namespace UnityEngine.AdaptivePerformance { /// /// A scaler used by to control if dynamic batching is enabled. /// public class AdaptiveBatching : AdaptivePerformanceScaler { bool m_DefaultState; /// /// Ensures settings are applied during startup. /// protected override void Awake() { base.Awake(); if (m_Settings == null) return; ApplyDefaultSetting(m_Settings.scalerSettings.AdaptiveBatching); } /// /// Callback when scaler gets disabled and removed from indexer /// protected override void OnDisabled() { AdaptivePerformanceRenderSettings.SkipDynamicBatching = m_DefaultState; } /// /// Callback when scaler gets enabled and added to the indexer /// protected override void OnEnabled() { m_DefaultState = AdaptivePerformanceRenderSettings.SkipDynamicBatching; } /// /// Callback for any level change. /// protected override void OnLevel() { if (ScaleChanged()) AdaptivePerformanceRenderSettings.SkipDynamicBatching = (Scale < 1); } } }