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- namespace Unity.VisualScripting
- {
- /// <summary>
- /// Called in flow graphs nested in state graphs before the parent state node is exited.
- /// </summary>
- [UnitCategory("Events/State")]
- public class OnExitState : ManualEventUnit<EmptyEventArgs>
- {
- protected override string hookName => StateEventHooks.OnExitState;
- }
- }
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