説明なし
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

PlaymodeLauncher.cs 5.2KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using NUnit.Framework.Interfaces;
  5. using NUnit.Framework.Internal.Filters;
  6. using UnityEditor.TestTools.TestRunner.Api;
  7. using UnityEditor.TestTools.TestRunner.TestRun;
  8. using UnityEngine;
  9. using UnityEngine.SceneManagement;
  10. using UnityEngine.TestRunner.Utils;
  11. using UnityEngine.TestTools.TestRunner;
  12. using UnityEngine.TestTools.TestRunner.Callbacks;
  13. namespace UnityEditor.TestTools.TestRunner
  14. {
  15. internal class PlaymodeLauncher : RuntimeTestLauncherBase
  16. {
  17. public static bool IsRunning;
  18. private Scene m_Scene;
  19. private bool m_IsTestSetupPerformed;
  20. private readonly PlaymodeTestsControllerSettings m_Settings;
  21. private ITestFilter testFilter;
  22. [SerializeField]
  23. private List<Type> m_EventHandlers = new List<Type>();
  24. public PlaymodeLauncher(PlaymodeTestsControllerSettings settings)
  25. {
  26. m_Settings = settings;
  27. }
  28. public override void Run()
  29. {
  30. IsRunning = true;
  31. m_Settings.consoleErrorPaused = ConsoleWindow.GetConsoleErrorPause();
  32. m_Settings.runInBackgroundValue = Application.runInBackground;
  33. ConsoleWindow.SetConsoleErrorPause(false);
  34. Application.runInBackground = true;
  35. var sceneName = CreateSceneName();
  36. m_Scene = CreateBootstrapScene(sceneName, runner =>
  37. {
  38. runner.AddEventHandlerMonoBehaviour<PlayModeRunnerCallback>();
  39. runner.AddEventHandlerScriptableObject<TestRunnerCallback>();
  40. runner.AddEventHandlerScriptableObject<CallbacksDelegatorListener>();
  41. runner.AddEventHandlerScriptableObject<TestRunCallbackListener>();
  42. foreach (var eventHandler in m_EventHandlers)
  43. {
  44. var obj = ScriptableObject.CreateInstance(eventHandler);
  45. runner.AddEventHandlerScriptableObject(obj as ITestRunnerListener);
  46. }
  47. runner.settings = m_Settings;
  48. });
  49. if (m_Settings.sceneBased)
  50. {
  51. var newListOfScenes =
  52. new List<EditorBuildSettingsScene> {new EditorBuildSettingsScene(sceneName, true)};
  53. newListOfScenes.AddRange(EditorBuildSettings.scenes);
  54. EditorBuildSettings.scenes = newListOfScenes.ToArray();
  55. }
  56. EditorApplication.update += UpdateCallback;
  57. }
  58. public void UpdateCallback()
  59. {
  60. if (m_IsTestSetupPerformed)
  61. {
  62. if (m_Scene.IsValid())
  63. SceneManager.SetActiveScene(m_Scene);
  64. EditorApplication.update -= UpdateCallback;
  65. EditorApplication.isPlaying = true;
  66. }
  67. else
  68. {
  69. testFilter = m_Settings.BuildNUnitFilter();
  70. var runner = LoadTests(testFilter);
  71. var exceptionThrown = ExecutePreBuildSetupMethods(runner.LoadedTest, testFilter);
  72. if (exceptionThrown)
  73. {
  74. EditorApplication.update -= UpdateCallback;
  75. IsRunning = false;
  76. var controller = PlaymodeTestsController.GetController();
  77. ReopenOriginalScene(controller);
  78. AssetDatabase.DeleteAsset(controller.settings.bootstrapScene);
  79. CallbacksDelegator.instance.RunFailed("Run Failed: One or more errors in a prebuild setup. See the editor log for details.");
  80. return;
  81. }
  82. m_IsTestSetupPerformed = true;
  83. }
  84. }
  85. [InitializeOnLoad]
  86. public class BackgroundWatcher
  87. {
  88. static BackgroundWatcher()
  89. {
  90. EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
  91. }
  92. private static void OnPlayModeStateChanged(PlayModeStateChange state)
  93. {
  94. if (!PlaymodeTestsController.IsControllerOnScene())
  95. return;
  96. var runner = PlaymodeTestsController.GetController();
  97. if (runner == null)
  98. return;
  99. if (state == PlayModeStateChange.ExitingPlayMode)
  100. {
  101. AssetDatabase.DeleteAsset(runner.settings.bootstrapScene);
  102. ExecutePostBuildCleanupMethods(runner.m_Runner.LoadedTest, runner.settings.BuildNUnitFilter(), Application.platform);
  103. IsRunning = false;
  104. }
  105. else if (state == PlayModeStateChange.EnteredEditMode)
  106. {
  107. ConsoleWindow.SetConsoleErrorPause(runner.settings.consoleErrorPaused);
  108. Application.runInBackground = runner.settings.runInBackgroundValue;
  109. //reopen the original scene once we exit playmode
  110. ReopenOriginalScene(runner);
  111. }
  112. }
  113. }
  114. protected static void ReopenOriginalScene(PlaymodeTestsController runner)
  115. {
  116. ReopenOriginalScene(runner.settings.originalScene);
  117. }
  118. public void AddEventHandler<T>() where T : ScriptableObject, ITestRunnerListener
  119. {
  120. m_EventHandlers.Add(typeof(T));
  121. }
  122. }
  123. }