualFloat2(ref float2 a, ref float2 b)
  178. {
  179. return Vectors.ConvertToInt((a >= b));
  180. }
  181. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  182. public static int LessThan(float a, float b)
  183. {
  184. return Vectors.ConvertToInt((new float2(a) < new float2(b)));
  185. }
  186. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  187. public static int LessThanFloat2(ref float2 a, ref float2 b)
  188. {
  189. return Vectors.ConvertToInt((a < b));
  190. }
  191. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  192. public static int LessThanOrEqual(float a, float b)
  193. {
  194. return Vectors.ConvertToInt((new float2(a) <= new float2(b)));
  195. }
  196. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  197. public static int LessThanOrEqualFloat2(ref float2 a, ref float2 b)
  198. {
  199. return Vectors.ConvertToInt((a <= b));
  200. }
  201. [TestCompiler(DataRange.Standard)]
  202. public static float ImplicitFloat(float a)
  203. {
  204. // Let float -> float2 implicit conversion
  205. return Vectors.ConvertToFloat((float2) a);
  206. }
  207. [TestCompiler(DataRange.Standard)]
  208. public static float ImplicitInt4(ref int4 a)
  209. {
  210. // Let int4 -> float2 implicit conversion
  211. return Vectors.ConvertToFloat(a);
  212. }
  213. }
  214. }