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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using XUGL;
-
- namespace XCharts.Runtime
- {
- [UnityEngine.Scripting.Preserve]
- internal sealed class RadarCoordHandler : MainComponentHandler<RadarCoord>
- {
- private const string INDICATOR_TEXT = "indicator";
-
- public override void InitComponent()
- {
- InitRadarCoord(component);
- }
-
- public override void Update()
- {
- base.Update();
- if (!chart.isPointerInChart)
- {
- component.context.isPointerEnter = false;
- return;
- }
- var radar = component;
- radar.context.isPointerEnter = radar.show &&
- Vector3.Distance(radar.context.center, chart.pointerPos) <= radar.context.radius;
- }
-
- public override void DrawBase(VertexHelper vh)
- {
- DrawRadarCoord(vh, component);
- }
-
- private void InitRadarCoord(RadarCoord radar)
- {
- float txtHig = 20;
- radar.painter = chart.GetPainter(radar.index);
- radar.refreshComponent = delegate()
- {
- radar.UpdateRadarCenter(chart.chartPosition, chart.chartWidth, chart.chartHeight);
- var radarObject = ChartHelper.AddObject("Radar" + radar.index, chart.transform, chart.chartMinAnchor,
- chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta);
- radar.gameObject = radarObject;
- radar.gameObject.hideFlags = chart.chartHideFlags;
- ChartHelper.HideAllObject(radarObject.transform, INDICATOR_TEXT);
- for (int i = 0; i < radar.indicatorList.Count; i++)
- {
- var indicator = radar.indicatorList[i];
- var pos = radar.GetIndicatorPosition(i);
- var objName = INDICATOR_TEXT + "_" + i;
-
- var label = ChartHelper.AddChartLabel(objName, radarObject.transform, radar.axisName.labelStyle,
- chart.theme.common, radar.GetFormatterIndicatorContent(i), Color.clear, TextAnchor.MiddleCenter);
- label.SetActive(radar.indicator && radar.axisName.labelStyle.show);
- AxisHelper.AdjustCircleLabelPos(label, pos, radar.context.center, txtHig, radar.axisName.labelStyle.offset);
- }
- chart.RefreshBasePainter();
- };
- radar.refreshComponent.Invoke();
- }
-
- private void DrawRadarCoord(VertexHelper vh, RadarCoord radar)
- {
- if (!radar.show) return;
- radar.UpdateRadarCenter(chart.chartPosition, chart.chartWidth, chart.chartHeight);
- if (radar.shape == RadarCoord.Shape.Circle)
- {
- DrawCricleRadar(vh, radar);
- }
- else
- {
- DrawPolygonRadar(vh, radar);
- }
- }
-
- private void DrawCricleRadar(VertexHelper vh, RadarCoord radar)
- {
- float insideRadius = 0, outsideRadius = 0;
- float block = radar.context.radius / radar.splitNumber;
- int indicatorNum = radar.indicatorList.Count;
- Vector3 p = radar.context.center;
- Vector3 p1;
- float angle = 2 * Mathf.PI / indicatorNum;
- var lineColor = radar.axisLine.GetColor(chart.theme.axis.splitLineColor);
- var lineWidth = radar.axisLine.GetWidth(chart.theme.axis.lineWidth);
- var lineType = radar.axisLine.GetType(chart.theme.axis.lineType);
- var splitLineColor = radar.splitLine.GetColor(chart.theme.axis.splitLineColor);
- var splitLineWidth = radar.splitLine.GetWidth(chart.theme.axis.splitLineWidth);
- splitLineWidth *= 2f;
- for (int i = 0; i < radar.splitNumber; i++)
- {
- var color = radar.splitArea.GetColor(i, chart.theme.axis);
- outsideRadius = insideRadius + block;
- if (radar.splitArea.show)
- {
- UGL.DrawDoughnut(vh, p, insideRadius, outsideRadius, color, Color.clear,
- 0, 360, chart.settings.cicleSmoothness);
- }
- if (radar.splitLine.show)
- {
- UGL.DrawEmptyCricle(vh, p, outsideRadius, splitLineWidth, splitLineColor,
- Color.clear, chart.settings.cicleSmoothness);
- }
- insideRadius = outsideRadius;
- }
- if (radar.axisLine.show)
- {
- for (int j = 0; j <= indicatorNum; j++)
- {
- float currAngle = j * angle;
- p1 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
- p.y + outsideRadius * Mathf.Cos(currAngle));
- ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, p, p1, lineColor);
- }
- }
- }
-
- private void DrawPolygonRadar(VertexHelper vh, RadarCoord radar)
- {
- float insideRadius = 0, outsideRadius = 0;
- float block = radar.context.radius / radar.splitNumber;
- int indicatorNum = radar.indicatorList.Count;
- Vector3 p1, p2, p3, p4;
- Vector3 p = radar.context.center;
- var startAngle = radar.startAngle * Mathf.PI / 180;
- var angle = 2 * Mathf.PI / indicatorNum;
- var lineColor = radar.axisLine.GetColor(chart.theme.axis.splitLineColor);
- var lineWidth = radar.axisLine.GetWidth(chart.theme.axis.lineWidth);
- var lineType = radar.axisLine.GetType(chart.theme.axis.lineType);
- var splitLineColor = radar.splitLine.GetColor(chart.theme.axis.splitLineColor);
- var splitLineWidth = radar.splitLine.GetWidth(chart.theme.axis.splitLineWidth);
- var splitLineType = radar.splitLine.GetType(chart.theme.axis.splitLineType);
- for (int i = 0; i < radar.splitNumber; i++)
- {
- var color = radar.splitArea.GetColor(i, chart.theme.axis);
- outsideRadius = insideRadius + block;
- p1 = new Vector3(p.x + insideRadius * Mathf.Sin(startAngle), p.y + insideRadius * Mathf.Cos(startAngle));
- p2 = new Vector3(p.x + outsideRadius * Mathf.Sin(startAngle), p.y + outsideRadius * Mathf.Cos(startAngle));
- for (int j = 0; j <= indicatorNum; j++)
- {
- float currAngle = startAngle + j * angle;
- p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
- p.y + outsideRadius * Mathf.Cos(currAngle));
- p4 = new Vector3(p.x + insideRadius * Mathf.Sin(currAngle),
- p.y + insideRadius * Mathf.Cos(currAngle));
- if (radar.splitArea.show)
- {
- UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, color);
- }
- if (radar.splitLine.NeedShow(i, radar.splitNumber))
- {
- ChartDrawer.DrawLineStyle(vh, splitLineType, splitLineWidth, p2, p3, splitLineColor);
- }
- p1 = p4;
- p2 = p3;
- }
- insideRadius = outsideRadius;
- }
- if (radar.axisLine.show)
- {
- for (int j = 0; j <= indicatorNum; j++)
- {
- float currAngle = startAngle + j * angle;
- p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
- p.y + outsideRadius * Mathf.Cos(currAngle));
- ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, p, p3, lineColor);
- }
- }
- }
- }
- }
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