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- using System;
- using UnityEngine;
-
- namespace XCharts.Runtime
- {
- /// <summary>
- /// Global parameter setting component. The default value can be used in general, and can be adjusted when necessary.
- /// |全局参数设置组件。一般情况下可使用默认值,当有需要时可进行调整。
- /// </summary>
- [Serializable]
- public class Settings : MainComponent
- {
- [SerializeField] private bool m_Show = true;
- [SerializeField][Range(1, 20)] protected int m_MaxPainter = 10;
- [SerializeField] protected bool m_ReversePainter = false;
- [SerializeField] protected Material m_BasePainterMaterial;
- [SerializeField] protected Material m_SeriePainterMaterial;
- [SerializeField] protected Material m_UpperPainterMaterial;
- [SerializeField] protected Material m_TopPainterMaterial;
- [SerializeField][Range(1, 10)] protected float m_LineSmoothStyle = 2.5f;
- [SerializeField][Range(1f, 20)] protected float m_LineSmoothness = 2f;
- [SerializeField][Range(0.5f, 20)] protected float m_LineSegmentDistance = 3f;
- [SerializeField][Range(1, 10)] protected float m_CicleSmoothness = 2f;
- [SerializeField] protected float m_LegendIconLineWidth = 2;
- [SerializeField] private float[] m_LegendIconCornerRadius = new float[] { 0.25f, 0.25f, 0.25f, 0.25f };
- [SerializeField][Since("v3.1.0")] protected float m_AxisMaxSplitNumber = 50;
-
- public bool show { get { return m_Show; } }
- /// <summary>
- /// max painter.
- /// |设定的painter数量。
- /// </summary>
- public int maxPainter
- {
- get { return m_MaxPainter; }
- set { if (PropertyUtil.SetStruct(ref m_MaxPainter, value < 0 ? 1 : value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Painter是否逆序。逆序时index大的serie最先绘制。
- /// </summary>
- public bool reversePainter
- {
- get { return m_ReversePainter; }
- set { if (PropertyUtil.SetStruct(ref m_ReversePainter, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Base Pointer 材质球,设置后会影响Axis等。
- /// </summary>
- public Material basePainterMaterial
- {
- get { return m_BasePainterMaterial; }
- set { if (PropertyUtil.SetClass(ref m_BasePainterMaterial, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Serie Pointer 材质球,设置后会影响所有Serie。
- /// </summary>
- public Material seriePainterMaterial
- {
- get { return m_SeriePainterMaterial; }
- set { if (PropertyUtil.SetClass(ref m_SeriePainterMaterial, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Top Pointer 材质球。
- /// </summary>
- public Material topPainterMaterial
- {
- get { return m_TopPainterMaterial; }
- set { if (PropertyUtil.SetClass(ref m_TopPainterMaterial, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Upper Pointer 材质球。
- /// </summary>
- public Material upperPainterMaterial
- {
- get { return m_UpperPainterMaterial; }
- set { if (PropertyUtil.SetClass(ref m_UpperPainterMaterial, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Curve smoothing factor. By adjusting the smoothing coefficient, the curvature of the curve can be changed,
- /// and different curves with slightly different appearance can be obtained.
- /// |曲线平滑系数。通过调整平滑系数可以改变曲线的曲率,得到外观稍微有变化的不同曲线。
- /// </summary>
- public float lineSmoothStyle
- {
- get { return m_LineSmoothStyle; }
- set { if (PropertyUtil.SetStruct(ref m_LineSmoothStyle, value < 0 ? 1f : value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Smoothness of curve. The smaller the value, the smoother the curve, but the number of vertices will increase.
- /// |When the area with gradient is filled, the larger the value, the worse the transition effect.
- /// |曲线平滑度。值越小曲线越平滑,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。
- /// </summary>
- /// <value></value>
- public float lineSmoothness
- {
- get { return m_LineSmoothness; }
- set { if (PropertyUtil.SetStruct(ref m_LineSmoothStyle, value < 0 ? 1f : value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// The partition distance of a line segment. A line in a normal line chart is made up of many segments,
- /// the number of which is determined by the change in value. The smaller the number of segments,
- /// the higher the number of vertices. When the area with gradient is filled, the larger the value, the worse the transition effect.
- /// |线段的分割距离。普通折线图的线是由很多线段组成,段数由该数值决定。值越小段数越多,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。
- /// </summary>
- /// <value></value>
- public float lineSegmentDistance
- {
- get { return m_LineSegmentDistance; }
- set { if (PropertyUtil.SetStruct(ref m_LineSegmentDistance, value < 0 ? 1f : value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// the smoothess of cricle.
- /// |圆形的平滑度。数越小圆越平滑,但顶点数也会随之增加。
- /// </summary>
- public float cicleSmoothness
- {
- get { return m_CicleSmoothness; }
- set { if (PropertyUtil.SetStruct(ref m_CicleSmoothness, value < 0 ? 1f : value)) SetVerticesDirty(); }
- }
-
- /// <summary>
- /// the width of line serie legend.
- /// |Line类型图例图标的线条宽度。
- /// </summary>
- public float legendIconLineWidth
- {
- get { return m_LegendIconLineWidth; }
- set { if (PropertyUtil.SetStruct(ref m_LegendIconLineWidth, value)) SetVerticesDirty(); }
- }
-
- /// <summary>
- /// The radius of rounded corner. Its unit is px. Use array to respectively specify the 4 corner radiuses((clockwise upper left, upper right, bottom right and bottom left)).
- /// |图例圆角半径。用数组分别指定4个圆角半径(顺时针左上,右上,右下,左下)。
- /// </summary>
- public float[] legendIconCornerRadius
- {
- get { return m_LegendIconCornerRadius; }
- set { if (PropertyUtil.SetClass(ref m_LegendIconCornerRadius, value, true)) SetVerticesDirty(); }
- }
-
- /// <summary>
- /// the max splitnumber of axis.
- /// |坐标轴最大分隔段数。段数过大时可能会生成较多的label节点。
- /// </summary>
- public float axisMaxSplitNumber
- {
- get { return m_AxisMaxSplitNumber; }
- set { if (PropertyUtil.SetStruct(ref m_AxisMaxSplitNumber, value)) SetVerticesDirty(); }
- }
-
- public void Copy(Settings settings)
- {
- m_ReversePainter = settings.reversePainter;
- m_MaxPainter = settings.maxPainter;
- m_BasePainterMaterial = settings.basePainterMaterial;
- m_SeriePainterMaterial = settings.seriePainterMaterial;
- m_UpperPainterMaterial = settings.upperPainterMaterial;
- m_TopPainterMaterial = settings.topPainterMaterial;
- m_LineSmoothStyle = settings.lineSmoothStyle;
- m_LineSmoothness = settings.lineSmoothness;
- m_LineSegmentDistance = settings.lineSegmentDistance;
- m_CicleSmoothness = settings.cicleSmoothness;
- m_LegendIconLineWidth = settings.legendIconLineWidth;
- ChartHelper.CopyArray(m_LegendIconCornerRadius, settings.legendIconCornerRadius);
- }
-
- public override void Reset()
- {
- Copy(DefaultSettings);
- }
-
- public static Settings DefaultSettings
- {
- get
- {
- return new Settings()
- {
- m_ReversePainter = false,
- m_MaxPainter = XCSettings.maxPainter,
- m_LineSmoothStyle = XCSettings.lineSmoothStyle,
- m_LineSmoothness = XCSettings.lineSmoothness,
- m_LineSegmentDistance = XCSettings.lineSegmentDistance,
- m_CicleSmoothness = XCSettings.cicleSmoothness,
- m_LegendIconLineWidth = 2,
- m_LegendIconCornerRadius = new float[] { 0.25f, 0.25f, 0.25f, 0.25f }
- };
- }
- }
- }
- }
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