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- namespace Unity.VisualScripting
- {
- [UnitOrder(501)]
- public abstract class Lerp<T> : Unit
- {
- /// <summary>
- /// The first value.
- /// </summary>
- [DoNotSerialize]
- public ValueInput a { get; private set; }
-
- /// <summary>
- /// The second value.
- /// </summary>
- [DoNotSerialize]
- public ValueInput b { get; private set; }
-
- /// <summary>
- /// The interpolation value.
- /// </summary>
- [DoNotSerialize]
- public ValueInput t { get; private set; }
-
- /// <summary>
- /// The linear interpolation between A and B at T.
- /// </summary>
- [DoNotSerialize]
- [PortLabelHidden]
- public ValueOutput interpolation { get; private set; }
-
- [DoNotSerialize]
- protected virtual T defaultA => default(T);
-
- [DoNotSerialize]
- protected virtual T defaultB => default(T);
-
- protected override void Definition()
- {
- a = ValueInput(nameof(a), defaultA);
- b = ValueInput(nameof(b), defaultB);
- t = ValueInput<float>(nameof(t), 0);
- interpolation = ValueOutput(nameof(interpolation), Operation).Predictable();
-
- Requirement(a, interpolation);
- Requirement(b, interpolation);
- Requirement(t, interpolation);
- }
-
- private T Operation(Flow flow)
- {
- return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b), flow.GetValue<float>(t));
- }
-
- public abstract T Operation(T a, T b, float t);
- }
- }
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