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- namespace Unity.VisualScripting
- {
- [UnitOrder(201)]
- public abstract class Absolute<TInput> : Unit
- {
- /// <summary>
- /// The value to make positive.
- /// </summary>
- [DoNotSerialize]
- [PortLabelHidden]
- public ValueInput input { get; private set; }
-
- /// <summary>
- /// The positive value.
- /// </summary>
- [DoNotSerialize]
- [PortLabelHidden]
- public ValueOutput output { get; private set; }
-
- protected override void Definition()
- {
- input = ValueInput<TInput>(nameof(input));
- output = ValueOutput(nameof(output), Operation).Predictable();
-
- Requirement(input, output);
- }
-
- protected abstract TInput Operation(TInput input);
-
- public TInput Operation(Flow flow)
- {
- return Operation(flow.GetValue<TInput>(input));
- }
- }
- }
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