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PSDImporterDataProvider.cs 11KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using UnityEngine;
  4. using UnityEngine.Assertions;
  5. using UnityEditor.U2D.Common;
  6. using UnityEditor.U2D.Animation;
  7. using System;
  8. using UnityEditor.U2D.Sprites;
  9. using UnityEngine.U2D;
  10. namespace UnityEditor.U2D.PSD
  11. {
  12. internal abstract class PSDDataProvider
  13. {
  14. public PSDImporter dataProvider;
  15. }
  16. internal class SpriteBoneDataProvider : PSDDataProvider, ISpriteBoneDataProvider
  17. {
  18. public List<SpriteBone> GetBones(GUID guid)
  19. {
  20. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  21. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  22. return sprite.spriteBone != null ? sprite.spriteBone.ToList() : new List<SpriteBone>();
  23. }
  24. public void SetBones(GUID guid, List<SpriteBone> bones)
  25. {
  26. var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
  27. if (sprite != null)
  28. ((SpriteMetaData)sprite).spriteBone = bones;
  29. }
  30. }
  31. internal class TextureDataProvider : PSDDataProvider, ITextureDataProvider
  32. {
  33. Texture2D m_ReadableTexture;
  34. Texture2D m_OriginalTexture;
  35. PSDImporter textureImporter { get { return (PSDImporter)dataProvider.targetObject; } }
  36. public Texture2D texture
  37. {
  38. get
  39. {
  40. if (m_OriginalTexture == null)
  41. m_OriginalTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(textureImporter.assetPath);
  42. return m_OriginalTexture;
  43. }
  44. }
  45. public Texture2D previewTexture
  46. {
  47. get { return texture; }
  48. }
  49. public Texture2D GetReadableTexture2D()
  50. {
  51. if (m_ReadableTexture == null)
  52. {
  53. m_ReadableTexture = InternalEditorBridge.CreateTemporaryDuplicate(texture, texture.width, texture.height);
  54. if (m_ReadableTexture != null)
  55. m_ReadableTexture.filterMode = texture.filterMode;
  56. }
  57. return m_ReadableTexture;
  58. }
  59. public void GetTextureActualWidthAndHeight(out int width, out int height)
  60. {
  61. width = dataProvider.textureActualWidth;
  62. height = dataProvider.textureActualHeight;
  63. }
  64. }
  65. internal class SecondaryTextureDataProvider : PSDDataProvider, ISecondaryTextureDataProvider
  66. {
  67. public SecondarySpriteTexture[] textures
  68. {
  69. get { return dataProvider.secondaryTextures; }
  70. set { dataProvider.secondaryTextures = value; }
  71. }
  72. }
  73. internal class SpriteOutlineDataProvider : PSDDataProvider, ISpriteOutlineDataProvider
  74. {
  75. public List<Vector2[]> GetOutlines(GUID guid)
  76. {
  77. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  78. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  79. var outline = sprite.spriteOutline;
  80. if (outline != null)
  81. return outline.Select(x => x.outline).ToList();
  82. return new List<Vector2[]>();
  83. }
  84. public void SetOutlines(GUID guid, List<Vector2[]> data)
  85. {
  86. var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
  87. if (sprite != null)
  88. ((SpriteMetaData)sprite).spriteOutline = data.Select(x => new SpriteOutline() {outline = x}).ToList();
  89. }
  90. public float GetTessellationDetail(GUID guid)
  91. {
  92. return ((SpriteMetaData)dataProvider.GetSpriteData(guid)).tessellationDetail;
  93. }
  94. public void SetTessellationDetail(GUID guid, float value)
  95. {
  96. var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
  97. if (sprite != null)
  98. ((SpriteMetaData)sprite).tessellationDetail = value;
  99. }
  100. }
  101. internal class SpritePhysicsOutlineProvider : PSDDataProvider, ISpritePhysicsOutlineDataProvider
  102. {
  103. public List<Vector2[]> GetOutlines(GUID guid)
  104. {
  105. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  106. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  107. var outline = sprite.spritePhysicsOutline;
  108. if (outline != null)
  109. return outline.Select(x => x.outline).ToList();
  110. return new List<Vector2[]>();
  111. }
  112. public void SetOutlines(GUID guid, List<Vector2[]> data)
  113. {
  114. var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
  115. if (sprite != null)
  116. ((SpriteMetaData)sprite).spritePhysicsOutline = data.Select(x => new SpriteOutline() { outline = x }).ToList();
  117. }
  118. public float GetTessellationDetail(GUID guid)
  119. {
  120. return ((SpriteMetaData)dataProvider.GetSpriteData(guid)).tessellationDetail;
  121. }
  122. public void SetTessellationDetail(GUID guid, float value)
  123. {
  124. var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
  125. if (sprite != null)
  126. ((SpriteMetaData)sprite).tessellationDetail = value;
  127. }
  128. }
  129. internal class SpriteMeshDataProvider : PSDDataProvider, ISpriteMeshDataProvider
  130. {
  131. public Vertex2DMetaData[] GetVertices(GUID guid)
  132. {
  133. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  134. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  135. var v = sprite.vertices;
  136. if (v != null)
  137. return v.ToArray();
  138. return new Vertex2DMetaData[0];
  139. }
  140. public void SetVertices(GUID guid, Vertex2DMetaData[] vertices)
  141. {
  142. var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
  143. if (sprite != null)
  144. ((SpriteMetaData)sprite).vertices = vertices.ToList();
  145. }
  146. public int[] GetIndices(GUID guid)
  147. {
  148. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  149. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  150. var v = sprite.indices;
  151. if (v != null)
  152. return v;
  153. return new int[0];
  154. }
  155. public void SetIndices(GUID guid, int[] indices)
  156. {
  157. var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
  158. if (sprite != null)
  159. ((SpriteMetaData)sprite).indices = indices;
  160. }
  161. public Vector2Int[] GetEdges(GUID guid)
  162. {
  163. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  164. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  165. var v = sprite.edges;
  166. if (v != null)
  167. return v;
  168. return new Vector2Int[0];
  169. }
  170. public void SetEdges(GUID guid, Vector2Int[] edges)
  171. {
  172. var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
  173. if (sprite != null)
  174. ((SpriteMetaData)sprite).edges = edges;
  175. }
  176. }
  177. internal class CharacterDataProvider : PSDDataProvider, ICharacterDataProvider
  178. {
  179. int ParentGroupInFlatten(int parentIndex, List<PSDLayer> psdLayers)
  180. {
  181. int group = -1;
  182. for (int i = 0; i <= parentIndex; ++i)
  183. if (GenerateNodeForGroup(i, psdLayers))
  184. ++group;
  185. return group;
  186. }
  187. bool GenerateNodeForGroup(int index, List<PSDLayer> psdLayers)
  188. {
  189. var layer = psdLayers[index];
  190. var parentGroup = true;
  191. if (layer.parentIndex >= 0)
  192. parentGroup = GenerateNodeForGroup(layer.parentIndex, psdLayers);
  193. return psdLayers[index].isGroup && !psdLayers[index].flatten && parentGroup;
  194. }
  195. public CharacterData GetCharacterData()
  196. {
  197. var psdLayers = dataProvider.GetPSDLayers();
  198. var groups = new List<CharacterGroup>();
  199. for (int i = 0; i < psdLayers.Count; ++i)
  200. {
  201. if (GenerateNodeForGroup(i, psdLayers))
  202. {
  203. groups.Add(new CharacterGroup()
  204. {
  205. name = psdLayers[i].name,
  206. parentGroup = ParentGroupInFlatten(psdLayers[i].parentIndex, psdLayers),
  207. order = i
  208. });
  209. }
  210. }
  211. var cd = dataProvider.characterData;
  212. var parts = cd.parts == null ? new List<CharacterPart>() : cd.parts.ToList();
  213. var spriteRects = dataProvider.GetSpriteMetaData();
  214. parts.RemoveAll(x => Array.FindIndex(spriteRects, y => y.spriteID == new GUID(x.spriteId)) == -1);
  215. foreach (var spriteMetaData in spriteRects)
  216. {
  217. var srIndex = parts.FindIndex(x => new GUID(x.spriteId) == spriteMetaData.spriteID);
  218. CharacterPart cp = srIndex == -1 ? new CharacterPart() : parts[srIndex];
  219. cp.spriteId = spriteMetaData.spriteID.ToString();
  220. cp.order = psdLayers.FindIndex(l => l.spriteID == spriteMetaData.spriteID);
  221. cp.spritePosition = new RectInt();
  222. var spritePos = spriteMetaData.spritePosition;
  223. cp.spritePosition.position = new Vector2Int((int)spritePos.x, (int)spritePos.y);
  224. cp.spritePosition.size = new Vector2Int((int)spriteMetaData.rect.width, (int)spriteMetaData.rect.height);
  225. cp.parentGroup = -1;
  226. //Find group
  227. var spritePSDLayer = psdLayers.FirstOrDefault(x => x.spriteID == spriteMetaData.spriteID);
  228. if (spritePSDLayer != null)
  229. {
  230. cp.parentGroup = ParentGroupInFlatten(spritePSDLayer.parentIndex, psdLayers);
  231. }
  232. if (srIndex == -1)
  233. parts.Add(cp);
  234. else
  235. parts[srIndex] = cp;
  236. }
  237. parts.Sort((x, y) =>
  238. {
  239. return x.order.CompareTo(y.order);
  240. });
  241. parts.Reverse();
  242. cd.parts = parts.ToArray();
  243. cd.dimension = dataProvider.canvasSize;
  244. cd.characterGroups = groups.ToArray();
  245. return cd;
  246. }
  247. public void SetCharacterData(CharacterData characterData)
  248. {
  249. characterData.parts = characterData.parts.Reverse().ToArray();
  250. dataProvider.characterData = characterData;
  251. }
  252. }
  253. internal class MainSkeletonDataProvider : PSDDataProvider, IMainSkeletonDataProvider
  254. {
  255. public MainSkeletonData GetMainSkeletonData()
  256. {
  257. return new MainSkeletonData { bones = dataProvider.mainSkeletonBones };
  258. }
  259. }
  260. }