using System;
namespace UnityEditor.AdaptivePerformance.Simulator.Editor
{
///
/// Static constants for the Simulator Provider.
///
public static class SimulatorProviderConstants
{
///
/// Key that Unity uses to store and retrieve custom configuration settings from EditorBuildSettings.
///
public const string k_SettingsKey = "com.unity.adaptiveperformance.simulator.provider_settings";
}
}