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- using System;
- using System.Collections.Generic;
- using System.Security.Cryptography;
- using System.Text;
- using Unity.Collections;
- using UnityEngine;
-
- namespace UnityEditor.U2D.PSD
- {
- class UniqueNameGenerator
- {
- List<int> m_NameHash = new List<int>();
-
- public bool ContainHash(int i)
- {
- return m_NameHash.Contains(i);
- }
-
- public void AddHash(int i)
- {
- m_NameHash.Add(i);
- }
-
- public void AddHash(string name)
- {
- m_NameHash.Add(GetStringHash(name));
- }
-
- public string GetUniqueName(string name, bool logNewNameGenerated = false, UnityEngine.Object context = null)
- {
- return GetUniqueName(name, m_NameHash);
- }
-
- static string GetUniqueName(string name, List<int> stringHash, bool logNewNameGenerated = false, UnityEngine.Object context = null)
- {
- var sanitizedName = string.Copy(SanitizeName(name));
- string uniqueName = sanitizedName;
- int index = 1;
- while (true)
- {
- var hash = GetStringHash(uniqueName);
- if (!stringHash.Contains(hash))
- {
- stringHash.Add(hash);
- if (logNewNameGenerated && sanitizedName != uniqueName)
- Debug.Log(string.Format("Asset name {0} is changed to {1} to ensure uniqueness", name, uniqueName), context);
- return uniqueName;
- }
- uniqueName = string.Format("{0}_{1}", sanitizedName, index);
- ++index;
- }
- }
-
- static string SanitizeName(string name)
- {
- name = name.Replace('\0', ' ');
- string newName = null;
- // We can't create asset name with these name.
- if ((name.Length == 2 && name[0] == '.' && name[1] == '.')
- || (name.Length == 1 && name[0] == '.')
- || (name.Length == 1 && name[0] == '/'))
- newName += name + "_";
-
- if (!string.IsNullOrEmpty(newName))
- {
- Debug.LogWarning(string.Format("File contains layer with invalid name for generating asset. {0} is renamed to {1}", name, newName));
- return newName;
- }
- return name;
- }
-
- static int GetStringHash(string str)
- {
- MD5 md5Hasher = MD5.Create();
- var hashed = md5Hasher.ComputeHash(Encoding.UTF8.GetBytes(str));
- return BitConverter.ToInt32(hashed, 0);
- }
- }
-
- class GameObjectCreationFactory : UniqueNameGenerator
- {
-
- public GameObject CreateGameObject(string name, params System.Type[] components)
- {
- var newName = GetUniqueName(name);
- return new GameObject(newName, components);
- }
- }
-
- internal static class ImportUtilities
- {
- public static string SaveToPng(NativeArray<Color32> buffer, int width, int height)
- {
- if (!buffer.IsCreated ||
- buffer.Length == 0 ||
- width == 0 ||
- height == 0)
- return "No .png generated.";
-
- var texture2D = new Texture2D(width, height);
- texture2D.SetPixels32(buffer.ToArray());
- var png = texture2D.EncodeToPNG();
- var path = Application.dataPath + $"/tex_{System.Guid.NewGuid().ToString()}.png";
- var fileStream = System.IO.File.Create(path);
- fileStream.Write(png);
- fileStream.Close();
-
- UnityEngine.Object.DestroyImmediate(texture2D);
-
- return path;
- }
- }
- }
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