Nav apraksta
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

SpriteSelectionWidget.cs 3.8KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. namespace UnityEditor.U2D.Animation
  4. {
  5. internal class SpriteSelectorWidget
  6. {
  7. class Styles
  8. {
  9. public GUIStyle gridListStyle;
  10. public Styles()
  11. {
  12. gridListStyle = new GUIStyle("GridList");
  13. gridListStyle.alignment = GUI.skin.button.alignment;
  14. }
  15. }
  16. Sprite[] m_SpriteList = new Sprite[0];
  17. Texture2D[] m_SpritePreviews = new Texture2D[0];
  18. List<int> m_SpritePreviewNeedFetching = new List<int>();
  19. Vector2 m_ScrollPos;
  20. Styles m_Style;
  21. const int kTargetPreviewSize = 64;
  22. public SpriteSelectorWidget()
  23. {}
  24. public void UpdateContents(Sprite[] sprites)
  25. {
  26. m_SpriteList = sprites;
  27. m_SpritePreviews = new Texture2D[sprites.Length];
  28. for (int i = 0; i < m_SpritePreviews.Length; ++i)
  29. m_SpritePreviewNeedFetching.Add(i);
  30. UpdateSpritePreviews();
  31. }
  32. public int ShowGUI(int selectedIndex)
  33. {
  34. if (m_Style == null)
  35. m_Style = new Styles();
  36. UpdateSpritePreviews();
  37. var drawRect = EditorGUILayout.GetControlRect(false, kTargetPreviewSize + 10f, new[] {GUILayout.ExpandWidth(true)});
  38. if(Event.current.type == EventType.Repaint)
  39. GUI.skin.box.Draw(drawRect, false, false, false, false);
  40. if (m_SpriteList == null || m_SpriteList.Length == 0)
  41. {
  42. return selectedIndex;
  43. }
  44. selectedIndex = (selectedIndex > m_SpriteList.Length) ? 0 : selectedIndex;
  45. float columnF;
  46. int columnCount, rowCount;
  47. GetRowColumnCount(drawRect.width - 20, kTargetPreviewSize, m_SpriteList.Length, out columnCount, out rowCount, out columnF);
  48. if (columnCount > 0 && rowCount > 0)
  49. {
  50. float contentSize = (columnF * kTargetPreviewSize) / columnCount;
  51. var gridRect = new Rect(drawRect.x, drawRect.y, drawRect.width - 20, rowCount * contentSize);
  52. m_ScrollPos = GUI.BeginScrollView(drawRect,m_ScrollPos, gridRect, false, false, GUIStyle.none, GUI.skin.verticalScrollbar);
  53. m_Style.gridListStyle.fixedWidth = contentSize;
  54. m_Style.gridListStyle.fixedHeight = contentSize;
  55. selectedIndex = GUI.SelectionGrid( gridRect, selectedIndex, m_SpritePreviews, columnCount, m_Style.gridListStyle);
  56. GUI.EndScrollView();
  57. }
  58. return selectedIndex;
  59. }
  60. static void GetRowColumnCount(float drawWidth, int size, int contentCount, out int column, out int row, out float columnf)
  61. {
  62. columnf = drawWidth / size;
  63. column = (int)Mathf.Floor(columnf);
  64. if (column == 0)
  65. row = 0;
  66. else
  67. row = (int)Mathf.Ceil((contentCount + column) / column);
  68. }
  69. public bool NeedUpdatePreview()
  70. {
  71. return m_SpritePreviewNeedFetching.Count > 0;
  72. }
  73. void UpdateSpritePreviews()
  74. {
  75. for (int i = 0; i < m_SpritePreviewNeedFetching.Count; ++i)
  76. {
  77. var index = m_SpritePreviewNeedFetching[i];
  78. if(m_SpriteList[index] == null)
  79. m_SpritePreviews[index] = EditorGUIUtility.Load("icons/console.warnicon.png") as Texture2D;
  80. else
  81. m_SpritePreviews[index] = AssetPreview.GetAssetPreview(m_SpriteList[index]);
  82. if (m_SpritePreviews[index] != null)
  83. {
  84. m_SpritePreviewNeedFetching.RemoveAt(i);
  85. --i;
  86. }
  87. }
  88. }
  89. }
  90. }