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- using UnityEngine;
-
- namespace Unity.VisualScripting
- {
- /// <summary>
- /// Compares two inputs to determine whether they are equal.
- /// </summary>
- [UnitCategory("Logic")]
- [UnitOrder(5)]
- public sealed class Equal : BinaryComparisonUnit
- {
- public Equal() : base()
- {
- numeric = false;
- }
-
- // Backward compatibility
- protected override string outputKey => "equal";
-
- /// <summary>
- /// Whether A is equal to B.
- /// </summary>
- [DoNotSerialize]
- [PortLabel("A = B")]
- [PortKey("equal")]
- public override ValueOutput comparison => base.comparison;
-
- protected override bool NumericComparison(float a, float b)
- {
- return Mathf.Approximately(a, b);
- }
-
- protected override bool GenericComparison(object a, object b)
- {
- return OperatorUtility.Equal(a, b);
- }
- }
- }
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