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- using System.IO;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.TestTools;
- using NUnit.Framework;
- using System.Collections;
- using UnityEditor;
-
- /*
- This test checks if a clamped scrollRect with a content rect that has the same width and a canvas with scaling will stay stable for 5 frames.
- Test for case (1010178-Clamped ScrollRect with scalling cause a large spike in performance)
- */
-
- public class ScrollRectStableLayout : IPrebuildSetup
- {
- GameObject m_PrefabRoot;
- GameObject m_CameraGO;
-
- const string kPrefabPath = "Assets/Resources/ScrollRectStableLayoutPrefab.prefab";
-
- public void Setup()
- {
- #if UNITY_EDITOR
- var rootGO = new GameObject("RootGO");
- var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
- rootCanvasGO.transform.SetParent(rootGO.transform);
- var canvas = rootCanvasGO.GetComponent<Canvas>();
- canvas.renderMode = RenderMode.ScreenSpaceOverlay;
- var canvasScaler = rootCanvasGO.GetComponent<CanvasScaler>();
- canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
- canvasScaler.referenceResolution = new Vector2(3840, 2160);
- canvasScaler.referencePixelsPerUnit = 128;
-
- var scrollRectGo = new GameObject("Scroll View", typeof(ScrollRect));
- var scrollRectTransform = scrollRectGo.GetComponent<RectTransform>();
- scrollRectTransform.SetParent(rootCanvasGO.transform);
- scrollRectTransform.localPosition = Vector3.zero;
- scrollRectTransform.sizeDelta = new Vector2(1000, 1000);
- scrollRectTransform.localScale = Vector3.one * 1.000005f;
- var scrollRect = scrollRectGo.GetComponent<ScrollRect>();
- scrollRect.horizontal = true;
- scrollRect.vertical = true;
- scrollRect.movementType = ScrollRect.MovementType.Clamped;
- scrollRect.inertia = true;
-
- var viewportTransform = new GameObject("Viewport", typeof(RectTransform)).GetComponent<RectTransform>();
- viewportTransform.SetParent(scrollRectTransform);
- viewportTransform.localPosition = Vector3.zero;
- viewportTransform.localScale = Vector3.one;
- viewportTransform.sizeDelta = new Vector2(-17, 0);
- viewportTransform.anchorMin = new Vector2(0, 0);
- viewportTransform.anchorMax = new Vector2(1, 1);
- viewportTransform.pivot = new Vector2(0, 1);
- scrollRect.viewport = viewportTransform;
-
- var contentGo = new GameObject("Content", typeof(GridLayoutGroup));
- var contentTransform = contentGo.GetComponent<RectTransform>();
- contentTransform.SetParent(viewportTransform);
- contentTransform.localPosition = Vector3.zero;
- contentTransform.localScale = Vector3.one;
- contentTransform.sizeDelta = new Vector2(0, 300);
- contentTransform.anchorMin = new Vector2(0, 1);
- contentTransform.anchorMax = new Vector2(1, 1);
- contentTransform.pivot = new Vector2(0, 1);
- var gridLayout = contentGo.GetComponent<GridLayoutGroup>();
- gridLayout.cellSize = new Vector2(100, 100);
- gridLayout.startCorner = GridLayoutGroup.Corner.UpperLeft;
- gridLayout.startAxis = GridLayoutGroup.Axis.Horizontal;
- gridLayout.childAlignment = TextAnchor.UpperLeft;
- gridLayout.constraint = GridLayoutGroup.Constraint.Flexible;
- scrollRect.content = contentTransform;
-
- for (int i = 0; i < 20; i++)
- {
- var go = new GameObject("GameObject (" + i + ")", typeof(RectTransform));
- var t = go.GetComponent<RectTransform>();
- t.SetParent(contentTransform);
- t.localScale = Vector3.one;
- t.pivot = new Vector2(0.5f, 0.5f);
- }
-
- if (!Directory.Exists("Assets/Resources/"))
- Directory.CreateDirectory("Assets/Resources/");
-
- UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
- GameObject.DestroyImmediate(rootGO);
- #endif
- }
-
- [SetUp]
- public void TestSetup()
- {
- m_PrefabRoot = Object.Instantiate(Resources.Load("ScrollRectStableLayoutPrefab")) as GameObject;
- m_CameraGO = new GameObject("Camera", typeof(Camera));
- }
-
- [UnityTest]
- public IEnumerator ScrollRect_StableWhenStatic()
- {
- //root->canvas->scroll view->viewport->content
- RectTransform t = m_PrefabRoot.transform.GetChild(0).GetChild(0).GetChild(0).GetChild(0) as RectTransform;
- float[] values = new float[5];
- for (int i = 0; i < values.Length; i++)
- {
- values[i] = t.localPosition.y;
- yield return null;
- }
- Assert.AreEqual(values[0], values[1]);
- Assert.AreEqual(values[1], values[2]);
- Assert.AreEqual(values[2], values[3]);
- Assert.AreEqual(values[3], values[4]);
- }
-
- [TearDown]
- public void TearDown()
- {
- Object.DestroyImmediate(m_PrefabRoot);
- GameObject.DestroyImmediate(m_CameraGO);
- }
-
- [OneTimeTearDown]
- public void OneTimeTearDown()
- {
- #if UNITY_EDITOR
- AssetDatabase.DeleteAsset(kPrefabPath);
- #endif
- }
- }
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