説明なし
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

v64.cs 11KB

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  1. using System.Diagnostics;
  2. using System.Runtime.InteropServices;
  3. namespace Unity.Burst.Intrinsics
  4. {
  5. /// <summary>
  6. /// Represents a 64-bit SIMD value (Arm only)
  7. /// </summary>
  8. [StructLayout(LayoutKind.Explicit)]
  9. [DebuggerTypeProxy(typeof(V64DebugView))]
  10. public struct v64
  11. {
  12. /// <summary>
  13. /// Get the 0th Byte of the vector
  14. /// </summary>
  15. [FieldOffset(0)] public byte Byte0;
  16. /// <summary>
  17. /// Get the 1st Byte of the vector
  18. /// </summary>
  19. [FieldOffset(1)] public byte Byte1;
  20. /// <summary>
  21. /// Get the 2nd Byte of the vector
  22. /// </summary>
  23. [FieldOffset(2)] public byte Byte2;
  24. /// <summary>
  25. /// Get the 3rd Byte of the vector
  26. /// </summary>
  27. [FieldOffset(3)] public byte Byte3;
  28. /// <summary>
  29. /// Get the 4th Byte of the vector
  30. /// </summary>
  31. [FieldOffset(4)] public byte Byte4;
  32. /// <summary>
  33. /// Get the 5th Byte of the vector
  34. /// </summary>
  35. [FieldOffset(5)] public byte Byte5;
  36. /// <summary>
  37. /// Get the 6th Byte of the vector
  38. /// </summary>
  39. [FieldOffset(6)] public byte Byte6;
  40. /// <summary>
  41. /// Get the 7th Byte of the vector
  42. /// </summary>
  43. [FieldOffset(7)] public byte Byte7;
  44. /// <summary>
  45. /// Get the 0th SByte of the vector
  46. /// </summary>
  47. [FieldOffset(0)] public sbyte SByte0;
  48. /// <summary>
  49. /// Get the 1st SByte of the vector
  50. /// </summary>
  51. [FieldOffset(1)] public sbyte SByte1;
  52. /// <summary>
  53. /// Get the 2nd SByte of the vector
  54. /// </summary>
  55. [FieldOffset(2)] public sbyte SByte2;
  56. /// <summary>
  57. /// Get the 3rd SByte of the vector
  58. /// </summary>
  59. [FieldOffset(3)] public sbyte SByte3;
  60. /// <summary>
  61. /// Get the 4th SByte of the vector
  62. /// </summary>
  63. [FieldOffset(4)] public sbyte SByte4;
  64. /// <summary>
  65. /// Get the 5th SByte of the vector
  66. /// </summary>
  67. [FieldOffset(5)] public sbyte SByte5;
  68. /// <summary>
  69. /// Get the 6th SByte of the vector
  70. /// </summary>
  71. [FieldOffset(6)] public sbyte SByte6;
  72. /// <summary>
  73. /// Get the 7th SByte of the vector
  74. /// </summary>
  75. [FieldOffset(7)] public sbyte SByte7;
  76. /// <summary>
  77. /// Get the 0th UShort of the vector
  78. /// </summary>
  79. [FieldOffset(0)] public ushort UShort0;
  80. /// <summary>
  81. /// Get the 1st UShort of the vector
  82. /// </summary>
  83. [FieldOffset(2)] public ushort UShort1;
  84. /// <summary>
  85. /// Get the 2nd UShort of the vector
  86. /// </summary>
  87. [FieldOffset(4)] public ushort UShort2;
  88. /// <summary>
  89. /// Get the 3rd UShort of the vector
  90. /// </summary>
  91. [FieldOffset(6)] public ushort UShort3;
  92. /// <summary>
  93. /// Get the 0th SShort of the vector
  94. /// </summary>
  95. [FieldOffset(0)] public short SShort0;
  96. /// <summary>
  97. /// Get the 1st SShort of the vector
  98. /// </summary>
  99. [FieldOffset(2)] public short SShort1;
  100. /// <summary>
  101. /// Get the 2nd SShort of the vector
  102. /// </summary>
  103. [FieldOffset(4)] public short SShort2;
  104. /// <summary>
  105. /// Get the 3rd SShort of the vector
  106. /// </summary>
  107. [FieldOffset(6)] public short SShort3;
  108. #if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
  109. /// <summary>
  110. /// Get the 0th f16 of the vector
  111. /// </summary>
  112. [FieldOffset(0)] public f16 Half0;
  113. /// <summary>
  114. /// Get the 1st f16 of the vector
  115. /// </summary>
  116. [FieldOffset(2)] public f16 Half1;
  117. /// <summary>
  118. /// Get the 2nd f16 of the vector
  119. /// </summary>
  120. [FieldOffset(4)] public f16 Half2;
  121. /// <summary>
  122. /// Get the 3rd f16 of the vector
  123. /// </summary>
  124. [FieldOffset(6)] public f16 Half3;
  125. #endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
  126. /// <summary>
  127. /// Get the 0th UInt of the vector
  128. /// </summary>
  129. [FieldOffset(0)] public uint UInt0;
  130. /// <summary>
  131. /// Get the 1st UInt of the vector
  132. /// </summary>
  133. [FieldOffset(4)] public uint UInt1;
  134. /// <summary>
  135. /// Get the 0th SInt of the vector
  136. /// </summary>
  137. [FieldOffset(0)] public int SInt0;
  138. /// <summary>
  139. /// Get the 1st SInt of the vector
  140. /// </summary>
  141. [FieldOffset(4)] public int SInt1;
  142. /// <summary>
  143. /// Get the 0th ULong of the vector
  144. /// </summary>
  145. [FieldOffset(0)] public ulong ULong0;
  146. /// <summary>
  147. /// Get the 0th SLong of the vector
  148. /// </summary>
  149. [FieldOffset(0)] public long SLong0;
  150. /// <summary>
  151. /// Get the 0th Float of the vector
  152. /// </summary>
  153. [FieldOffset(0)] public float Float0;
  154. /// <summary>
  155. /// Get the 1st Float of the vector
  156. /// </summary>
  157. [FieldOffset(4)] public float Float1;
  158. /// <summary>
  159. /// Get the 0th Double of the vector
  160. /// </summary>
  161. [FieldOffset(0)] public double Double0;
  162. /// <summary>
  163. /// Splat a single byte across the v64
  164. /// </summary>
  165. /// <param name="b">Splatted byte</param>
  166. public v64(byte b)
  167. {
  168. this = default(v64);
  169. Byte0 = Byte1 = Byte2 = Byte3 = Byte4 = Byte5 = Byte6 = Byte7 = b;
  170. }
  171. /// <summary>
  172. /// Initialize the v64 with 8 bytes
  173. /// </summary>
  174. /// <param name="a">byte a</param>
  175. /// <param name="b">byte b</param>
  176. /// <param name="c">byte c</param>
  177. /// <param name="d">byte d</param>
  178. /// <param name="e">byte e</param>
  179. /// <param name="f">byte f</param>
  180. /// <param name="g">byte g</param>
  181. /// <param name="h">byte h</param>
  182. public v64(
  183. byte a, byte b, byte c, byte d,
  184. byte e, byte f, byte g, byte h)
  185. {
  186. this = default(v64);
  187. Byte0 = a;
  188. Byte1 = b;
  189. Byte2 = c;
  190. Byte3 = d;
  191. Byte4 = e;
  192. Byte5 = f;
  193. Byte6 = g;
  194. Byte7 = h;
  195. }
  196. /// <summary>
  197. /// Splat a single sbyte across the v64
  198. /// </summary>
  199. /// <param name="b">Splatted sbyte</param>
  200. public v64(sbyte b)
  201. {
  202. this = default(v64);
  203. SByte0 = SByte1 = SByte2 = SByte3 = SByte4 = SByte5 = SByte6 = SByte7 = b;
  204. }
  205. /// <summary>
  206. /// Initialize the v64 with 8 sbytes
  207. /// </summary>
  208. /// <param name="a">sbyte a</param>
  209. /// <param name="b">sbyte b</param>
  210. /// <param name="c">sbyte c</param>
  211. /// <param name="d">sbyte d</param>
  212. /// <param name="e">sbyte e</param>
  213. /// <param name="f">sbyte f</param>
  214. /// <param name="g">sbyte g</param>
  215. /// <param name="h">sbyte h</param>
  216. public v64(
  217. sbyte a, sbyte b, sbyte c, sbyte d,
  218. sbyte e, sbyte f, sbyte g, sbyte h)
  219. {
  220. this = default(v64);
  221. SByte0 = a;
  222. SByte1 = b;
  223. SByte2 = c;
  224. SByte3 = d;
  225. SByte4 = e;
  226. SByte5 = f;
  227. SByte6 = g;
  228. SByte7 = h;
  229. }
  230. /// <summary>
  231. /// Splat a single short across the v64
  232. /// </summary>
  233. /// <param name="v">Splatted short</param>
  234. public v64(short v)
  235. {
  236. this = default(v64);
  237. SShort0 = SShort1 = SShort2 = SShort3 = v;
  238. }
  239. /// <summary>
  240. /// Initialize the v64 with 4 shorts
  241. /// </summary>
  242. /// <param name="a">short a</param>
  243. /// <param name="b">short b</param>
  244. /// <param name="c">short c</param>
  245. /// <param name="d">short d</param>
  246. public v64(short a, short b, short c, short d)
  247. {
  248. this = default(v64);
  249. SShort0 = a;
  250. SShort1 = b;
  251. SShort2 = c;
  252. SShort3 = d;
  253. }
  254. /// <summary>
  255. /// Splat a single ushort across the v64
  256. /// </summary>
  257. /// <param name="v">Splatted ushort</param>
  258. public v64(ushort v)
  259. {
  260. this = default(v64);
  261. UShort0 = UShort1 = UShort2 = UShort3 = v;
  262. }
  263. /// <summary>
  264. /// Initialize the v64 with 4 ushorts
  265. /// </summary>
  266. /// <param name="a">ushort a</param>
  267. /// <param name="b">ushort b</param>
  268. /// <param name="c">ushort c</param>
  269. /// <param name="d">ushort d</param>
  270. public v64(ushort a, ushort b, ushort c, ushort d)
  271. {
  272. this = default(v64);
  273. UShort0 = a;
  274. UShort1 = b;
  275. UShort2 = c;
  276. UShort3 = d;
  277. }
  278. #if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
  279. /// <summary>
  280. /// Splat a single f16 across the v64
  281. /// </summary>
  282. /// <param name="v">Splatted f16</param>
  283. public v64(f16 v)
  284. {
  285. this = default(v64);
  286. Half0 = Half1 = Half2 = Half3 = v;
  287. }
  288. /// <summary>
  289. /// Initialize the v64 with 4 half's
  290. /// </summary>
  291. /// <param name="a">f16 a</param>
  292. /// <param name="b">f16 b</param>
  293. /// <param name="c">f16 c</param>
  294. /// <param name="d">f16 d</param>
  295. public v64(f16 a, f16 b, f16 c, f16 d)
  296. {
  297. this = default(v64);
  298. Half0 = a;
  299. Half1 = b;
  300. Half2 = c;
  301. Half3 = d;
  302. }
  303. #endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
  304. /// <summary>
  305. /// Splat a single int across the v64
  306. /// </summary>
  307. /// <param name="v">Splatted int</param>
  308. public v64(int v)
  309. {
  310. this = default(v64);
  311. SInt0 = SInt1 = v;
  312. }
  313. /// <summary>
  314. /// Initialize the v64 with 2 ints
  315. /// </summary>
  316. /// <param name="a">int a</param>
  317. /// <param name="b">int b</param>
  318. public v64(int a, int b)
  319. {
  320. this = default(v64);
  321. SInt0 = a;
  322. SInt1 = b;
  323. }
  324. /// <summary>
  325. /// Splat a single uint across the v64
  326. /// </summary>
  327. /// <param name="v">Splatted uint</param>
  328. public v64(uint v)
  329. {
  330. this = default(v64);
  331. UInt0 = UInt1 = v;
  332. }
  333. /// <summary>
  334. /// Initialize the v64 with 2 uints
  335. /// </summary>
  336. /// <param name="a">uint a</param>
  337. /// <param name="b">uint b</param>
  338. public v64(uint a, uint b)
  339. {
  340. this = default(v64);
  341. UInt0 = a;
  342. UInt1 = b;
  343. }
  344. /// <summary>
  345. /// Splat a single float across the v64
  346. /// </summary>
  347. /// <param name="f">Splatted float</param>
  348. public v64(float f)
  349. {
  350. this = default(v64);
  351. Float0 = Float1 = f;
  352. }
  353. /// <summary>
  354. /// Initialize the v64 with 2 floats
  355. /// </summary>
  356. /// <param name="a">float a</param>
  357. /// <param name="b">float b</param>
  358. public v64(float a, float b)
  359. {
  360. this = default(v64);
  361. Float0 = a;
  362. Float1 = b;
  363. }
  364. /// <summary>
  365. /// Initialize the v64 with a double
  366. /// </summary>
  367. /// <param name="a">Splatted double</param>
  368. public v64(double a)
  369. {
  370. this = default(v64);
  371. Double0 = a;
  372. }
  373. /// <summary>
  374. /// Initialize the v64 with a long
  375. /// </summary>
  376. /// <param name="a">long a</param>
  377. public v64(long a)
  378. {
  379. this = default(v64);
  380. SLong0 = a;
  381. }
  382. /// <summary>
  383. /// Initialize the v64 with a ulong
  384. /// </summary>
  385. /// <param name="a">ulong a</param>
  386. public v64(ulong a)
  387. {
  388. this = default(v64);
  389. ULong0 = a;
  390. }
  391. }
  392. }