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- namespace Unity.VisualScripting
- {
- /// <summary>
- /// Forces saved variables to be saved to the PlayerPrefs.
- /// This is useful on WebGL where automatic save on quit is not supported.
- /// </summary>
- [UnitCategory("Variables")]
- public sealed class SaveVariables : Unit
- {
- [DoNotSerialize]
- [PortLabelHidden]
- public ControlInput enter { get; private set; }
-
- [DoNotSerialize]
- [PortLabelHidden]
- public ControlOutput exit { get; private set; }
-
- protected override void Definition()
- {
- enter = ControlInput(nameof(enter), Enter);
- exit = ControlOutput(nameof(exit));
-
- Succession(enter, exit);
- }
-
- private ControlOutput Enter(Flow arg)
- {
- SavedVariables.SaveDeclarations(SavedVariables.merged);
- return exit;
- }
- }
- }
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