No Description
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

QuaternionEqualityComparer.cs 3.2KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. using System.Collections.Generic;
  2. namespace UnityEngine.TestTools.Utils
  3. {
  4. /// <summary>
  5. /// Use this utility to compare two Quaternion objects for equality
  6. /// with NUnit assertion constraints.
  7. /// Use the static instance QuaternionEqualityComparer.Instance
  8. /// to have the default calculation error value set to 0.00001f.
  9. /// For any other custom error value, use the one argument constructor.
  10. /// </summary>
  11. public class QuaternionEqualityComparer : IEqualityComparer<Quaternion>
  12. {
  13. private const float k_DefaultError = 0.00001f;
  14. private readonly float AllowedError;
  15. private static readonly QuaternionEqualityComparer m_Instance = new QuaternionEqualityComparer();
  16. /// <summary>
  17. ///A comparer instance with the default error value 0.00001f.
  18. /// </summary>
  19. public static QuaternionEqualityComparer Instance { get { return m_Instance; } }
  20. private QuaternionEqualityComparer() : this(k_DefaultError) {}
  21. /// <summary>
  22. /// Creates an instance of the comparer with a custom allowed error value.
  23. /// </summary>
  24. /// <param name="allowedError">Describes the custom allowed error value</param>
  25. public QuaternionEqualityComparer(float allowedError)
  26. {
  27. AllowedError = allowedError;
  28. }
  29. /// <summary>
  30. /// Compares the actual and expected Quaternion objects
  31. /// for equality using the <see cref="Quaternion.Dot "/> method.
  32. /// </summary>
  33. /// <param name="expected">Expected Quaternion value used for comparison</param>
  34. /// <param name="actual">Actual Quaternion value to test</param>
  35. /// <returns>True if the quaternion are equals, false otherwise.</returns>
  36. /// <example>
  37. /// The following example shows how to verify if two Quaternion are equals
  38. /// <code>
  39. /// [TestFixture]
  40. /// public class QuaternionTest
  41. /// {
  42. /// [Test]
  43. /// public void VerifyThat_TwoQuaternionsAreEqual()
  44. /// {
  45. /// var actual = new Quaternion(10f, 0f, 0f, 0f);
  46. /// var expected = new Quaternion(1f, 10f, 0f, 0f);
  47. /// var comparer = new QuaternionEqualityComparer(10e-6f);
  48. ///
  49. /// Assert.That(actual, Is.EqualTo(expected).Using(comparer));
  50. ///
  51. /// //Using default error 0.00001f
  52. /// actual = new Quaternion(10f, 0f, 0.1f, 0f);
  53. /// expected = new Quaternion(1f, 10f, 0.1f, 0f);
  54. ///
  55. /// Assert.That(actual, Is.EqualTo(expected).Using(QuaternionEqualityComparer.Instance));
  56. /// }
  57. /// }
  58. /// </code>
  59. /// </example>
  60. public bool Equals(Quaternion expected, Quaternion actual)
  61. {
  62. return Mathf.Abs(Quaternion.Dot(expected, actual)) > (1.0f - AllowedError);
  63. }
  64. /// <summary>
  65. /// Serves as the default hash function.
  66. /// </summary>
  67. /// <param name="quaternion">A not null Quaternion</param>
  68. /// <returns>Returns 0</returns>
  69. public int GetHashCode(Quaternion quaternion)
  70. {
  71. return 0;
  72. }
  73. }
  74. }