namespace UnityEngine.AdaptivePerformance
{
///
/// A scaler used by to control if dynamic batching is enabled.
///
public class AdaptiveBatching : AdaptivePerformanceScaler
{
bool m_DefaultState;
///
/// Ensures settings are applied during startup.
///
protected override void Awake()
{
base.Awake();
if (m_Settings == null)
return;
ApplyDefaultSetting(m_Settings.scalerSettings.AdaptiveBatching);
}
///
/// Callback when scaler gets disabled and removed from indexer
///
protected override void OnDisabled()
{
AdaptivePerformanceRenderSettings.SkipDynamicBatching = m_DefaultState;
}
///
/// Callback when scaler gets enabled and added to the indexer
///
protected override void OnEnabled()
{
m_DefaultState = AdaptivePerformanceRenderSettings.SkipDynamicBatching;
}
///
/// Callback for any level change.
///
protected override void OnLevel()
{
if (ScaleChanged())
AdaptivePerformanceRenderSettings.SkipDynamicBatching = (Scale < 1);
}
}
}