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- using System;
- using UnityEditor.Networking.PlayerConnection;
- using UnityEngine;
- using UnityEngine.Networking.PlayerConnection;
- using UnityEngine.TestRunner.TestLaunchers;
-
- namespace UnityEditor.TestTools.TestRunner
- {
- [Serializable]
- internal class RemoteTestResultReciever
- {
- public void RunStarted(MessageEventArgs messageEventArgs)
- {
- }
-
- public void RunFinished(MessageEventArgs messageEventArgs)
- {
- EditorConnection.instance.Send(PlayerConnectionMessageIds.quitPlayerMessageId, null, messageEventArgs.playerId);
- EditorConnection.instance.DisconnectAll();
- }
- }
- }
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