using UnityEngine; namespace XCharts.Runtime { public static class SerieEventDataPool { private static readonly ObjectPool s_ListPool = new ObjectPool(null, OnClear); static void OnGet(SerieEventData data) { } static void OnClear(SerieEventData data) { data.Reset(); } public static SerieEventData Get(Vector3 pos, int serieIndex, int dataIndex, int dimension, double value) { var data = s_ListPool.Get(); data.serieIndex = serieIndex; data.dataIndex = dataIndex; data.pointerPos = pos; data.dimension = dimension; return data; } public static void Release(SerieEventData toRelease) { s_ListPool.Release(toRelease); } } }