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OW-ERP-SYS-APP
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Library
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PackageCache
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com.unity.burst@1.6.6
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Documentation~
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TableOfContents.md
TableOfContents.md
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Burst Documentation
Quick Start
Compile a Job with the Burst compiler
Jobs/Burst Menu
Burst Inspector
Command-line Options
Just-In-Time (JIT) vs Ahead-Of-Time (AOT) Compilation
C#/.NET Language Support
Supported .NET types
Primitive types
Vector types
Enum types
Struct types
Pointer types
Generic types
Array types
ValueTuple type
Span types
Language Support
Static readonly fields and static constructors
Directly Calling Burst Compiled Code
Throw and Exceptions
Partial support for strings and
Debug.Log
Intrinsics
System.Math
System.IntPtr
System.Threading.Interlocked
System.Threading.Thread
System.Threading.Volatile
Unity.Burst.Intrinsics
Common
Pause
Prefetch
umul128
Processor specific SIMD extensions
DllImport
and internal calls
Debugging and Profiling
Managed Debugging
Native Debugging
Advanced Usages
BurstDiscard Attribute
Synchronous Compilation
Disable Safety Checks
Optimization Choices
Function Pointers
Performance considerations
Shared Static
Assembly-Level BurstCompile
Dynamic dispatch based on runtime CPU features
Compiler Warnings
IgnoreWarning attribute
BC1370 - An exception was thrown from a function without the correct \[Conditional(“ENABLE_UNITY_COLLECTIONS_CHECKS”)\] guard…
BC1371 - A call to the method ‘xxx’ has been discarded, due to its use as an argument to a discarded method…
Optimization Guidelines
Aliasing
The Problem
No memory aliasing
No memory aliasing with the auto-vectorizer
Memory aliasing
Memory aliasing with invalid vectorized code
Example of Generated Code
Burst and the JobSystem
The NoAlias Attribute
NoAlias Function Paramater
NoAlias Struct Field
NoAlias Struct
NoAlias Function Return
Function Cloning for Better Aliasing Deduction
Aliasing Checks
Loop Vectorization
Compiler Options
FloatPrecision
FloatPrecision.Low
Compiler floating point math mode
AssumeRange Attribute
Hint Intrinsics
Constant Intrinsics
Unity Mathematics
Generic Jobs
SkipLocalsInit Attribute
Standalone Player support
Usage
Burst AOT Settings
Burst AOT Requirements
Desktop platforms with cross compilation enabled (the default behaviour)
Other platforms and desktops when cross compilation is disabled)
Burst Targets
Modding Support
Overview
Supported Uses
An Example Modding System
Known issues
DllImport
Debugging/Profiling
More Information
Presentations
Blogs