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- using System;
- using JetBrains.Annotations;
- using UnityEngine;
-
- namespace Unity.VisualScripting
- {
- /// <summary>
- /// Check if a GameObject or StateMachine has a StateGraph
- /// </summary>
- [TypeIcon(typeof(StateGraph))]
- [UnitCategory("Graphs/Graph Nodes")]
- public sealed class HasStateGraph : HasGraph<StateGraph, StateGraphAsset, StateMachine>
- {
- /// <summary>
- /// The type of object that handles the graph.
- /// </summary>
- [Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly]
- public StateGraphContainerType containerType { get; set; }
-
- protected override bool isGameObject => containerType == StateGraphContainerType.GameObject;
- }
- }
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