using UnityEngine;
namespace XCharts.Runtime
{
///
/// the data of serie event.
/// |serie事件的数据。
///
public class SerieEventData
{
///
/// the position of pointer in chart.
/// |鼠标在chart中的位置。
///
public Vector3 pointerPos { get; set; }
///
/// the index of serie in chart.series.
/// |在chart.series中的索引。
///
public int serieIndex { get; set; }
///
/// the index of data in serie.data.
/// |在serie.data中的索引。
///
public int dataIndex { get; set; }
///
/// the dimension of data.
/// |数据的维度。
///
public int dimension { get; set; }
///
/// the value of data.
/// |数据的值。
///
public double value { get; set; }
public void Reset()
{
serieIndex = -1;
dataIndex = -1;
dimension = -1;
value = 0;
pointerPos = Vector3.zero;
}
}
}