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- using System;
-
- namespace UnityEngine
- {
- /// <summary>
- /// Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles.
- /// This is templated to accept a Neighbor Rule Class for Custom Rules.
- /// Use this for Isometric Grids.
- /// </summary>
- /// <typeparam name="T">Neighbor Rule Class for Custom Rules</typeparam>
- public class IsometricRuleTile<T> : IsometricRuleTile
- {
- /// <summary>
- /// Returns the Neighbor Rule Class type for this Rule Tile.
- /// </summary>
- public sealed override Type m_NeighborType => typeof(T);
- }
-
- /// <summary>
- /// Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles.
- /// Use this for Isometric Grids.
- /// </summary>
- [Serializable]
- [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/RuleTile.html")]
- public class IsometricRuleTile : RuleTile
- {
- // This has no differences with the RuleTile
- }
- }
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