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SkinningEvents.cs 8.0KB

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  1. using UnityEngine.Events;
  2. namespace UnityEditor.U2D.Animation
  3. {
  4. internal class SkinningEvents
  5. {
  6. // The re-implemented virtual methods in these classes are there so that
  7. // they can be mocked in tests.
  8. public class SpriteEvent : UnityEvent<SpriteCache>
  9. {
  10. public new virtual void AddListener(UnityAction<SpriteCache> listener) => base.AddListener(listener);
  11. public new virtual void RemoveListener(UnityAction<SpriteCache> listener) => base.RemoveListener(listener);
  12. }
  13. public class SkeletonEvent : UnityEvent<SkeletonCache>
  14. {
  15. public new virtual void AddListener(UnityAction<SkeletonCache> listener) => base.AddListener(listener);
  16. public new virtual void RemoveListener(UnityAction<SkeletonCache> listener) => base.RemoveListener(listener);
  17. }
  18. public class MeshEvent : UnityEvent<MeshCache>
  19. {
  20. public new virtual void AddListener(UnityAction<MeshCache> listener) => base.AddListener(listener);
  21. public new virtual void RemoveListener(UnityAction<MeshCache> listener) => base.RemoveListener(listener);
  22. }
  23. public class MeshPreviewEvent : UnityEvent<MeshPreviewCache>
  24. {
  25. public new virtual void AddListener(UnityAction<MeshPreviewCache> listener) => base.AddListener(listener);
  26. public new virtual void RemoveListener(UnityAction<MeshPreviewCache> listener) => base.RemoveListener(listener);
  27. }
  28. public class SkinningModuleModeEvent : UnityEvent<SkinningMode>
  29. {
  30. public new virtual void AddListener(UnityAction<SkinningMode> listener) => base.AddListener(listener);
  31. public new virtual void RemoveListener(UnityAction<SkinningMode> listener) => base.RemoveListener(listener);
  32. }
  33. public class BoneSelectionEvent : UnityEvent
  34. {
  35. public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
  36. public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
  37. }
  38. public class BoneEvent : UnityEvent<BoneCache>
  39. {
  40. public new virtual void AddListener(UnityAction<BoneCache> listener) => base.AddListener(listener);
  41. public new virtual void RemoveListener(UnityAction<BoneCache> listener) => base.RemoveListener(listener);
  42. }
  43. public class CharacterPartEvent : UnityEvent<CharacterPartCache>
  44. {
  45. public new virtual void AddListener(UnityAction<CharacterPartCache> listener) => base.AddListener(listener);
  46. public new virtual void RemoveListener(UnityAction<CharacterPartCache> listener) => base.RemoveListener(listener);
  47. }
  48. public class ToolChangeEvent : UnityEvent<ITool>
  49. {
  50. public new virtual void AddListener(UnityAction<ITool> listener) => base.AddListener(listener);
  51. public new virtual void RemoveListener(UnityAction<ITool> listener) => base.RemoveListener(listener);
  52. }
  53. public class RestoreBindPoseEvent : UnityEvent
  54. {
  55. public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
  56. public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
  57. }
  58. public class CopyEvent : UnityEvent
  59. {
  60. public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
  61. public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
  62. }
  63. public class PasteEvent : UnityEvent<bool, bool, bool, bool>
  64. {
  65. public new virtual void AddListener(UnityAction<bool, bool, bool, bool> listener) => base.AddListener(listener);
  66. public new virtual void RemoveListener(UnityAction<bool, bool, bool, bool> listener) => base.RemoveListener(listener);
  67. }
  68. public class ShortcutEvent : UnityEvent<string>
  69. {
  70. public new virtual void AddListener(UnityAction<string> listener) => base.AddListener(listener);
  71. public new virtual void RemoveListener(UnityAction<string> listener) => base.RemoveListener(listener);
  72. }
  73. public class BoneVisibilityEvent : UnityEvent<string>
  74. {
  75. public new virtual void AddListener(UnityAction<string> listener) => base.AddListener(listener);
  76. public new virtual void RemoveListener(UnityAction<string> listener) => base.RemoveListener(listener);
  77. }
  78. public class MeshPreviewBehaviourChangeEvent : UnityEvent<IMeshPreviewBehaviour>
  79. {
  80. public new virtual void AddListener(UnityAction<IMeshPreviewBehaviour> listener) => base.AddListener(listener);
  81. public new virtual void RemoveListener(UnityAction<IMeshPreviewBehaviour> listener) => base.RemoveListener(listener);
  82. }
  83. SpriteEvent m_SelectedSpriteChanged = new SpriteEvent();
  84. SkeletonEvent m_SkeletonPreviewPoseChanged = new SkeletonEvent();
  85. SkeletonEvent m_SkeletonBindPoseChanged = new SkeletonEvent();
  86. SkeletonEvent m_SkeletonTopologyChanged = new SkeletonEvent();
  87. MeshEvent m_MeshChanged = new MeshEvent();
  88. MeshPreviewEvent m_MeshPreviewChanged = new MeshPreviewEvent();
  89. SkinningModuleModeEvent m_SkinningModuleModeChanged = new SkinningModuleModeEvent();
  90. BoneSelectionEvent m_BoneSelectionChangedEvent = new BoneSelectionEvent();
  91. BoneEvent m_BoneNameChangedEvent = new BoneEvent();
  92. BoneEvent m_BoneDepthChangedEvent = new BoneEvent();
  93. BoneEvent m_BoneColorChangedEvent = new BoneEvent();
  94. CharacterPartEvent m_CharacterPartChanged = new CharacterPartEvent();
  95. ToolChangeEvent m_ToolChanged = new ToolChangeEvent();
  96. RestoreBindPoseEvent m_RestoreBindPose = new RestoreBindPoseEvent();
  97. CopyEvent m_CopyEvent = new CopyEvent();
  98. PasteEvent m_PasteEvent = new PasteEvent();
  99. ShortcutEvent m_ShortcutEvent = new ShortcutEvent();
  100. BoneVisibilityEvent m_BoneVisibilityEvent = new BoneVisibilityEvent();
  101. MeshPreviewBehaviourChangeEvent m_MeshPreviewBehaviourChange = new MeshPreviewBehaviourChangeEvent();
  102. //Setting them as virtual so that we can create mock them
  103. public virtual SpriteEvent selectedSpriteChanged { get { return m_SelectedSpriteChanged; } }
  104. public virtual SkeletonEvent skeletonPreviewPoseChanged { get { return m_SkeletonPreviewPoseChanged; } }
  105. public virtual SkeletonEvent skeletonBindPoseChanged { get { return m_SkeletonBindPoseChanged; } }
  106. public virtual SkeletonEvent skeletonTopologyChanged { get { return m_SkeletonTopologyChanged; } }
  107. public virtual MeshEvent meshChanged { get { return m_MeshChanged; } }
  108. public virtual MeshPreviewEvent meshPreviewChanged { get { return m_MeshPreviewChanged; } }
  109. public virtual SkinningModuleModeEvent skinningModeChanged { get { return m_SkinningModuleModeChanged; } }
  110. public virtual BoneSelectionEvent boneSelectionChanged { get { return m_BoneSelectionChangedEvent; } }
  111. public virtual BoneEvent boneNameChanged { get { return m_BoneNameChangedEvent; } }
  112. public virtual BoneEvent boneDepthChanged { get { return m_BoneDepthChangedEvent; } }
  113. public virtual BoneEvent boneColorChanged { get { return m_BoneColorChangedEvent; } }
  114. public virtual CharacterPartEvent characterPartChanged { get { return m_CharacterPartChanged; } }
  115. public virtual ToolChangeEvent toolChanged { get { return m_ToolChanged; } }
  116. public virtual RestoreBindPoseEvent restoreBindPose { get { return m_RestoreBindPose; } }
  117. public virtual CopyEvent copy { get { return m_CopyEvent; } }
  118. public virtual PasteEvent paste { get { return m_PasteEvent; } }
  119. public virtual ShortcutEvent shortcut { get { return m_ShortcutEvent; } }
  120. public virtual BoneVisibilityEvent boneVisibility { get { return m_BoneVisibilityEvent; } }
  121. public virtual MeshPreviewBehaviourChangeEvent meshPreviewBehaviourChange { get { return m_MeshPreviewBehaviourChange; } }
  122. }
  123. }