using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine.Networking; using System.Text.RegularExpressions; using System.Data.SqlClient; using TMPro; using System; using System.IO; using ZXing; using ZXing.QrCode; using System.Net; using SimpleJSON; using System.ComponentModel; using System.Runtime.InteropServices; public class 拍照測試1 : MonoBehaviour { [SerializeField] GameObject 主要; [SerializeField] GameObject 次要; [SerializeField] RawImage rowImage; [SerializeField] RawImage rowImage1; private WebCamTexture webCamTexture;//接收攝影機返回的圖片數據 public CanvasScaler canvasScaler; // Start is called before the first frame update void Start() { 主要.SetActive(true); 次要.SetActive(false); WebCamDevice[] devices = WebCamTexture.devices; if (devices.Length > 0) { webCamTexture = new WebCamTexture(devices[0].name, 1280, 1080); // 设定相机的分辨率 rowImage.texture = webCamTexture; // 开始捕获相机图像 webCamTexture.Play(); } } public void OnCapturePhotoButtonClicked() { if (webCamTexture != null) { Texture2D photoTexture = new Texture2D(webCamTexture.width, webCamTexture.height); photoTexture.SetPixels(webCamTexture.GetPixels()); photoTexture.Apply(); // 将拍摄到的照片显示在 RawImage 上 rowImage1.texture = photoTexture; } webCamTexture.Stop(); webCamTexture = null; Main.Global.鏡頭啟動=false; rowImage.texture = Texture2D.blackTexture; 主要.SetActive(false); 次要.SetActive(true); } public void SavePhoto() { Texture2D photoTexture = (Texture2D)rowImage1.texture; byte[] photoBytes = photoTexture.EncodeToJPG(); // You can also use EncodeToPNG string filePath = Path.Combine(Application.persistentDataPath, "capturedPhoto.jpg"); File.WriteAllBytes(filePath, photoBytes); } public void 上頁() { 主要.SetActive(true); 次要.SetActive(false); } public void back() { change_Secen(1); } public void change_Secen(int _screenNum) { SceneManager.LoadScene(_screenNum); } }